gecko-dev/devtools/server/main.js

1759 строки
57 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Toolkit glue for the remote debugging protocol, loaded into the
* debugging global.
*/
var { Ci, Cc, CC, Cu, Cr } = require("chrome");
var Services = require("Services");
var { ActorPool, OriginalLocation, RegisteredActorFactory,
ObservedActorFactory } = require("devtools/server/actors/common");
var { LocalDebuggerTransport, ChildDebuggerTransport, WorkerDebuggerTransport } =
require("devtools/shared/transport/transport");
var DevToolsUtils = require("devtools/shared/DevToolsUtils");
var { dumpn, dumpv, dbg_assert } = DevToolsUtils;
var EventEmitter = require("devtools/shared/event-emitter");
var Debugger = require("Debugger");
var Promise = require("promise");
DevToolsUtils.defineLazyGetter(this, "DebuggerSocket", () => {
let { DebuggerSocket } = require("devtools/shared/security/socket");
return DebuggerSocket;
});
DevToolsUtils.defineLazyGetter(this, "Authentication", () => {
return require("devtools/shared/security/auth");
});
// On B2G, `this` != Global scope, so `Ci` won't be binded on `this`
// (i.e. this.Ci is undefined) Then later, when using loadSubScript,
// Ci,... won't be defined for sub scripts.
this.Ci = Ci;
this.Cc = Cc;
this.CC = CC;
this.Cu = Cu;
this.Cr = Cr;
this.Services = Services;
this.ActorPool = ActorPool;
this.DevToolsUtils = DevToolsUtils;
this.dumpn = dumpn;
this.dumpv = dumpv;
this.dbg_assert = dbg_assert;
// Overload `Components` to prevent SDK loader exception on Components
// object usage
Object.defineProperty(this, "Components", {
get: function() {
return require("chrome").components;
}
});
if (isWorker) {
dumpn.wantLogging = true;
dumpv.wantVerbose = true;
} else {
const LOG_PREF = "devtools.debugger.log";
const VERBOSE_PREF = "devtools.debugger.log.verbose";
dumpn.wantLogging = Services.prefs.getBoolPref(LOG_PREF);
dumpv.wantVerbose =
Services.prefs.getPrefType(VERBOSE_PREF) !== Services.prefs.PREF_INVALID &&
Services.prefs.getBoolPref(VERBOSE_PREF);
}
function loadSubScript(aURL)
{
try {
let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
.getService(Ci.mozIJSSubScriptLoader);
loader.loadSubScript(aURL, this);
} catch(e) {
let errorStr = "Error loading: " + aURL + ":\n" +
(e.fileName ? "at " + e.fileName + " : " + e.lineNumber + "\n" : "") +
e + " - " + e.stack + "\n";
dump(errorStr);
reportError(errorStr);
throw e;
}
}
loader.lazyRequireGetter(this, "events", "sdk/event/core");
var {defer, resolve, reject, all} = require("devtools/shared/deprecated-sync-thenables");
this.defer = defer;
this.resolve = resolve;
this.reject = reject;
this.all = all;
var gRegisteredModules = Object.create(null);
/**
* The ModuleAPI object is passed to modules loaded using the
* DebuggerServer.registerModule() API. Modules can use this
* object to register actor factories.
* Factories registered through the module API will be removed
* when the module is unregistered or when the server is
* destroyed.
*/
function ModuleAPI() {
let activeTabActors = new Set();
let activeGlobalActors = new Set();
return {
// See DebuggerServer.setRootActor for a description.
setRootActor: function(factory) {
DebuggerServer.setRootActor(factory);
},
// See DebuggerServer.addGlobalActor for a description.
addGlobalActor: function(factory, name) {
DebuggerServer.addGlobalActor(factory, name);
activeGlobalActors.add(factory);
},
// See DebuggerServer.removeGlobalActor for a description.
removeGlobalActor: function(factory) {
DebuggerServer.removeGlobalActor(factory);
activeGlobalActors.delete(factory);
},
// See DebuggerServer.addTabActor for a description.
addTabActor: function(factory, name) {
DebuggerServer.addTabActor(factory, name);
activeTabActors.add(factory);
},
// See DebuggerServer.removeTabActor for a description.
removeTabActor: function(factory) {
DebuggerServer.removeTabActor(factory);
activeTabActors.delete(factory);
},
// Destroy the module API object, unregistering any
// factories registered by the module.
