зеркало из https://github.com/mozilla/gecko-dev.git
637 строки
20 KiB
C++
637 строки
20 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLReadTexImageHelper.h"
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#include <utility>
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#include "GLContext.h"
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#include "OGLShaderProgram.h"
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#include "ScopedGLHelpers.h"
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#include "gfx2DGlue.h"
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#include "gfxColor.h"
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#include "gfxTypes.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Swizzle.h"
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namespace mozilla {
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namespace gl {
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using namespace mozilla::gfx;
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GLReadTexImageHelper::GLReadTexImageHelper(GLContext* gl) : mGL(gl) {
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mPrograms[0] = 0;
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mPrograms[1] = 0;
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mPrograms[2] = 0;
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mPrograms[3] = 0;
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}
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GLReadTexImageHelper::~GLReadTexImageHelper() {
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if (!mGL->MakeCurrent()) return;
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mGL->fDeleteProgram(mPrograms[0]);
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mGL->fDeleteProgram(mPrograms[1]);
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mGL->fDeleteProgram(mPrograms[2]);
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mGL->fDeleteProgram(mPrograms[3]);
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}
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static const GLchar readTextureImageVS[] =
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"attribute vec2 aVertex;\n"
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"attribute vec2 aTexCoord;\n"
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"uniform mat4 uTexMatrix;\n"
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"varying vec2 vTexCoord;\n"
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"void main() {\n"
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" gl_Position = vec4(aVertex, 0, 1);\n"
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" vTexCoord = (uTexMatrix * vec4(aTexCoord, 0.0, 1.0)).xy;\n"
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"}";
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static const GLchar readTextureImageFS_TEXTURE_2D[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform sampler2D uTexture;\n"
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"void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
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static const GLchar readTextureImageFS_TEXTURE_2D_BGRA[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform sampler2D uTexture;\n"
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"void main() { gl_FragColor = texture2D(uTexture, vTexCoord).bgra; }";
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static const GLchar readTextureImageFS_TEXTURE_EXTERNAL[] =
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"#extension GL_OES_EGL_image_external : require\n"
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform samplerExternalOES uTexture;\n"
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"void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
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static const GLchar readTextureImageFS_TEXTURE_RECTANGLE[] =
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"#extension GL_ARB_texture_rectangle\n"
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 vTexCoord;\n"
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"uniform sampler2DRect uTexture;\n"
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"void main() { gl_FragColor = texture2DRect(uTexture, vTexCoord).bgra; }";
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GLuint GLReadTexImageHelper::TextureImageProgramFor(GLenum aTextureTarget,
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int aConfig) {
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int variant = 0;
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const GLchar* readTextureImageFS = nullptr;
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if (aTextureTarget == LOCAL_GL_TEXTURE_2D) {
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if (aConfig & mozilla::layers::ENABLE_TEXTURE_RB_SWAP) {
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// Need to swizzle R/B.
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readTextureImageFS = readTextureImageFS_TEXTURE_2D_BGRA;
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variant = 1;
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} else {
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readTextureImageFS = readTextureImageFS_TEXTURE_2D;
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variant = 0;
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}
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} else if (aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
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readTextureImageFS = readTextureImageFS_TEXTURE_EXTERNAL;
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variant = 2;
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} else if (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
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readTextureImageFS = readTextureImageFS_TEXTURE_RECTANGLE;
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variant = 3;
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}
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/* This might be overkill, but assure that we don't access out-of-bounds */
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MOZ_ASSERT((size_t)variant < ArrayLength(mPrograms));
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if (!mPrograms[variant]) {
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GLuint vs = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER);
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const GLchar* vsSourcePtr = &readTextureImageVS[0];
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mGL->fShaderSource(vs, 1, &vsSourcePtr, nullptr);
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mGL->fCompileShader(vs);
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GLuint fs = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER);
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mGL->fShaderSource(fs, 1, &readTextureImageFS, nullptr);
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mGL->fCompileShader(fs);
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GLuint program = mGL->fCreateProgram();
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mGL->fAttachShader(program, vs);
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mGL->fAttachShader(program, fs);
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mGL->fBindAttribLocation(program, 0, "aVertex");
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mGL->fBindAttribLocation(program, 1, "aTexCoord");
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mGL->fLinkProgram(program);
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GLint success;
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mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &success);
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if (!success) {
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mGL->fDeleteProgram(program);
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program = 0;
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}
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mGL->fDeleteShader(vs);
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mGL->fDeleteShader(fs);
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mPrograms[variant] = program;
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}
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return mPrograms[variant];
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}
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bool GLReadTexImageHelper::DidGLErrorOccur(const char* str) {
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GLenum error = mGL->fGetError();
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if (error != LOCAL_GL_NO_ERROR) {
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printf_stderr("GL ERROR: %s %s\n",
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GLContext::GLErrorToString(error).c_str(), str);
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return true;
