зеркало из https://github.com/mozilla/gecko-dev.git
341 строка
11 KiB
C++
Executable File
341 строка
11 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLBlitHelper.h"
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#include <d3d11.h>
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#include "GLContext.h"
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#include "GLLibraryEGL.h"
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#include "GPUVideoImage.h"
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#include "ScopedGLHelpers.h"
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#include "mozilla/layers/D3D11YCbCrImage.h"
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#include "mozilla/layers/TextureD3D11.h"
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namespace mozilla {
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namespace gl {
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static EGLStreamKHR
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StreamFromD3DTexture(ID3D11Texture2D* const texD3D,
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const EGLAttrib* const postAttribs)
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{
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auto& egl = sEGLLibrary;
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if (!egl.IsExtensionSupported(GLLibraryEGL::NV_stream_consumer_gltexture_yuv) ||
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!egl.IsExtensionSupported(GLLibraryEGL::ANGLE_stream_producer_d3d_texture_nv12))
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{
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return 0;
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}
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const auto& display = egl.Display();
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const auto stream = egl.fCreateStreamKHR(display, nullptr);
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MOZ_ASSERT(stream);
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if (!stream)
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return 0;
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bool ok = true;
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MOZ_ALWAYS_TRUE( ok &= bool(egl.fStreamConsumerGLTextureExternalAttribsNV(display,
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stream,
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nullptr)) );
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MOZ_ALWAYS_TRUE( ok &= bool(egl.fCreateStreamProducerD3DTextureNV12ANGLE(display,
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stream,
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nullptr)) );
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MOZ_ALWAYS_TRUE( ok &= bool(egl.fStreamPostD3DTextureNV12ANGLE(display, stream,
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texD3D,
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postAttribs)) );
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if (ok)
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return stream;
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(void)egl.fDestroyStreamKHR(display, stream);
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return 0;
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}
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static RefPtr<ID3D11Texture2D>
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OpenSharedTexture(ID3D11Device* const d3d, const WindowsHandle handle)
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{
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RefPtr<ID3D11Texture2D> tex;
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auto hr = d3d->OpenSharedResource((HANDLE)handle, __uuidof(ID3D11Texture2D),
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(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
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if (FAILED(hr)) {
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MOZ_ASSERT(false, "OpenSharedResource should not fail");
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return nullptr;
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}
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return tex;
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}
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// -------------------------------------
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class BindAnglePlanes final
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{
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const GLBlitHelper& mParent;
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const uint8_t mNumPlanes;
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const ScopedSaveMultiTex mMultiTex;
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GLuint mTempTexs[3];
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EGLStreamKHR mStreams[3];
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RefPtr<IDXGIKeyedMutex> mMutexList[3];
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bool mSuccess;
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public:
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BindAnglePlanes(const GLBlitHelper* const parent, const uint8_t numPlanes,
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const RefPtr<ID3D11Texture2D>* const texD3DList,
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const EGLAttrib* const* postAttribsList = nullptr)
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: mParent(*parent)
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, mNumPlanes(numPlanes)
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, mMultiTex(mParent.mGL, mNumPlanes, LOCAL_GL_TEXTURE_EXTERNAL)
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, mTempTexs{0}
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, mStreams{0}
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, mSuccess(true)
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{
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MOZ_RELEASE_ASSERT(numPlanes >= 1 && numPlanes <= 3);
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const auto& gl = mParent.mGL;
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auto& egl = sEGLLibrary;
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const auto& display = egl.Display();
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gl->fGenTextures(numPlanes, mTempTexs);
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
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gl->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTempTexs[i]);
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const EGLAttrib* postAttribs = nullptr;
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if (postAttribsList) {
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postAttribs = postAttribsList[i];
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}
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mStreams[i] = StreamFromD3DTexture(texD3DList[i], postAttribs);
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mSuccess &= bool(mStreams[i]);
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}
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if (mSuccess) {
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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MOZ_ALWAYS_TRUE( egl.fStreamConsumerAcquireKHR(display, mStreams[i]) );
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auto& mutex = mMutexList[i];
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texD3DList[i]->QueryInterface(IID_IDXGIKeyedMutex,
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(void**)getter_AddRefs(mutex));
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if (mutex) {
