зеркало из https://github.com/mozilla/gecko-dev.git
87 строки
1.7 KiB
Plaintext
87 строки
1.7 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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using struct DxgiAdapterDesc from "mozilla/D3DMessageUtils.h";
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using struct mozilla::null_t from "ipc/IPCMessageUtils.h";
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using mozilla::gfx::FeatureStatus from "gfxTelemetry.h";
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using mozilla::gfx::BackendType from "mozilla/gfx/Types.h";
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using mozilla::gfx::IntSize from "mozilla/gfx/Point.h";
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using gfxImageFormat from "mozilla/gfx/Types.h";
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namespace mozilla {
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namespace gfx {
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struct D3D11DeviceStatus
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{
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bool isWARP;
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bool textureSharingWorks;
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uint32_t featureLevel;
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DxgiAdapterDesc adapter;
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};
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struct DevicePrefs
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{
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FeatureStatus hwCompositing;
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FeatureStatus d3d11Compositing;
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FeatureStatus oglCompositing;
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FeatureStatus useD2D1;
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};
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struct ContentDeviceData
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{
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DevicePrefs prefs;
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D3D11DeviceStatus d3d11;
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};
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// Represents the state of a feature that has failed to initialize.
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struct FeatureFailure
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{
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FeatureStatus status;
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nsCString message;
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nsCString failureId;
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};
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// If a feature state has changed from Enabled -> Failure, this will be non-
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// null.
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union FeatureChange
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{
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null_t;
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FeatureFailure;
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};
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union GPUDeviceStatus
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{
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null_t;
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D3D11DeviceStatus;
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};
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struct GPUDeviceData
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{
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FeatureChange d3d11Compositing;
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FeatureChange oglCompositing;
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GPUDeviceStatus gpuDevice;
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};
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union GfxVarValue
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{
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BackendType;
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bool;
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gfxImageFormat;
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IntSize;
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nsCString;
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int32_t;
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};
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struct GfxVarUpdate
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{
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size_t index;
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GfxVarValue value;
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};
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} // namespace gfx
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} // namespace mozilla
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