зеркало из https://github.com/mozilla/gecko-dev.git
243 строки
7.1 KiB
C++
243 строки
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLTexture.h"
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#include "WebGLExtensions.h"
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#include "WebGLVertexArray.h"
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#include "nsString.h"
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#include "nsDebug.h"
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#include "nsReadableUtils.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "nsContentUtils.h"
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#include "nsError.h"
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#include "nsLayoutUtils.h"
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#include "CanvasUtils.h"
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#include "gfxUtils.h"
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#include "jsfriendapi.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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#include <algorithm>
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// needed to check if current OS is lower than 10.7
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#if defined(MOZ_WIDGET_COCOA)
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# include "nsCocoaFeatures.h"
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#endif
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/EndianUtils.h"
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namespace mozilla {
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/*virtual*/
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bool WebGLContext::IsTexParamValid(GLenum pname) const {
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switch (pname) {
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case LOCAL_GL_TEXTURE_MIN_FILTER:
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case LOCAL_GL_TEXTURE_MAG_FILTER:
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case LOCAL_GL_TEXTURE_WRAP_S:
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case LOCAL_GL_TEXTURE_WRAP_T:
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return true;
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case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
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return IsExtensionEnabled(
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WebGLExtensionID::EXT_texture_filter_anisotropic);
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default:
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return false;
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// GL calls
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void WebGLContext::BindTexture(GLenum rawTarget, WebGLTexture* newTex) {
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FuncScope funcScope(*this, "bindTexture");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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if (newTex && !ValidateObject("tex", *newTex)) return;
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// Need to check rawTarget first before comparing against newTex->Target() as
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// newTex->Target() returns a TexTarget, which will assert on invalid value.
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RefPtr<WebGLTexture>* currentTexPtr = nullptr;
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switch (rawTarget) {
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case LOCAL_GL_TEXTURE_2D:
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currentTexPtr = &mBound2DTextures[mActiveTexture];
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break;
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case LOCAL_GL_TEXTURE_CUBE_MAP:
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currentTexPtr = &mBoundCubeMapTextures[mActiveTexture];
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break;
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case LOCAL_GL_TEXTURE_3D:
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if (IsWebGL2()) currentTexPtr = &mBound3DTextures[mActiveTexture];
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break;
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case LOCAL_GL_TEXTURE_2D_ARRAY:
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if (IsWebGL2()) currentTexPtr = &mBound2DArrayTextures[mActiveTexture];
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break;
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}
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if (!currentTexPtr) {
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ErrorInvalidEnumInfo("target", rawTarget);
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return;
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}
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const TexTarget texTarget(rawTarget);
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if (newTex) {
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if (!newTex->BindTexture(texTarget)) return;
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} else {
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gl->fBindTexture(texTarget.get(), 0);
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}
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*currentTexPtr = newTex;
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funcScope.mBindFailureGuard = false;
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}
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void WebGLContext::GenerateMipmap(GLenum texTarget) {
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const FuncScope funcScope(*this, "generateMipmap");
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const auto& tex = GetActiveTex(texTarget);
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if (!tex) return;
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tex->GenerateMipmap();
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}
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Maybe<double> WebGLContext::GetTexParameter(const WebGLTexture& tex,
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GLenum pname) const {
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const FuncScope funcScope(*this, "getTexParameter");
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if (!IsTexParamValid(pname)) {
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ErrorInvalidEnumInfo("pname", pname);
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return Nothing();
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}
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return tex.GetTexParameter(pname);
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}
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void WebGLContext::TexParameter_base(GLenum texTarget, GLenum pname,
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const FloatOrInt& param) {
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const FuncScope funcScope(*this, "texParameter");
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const auto& tex = GetActiveTex(texTarget);
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if (!tex) return;
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tex->TexParameter(texTarget, pname, param);
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Uploads
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WebGLTexture* WebGLContext::GetActiveTex(const GLenum texTarget) const {
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const auto* list = &mBound2DTextures;
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switch (texTarget) {
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case LOCAL_GL_TEXTURE_2D:
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break;
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case LOCAL_GL_TEXTURE_CUBE_MAP:
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list = &mBoundCubeMapTextures;
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break;
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case LOCAL_GL_TEXTURE_3D:
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list = IsWebGL2() ? &mBound3DTextures : nullptr;
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break;
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case LOCAL_GL_TEXTURE_2D_ARRAY:
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list = IsWebGL2() ? &mBound2DArrayTextures : nullptr;
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break;
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default:
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list = nullptr;
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}
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if (!list) {
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ErrorInvalidEnumArg("target", texTarget);
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return nullptr;
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}
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const auto& tex = (*list)[mActiveTexture];
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if (!tex) {
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GenerateError(LOCAL_GL_INVALID_OPERATION, "No texture bound to %s[%u].",
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EnumString(texTarget).c_str(), mActiveTexture);
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return nullptr;
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}
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return tex;
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}
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void WebGLContext::TexStorage(GLenum texTarget, uint32_t levels,
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GLenum internalFormat, uvec3 size) const {
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const FuncScope funcScope(*this, "texStorage(Multisample)?");
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if (!IsTexTarget3D(texTarget)) {
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size.z = 1;
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}
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const auto tex = GetActiveTex(texTarget);
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if (!tex) return;
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tex->TexStorage(texTarget, levels, internalFormat, size);
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}
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void WebGLContext::TexImage(uint32_t level, GLenum respecFormat, uvec3 offset,
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const webgl::PackingInfo& pi,
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const webgl::TexUnpackBlobDesc& src) const {
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const WebGLContext::FuncScope funcScope(
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*this, bool(respecFormat) ? "texImage" : "texSubImage");
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if (respecFormat) {
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offset = {0, 0, 0};
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}
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const auto texTarget = ImageToTexTarget(src.imageTarget);
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const auto tex = GetActiveTex(texTarget);
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if (!tex) return;
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tex->TexImage(level, respecFormat, offset, pi, src);
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}
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void WebGLContext::CompressedTexImage(bool sub, GLenum imageTarget,
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uint32_t level, GLenum format,
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uvec3 offset, uvec3 size,
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const Range<const uint8_t>& src,
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const uint32_t pboImageSize,
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const Maybe<uint64_t>& pboOffset) const {
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const WebGLContext::FuncScope funcScope(
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*this, !sub ? "compressedTexImage" : "compressedTexSubImage");
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if (!sub) {
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offset = {0, 0, 0};
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}
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const auto texTarget = ImageToTexTarget(imageTarget);
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if (!IsTexTarget3D(texTarget)) {
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size.z = 1;
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}
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const auto tex = GetActiveTex(texTarget);
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if (!tex) return;
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tex->CompressedTexImage(sub, imageTarget, level, format, offset, size, src,
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pboImageSize, pboOffset);
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}
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void WebGLContext::CopyTexImage(GLenum imageTarget, uint32_t level,
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GLenum respecFormat, uvec3 dstOffset,
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const ivec2& srcOffset,
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const uvec2& size) const {
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const WebGLContext::FuncScope funcScope(
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*this, bool(respecFormat) ? "copyTexImage" : "copyTexSubImage");
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if (respecFormat) {
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dstOffset = {0, 0, 0};
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}
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const auto tex = GetActiveTex(ImageToTexTarget(imageTarget));
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if (!tex) return;
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tex->CopyTexImage(imageTarget, level, respecFormat, dstOffset, srcOffset,
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size);
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}
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} // namespace mozilla
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