зеркало из https://github.com/mozilla/gecko-dev.git
539 строки
21 KiB
C++
539 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_WEBRENDERAPI_H
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#define MOZILLA_LAYERS_WEBRENDERAPI_H
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#include <vector>
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#include <unordered_map>
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#include <unordered_set>
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/gfx/CompositorHitTestInfo.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/Range.h"
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#include "mozilla/webrender/webrender_ffi.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "FrameMetrics.h"
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#include "GLTypes.h"
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#include "Units.h"
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namespace mozilla {
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struct ActiveScrolledRoot;
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namespace widget {
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class CompositorWidget;
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}
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namespace layers {
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class CompositorBridgeParent;
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class WebRenderBridgeParent;
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}
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namespace wr {
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class DisplayListBuilder;
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class RendererOGL;
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class RendererEvent;
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// This isn't part of WR's API, but we define it here to simplify layout's
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// logic and data plumbing.
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struct Line {
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wr::LayoutRect bounds;
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float wavyLineThickness;
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wr::LineOrientation orientation;
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wr::ColorF color;
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wr::LineStyle style;
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};
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class TransactionBuilder {
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public:
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explicit TransactionBuilder(bool aUseSceneBuilderThread = true);
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~TransactionBuilder();
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void UpdateEpoch(PipelineId aPipelineId, Epoch aEpoch);
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void SetRootPipeline(PipelineId aPipelineId);
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void RemovePipeline(PipelineId aPipelineId);
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void SetDisplayList(gfx::Color aBgColor,
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Epoch aEpoch,
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mozilla::LayerSize aViewportSize,
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wr::WrPipelineId pipeline_id,
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const wr::LayoutSize& content_size,
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wr::BuiltDisplayListDescriptor dl_descriptor,
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wr::Vec<uint8_t>& dl_data);
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void ClearDisplayList(Epoch aEpoch, wr::WrPipelineId aPipeline);
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void GenerateFrame();
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void UpdateDynamicProperties(const nsTArray<wr::WrOpacityProperty>& aOpacityArray,
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const nsTArray<wr::WrTransformProperty>& aTransformArray);
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void SetWindowParameters(const LayoutDeviceIntSize& aWindowSize,
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const LayoutDeviceIntRect& aDocRect);
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void UpdateScrollPosition(const wr::WrPipelineId& aPipelineId,
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const layers::FrameMetrics::ViewID& aScrollId,
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const wr::LayoutPoint& aScrollPosition);
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bool IsEmpty() const;
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void AddImage(wr::ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes);
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void AddBlobImage(wr::ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes);
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void AddExternalImageBuffer(ImageKey key,
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const ImageDescriptor& aDescriptor,
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ExternalImageId aHandle);
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void AddExternalImage(ImageKey key,
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const ImageDescriptor& aDescriptor,
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ExternalImageId aExtID,
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wr::WrExternalImageBufferType aBufferType,
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uint8_t aChannelIndex = 0);
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void UpdateImageBuffer(wr::ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes);
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void UpdateBlobImage(wr::ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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wr::Vec<uint8_t>& aBytes,
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const wr::DeviceUintRect& aDirtyRect);
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void UpdateExternalImage(ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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ExternalImageId aExtID,
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wr::WrExternalImageBufferType aBufferType,
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uint8_t aChannelIndex = 0);
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void UpdateExternalImageWithDirtyRect(ImageKey aKey,
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const ImageDescriptor& aDescriptor,
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ExternalImageId aExtID,
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wr::WrExternalImageBufferType aBufferType,
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const wr::DeviceUintRect& aDirtyRect,
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uint8_t aChannelIndex = 0);
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void SetImageVisibleArea(ImageKey aKey, const wr::NormalizedRect& aArea);
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void DeleteImage(wr::ImageKey aKey);
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void AddRawFont(wr::FontKey aKey, wr::Vec<uint8_t>& aBytes, uint32_t aIndex);
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void AddFontDescriptor(wr::FontKey aKey, wr::Vec<uint8_t>& aBytes, uint32_t aIndex);
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void DeleteFont(wr::FontKey aKey);
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void AddFontInstance(wr::FontInstanceKey aKey,
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wr::FontKey aFontKey,
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float aGlyphSize,
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const wr::FontInstanceOptions* aOptions,
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const wr::FontInstancePlatformOptions* aPlatformOptions,
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wr::Vec<uint8_t>& aVariations);
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void DeleteFontInstance(wr::FontInstanceKey aKey);
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void Clear();
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bool UseSceneBuilderThread() const { return mUseSceneBuilderThread; }
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Transaction* Raw() { return mTxn; }
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protected:
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bool mUseSceneBuilderThread;
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Transaction* mTxn;
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};
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class TransactionWrapper
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{
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public:
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explicit TransactionWrapper(Transaction* aTxn);
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void AppendTransformProperties(const nsTArray<wr::WrTransformProperty>& aTransformArray);
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void UpdateScrollPosition(const wr::WrPipelineId& aPipelineId,
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const layers::FrameMetrics::ViewID& aScrollId,
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const wr::LayoutPoint& aScrollPosition);
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private:
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Transaction* mTxn;
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};
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class WebRenderAPI
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{
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebRenderAPI);
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public:
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/// This can be called on the compositor thread only.