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}
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return false;
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}
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bool GetActualReadFormats(GLContext* gl, GLenum destFormat, GLenum destType,
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GLenum* out_readFormat, GLenum* out_readType) {
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MOZ_ASSERT(out_readFormat);
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MOZ_ASSERT(out_readType);
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if (destFormat == LOCAL_GL_RGBA && destType == LOCAL_GL_UNSIGNED_BYTE) {
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*out_readFormat = destFormat;
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*out_readType = destType;
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return true;
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}
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bool fallback = true;
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if (gl->IsGLES()) {
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GLenum auxFormat = 0;
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GLenum auxType = 0;
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gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
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(GLint*)&auxFormat);
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gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, (GLint*)&auxType);
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if (destFormat == auxFormat && destType == auxType) {
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fallback = false;
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}
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} else {
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switch (destFormat) {
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case LOCAL_GL_RGB: {
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if (destType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV) fallback = false;
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break;
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}
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case LOCAL_GL_BGRA: {
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if (destType == LOCAL_GL_UNSIGNED_BYTE ||
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destType == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) {
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fallback = false;
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}
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break;
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}
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}
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}
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if (fallback) {
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*out_readFormat = LOCAL_GL_RGBA;
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*out_readType = LOCAL_GL_UNSIGNED_BYTE;
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return false;
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} else {
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*out_readFormat = destFormat;
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*out_readType = destType;
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return true;
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}
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}
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void SwapRAndBComponents(DataSourceSurface* surf) {
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DataSourceSurface::MappedSurface map;
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if (!surf->Map(DataSourceSurface::MapType::READ_WRITE, &map)) {
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MOZ_ASSERT(false, "SwapRAndBComponents: Failed to map surface.");
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return;
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}
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MOZ_ASSERT(map.mStride >= 0);
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const size_t rowBytes = surf->GetSize().width * 4;
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const size_t rowHole = map.mStride - rowBytes;
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uint8_t* row = map.mData;
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if (!row) {
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MOZ_ASSERT(false,
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"SwapRAndBComponents: Failed to get data from"
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" DataSourceSurface.");
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surf->Unmap();
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return;
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}
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const size_t rows = surf->GetSize().height;
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for (size_t i = 0; i < rows; i++) {
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const uint8_t* rowEnd = row + rowBytes;
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while (row != rowEnd) {
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std::swap(row[0], row[2]);
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row += 4;
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}
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row += rowHole;
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}
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surf->Unmap();
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}
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static int CalcRowStride(int width, int pixelSize, int alignment) {
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MOZ_ASSERT(alignment);
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int rowStride = width * pixelSize;
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if (rowStride % alignment) { // Extra at the end of the line?
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int alignmentCount = rowStride / alignment;
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rowStride = (alignmentCount + 1) * alignment;
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}
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return rowStride;
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}
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static int GuessAlignment(int width, int pixelSize, int rowStride) {
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int alignment = 8; // Max GLES allows.
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while (CalcRowStride(width, pixelSize, alignment) != rowStride) {
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alignment /= 2;
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if (!alignment) {
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NS_WARNING("Bad alignment for GLES. Will use temp surf for readback.");
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return 0;
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}
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}
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return alignment;
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}
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void ReadPixelsIntoBuffer(GLContext* gl, uint8_t* aData, int32_t aStride,
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const IntSize& aSize, SurfaceFormat aFormat) {
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gl->MakeCurrent();
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MOZ_ASSERT(aSize.width != 0);
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MOZ_ASSERT(aSize.height != 0);
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bool hasAlpha =
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aFormat == SurfaceFormat::B8G8R8A8 || aFormat == SurfaceFormat::R8G8B8A8;
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int destPixelSize;
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GLenum destFormat;
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GLenum destType;
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switch (aFormat) {
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case SurfaceFormat::B8G8R8A8:
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case SurfaceFormat::B8G8R8X8:
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// Needs host (little) endian ARGB.
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destFormat = LOCAL_GL_BGRA;
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destType = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case SurfaceFormat::R8G8B8A8:
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case SurfaceFormat::R8G8B8X8:
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// Needs host (little) endian ABGR.