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const auto hr = mutex->AcquireSync(0, 100);
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if (FAILED(hr)) {
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NS_WARNING("BindAnglePlanes failed to acquire KeyedMutex.");
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mSuccess = false;
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}
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}
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}
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}
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}
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~BindAnglePlanes()
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{
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const auto& gl = mParent.mGL;
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auto& egl = sEGLLibrary;
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const auto& display = egl.Display();
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if (mSuccess) {
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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MOZ_ALWAYS_TRUE( egl.fStreamConsumerReleaseKHR(display, mStreams[i]) );
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if (mMutexList[i]) {
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mMutexList[i]->ReleaseSync(0);
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}
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}
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}
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for (uint8_t i = 0; i < mNumPlanes; i++) {
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(void)egl.fDestroyStreamKHR(display, mStreams[i]);
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}
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gl->fDeleteTextures(mNumPlanes, mTempTexs);
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}
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const bool& Success() const { return mSuccess; }
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};
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// -------------------------------------
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ID3D11Device*
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GLBlitHelper::GetD3D11() const
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{
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if (mD3D11)
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return mD3D11;
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if (!mGL->IsANGLE())
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return nullptr;
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auto& egl = sEGLLibrary;
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EGLDeviceEXT deviceEGL = 0;
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MOZ_ALWAYS_TRUE( egl.fQueryDisplayAttribEXT(egl.Display(), LOCAL_EGL_DEVICE_EXT,
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(EGLAttrib*)&deviceEGL) );
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if (!egl.fQueryDeviceAttribEXT(deviceEGL, LOCAL_EGL_D3D11_DEVICE_ANGLE,
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(EGLAttrib*)(ID3D11Device**)getter_AddRefs(mD3D11)))
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{
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MOZ_ASSERT(false, "d3d9?");
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return nullptr;
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}
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return mD3D11;
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}
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// -------------------------------------
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bool
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GLBlitHelper::BlitImage(layers::GPUVideoImage* const srcImage,
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const gfx::IntSize& destSize, const OriginPos destOrigin) const
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{
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const auto& data = srcImage->GetData();
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if (!data)
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return false;
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const auto& desc = data->SD();
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const auto& subdescUnion = desc.subdesc();
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switch (subdescUnion.type()) {
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case subdescUnion.TSurfaceDescriptorD3D10:
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{
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const auto& subdesc = subdescUnion.get_SurfaceDescriptorD3D10();
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return BlitDescriptor(subdesc, destSize, destOrigin);
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}
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case subdescUnion.TSurfaceDescriptorDXGIYCbCr:
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{
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const auto& subdesc = subdescUnion.get_SurfaceDescriptorDXGIYCbCr();
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const auto& clipSize = subdesc.size();
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const auto& ySize = subdesc.sizeY();
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const auto& uvSize = subdesc.sizeCbCr();
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const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
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const auto colorSpace = YUVColorSpace::BT601;
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const WindowsHandle handles[3] = {
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subdesc.handleY(),
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subdesc.handleCb(),
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subdesc.handleCr()
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};
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return BlitAngleYCbCr(handles, clipRect, ySize, uvSize, colorSpace, destSize,
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destOrigin);
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}
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default:
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gfxCriticalError() << "Unhandled subdesc type: " << uint32_t(subdescUnion.type());
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return false;
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}
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}
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// -------------------------------------
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bool
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GLBlitHelper::BlitImage(layers::D3D11YCbCrImage* const srcImage,
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const gfx::IntSize& destSize, const OriginPos destOrigin) const
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{
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const auto& data = srcImage->GetData();
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if (!data)
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return false;
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const auto& clipRect = srcImage->mPictureRect;
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const auto& colorSpace = srcImage->mColorSpace;
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const WindowsHandle handles[3] = {
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(WindowsHandle)data->mHandles[0],
