зеркало из https://github.com/mozilla/gecko-dev.git
387 строки
11 KiB
C++
387 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <math.h>
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#include "prlink.h"
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#include "prmem.h"
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#include "prenv.h"
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#include "gfxPrefs.h"
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#include "nsString.h"
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#include "mozilla/dom/ScreenOrientation.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Hal.h"
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#include "gfxVRCardboard.h"
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#include "nsServiceManagerUtils.h"
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#include "nsIScreenManager.h"
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#ifdef ANDROID
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#include <android/log.h>
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoVR" , ## args)
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#else
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#define LOG(...) do { } while(0)
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#endif
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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// 1/sqrt(2) (aka sqrt(2)/2)
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#ifndef M_SQRT1_2
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# define M_SQRT1_2 0.70710678118654752440
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#endif
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::gfx::impl;
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namespace {
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// some utility functions
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// This remaps axes in the given matrix to a new configuration based on the
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// screen orientation. Similar to what Android SensorManager.remapCoordinateSystem
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// does, except only for a fixed number of transforms that we need.
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Matrix4x4
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RemapMatrixForOrientation(ScreenOrientation screenConfig, const Matrix4x4& aMatrix)
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{
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Matrix4x4 out;
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const float *in = &aMatrix._11;
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float *o = &out._11;
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if (screenConfig == eScreenOrientation_LandscapePrimary) {
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// remap X,Y -> Y,-X
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o[0] = -in[1]; o[1] = in[0]; o[2] = in[2];
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o[4] = -in[5]; o[5] = in[4]; o[6] = in[6];
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o[8] = -in[9]; o[9] = in[8]; o[10] = in[10];
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} else if (screenConfig == eScreenOrientation_LandscapeSecondary) {
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// remap X,Y -> -Y,X
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o[0] = in[1]; o[1] = -in[0]; o[2] = in[2];
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o[4] = in[5]; o[5] = -in[4]; o[6] = in[6];
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o[8] = in[9]; o[9] = -in[8]; o[10] = in[10];
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} else if (screenConfig == eScreenOrientation_PortraitPrimary ||
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screenConfig == eScreenOrientation_PortraitSecondary)
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{
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// remap X,Y -> X,-Z
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o[0] = in[0]; o[1] = in[2]; o[2] = -in[1];
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o[4] = in[4]; o[5] = in[6]; o[6] = -in[5];
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o[8] = in[8]; o[9] = in[10]; o[10] = -in[9];
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} else {
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MOZ_ASSERT(0, "gfxVRCardboard::RemapMatrixForOrientation invalid screenConfig");
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}
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return out;
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}
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}
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HMDInfoCardboard::HMDInfoCardboard()
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: VRHMDInfo(VRHMDType::Cardboard)
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, mStartCount(0)
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, mOrient(eScreenOrientation_PortraitPrimary)
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{
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MOZ_ASSERT(sizeof(HMDInfoCardboard::DistortionVertex) == sizeof(VRDistortionVertex),
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"HMDInfoCardboard::DistortionVertex must match the size of VRDistortionVertex");
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MOZ_COUNT_CTOR_INHERITED(HMDInfoCardboard, VRHMDInfo);
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mDeviceName.AssignLiteral("Phone Sensor (Cardboard) HMD");
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mSupportedSensorBits = State_Orientation;
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mRecommendedEyeFOV[Eye_Left] = VRFieldOfView(45.0, 45.0, 45.0, 45.0);
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mRecommendedEyeFOV[Eye_Right] = VRFieldOfView(45.0, 45.0, 45.0, 45.0);
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mMaximumEyeFOV[Eye_Left] = VRFieldOfView(45.0, 45.0, 45.0, 45.0);
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mMaximumEyeFOV[Eye_Right] = VRFieldOfView(45.0, 45.0, 45.0, 45.0);
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SetFOV(mRecommendedEyeFOV[Eye_Left], mRecommendedEyeFOV[Eye_Right], 0.01, 10000.0);
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}
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bool
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HMDInfoCardboard::StartSensorTracking()
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{
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LOG("HMDInfoCardboard::StartSensorTracking %d\n", mStartCount);
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if (mStartCount == 0) {
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// it's never been started before; initialize observers and
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// initial state.