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destFormat = LOCAL_GL_RGBA;
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destType = LOCAL_GL_UNSIGNED_BYTE;
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break;
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case SurfaceFormat::R5G6B5_UINT16:
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destFormat = LOCAL_GL_RGB;
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destType = LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV;
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break;
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default:
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MOZ_CRASH("GFX: Bad format, read pixels.");
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}
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destPixelSize = BytesPerPixel(aFormat);
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MOZ_ASSERT(aSize.width * destPixelSize <= aStride);
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GLenum readFormat = destFormat;
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GLenum readType = destType;
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bool needsTempSurf =
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!GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
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RefPtr<DataSourceSurface> tempSurf;
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Maybe<DataSourceSurface::ScopedMap> tempMap;
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uint8_t* data = aData;
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SurfaceFormat readFormatGFX;
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int readAlignment = GuessAlignment(aSize.width, destPixelSize, aStride);
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if (!readAlignment) {
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needsTempSurf = true;
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}
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if (needsTempSurf) {
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if (GLContext::ShouldSpew()) {
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NS_WARNING(
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"Needing intermediary surface for ReadPixels. This will be slow!");
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}
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switch (readFormat) {
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case LOCAL_GL_RGBA: {
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readFormatGFX =
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hasAlpha ? SurfaceFormat::R8G8B8A8 : SurfaceFormat::R8G8B8X8;
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break;
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}
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case LOCAL_GL_BGRA: {
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readFormatGFX =
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hasAlpha ? SurfaceFormat::B8G8R8A8 : SurfaceFormat::B8G8R8X8;
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break;
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}
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case LOCAL_GL_RGB: {
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MOZ_ASSERT(destPixelSize == 2);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV);
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readFormatGFX = SurfaceFormat::R5G6B5_UINT16;
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break;
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}
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default: {
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MOZ_CRASH("GFX: Bad read format, read format.");
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}
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}
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switch (readType) {
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case LOCAL_GL_UNSIGNED_BYTE: {
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MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
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readAlignment = 1;
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break;
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}
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case LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV: {
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MOZ_ASSERT(readFormat == LOCAL_GL_BGRA);
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readAlignment = 4;
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break;
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}
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case LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV: {
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MOZ_ASSERT(readFormat == LOCAL_GL_RGB);
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readAlignment = 2;
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break;
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}
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default: {
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MOZ_CRASH("GFX: Bad read type, read type.");
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}
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}
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int32_t stride = aSize.width * BytesPerPixel(readFormatGFX);
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tempSurf = Factory::CreateDataSourceSurfaceWithStride(aSize, readFormatGFX,
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stride);
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if (NS_WARN_IF(!tempSurf)) {
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return;
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}
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tempMap.emplace(tempSurf, DataSourceSurface::READ_WRITE);
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if (NS_WARN_IF(!tempMap->IsMapped())) {
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return;
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}
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data = tempMap->GetData();
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}
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MOZ_ASSERT(readAlignment);
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MOZ_ASSERT(reinterpret_cast<uintptr_t>(data) % readAlignment == 0);