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(WindowsHandle)data->mHandles[1],
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(WindowsHandle)data->mHandles[2]
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};
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return BlitAngleYCbCr(handles, srcImage->mPictureRect, srcImage->mYSize,
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srcImage->mCbCrSize, srcImage->mColorSpace, destSize,
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destOrigin);
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}
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// -------------------------------------
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bool
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GLBlitHelper::BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc,
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const gfx::IntSize& destSize, OriginPos destOrigin) const
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{
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const auto& d3d = GetD3D11();
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if (!d3d)
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return false;
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const auto& handle = desc.handle();
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const auto& format = desc.format();
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const auto& clipSize = desc.size();
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const auto srcOrigin = OriginPos::BottomLeft;
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const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
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const auto colorSpace = YUVColorSpace::BT601;
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if (format != gfx::SurfaceFormat::NV12) {
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gfxCriticalError() << "Non-NV12 format for SurfaceDescriptorD3D10: "
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<< uint32_t(format);
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return false;
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}
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const auto tex = OpenSharedTexture(d3d, handle);
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const RefPtr<ID3D11Texture2D> texList[2] = { tex, tex };
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const EGLAttrib postAttribs0[] = {
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LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 0,
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LOCAL_EGL_NONE
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};
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const EGLAttrib postAttribs1[] = {
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LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 1,
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LOCAL_EGL_NONE
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};
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const EGLAttrib* const postAttribsList[2] = { postAttribs0, postAttribs1 };
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// /layers/d3d11/CompositorD3D11.cpp uses bt601 for EffectTypes::NV12.
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//return BlitAngleNv12(tex, YUVColorSpace::BT601, destSize, destOrigin);
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const BindAnglePlanes bindPlanes(this, 2, texList, postAttribsList);
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D3D11_TEXTURE2D_DESC texDesc = {0};
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tex->GetDesc(&texDesc);
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const gfx::IntSize ySize(texDesc.Width, texDesc.Height);
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const gfx::IntSize divisors(2, 2);
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MOZ_ASSERT(ySize.width % divisors.width == 0);
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MOZ_ASSERT(ySize.height % divisors.height == 0);
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const gfx::IntSize uvSize(ySize.width / divisors.width,
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ySize.height / divisors.height);
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const bool yFlip = destOrigin != srcOrigin;
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const DrawBlitProg::BaseArgs baseArgs = { destSize, yFlip, clipRect, ySize };
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const DrawBlitProg::YUVArgs yuvArgs = { uvSize, divisors, colorSpace };
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const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_NV12});
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MOZ_RELEASE_ASSERT(prog);
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prog->Draw(baseArgs, &yuvArgs);
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return true;
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}
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// --
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bool
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GLBlitHelper::BlitAngleYCbCr(const WindowsHandle (&handleList)[3],
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const gfx::IntRect& clipRect,
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const gfx::IntSize& ySize, const gfx::IntSize& uvSize,
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const YUVColorSpace colorSpace,
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const gfx::IntSize& destSize, OriginPos destOrigin) const
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{
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const auto& d3d = GetD3D11();
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if (!d3d)
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return false;
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const auto srcOrigin = OriginPos::BottomLeft;
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gfx::IntSize divisors;
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if (!GuessDivisors(ySize, uvSize, &divisors))
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return false;
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const RefPtr<ID3D11Texture2D> texList[3] = {
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OpenSharedTexture(d3d, handleList[0]),
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OpenSharedTexture(d3d, handleList[1]),
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OpenSharedTexture(d3d, handleList[2])
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};
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const BindAnglePlanes bindPlanes(this, 3, texList);
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const bool yFlip = destOrigin != srcOrigin;
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const DrawBlitProg::BaseArgs baseArgs = { destSize, yFlip, clipRect, ySize };
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const DrawBlitProg::YUVArgs yuvArgs = { uvSize, divisors, colorSpace };
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const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_PlanarYUV});
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MOZ_RELEASE_ASSERT(prog);
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prog->Draw(baseArgs, &yuvArgs);
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return true;
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}
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} // namespace gl
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} // namespace mozilla
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