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static already_AddRefed<WebRenderAPI> Create(layers::CompositorBridgeParent* aBridge,
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RefPtr<widget::CompositorWidget>&& aWidget,
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const wr::WrWindowId& aWindowId,
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LayoutDeviceIntSize aSize);
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already_AddRefed<WebRenderAPI> CreateDocument(LayoutDeviceIntSize aSize, int8_t aLayerIndex);
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already_AddRefed<WebRenderAPI> Clone();
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wr::WindowId GetId() const { return mId; }
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bool HitTest(const wr::WorldPoint& aPoint,
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wr::WrPipelineId& aOutPipelineId,
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layers::FrameMetrics::ViewID& aOutScrollId,
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gfx::CompositorHitTestInfo& aOutHitInfo);
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void SendTransaction(TransactionBuilder& aTxn);
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void SetFrameStartTime(const TimeStamp& aTime);
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void RunOnRenderThread(UniquePtr<RendererEvent> aEvent);
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void Readback(const TimeStamp& aStartTime, gfx::IntSize aSize, uint8_t *aBuffer, uint32_t aBufferSize);
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void Pause();
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bool Resume();
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void WakeSceneBuilder();
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void FlushSceneBuilder();
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wr::WrIdNamespace GetNamespace();
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uint32_t GetMaxTextureSize() const { return mMaxTextureSize; }
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bool GetUseANGLE() const { return mUseANGLE; }
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bool GetUseDComp() const { return mUseDComp; }
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layers::SyncHandle GetSyncHandle() const { return mSyncHandle; }
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void Capture();
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protected:
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WebRenderAPI(wr::DocumentHandle* aHandle, wr::WindowId aId, uint32_t aMaxTextureSize, bool aUseANGLE, bool aUseDComp, layers::SyncHandle aSyncHandle)
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: mDocHandle(aHandle)
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, mId(aId)
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, mMaxTextureSize(aMaxTextureSize)
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, mUseANGLE(aUseANGLE)
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, mUseDComp(aUseDComp)
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, mSyncHandle(aSyncHandle)
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{}
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~WebRenderAPI();
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// Should be used only for shutdown handling
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void WaitFlushed();
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wr::DocumentHandle* mDocHandle;
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wr::WindowId mId;
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uint32_t mMaxTextureSize;
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bool mUseANGLE;
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bool mUseDComp;
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layers::SyncHandle mSyncHandle;
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// We maintain alive the root api to know when to shut the render backend down,
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// and the root api for the document to know when to delete the document.
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// mRootApi is null for the api object that owns the channel (and is responsible
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// for shutting it down), and mRootDocumentApi is null for the api object owning
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// (and responsible for destroying) a given document.
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// All api objects in the same window use the same channel, and some api objects
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// write to the same document (but there is only one owner for each channel and
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// for each document).
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RefPtr<wr::WebRenderAPI> mRootApi;
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RefPtr<wr::WebRenderAPI> mRootDocumentApi;
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friend class DisplayListBuilder;
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friend class layers::WebRenderBridgeParent;
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};
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// This is a RAII class that automatically sends the transaction on
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// destruction. This is useful for code that has multiple exit points and we
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// want to ensure that the stuff accumulated in the transaction gets sent
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// regardless of which exit we take. Note that if the caller explicitly calls
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// mApi->SendTransaction() that's fine too because that empties out the
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// TransactionBuilder and leaves it as a valid empty transaction, so calling
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// SendTransaction on it again ends up being a no-op.
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class MOZ_RAII AutoTransactionSender
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{
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public:
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AutoTransactionSender(WebRenderAPI* aApi, TransactionBuilder* aTxn)
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: mApi(aApi)
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, mTxn(aTxn)
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{}
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~AutoTransactionSender() {
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mApi->SendTransaction(*mTxn);
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}
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private:
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WebRenderAPI* mApi;
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TransactionBuilder* mTxn;
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};
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/// This is a simple C++ wrapper around WrState defined in the rust bindings.
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/// We may want to turn this into a direct wrapper on top of WebRenderFrameBuilder
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/// instead, so the interface may change a bit.