destroy: function() {
for (let factory of activeTabActors) {
DebuggerServer.removeTabActor(factory);
}
activeTabActors = null;
for (let factory of activeGlobalActors) {
DebuggerServer.removeGlobalActor(factory);
}
activeGlobalActors = null;
}
};
};
/***
* Public API
*/
var DebuggerServer = {
_listeners: [],
_initialized: false,
// Map of global actor names to actor constructors provided by extensions.
globalActorFactories: {},
// Map of tab actor names to actor constructors provided by extensions.
tabActorFactories: {},
LONG_STRING_LENGTH: 10000,
LONG_STRING_INITIAL_LENGTH: 1000,
LONG_STRING_READ_LENGTH: 65 * 1024,
/**
* The windowtype of the chrome window to use for actors that use the global
* window (i.e the global style editor). Set this to your main window type,
* for example "navigator:browser".
*/
chromeWindowType: null,
/**
* Allow debugging chrome of (parent or child) processes.
*/
allowChromeProcess: false,
/**
* Initialize the debugger server.
*/
init: function DS_init() {
if (this.initialized) {
return;
}
this._connections = {};
this._nextConnID = 0;
this._initialized = true;
},
get protocol() {
return require("devtools/server/protocol");
},
get initialized() {
return this._initialized;
},
/**
* Performs cleanup tasks before shutting down the debugger server. Such tasks
* include clearing any actor constructors added at runtime. This method
* should be called whenever a debugger server is no longer useful, to avoid
* memory leaks. After this method returns, the debugger server must be
* initialized again before use.
*/
destroy: function DS_destroy() {
if (!this._initialized) {
return;
}
for (let connID of Object.getOwnPropertyNames(this._connections)) {
this._connections[connID].close();
}
for (let id of Object.getOwnPropertyNames(gRegisteredModules)) {
this.unregisterModule(id);
}
gRegisteredModules = Object.create(null);
this.closeAllListeners();
this.globalActorFactories = {};
this.tabActorFactories = {};
this._initialized = false;
dumpn("Debugger server is shut down.");
},
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit: function DS_checkInit() {
if (!this._initialized) {
throw "DebuggerServer has not been initialized.";
}
if (!this.createRootActor) {
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
}
},
/**
* Load a subscript into the debugging global.
*
* @param aURL string A url that will be loaded as a subscript into the
* debugging global. The user must load at least one script
* that implements a createRootActor() function to create the
* server's root actor.
*/
addActors: function DS_addActors(aURL) {
loadSubScript.call(this, aURL);
},
/**
* Register a CommonJS module with the debugger server.
* @param id string
* The ID of a CommonJS module. This module must export 'register'
* and 'unregister' functions if no `options` argument is given.
* If `options` is set, the actor is going to be registered
* immediately, but loaded only when a client starts sending packets
* to an actor with the same id.
*
* @param options object (optional)
* This parameter is still optional, but not providing it is
* deprecated and will result in eagerly loading the actor module
* with the memory overhead that entails.
* An object with 3 mandatory attributes:
* - prefix (string):
* The prefix of an actor is used to compute:
* - the `actorID` of each new actor instance (ex: prefix1).
* (See ActorPool.addActor)
* - the actor name in the listTabs request. Sending a listTabs
* request to the root actor returns actor IDs. IDs are in
* dictionaries, with actor names as keys and actor IDs as values.
* The actor name is the prefix to which the "Actor" string is
* appended. So for an actor with the `console` prefix, the actor
* name will be `consoleActor`.
* - constructor (string):
* the name of the exported symbol to be used as the actor
* constructor.
* - type (a dictionary of booleans with following attribute names):
* - "global"
* registers a global actor instance, if true.
* A global actor has the root actor as its parent.
* - "tab"
* registers a tab actor instance, if true.
* A new actor will be created for each tab and each app.
