зеркало из https://github.com/mozilla/gecko-dev.git
323 строки
14 KiB
C++
323 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Functions for compiling and evaluating scripts. */
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#ifndef js_CompilationAndEvaluation_h
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#define js_CompilationAndEvaluation_h
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#include "mozilla/Utf8.h" // mozilla::Utf8Unit
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#include <stddef.h> // size_t
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#include <stdio.h> // FILE
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#include "jstypes.h" // JS_PUBLIC_API
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#include "js/CompileOptions.h" // JS::CompileOptions, JS::ReadOnlyCompileOptions
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#include "js/RootingAPI.h" // JS::Handle, JS::MutableHandle
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#include "js/Value.h" // JS::Value and specializations of JS::*Handle-related types
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struct JSContext;
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class JSFunction;
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class JSObject;
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class JSScript;
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namespace JS {
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template <typename T>
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class AutoVector;
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template <typename UnitT>
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class SourceText;
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} // namespace JS
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/**
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* Given a buffer, return false if the buffer might become a valid JavaScript
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* script with the addition of more lines, or true if the validity of such a
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* script is conclusively known (because it's the prefix of a valid script --
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* and possibly the entirety of such a script).
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*
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* The intent of this function is to enable interactive compilation: accumulate
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* lines in a buffer until JS_Utf8BufferIsCompilableUnit is true, then pass it
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* to the compiler.
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*
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* The provided buffer is interpreted as UTF-8 data. An error is reported if
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* a UTF-8 encoding error is encountered.
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*/
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extern JS_PUBLIC_API bool JS_Utf8BufferIsCompilableUnit(
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JSContext* cx, JS::Handle<JSObject*> obj, const char* utf8, size_t length);
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/*
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* NB: JS_ExecuteScript and the JS::Evaluate APIs come in two flavors: either
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* they use the global as the scope, or they take an AutoObjectVector of objects
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* to use as the scope chain. In the former case, the global is also used as
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* the "this" keyword value and the variables object (ECMA parlance for where
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* 'var' and 'function' bind names) of the execution context for script. In the
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* latter case, the first object in the provided list is used, unless the list
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* is empty, in which case the global is used.
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*
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* Why a runtime option? The alternative is to add APIs duplicating those
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* for the other value of flags, and that doesn't seem worth the code bloat
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* cost. Such new entry points would probably have less obvious names, too, so
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* would not tend to be used. The ContextOptionsRef adjustment, OTOH, can be
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* more easily hacked into existing code that does not depend on the bug; such
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* code can continue to use the familiar JS::Evaluate, etc., entry points.
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*/
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/**
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* Evaluate a script in the scope of the current global of cx.
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*/
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extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx,
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JS::Handle<JSScript*> script,
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JS::MutableHandle<JS::Value> rval);
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extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx,
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JS::Handle<JSScript*> script);
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/**
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* As above, but providing an explicit scope chain. envChain must not include
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* the global object on it; that's implicit. It needs to contain the other
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* objects that should end up on the script's scope chain.
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*/
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extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx,
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JS::AutoVector<JSObject*>& envChain,
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JS::Handle<JSScript*> script,
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JS::MutableHandle<JS::Value> rval);
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extern JS_PUBLIC_API bool JS_ExecuteScript(JSContext* cx,
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JS::AutoVector<JSObject*>& envChain,
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JS::Handle<JSScript*> script);
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namespace JS {
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/**
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* Like the above, but handles a cross-compartment script. If the script is
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* cross-compartment, it is cloned into the current compartment before
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* executing.
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*/
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extern JS_PUBLIC_API bool CloneAndExecuteScript(JSContext* cx,
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Handle<JSScript*> script,
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MutableHandle<Value> rval);
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/**
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* Like CloneAndExecuteScript above, but allows executing under a non-syntactic
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* environment chain.
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*/
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extern JS_PUBLIC_API bool CloneAndExecuteScript(JSContext* cx,
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AutoVector<JSObject*>& envChain,
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Handle<JSScript*> script,
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MutableHandle<Value> rval);
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/**
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* Evaluate the given source buffer in the scope of the current global of cx.