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mozilla::hal::ScreenConfiguration sconfig;
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mozilla::hal::GetCurrentScreenConfiguration(&sconfig);
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this->Notify(sconfig);
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mozilla::hal::RegisterSensorObserver(mozilla::hal::SENSOR_GAME_ROTATION_VECTOR, this);
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mozilla::hal::RegisterScreenConfigurationObserver(this);
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mLastSensorState.Clear();
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}
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mStartCount++;
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return true;
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}
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void
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HMDInfoCardboard::Notify(const mozilla::hal::ScreenConfiguration& config)
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{
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mOrient = config.orientation();
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if (mOrient == eScreenOrientation_LandscapePrimary) {
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mScreenTransform = Quaternion(0.f, 0.f, M_SQRT1_2, M_SQRT1_2);
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} else if (mOrient == eScreenOrientation_LandscapeSecondary) {
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mScreenTransform = Quaternion(0.f, 0.f, -M_SQRT1_2, M_SQRT1_2);
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} else if (mOrient == eScreenOrientation_PortraitPrimary) {
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mScreenTransform = Quaternion();
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} else if (mOrient == eScreenOrientation_PortraitSecondary) {
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mScreenTransform = Quaternion(0.f, 0.f, 1.f, 0.f);
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}
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}
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void
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HMDInfoCardboard::Notify(const mozilla::hal::SensorData& data)
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{
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if (data.sensor() != mozilla::hal::SENSOR_GAME_ROTATION_VECTOR)
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return;
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const nsTArray<float>& sensorValues = data.values();
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// This is super chatty
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//LOG("HMDInfoCardboard::Notify %f %f %f %f\n", sensorValues[0], sensorValues[1], sensorValues[2], sensorValues[3]);
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mSavedLastSensor.Set(sensorValues[0], sensorValues[1], sensorValues[2], sensorValues[3]);
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mSavedLastSensorTime = data.timestamp();
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mNeedsSensorCompute = true;
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}
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void
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HMDInfoCardboard::ComputeStateFromLastSensor()
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{
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if (!mNeedsSensorCompute)
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return;
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// apply the zero orientation
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Quaternion q = mSensorZeroInverse * mSavedLastSensor;
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// make a matrix from the quat
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Matrix4x4 qm;
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qm.SetRotationFromQuaternion(q);
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// remap the coordinate space, based on the orientation
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Matrix4x4 qmRemapped = RemapMatrixForOrientation(mOrient, qm);
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// turn it back into a quat
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q.SetFromRotationMatrix(qmRemapped);
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// apply adjustment based on what's been done to the screen and the original zero
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// position of the base coordinate space
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q = mScreenTransform * q;
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VRHMDSensorState& state = mLastSensorState;
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state.flags |= State_Orientation;
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state.orientation[0] = q.x;
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state.orientation[1] = q.y;
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state.orientation[2] = q.z;
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state.orientation[3] = q.w;
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state.timestamp = mSavedLastSensorTime / 1000000.0;
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mNeedsSensorCompute = false;
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}
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VRHMDSensorState
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HMDInfoCardboard::GetSensorState(double timeOffset)
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{
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ComputeStateFromLastSensor();
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return mLastSensorState;
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}
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void
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HMDInfoCardboard::StopSensorTracking()
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{
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LOG("HMDInfoCardboard::StopSensorTracking, count %d\n", mStartCount);
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if (--mStartCount == 0) {
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mozilla::hal::UnregisterScreenConfigurationObserver(this);
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mozilla::hal::UnregisterSensorObserver(mozilla::hal::SENSOR_GAME_ROTATION_VECTOR, this);
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}
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}
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void
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HMDInfoCardboard::ZeroSensor()
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{
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mSensorZeroInverse = mSavedLastSensor;
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mSensorZeroInverse.Invert();
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}
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static Matrix4x4
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ConstructProjectionMatrix(const VRFieldOfView& fov, bool rightHanded, double zNear, double zFar)
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{
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float upTan = tan(fov.upDegrees * M_PI / 180.0);
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float downTan = tan(fov.downDegrees * M_PI / 180.0);
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float leftTan = tan(fov.leftDegrees * M_PI / 180.0);
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float rightTan = tan(fov.rightDegrees * M_PI / 180.0);
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float handednessScale = rightHanded ? -1.0 : 1.0;
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float pxscale = 2.0f / (leftTan + rightTan);
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float pxoffset = (leftTan - rightTan) * pxscale * 0.5;
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float pyscale = 2.0f / (upTan + downTan);
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float pyoffset = (upTan - downTan) * pyscale * 0.5;
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Matrix4x4 mobj;
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float *m = &mobj._11;
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m[0*4+0] = pxscale;
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m[0*4+2] = pxoffset * handednessScale;
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m[1*4+1] = pyscale;
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m[1*4+2] = -pyoffset * handednessScale;
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m[2*4+2] = zFar / (zNear - zFar) * -handednessScale;
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m[2*4+3] = (zFar * zNear) / (zNear - zFar);
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m[3*4+2] = handednessScale;
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return mobj;
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}
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bool
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HMDInfoCardboard::SetFOV(const VRFieldOfView& aFOVLeft,
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const VRFieldOfView& aFOVRight,
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double zNear, double zFar)