*/
registerModule: function(id, options) {
if (id in gRegisteredModules) {
throw new Error("Tried to register a module twice: " + id + "\n");
}
if (options) {
// Lazy loaded actors
let {prefix, constructor, type} = options;
if (typeof(prefix) !== "string") {
throw new Error("Lazy actor definition for '" + id + "' requires a string 'prefix' option.");
}
if (typeof(constructor) !== "string") {
throw new Error("Lazy actor definition for '" + id + "' requires a string 'constructor' option.");
}
if (!("global" in type) && !("tab" in type)) {
throw new Error("Lazy actor definition for '" + id + "' requires a dictionary 'type' option whose attributes can be 'global' or 'tab'.");
}
let name = prefix + "Actor";
let mod = {
id: id,
prefix: prefix,
constructorName: constructor,
type: type,
globalActor: type.global,
tabActor: type.tab
};
gRegisteredModules[id] = mod;
if (mod.tabActor) {
this.addTabActor(mod, name);
}
if (mod.globalActor) {
this.addGlobalActor(mod, name);
}
} else {
// Deprecated actors being loaded at startup
let moduleAPI = ModuleAPI();
let mod = require(id);
mod.register(moduleAPI);
gRegisteredModules[id] = {
module: mod,
api: moduleAPI
};
}
},
/**
* Returns true if a module id has been registered.
*/
isModuleRegistered: function(id) {
return (id in gRegisteredModules);
},
/**
* Unregister a previously-loaded CommonJS module from the debugger server.
*/
unregisterModule: function(id) {
let mod = gRegisteredModules[id];
if (!mod) {
throw new Error("Tried to unregister a module that was not previously registered.");
}
// Lazy actors
if (mod.tabActor) {
this.removeTabActor(mod);
}
if (mod.globalActor) {
this.removeGlobalActor(mod);
}
if (mod.module) {
// Deprecated non-lazy module API
mod.module.unregister(mod.api);
mod.api.destroy();
}
delete gRegisteredModules[id];
},
/**
* Install Firefox-specific actors.
*
* /!\ Be careful when adding a new actor, especially global actors.
* Any new global actor will be exposed and returned by the root actor.
*
* That's the reason why tab actors aren't loaded on demand via
* restrictPrivileges=true, to prevent exposing them on b2g parent process's
* root actor.
*/
addBrowserActors: function(aWindowType = "navigator:browser", restrictPrivileges = false) {
this.chromeWindowType = aWindowType;
this.registerModule("devtools/server/actors/webbrowser");
if (!restrictPrivileges) {
this.addTabActors();
this.registerModule("devtools/server/actors/preference", {
prefix: "preference",
constructor: "PreferenceActor",
type: { global: true }
});
this.registerModule("devtools/server/actors/actor-registry", {
prefix: "actorRegistry",
constructor: "ActorRegistryActor",
type: { global: true }
});
}
let win = Services.wm.getMostRecentWindow(DebuggerServer.chromeWindowType);
if (win && win.navigator.mozSettings) {
this.registerModule("devtools/server/actors/settings", {
prefix: "settings",
constructor: "SettingsActor",
type: { global: true }
});
}
this.registerModule("devtools/server/actors/webapps", {
prefix: "webapps",
constructor: "WebappsActor",
type: { global: true }
});
this.registerModule("devtools/server/actors/device", {
prefix: "device",
constructor: "DeviceActor",
type: { global: true }
});
this.registerModule("devtools/server/actors/director-registry", {
prefix: "directorRegistry",
constructor: "DirectorRegistryActor",
type: { global: true }
});
this.registerModule("devtools/server/actors/heap-snapshot-file", {
prefix: "heapSnapshotFile",
constructor: "HeapSnapshotFileActor",
type: { global: true }
});
},
/**
* Install tab actors in documents loaded in content childs
*/
addChildActors: function () {
// In case of apps being loaded in parent process, DebuggerServer is already
// initialized and browser actors are already loaded,
// but childtab.js hasn't been loaded yet.
if (!DebuggerServer.tabActorFactories.hasOwnProperty("consoleActor")) {
this.addTabActors();
}
// But webbrowser.js and childtab.js aren't loaded from shell.js.
if (!this.isModuleRegistered("devtools/server/actors/webbrowser")) {
this.registerModule("devtools/server/actors/webbrowser");
}
if (!("ContentActor" in this)) {
this.addActors("resource://gre/modules/devtools/server/actors/childtab.js");
}
},
/**
* Install tab actors.