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*/
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extern JS_PUBLIC_API bool Evaluate(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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SourceText<char16_t>& srcBuf,
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MutableHandle<Value> rval);
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/**
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* As above, but providing an explicit scope chain. envChain must not include
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* the global object on it; that's implicit. It needs to contain the other
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* objects that should end up on the script's scope chain.
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*/
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extern JS_PUBLIC_API bool Evaluate(JSContext* cx,
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AutoVector<JSObject*>& envChain,
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const ReadOnlyCompileOptions& options,
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SourceText<char16_t>& srcBuf,
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MutableHandle<Value> rval);
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/**
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* Evaluate the provided UTF-8 data in the scope of the current global of |cx|,
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* and return the completion value in |rval|. If the data contains invalid
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* UTF-8, an error is reported.
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*/
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extern JS_PUBLIC_API bool EvaluateUtf8(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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const char* bytes, size_t length,
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MutableHandle<Value> rval);
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/**
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* Evaluate the provided Latin-1 data (i.e. each byte directly corresponds to
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* the same Unicode code point) in the scope of the current global of |cx|, and
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* return the completion value in |rval|.
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*
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* This function may eventually be removed, such that *only* bytes containing
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* UTF-8 source text may be directly compiled. Avoid using it if you can.
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*/
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extern JS_PUBLIC_API bool EvaluateLatin1(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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const char* bytes, size_t length,
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MutableHandle<Value> rval);
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/**
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* Evaluate the UTF-8 contents of the file at the given path, and return the
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* completion value in |rval|. (The path itself is in the system encoding, not
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* [necessarily] UTF-8.) If the contents contain any malformed UTF-8, an error
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* is reported.
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*/
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extern JS_PUBLIC_API bool EvaluateUtf8Path(
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JSContext* cx, const ReadOnlyCompileOptions& options, const char* filename,
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MutableHandle<Value> rval);
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/**
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* |script| will always be set. On failure, it will be set to nullptr.
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*/
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extern JS_PUBLIC_API bool Compile(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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SourceText<char16_t>& srcBuf,
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MutableHandle<JSScript*> script);
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/**
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* Identical to |JS::Compile|, but compiles UTF-8.
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*
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* The "DontInflate" suffix is temporary while bugs in UTF-8 compilation are
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* ironed out. In the long term this function and |JS::Compile| will follow
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* the same naming scheme.
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*
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* NOTE: This function DOES NOT INFLATE the UTF-8 bytes to UTF-16 before
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* compiling them. UTF-8 compilation is currently experimental and has
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* known bugs. Use only if you're willing to tolerate unspecified bugs!
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*/
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extern JS_PUBLIC_API bool CompileDontInflate(
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JSContext* cx, const ReadOnlyCompileOptions& options,
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SourceText<mozilla::Utf8Unit>& srcBuf, MutableHandle<JSScript*> script);
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/**
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* Compile the provided UTF-8 data into a script. If the data contains invalid
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* UTF-8, an error is reported.
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*
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* |script| is always set to the compiled script or to null in case of error.
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*/
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extern JS_PUBLIC_API bool CompileUtf8(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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const char* bytes, size_t length,
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MutableHandle<JSScript*> script);
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/**
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* Compile the provided UTF-8 data into a script. If the data contains invalid
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* UTF-8, an error is reported.
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*
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* |script| is always set to the compiled script or to null in case of error.
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*
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* NOTE: This function DOES NOT INFLATE the UTF-8 bytes to UTF-16 before
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* compiling them. UTF-8 compilation is currently experimental and has
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* known bugs. Use only if you're willing to tolerate unspecified bugs!
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*/
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extern JS_PUBLIC_API bool CompileUtf8DontInflate(
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JSContext* cx, const ReadOnlyCompileOptions& options, const char* bytes,
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size_t length, MutableHandle<JSScript*> script);
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/**
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* Compile the provided Latin-1 data (i.e. each byte directly corresponds to
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* the same Unicode code point) into a script.
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*
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* This function may eventually be removed, such that *only* bytes containing
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* UTF-8 source text may be directly compiled. Avoid using it if you can.
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*
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* |script| is always set to the compiled script or to null in case of error.
