gecko-dev/netwerk/socket/nsUDPSocketProvider.cpp

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3.1 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
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*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
#include "nsUDPSocketProvider.h"
#include "nspr.h"
NS_IMPL_THREADSAFE_ISUPPORTS1(nsUDPSocketProvider, nsISocketProvider)
nsUDPSocketProvider::~nsUDPSocketProvider()
{
}
NS_IMETHODIMP
nsUDPSocketProvider::NewSocket(PRInt32 aFamily,
const char *aHost,
PRInt32 aPort,
const char *aProxyHost,
PRInt32 aProxyPort,
PRUint32 aFlags,
PRFileDesc * *aFileDesc,
nsISupports **aSecurityInfo)
{
NS_ENSURE_ARG_POINTER(aFileDesc);
PRFileDesc* udpFD = PR_OpenUDPSocket(aFamily);
if (!udpFD)
return NS_ERROR_FAILURE;
*aFileDesc = udpFD;
return NS_OK;
}
NS_IMETHODIMP
nsUDPSocketProvider::AddToSocket(PRInt32 aFamily,
const char *aHost,
PRInt32 aPort,
const char *aProxyHost,
PRInt32 aProxyPort,
PRUint32 aFlags,
struct PRFileDesc * aFileDesc,
nsISupports **aSecurityInfo)
{
// does not make sense to strap a UDP socket onto an existing socket
NS_NOTREACHED("Cannot layer UDP socket on an existing socket");
return NS_ERROR_UNEXPECTED;
}