*/
addTabActors: function() {
this.registerModule("devtools/server/actors/webconsole", {
prefix: "console",
constructor: "WebConsoleActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/inspector", {
prefix: "inspector",
constructor: "InspectorActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/call-watcher", {
prefix: "callWatcher",
constructor: "CallWatcherActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/canvas", {
prefix: "canvas",
constructor: "CanvasActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/webgl", {
prefix: "webgl",
constructor: "WebGLActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/webaudio", {
prefix: "webaudio",
constructor: "WebAudioActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/stylesheets", {
prefix: "styleSheets",
constructor: "StyleSheetsActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/styleeditor", {
prefix: "styleEditor",
constructor: "StyleEditorActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/storage", {
prefix: "storage",
constructor: "StorageActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/gcli", {
prefix: "gcli",
constructor: "GcliActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/memory", {
prefix: "memory",
constructor: "MemoryActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/memprof", {
prefix: "memprof",
constructor: "MemprofActor",
type: { global: true, tab: true }
});
this.registerModule("devtools/server/actors/framerate", {
prefix: "framerate",
constructor: "FramerateActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/eventlooplag", {
prefix: "eventLoopLag",
constructor: "EventLoopLagActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/layout", {
prefix: "reflow",
constructor: "ReflowActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/csscoverage", {
prefix: "cssUsage",
constructor: "CSSUsageActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/monitor", {
prefix: "monitor",
constructor: "MonitorActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/timeline", {
prefix: "timeline",
constructor: "TimelineActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/director-manager", {
prefix: "directorManager",
constructor: "DirectorManagerActor",
type: { global: false, tab: true }
});
if ("nsIProfiler" in Ci) {
this.registerModule("devtools/server/actors/profiler", {
prefix: "profiler",
constructor: "ProfilerActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/performance", {
prefix: "performance",
constructor: "PerformanceActor",
type: { tab: true }
});
}
this.registerModule("devtools/server/actors/animation", {
prefix: "animations",
constructor: "AnimationsActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/promises", {
prefix: "promises",
constructor: "PromisesActor",
type: { tab: true }
});
this.registerModule("devtools/server/actors/performance-entries", {
prefix: "performanceEntries",
constructor: "PerformanceEntriesActor",
type: { tab: true }
});
},
/**
* Passes a set of options to the BrowserAddonActors for the given ID.
*
* @param aId string
* The ID of the add-on to pass the options to
* @param aOptions object
* The options.
* @return a promise that will be resolved when complete.
*/
setAddonOptions: function DS_setAddonOptions(aId, aOptions) {
if (!this._initialized) {
return;
}
let promises = [];
// Pass to all connections
for (let connID of Object.getOwnPropertyNames(this._connections)) {
promises.push(this._connections[connID].setAddonOptions(aId, aOptions));
}
return all(promises);
},
get listeningSockets() {
return this._listeners.length;
},
/**
* Creates a socket listener for remote debugger connections.
*
* After calling this, set some socket options, such as the port / path to
* listen on, and then call |open| on the listener.
*
* See SocketListener in devtools/shared/security/socket.js for available
* options.
*
* @return SocketListener
* A SocketListener instance that is waiting to be configured and
* opened is returned. This single listener can be closed at any
* later time by calling |close| on the SocketListener. If remote
* connections are disabled, an error is thrown.
*/
createListener: function() {
if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
throw new Error("Can't create listener, remote debugging disabled");
}
this._checkInit();
return DebuggerSocket.createListener();
},
/**
* Add a SocketListener instance to the server's set of active
* SocketListeners. This is called by a SocketListener after it is opened.
*/
_addListener: function(listener) {
this._listeners.push(listener);
},
/**
* Remove a SocketListener instance from the server's set of active
* SocketListeners. This is called by a SocketListener after it is closed.
*/
_removeListener: function(listener) {
this._listeners = this._listeners.filter(l => l !== listener);
},
/**
* Closes and forgets all previously opened listeners.
*
* @return boolean
* Whether any listeners were actually closed.
*/
closeAllListeners: function() {
if (!this.listeningSockets) {
return false;
}
for (let listener of this._listeners) {
listener.close();
}
return true;
},
/**
* Creates a new connection to the local debugger speaking over a fake
* transport. This connection results in straightforward calls to the onPacket
* handlers of each side.
*
* @param aPrefix string [optional]
* If given, all actors in this connection will have names starting
* with |aPrefix + '/'|.