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class DisplayListBuilder {
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public:
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explicit DisplayListBuilder(wr::PipelineId aId,
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const wr::LayoutSize& aContentSize,
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size_t aCapacity = 0);
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DisplayListBuilder(DisplayListBuilder&&) = default;
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~DisplayListBuilder();
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void Save();
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void Restore();
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void ClearSave();
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usize Dump(usize aIndent, const Maybe<usize>& aStart, const Maybe<usize>& aEnd);
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void Finalize(wr::LayoutSize& aOutContentSize,
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wr::BuiltDisplayList& aOutDisplayList);
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Maybe<wr::WrClipId> PushStackingContext(
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const wr::LayoutRect& aBounds, // TODO: We should work with strongly typed rects
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const wr::WrClipId* aClipNodeId,
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const wr::WrAnimationProperty* aAnimation,
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const float* aOpacity,
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const gfx::Matrix4x4* aTransform,
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wr::TransformStyle aTransformStyle,
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const gfx::Matrix4x4* aPerspective,
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const wr::MixBlendMode& aMixBlendMode,
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const nsTArray<wr::WrFilterOp>& aFilters,
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bool aIsBackfaceVisible,
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const wr::GlyphRasterSpace& aRasterSpace);
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void PopStackingContext(bool aIsReferenceFrame);
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wr::WrClipChainId DefineClipChain(const Maybe<wr::WrClipChainId>& aParent,
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const nsTArray<wr::WrClipId>& aClips);
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wr::WrClipId DefineClip(const Maybe<wr::WrClipId>& aParentId,
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const wr::LayoutRect& aClipRect,
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const nsTArray<wr::ComplexClipRegion>* aComplex = nullptr,
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const wr::WrImageMask* aMask = nullptr);
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void PushClip(const wr::WrClipId& aClipId);
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void PopClip();
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wr::WrClipId DefineStickyFrame(const wr::LayoutRect& aContentRect,
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const float* aTopMargin,
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const float* aRightMargin,
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const float* aBottomMargin,
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const float* aLeftMargin,
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const StickyOffsetBounds& aVerticalBounds,
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const StickyOffsetBounds& aHorizontalBounds,
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const wr::LayoutVector2D& aAppliedOffset);
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Maybe<wr::WrClipId> GetScrollIdForDefinedScrollLayer(layers::FrameMetrics::ViewID aViewId) const;
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wr::WrClipId DefineScrollLayer(const layers::FrameMetrics::ViewID& aViewId,
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const Maybe<wr::WrClipId>& aParentId,
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const wr::LayoutRect& aContentRect, // TODO: We should work with strongly typed rects
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const wr::LayoutRect& aClipRect);
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void PushClipAndScrollInfo(const wr::WrClipId& aScrollId,
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const wr::WrClipChainId* aClipChainId);
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void PopClipAndScrollInfo();
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void PushRect(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::ColorF& aColor);
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void PushClearRect(const wr::LayoutRect& aBounds);
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void PushLinearGradient(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::LayoutPoint& aStartPoint,
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const wr::LayoutPoint& aEndPoint,
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const nsTArray<wr::GradientStop>& aStops,
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wr::ExtendMode aExtendMode,
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const wr::LayoutSize aTileSize,
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const wr::LayoutSize aTileSpacing);
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void PushRadialGradient(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::LayoutPoint& aCenter,
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const wr::LayoutSize& aRadius,
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const nsTArray<wr::GradientStop>& aStops,
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wr::ExtendMode aExtendMode,
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const wr::LayoutSize aTileSize,
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const wr::LayoutSize aTileSpacing);
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void PushImage(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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wr::ImageRendering aFilter,
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wr::ImageKey aImage,
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bool aPremultipliedAlpha = true);
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void PushImage(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::LayoutSize& aStretchSize,
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const wr::LayoutSize& aTileSpacing,
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wr::ImageRendering aFilter,
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wr::ImageKey aImage,
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bool aPremultipliedAlpha = true);
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void PushYCbCrPlanarImage(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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wr::ImageKey aImageChannel0,
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wr::ImageKey aImageChannel1,
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wr::ImageKey aImageChannel2,
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wr::WrYuvColorSpace aColorSpace,
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wr::ImageRendering aFilter);
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void PushNV12Image(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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wr::ImageKey aImageChannel0,
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wr::ImageKey aImageChannel1,
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wr::WrYuvColorSpace aColorSpace,
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wr::ImageRendering aFilter);
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void PushYCbCrInterleavedImage(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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wr::ImageKey aImageChannel0,
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wr::WrYuvColorSpace aColorSpace,
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wr::ImageRendering aFilter);
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void PushIFrame(const wr::LayoutRect& aBounds,
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bool aIsBackfaceVisible,
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wr::PipelineId aPipeline,
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bool aIgnoreMissingPipeline);
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// XXX WrBorderSides are passed with Range.