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GLsizei width = aSize.width;
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GLsizei height = aSize.height;
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{
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ScopedPackState safePackState(gl);
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, readAlignment);
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gl->fReadPixels(0, 0, width, height, readFormat, readType, data);
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}
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if (tempMap) {
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SwizzleData(tempMap->GetData(), tempMap->GetStride(), readFormatGFX, aData,
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aStride, aFormat, aSize);
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}
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}
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void ReadPixelsIntoDataSurface(GLContext* gl, DataSourceSurface* dest) {
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gl->MakeCurrent();
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DataSourceSurface::ScopedMap map(dest, DataSourceSurface::WRITE);
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ReadPixelsIntoBuffer(gl, map.GetData(), map.GetStride(), dest->GetSize(),
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dest->GetFormat());
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}
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already_AddRefed<gfx::DataSourceSurface> YInvertImageSurface(
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gfx::DataSourceSurface* aSurf, uint32_t aStride) {
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RefPtr<DataSourceSurface> temp = Factory::CreateDataSourceSurfaceWithStride(
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aSurf->GetSize(), aSurf->GetFormat(), aStride);
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if (NS_WARN_IF(!temp)) {
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return nullptr;
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}
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DataSourceSurface::MappedSurface map;
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if (!temp->Map(DataSourceSurface::MapType::WRITE, &map)) {
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return nullptr;
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}
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RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
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BackendType::CAIRO, map.mData, temp->GetSize(), map.mStride,
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temp->GetFormat());
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if (!dt) {
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temp->Unmap();
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return nullptr;
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}
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dt->SetTransform(Matrix::Scaling(1.0, -1.0) *
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Matrix::Translation(0.0, aSurf->GetSize().height));
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Rect rect(0, 0, aSurf->GetSize().width, aSurf->GetSize().height);
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dt->DrawSurface(
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aSurf, rect, rect, DrawSurfaceOptions(),
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DrawOptions(1.0, CompositionOp::OP_SOURCE, AntialiasMode::NONE));
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temp->Unmap();
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return temp.forget();
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}
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already_AddRefed<DataSourceSurface> ReadBackSurface(GLContext* gl,
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GLuint aTexture,
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bool aYInvert,
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SurfaceFormat aFormat) {
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gl->MakeCurrent();
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gl->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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IntSize size;
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gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_WIDTH,
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&size.width);
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gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_HEIGHT,
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&size.height);
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RefPtr<DataSourceSurface> surf = Factory::CreateDataSourceSurfaceWithStride(
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size, SurfaceFormat::B8G8R8A8,
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GetAlignedStride<4>(size.width, BytesPerPixel(SurfaceFormat::B8G8R8A8)));
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if (NS_WARN_IF(!surf)) {
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return nullptr;
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}
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uint32_t currentPackAlignment = 0;
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gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, (GLint*)¤tPackAlignment);
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if (currentPackAlignment != 4) {
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
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}
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DataSourceSurface::ScopedMap map(surf, DataSourceSurface::READ);
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gl->fGetTexImage(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE, map.GetData());
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if (currentPackAlignment != 4) {
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gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
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}
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if (aFormat == SurfaceFormat::R8G8B8A8 ||
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aFormat == SurfaceFormat::R8G8B8X8) {
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SwapRAndBComponents(surf);
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}