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
connectPipe: function DS_connectPipe(aPrefix) {
this._checkInit();
let serverTransport = new LocalDebuggerTransport;
let clientTransport = new LocalDebuggerTransport(serverTransport);
serverTransport.other = clientTransport;
let connection = this._onConnection(serverTransport, aPrefix);
// I'm putting this here because I trust you.
//
// There are times, when using a local connection, when you're going
// to be tempted to just get direct access to the server. Resist that
// temptation! If you succumb to that temptation, you will make the
// fine developers that work on Fennec and Firefox OS sad. They're
// professionals, they'll try to act like they understand, but deep
// down you'll know that you hurt them.
//
// This reference allows you to give in to that temptation. There are
// times this makes sense: tests, for example, and while porting a
// previously local-only codebase to the remote protocol.
//
// But every time you use this, you will feel the shame of having
// used a property that starts with a '_'.
clientTransport._serverConnection = connection;
return clientTransport;
},
/**
* In a content child process, create a new connection that exchanges
* nsIMessageSender messages with our parent process.
*
* @param aPrefix
* The prefix we should use in our nsIMessageSender message names and
* actor names. This connection will use messages named
* "debug:<prefix>:packet", and all its actors will have names
* beginning with "<prefix>/".
*/
connectToParent: function(aPrefix, aScopeOrManager) {
this._checkInit();
let transport = isWorker ?
new WorkerDebuggerTransport(aScopeOrManager, aPrefix) :
new ChildDebuggerTransport(aScopeOrManager, aPrefix);
return this._onConnection(transport, aPrefix, true);
},
connectToContent: function (aConnection, aMm) {
let deferred = defer();
let prefix = aConnection.allocID("content-process");
let actor, childTransport;
aMm.addMessageListener("debug:content-process-actor", function listener(msg) {
// Arbitrarily choose the first content process to reply
// XXX: This code needs to be updated if we use more than one content process
aMm.removeMessageListener("debug:content-process-actor", listener);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(aMm, prefix);
childTransport.hooks = {
onPacket: aConnection.send.bind(aConnection),
onClosed: function () {}
};
childTransport.ready();
aConnection.setForwarding(prefix, childTransport);
dumpn("establishing forwarding for process with prefix " + prefix);
actor = msg.json.actor;
deferred.resolve(actor);
});
aMm.sendAsyncMessage("DevTools:InitDebuggerServer", {
prefix: prefix
});
function onClose() {
Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
events.off(aConnection, "closed", onClose);
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
aConnection.cancelForwarding(prefix);
// ... and notify the child process to clean the tab actors.
try {
aMm.sendAsyncMessage("debug:content-process-destroy");
} catch(e) {}
}
}
let onMessageManagerClose = DevToolsUtils.makeInfallible(function (subject, topic, data) {
if (subject == aMm) {
onClose();
aConnection.send({ from: actor.actor, type: "tabDetached" });
}
}).bind(this);
Services.obs.addObserver(onMessageManagerClose,
"message-manager-close", false);
events.on(aConnection, "closed", onClose);
return deferred.promise;
},
connectToWorker: function (aConnection, aDbg, aId, aOptions) {
return new Promise((resolve, reject) => {
// Step 1: Ensure the worker debugger is initialized.
if (!aDbg.isInitialized) {
aDbg.initialize("resource://gre/modules/devtools/server/worker.js");
// Create a listener for rpc requests from the worker debugger. Only do
// this once, when the worker debugger is first initialized, rather than
// for each connection.
let listener = {
onClose: () => {
aDbg.removeListener(listener);
},
onMessage: (message) => {
let packet = JSON.parse(message);
if (packet.type !== "rpc") {
return;
}
Promise.resolve().then(() => {
let method = {
"fetch": DevToolsUtils.fetch,
}[packet.method];
if (!method) {
throw Error("Unknown method: " + packet.method);
}
return method.apply(undefined, packet.params);
}).then((value) => {
aDbg.postMessage(JSON.stringify({
type: "rpc",
result: value,
error: null,
id: packet.id
}));
}, (reason) => {
aDbg.postMessage(JSON.stringify({
type: "rpc",
result: null,
error: reason,
id: packet.id
}));
});
}
};
aDbg.addListener(listener);
}
// Step 2: Send a connect request to the worker debugger.
aDbg.postMessage(JSON.stringify({
type: "connect",
id: aId,
options: aOptions
}));
// Steps 3-5 are performed on the worker thread (see worker.js).
