зеркало из https://github.com/mozilla/gecko-dev.git
17 строки
923 B
HTML
17 строки
923 B
HTML
<!DOCTYPE html>
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<!-- Add a few levels of blur to put as at an earlier render pass than the rest of the browser UI.
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We then trigger a render pass with a larger border and a small rectangle. The border gets drawn
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in this pass because it goes into the texture cache, and the rectangle gets drawn in this pass
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because it gets an additional blur. A large item drawn to the texture cache in a pass where
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the other objects are small will trigger the allocation of a render target that's smaller than
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the large item, which is fine but triggered a panic before this bug was fixed.
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-->
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<div style="filter: blur(1px);">
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<div style="filter: blur(1px);">
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<div style="filter: blur(1px);">
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<div style="background: green; height: 50px; width: 1000px; border: 10px dotted black;"></div>
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<div style="background: blue; height: 50px; width: 50px; filter: blur(1px);"</div>
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</div>
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</div>
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</div>
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