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if (aYInvert) {
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surf = YInvertImageSurface(surf, map.GetStride());
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}
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return surf.forget();
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}
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#define CLEANUP_IF_GLERROR_OCCURRED(x) \
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if (DidGLErrorOccur(x)) { \
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return false; \
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}
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already_AddRefed<DataSourceSurface> GLReadTexImageHelper::ReadTexImage(
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GLuint aTextureId, GLenum aTextureTarget, const gfx::IntSize& aSize,
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const gfx::Matrix4x4& aTexMatrix,
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/* ShaderConfigOGL.mFeature */ int aConfig, bool aYInvert) {
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/* Allocate resulting image surface */
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int32_t stride = aSize.width * BytesPerPixel(SurfaceFormat::R8G8B8A8);
|
|
RefPtr<DataSourceSurface> isurf = Factory::CreateDataSourceSurfaceWithStride(
|
|
aSize, SurfaceFormat::R8G8B8A8, stride);
|
|
if (NS_WARN_IF(!isurf)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (!ReadTexImage(isurf, aTextureId, aTextureTarget, aSize, aTexMatrix,
|
|
aConfig, aYInvert)) {
|
|
return nullptr;
|
|
}
|
|
|
|
return isurf.forget();
|
|
}
|
|
|
|
bool GLReadTexImageHelper::ReadTexImage(
|
|
DataSourceSurface* aDest, GLuint aTextureId, GLenum aTextureTarget,
|
|
const gfx::IntSize& aSize, const gfx::Matrix4x4& aTexMatrix,
|
|
/* ShaderConfigOGL.mFeature */ int aConfig, bool aYInvert) {
|
|
MOZ_ASSERT(aTextureTarget == LOCAL_GL_TEXTURE_2D ||
|
|
aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL ||
|
|
aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
mGL->MakeCurrent();
|
|
|
|
GLint oldrb, oldfb, oldprog, oldTexUnit, oldTex;
|
|
GLuint rb, fb;
|
|
|
|
do {
|
|
mGL->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, &oldrb);
|
|
mGL->fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &oldfb);
|
|
mGL->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, &oldprog);
|
|
mGL->fGetIntegerv(LOCAL_GL_ACTIVE_TEXTURE, &oldTexUnit);
|
|
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
switch (aTextureTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex);
|
|
break;
|
|
case LOCAL_GL_TEXTURE_EXTERNAL:
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &oldTex);
|
|
break;
|
|
case LOCAL_GL_TEXTURE_RECTANGLE:
|
|
mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &oldTex);
|
|
break;
|
|
default: /* Already checked above */
|
|
break;
|
|
}
|
|
|
|
ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, false);
|
|
ScopedGLState scopedBlendState(mGL, LOCAL_GL_BLEND, false);
|
|
ScopedViewportRect scopedViewportRect(mGL, 0, 0, aSize.width, aSize.height);
|
|
|
|
/* Setup renderbuffer */
|
|
mGL->fGenRenderbuffers(1, &rb);
|
|
mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, rb);
|
|
|
|
GLenum rbInternalFormat =
|
|
mGL->IsGLES() ? (mGL->IsExtensionSupported(GLContext::OES_rgb8_rgba8)
|
|
? LOCAL_GL_RGBA8
|
|
: LOCAL_GL_RGBA4)
|
|
: LOCAL_GL_RGBA;
|
|
mGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, rbInternalFormat,
|
|
aSize.width, aSize.height);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when binding and creating renderbuffer");
|
|
|
|
/* Setup framebuffer */
|
|
mGL->fGenFramebuffers(1, &fb);
|
|
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
|
|
mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_COLOR_ATTACHMENT0,
|
|
LOCAL_GL_RENDERBUFFER, rb);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when binding and creating framebuffer");
|
|
|
|
MOZ_ASSERT(mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) ==
|
|
LOCAL_GL_FRAMEBUFFER_COMPLETE);
|
|
|
|
/* Setup vertex and fragment shader */
|
|
GLuint program = TextureImageProgramFor(aTextureTarget, aConfig);
|
|
MOZ_ASSERT(program);
|
|
|
|
mGL->fUseProgram(program);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when using program");
|
|
mGL->fUniform1i(mGL->fGetUniformLocation(program, "uTexture"), 0);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when setting uniform uTexture");
|
|
mGL->fUniformMatrix4fv(mGL->fGetUniformLocation(program, "uTexMatrix"), 1,
|
|
false, aTexMatrix.components);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when setting uniform uTexMatrix");
|
|
|
|
/* Setup quad geometry */
|
|
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
|
|
|
|
float w = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE)
|
|
? (float)aSize.width
|
|
: 1.0f;
|
|
float h = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE)
|
|
? (float)aSize.height
|
|
: 1.0f;
|
|
|
|
const float vertexArray[4 * 2] = {-1.0f, -1.0f, 1.0f, -1.0f,
|
|
-1.0f, 1.0f, 1.0f, 1.0f};
|
|
ScopedVertexAttribPointer autoAttrib0(mGL, 0, 2, LOCAL_GL_FLOAT,
|
|
LOCAL_GL_FALSE, 0, 0, vertexArray);
|
|
|
|
const float u0 = 0.0f;
|
|
const float u1 = w;
|
|
const float v0 = aYInvert ? h : 0.0f;
|
|
const float v1 = aYInvert ? 0.0f : h;
|
|
const float texCoordArray[8] = {u0, v0, u1, v0, u0, v1, u1, v1};
|
|
ScopedVertexAttribPointer autoAttrib1(mGL, 1, 2, LOCAL_GL_FLOAT,
|
|
LOCAL_GL_FALSE, 0, 0, texCoordArray);
|
|
|
|
/* Bind the texture */
|
|
if (aTextureId) {
|
|
mGL->fBindTexture(aTextureTarget, aTextureId);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when binding texture");
|
|
}
|
|
|
|
mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when drawing texture");
|
|
|
|
/* Read-back draw results */
|
|
ReadPixelsIntoDataSurface(mGL, aDest);
|
|
CLEANUP_IF_GLERROR_OCCURRED("when reading pixels into surface");
|
|
} while (false);
|
|
|
|
/* Restore GL state */
|
|
mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, oldrb);
|
|
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, oldfb);
|
|
mGL->fUseProgram(oldprog);
|
|
|
|
// note that deleting 0 has no effect in any of these calls
|
|
mGL->fDeleteRenderbuffers(1, &rb);
|
|
mGL->fDeleteFramebuffers(1, &fb);
|
|
|
|
if (aTextureId) mGL->fBindTexture(aTextureTarget, oldTex);
|
|
|
|
if (oldTexUnit != LOCAL_GL_TEXTURE0) mGL->fActiveTexture(oldTexUnit);
|
|
|
|
return true;
|
|
}
|
|
|
|
#undef CLEANUP_IF_GLERROR_OCCURRED
|
|
|
|
} // namespace gl
|
|
} // namespace mozilla
|