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{
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const float standardIPD = 0.064f;
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for (uint32_t eye = 0; eye < NumEyes; eye++) {
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mEyeFOV[eye] = eye == Eye_Left ? aFOVLeft : aFOVRight;
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mEyeTranslation[eye] = Point3D(standardIPD * (eye == Eye_Left ? -1.0 : 1.0), 0.0, 0.0);
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mEyeProjectionMatrix[eye] = ConstructProjectionMatrix(mEyeFOV[eye], true, zNear, zFar);
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mDistortionMesh[eye].mVertices.SetLength(4);
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mDistortionMesh[eye].mIndices.SetLength(6);
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HMDInfoCardboard::DistortionVertex *destv = reinterpret_cast<HMDInfoCardboard::DistortionVertex*>(mDistortionMesh[eye].mVertices.Elements());
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float xoffs = eye == Eye_Left ? 0.0f : 1.0f;
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float txoffs = eye == Eye_Left ? 0.0f : 0.5f;
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destv[0].pos[0] = -1.0 + xoffs;
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destv[0].pos[1] = -1.0;
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destv[0].texR[0] = destv[0].texG[0] = destv[0].texB[0] = 0.0 + txoffs;
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destv[0].texR[1] = destv[0].texG[1] = destv[0].texB[1] = 1.0;
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destv[0].padding[0] = 1.0; // vignette factor
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destv[1].pos[0] = 0.0 + xoffs;
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destv[1].pos[1] = -1.0;
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destv[1].texR[0] = destv[1].texG[0] = destv[1].texB[0] = 0.5 + txoffs;
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destv[1].texR[1] = destv[1].texG[1] = destv[1].texB[1] = 1.0;
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destv[1].padding[0] = 1.0; // vignette factor
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destv[2].pos[0] = 0.0 + xoffs;
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destv[2].pos[1] = 1.0;
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destv[2].texR[0] = destv[2].texG[0] = destv[2].texB[0] = 0.5 + txoffs;
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destv[2].texR[1] = destv[2].texG[1] = destv[2].texB[1] = 0.0;
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destv[2].padding[0] = 1.0; // vignette factor
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destv[3].pos[0] = -1.0 + xoffs;
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destv[3].pos[1] = 1.0;
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destv[3].texR[0] = destv[3].texG[0] = destv[3].texB[0] = 0.0 + txoffs;
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destv[3].texR[1] = destv[3].texG[1] = destv[3].texB[1] = 0.0;
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destv[3].padding[0] = 1.0; // vignette factor
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uint16_t *iv = mDistortionMesh[eye].mIndices.Elements();
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iv[0] = 0; iv[1] = 1; iv[2] = 2;
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iv[3] = 2; iv[4] = 3; iv[5] = 0;
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}
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// XXX find out the default screen size and use that
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mEyeResolution.width = 1920 / 2;
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mEyeResolution.height = 1080;
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mConfiguration.hmdType = mType;
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mConfiguration.value = 0;
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mConfiguration.fov[0] = aFOVLeft;
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mConfiguration.fov[1] = aFOVRight;
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return true;
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}
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void
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HMDInfoCardboard::FillDistortionConstants(uint32_t whichEye,
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const IntSize& textureSize, const IntRect& eyeViewport,
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const Size& destViewport, const Rect& destRect,
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VRDistortionConstants& values)
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{
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// these modify the texture coordinates; texcoord * zw + xy
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values.eyeToSourceScaleAndOffset[0] = 0.0;
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values.eyeToSourceScaleAndOffset[1] = 0.0;
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values.eyeToSourceScaleAndOffset[2] = 1.0;
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values.eyeToSourceScaleAndOffset[3] = 1.0;
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// Our mesh positions are in the [-1..1] clip space; we give appropriate offset
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// and scaling for the right viewport. (In the 0..2 space for sanity)
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// this is the destRect in clip space
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float x0 = destRect.x / destViewport.width * 2.0 - 1.0;
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float x1 = (destRect.x + destRect.width) / destViewport.width * 2.0 - 1.0;
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float y0 = destRect.y / destViewport.height * 2.0 - 1.0;
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float y1 = (destRect.y + destRect.height) / destViewport.height * 2.0 - 1.0;
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// offset
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values.destinationScaleAndOffset[0] = (x0+x1) / 2.0;
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values.destinationScaleAndOffset[1] = (y0+y1) / 2.0;
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// scale
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values.destinationScaleAndOffset[2] = destRect.width / destViewport.width;
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values.destinationScaleAndOffset[3] = destRect.height / destViewport.height;
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}
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void
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HMDInfoCardboard::Destroy()
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{
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}
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bool
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VRHMDManagerCardboard::PlatformInit()
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{
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return true;
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}
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bool
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VRHMDManagerCardboard::Init()
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{
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if (mCardboardInitialized)
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return true;
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nsRefPtr<HMDInfoCardboard> hmd = new HMDInfoCardboard();
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mCardboardHMDs.AppendElement(hmd);
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mCardboardInitialized = true;
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return true;
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}
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void
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VRHMDManagerCardboard::Destroy()
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{
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if (!mCardboardInitialized)
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return;
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for (size_t i = 0; i < mCardboardHMDs.Length(); ++i) {
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mCardboardHMDs[i]->Destroy();
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}
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mCardboardHMDs.Clear();
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mCardboardInitialized = false;
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}
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void
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VRHMDManagerCardboard::GetHMDs(nsTArray<nsRefPtr<VRHMDInfo>>& aHMDResult)
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{
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Init();
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for (size_t i = 0; i < mCardboardHMDs.Length(); ++i) {
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aHMDResult.AppendElement(mCardboardHMDs[i]);
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}
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}
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