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*/
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extern JS_PUBLIC_API bool CompileLatin1(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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const char* bytes, size_t length,
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MutableHandle<JSScript*> script);
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/**
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* Compile the UTF-8 contents of the given file into a script. If the contents
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* contain any malformed UTF-8, an error is reported.
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*
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* |script| is always set to the compiled script or to null in case of error.
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*/
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extern JS_PUBLIC_API bool CompileUtf8File(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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FILE* file,
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MutableHandle<JSScript*> script);
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/**
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* Compile the UTF-8 contents of the given file into a script. If the contents
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* contain any malformed UTF-8, an error is reported.
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*
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* |script| is always set to the compiled script or to null in case of error.
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*
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* NOTE: This function DOES NOT INFLATE the UTF-8 bytes to UTF-16 before
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* compiling them. UTF-8 compilation is currently experimental and has
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* known bugs. Use only if you're willing to tolerate unspecified bugs!
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*/
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extern JS_PUBLIC_API bool CompileUtf8FileDontInflate(
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JSContext* cx, const ReadOnlyCompileOptions& options, FILE* file,
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MutableHandle<JSScript*> script);
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/**
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* Compile the UTF-8 contents of the file at the given path into a script.
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* (The path itself is in the system encoding, not [necessarily] UTF-8.) If
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* the contents contain any malformed UTF-8, an error is reported.
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*
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* |script| is always set to the compiled script or to null in case of error.
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*/
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extern JS_PUBLIC_API bool CompileUtf8Path(JSContext* cx,
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const ReadOnlyCompileOptions& options,
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const char* filename,
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MutableHandle<JSScript*> script);
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extern JS_PUBLIC_API bool CompileForNonSyntacticScope(
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JSContext* cx, const ReadOnlyCompileOptions& options,
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SourceText<char16_t>& srcBuf, MutableHandle<JSScript*> script);
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/**
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* Compile the given Latin-1 data for non-syntactic scope.
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*
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* There is no way to compile UTF-8 data for non-syntactic scope because no
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* user currently needs it. Such way could be added in the future if it's ever
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* needed.
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*/
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extern JS_PUBLIC_API bool CompileLatin1ForNonSyntacticScope(
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JSContext* cx, const ReadOnlyCompileOptions& options, const char* bytes,
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size_t length, MutableHandle<JSScript*> script);
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/**
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* Compile a function with envChain plus the global as its scope chain.
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* envChain must contain objects in the current compartment of cx. The actual
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* scope chain used for the function will consist of With wrappers for those
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* objects, followed by the current global of the compartment cx is in. This
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* global must not be explicitly included in the scope chain.
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*/
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extern JS_PUBLIC_API bool CompileFunction(JSContext* cx,
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AutoVector<JSObject*>& envChain,
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const ReadOnlyCompileOptions& options,
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const char* name, unsigned nargs,
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const char* const* argnames,
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SourceText<char16_t>& srcBuf,
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MutableHandle<JSFunction*> fun);
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/**
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* Same as above, but taking UTF-8 encoded const char* for the function body.
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*/
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extern JS_PUBLIC_API bool CompileFunctionUtf8(
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JSContext* cx, AutoVector<JSObject*>& envChain,
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const ReadOnlyCompileOptions& options, const char* name, unsigned nargs,
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const char* const* argnames, const char* utf8, size_t length,
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MutableHandle<JSFunction*> fun);
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/*
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* Associate an element wrapper and attribute name with a previously compiled
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* script, for debugging purposes. Calling this function is optional, but should
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* be done before script execution if it is required.
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*/
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extern JS_PUBLIC_API bool InitScriptSourceElement(
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JSContext* cx, Handle<JSScript*> script, Handle<JSObject*> element,
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Handle<JSString*> elementAttrName = nullptr);
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/*
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* For a script compiled with the hideScriptFromDebugger option, expose the
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* script to the debugger by calling the debugger's onNewScript hook.
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*/
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extern JS_PUBLIC_API void ExposeScriptToDebugger(JSContext* cx,
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Handle<JSScript*> script);
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} /* namespace JS */
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#endif /* js_CompilationAndEvaluation_h */
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