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// It is just to bypass compiler bug. See Bug 1357734.
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void PushBorder(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::BorderWidths& aWidths,
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const Range<const wr::BorderSide>& aSides,
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const wr::BorderRadius& aRadius);
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void PushBorderImage(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::BorderWidths& aWidths,
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wr::ImageKey aImage,
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const uint32_t aWidth,
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const uint32_t aHeight,
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const wr::SideOffsets2D<uint32_t>& aSlice,
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const wr::SideOffsets2D<float>& aOutset,
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const wr::RepeatMode& aRepeatHorizontal,
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const wr::RepeatMode& aRepeatVertical);
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void PushBorderGradient(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::BorderWidths& aWidths,
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const uint32_t aWidth,
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const uint32_t aHeight,
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const wr::SideOffsets2D<uint32_t>& aSlice,
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const wr::LayoutPoint& aStartPoint,
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const wr::LayoutPoint& aEndPoint,
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const nsTArray<wr::GradientStop>& aStops,
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wr::ExtendMode aExtendMode,
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const wr::SideOffsets2D<float>& aOutset);
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void PushBorderRadialGradient(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::BorderWidths& aWidths,
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const wr::LayoutPoint& aCenter,
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const wr::LayoutSize& aRadius,
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const nsTArray<wr::GradientStop>& aStops,
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wr::ExtendMode aExtendMode,
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const wr::SideOffsets2D<float>& aOutset);
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void PushText(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::ColorF& aColor,
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wr::FontInstanceKey aFontKey,
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Range<const wr::GlyphInstance> aGlyphBuffer,
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const wr::GlyphOptions* aGlyphOptions = nullptr);
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void PushLine(const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::Line& aLine);
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void PushShadow(const wr::LayoutRect& aBounds,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::Shadow& aShadow);
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void PopAllShadows();
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void PushBoxShadow(const wr::LayoutRect& aRect,
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const wr::LayoutRect& aClip,
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bool aIsBackfaceVisible,
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const wr::LayoutRect& aBoxBounds,
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const wr::LayoutVector2D& aOffset,
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const wr::ColorF& aColor,
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const float& aBlurRadius,
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const float& aSpreadRadius,
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const wr::BorderRadius& aBorderRadius,
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const wr::BoxShadowClipMode& aClipMode);
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// Checks to see if the innermost enclosing fixed pos item has the same
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// ASR. If so, it returns the scroll target for that fixed-pos item.
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// Otherwise, it returns Nothing().
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Maybe<layers::FrameMetrics::ViewID> GetContainingFixedPosScrollTarget(const ActiveScrolledRoot* aAsr);
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// Set the hit-test info to be used for all display items until the next call
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// to SetHitTestInfo or ClearHitTestInfo.
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void SetHitTestInfo(const layers::FrameMetrics::ViewID& aScrollId,
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gfx::CompositorHitTestInfo aHitInfo);
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// Clears the hit-test info so that subsequent display items will not have it.
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void ClearHitTestInfo();
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// Try to avoid using this when possible.
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wr::WrState* Raw() { return mWrState; }
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// A chain of RAII objects, each holding a (ASR, ViewID) tuple of data. The
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// topmost object is pointed to by the mActiveFixedPosTracker pointer in
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// the wr::DisplayListBuilder.
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class MOZ_RAII FixedPosScrollTargetTracker {
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public:
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FixedPosScrollTargetTracker(DisplayListBuilder& aBuilder,
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const ActiveScrolledRoot* aAsr,
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layers::FrameMetrics::ViewID aScrollId);
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~FixedPosScrollTargetTracker();
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Maybe<layers::FrameMetrics::ViewID> GetScrollTargetForASR(const ActiveScrolledRoot* aAsr);
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private:
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FixedPosScrollTargetTracker* mParentTracker;
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DisplayListBuilder& mBuilder;
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const ActiveScrolledRoot* mAsr;
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layers::FrameMetrics::ViewID mScrollId;
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};
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protected:
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wr::WrState* mWrState;
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// Track each scroll id that we encountered. We use this structure to
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// ensure that we don't define a particular scroll layer multiple times,
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|
// as that results in undefined behaviour in WR.
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std::unordered_map<layers::FrameMetrics::ViewID, wr::WrClipId> mScrollIds;
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FixedPosScrollTargetTracker* mActiveFixedPosTracker;
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friend class WebRenderAPI;
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};
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Maybe<wr::ImageFormat>
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|
SurfaceFormatToImageFormat(gfx::SurfaceFormat aFormat);
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} // namespace wr
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} // namespace mozilla
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#endif
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