gecko-dev/gfx/vr/openvr
Tom Ritter 88a2234bd4 Bug 1363173 Update OpenVR to build with MinGW r=kip
This involved four commits:
- Windows.h -> windows.h and similar https://github.com/ValveSoftware/openvr/pull/508
- Add a void* cast for a farproc auto-conversion https://github.com/ValveSoftware/openvr/pull/509
- Add share.h https://github.com/ValveSoftware/openvr/pull/510
- Use GCC Variadic Macros https://github.com/ValveSoftware/openvr/pull/511

MozReview-Commit-ID: KC7Z3r8qSUY

--HG--
extra : rebase_source : 747b14607d2acad92672085e390b8dd6d4678a46
2017-05-08 15:29:43 -05:00
..
headers Bug 1341423 - Integrate OpenVR binding library r=daoshengmu 2017-02-27 16:59:30 -08:00
src Bug 1363173 Update OpenVR to build with MinGW r=kip 2017-05-08 15:29:43 -05:00
LICENSE
README.md Bug 1341423 - Integrate OpenVR binding library r=daoshengmu 2017-02-27 16:59:30 -08:00
README.mozilla Bug 1341423 - Integrate OpenVR binding library r=daoshengmu 2017-02-27 16:59:30 -08:00
moz.build Bug 1356382 - Move jsoncpp library and ensure it is included even when crashreporter is not r=ted 2017-04-19 14:41:03 -07:00

README.md

OpenVR SDK

OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.

Documentation

Documentation for the API is available on the Github Wiki

More information on OpenVR and SteamVR can be found on http://steamvr.com