// Step 6: Wait for a response from the worker debugger.
let listener = {
onClose: () => {
aDbg.removeListener(listener);
reject("closed");
},
onMessage: (message) => {
let packet = JSON.parse(message);
if (packet.type !== "message" || packet.id !== aId) {
return;
}
message = packet.message;
if (message.error) {
reject(error);
}
if (message.type !== "paused") {
return;
}
aDbg.removeListener(listener);
// Step 7: Create a transport for the connection to the worker.
let transport = new WorkerDebuggerTransport(aDbg, aId);
transport.ready();
transport.hooks = {
onClosed: () => {
if (!aDbg.isClosed) {
aDbg.postMessage(JSON.stringify({
type: "disconnect",
id: aId
}));
}
aConnection.cancelForwarding(aId);
},
onPacket: (packet) => {
// Ensure that any packets received from the server on the worker
// thread are forwarded to the client on the main thread, as if
// they had been sent by the server on the main thread.
aConnection.send(packet);
}
};
// Ensure that any packets received from the client on the main thread
// to actors on the worker thread are forwarded to the server on the
// worker thread.
aConnection.setForwarding(aId, transport);
resolve({
threadActor: message.from,
transport: transport
});
}
};
aDbg.addListener(listener);
});
},
/**
* Check if the caller is running in a content child process.
* (Eventually set by child.js)
*
* @return boolean
* true if the caller is running in a content
*/
isInChildProcess: false,
/**
* In a chrome parent process, ask all content child processes
* to execute a given module setup helper.
*
* @param module
* The module to be required
* @param setupChild
* The name of the setup helper exported by the above module
* (setup helper signature: function ({mm}) { ... })
*/
setupInChild: function({ module, setupChild, args }) {
if (this.isInChildProcess) {
return;
}
this._childMessageManagers.forEach(mm => {
mm.sendAsyncMessage("debug:setup-in-child", {
module: module,
setupChild: setupChild,
args: args,
});
});
},
/**
* Live list of all currenctly attached child's message managers.
*/
_childMessageManagers: new Set(),
/**
* Connect to a child process.
*
* @param object aConnection
* The debugger server connection to use.
* @param nsIDOMElement aFrame
* The browser element that holds the child process.
* @param function [aOnDestroy]
* Optional function to invoke when the child process closes
* or the connection shuts down. (Need to forget about the
* related TabActor)
* @return object
* A promise object that is resolved once the connection is
* established.
*/
connectToChild: function(aConnection, aFrame, aOnDestroy) {
let deferred = defer();
let mm = aFrame.QueryInterface(Ci.nsIFrameLoaderOwner).frameLoader
.messageManager;
mm.loadFrameScript("resource://gre/modules/devtools/server/child.js", false);
this._childMessageManagers.add(mm);
let actor, childTransport;
let prefix = aConnection.allocID("child");
let netMonitor = null;
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
let onSetupInParent = function (msg) {
let { module, setupParent } = msg.json;
let m, fn;
try {
m = require(module);
if (!setupParent in m) {
dumpn("ERROR: module '" + module + "' does not export '" + setupParent + "'");
return false;
}
m[setupParent]({ mm: mm, prefix: prefix });
return true;
} catch(e) {
let error_msg = "exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(error_msg + e);
dumpn("ERROR: " + error_msg + " \n\t module: '" + module + "' \n\t setupParent: '" + setupParent + "'\n" +
DevToolsUtils.safeErrorString(e));
return false;
}
};
mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
let onActorCreated = DevToolsUtils.makeInfallible(function (msg) {
if (msg.json.prefix != prefix) {
return;
}
mm.removeMessageListener("debug:actor", onActorCreated);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
onPacket: aConnection.send.bind(aConnection),
onClosed: function () {}
};
childTransport.ready();
aConnection.setForwarding(prefix, childTransport);
dumpn("establishing forwarding for app with prefix " + prefix);
actor = msg.json.actor;
let { NetworkMonitorManager } = require("devtools/shared/webconsole/network-monitor");
netMonitor = new NetworkMonitorManager(aFrame, actor.actor);
events.emit(DebuggerServer, "new-child-process", { mm: mm });
deferred.resolve(actor);
}).bind(this);
mm.addMessageListener("debug:actor", onActorCreated);
let destroy = DevToolsUtils.makeInfallible(function () {
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
DebuggerServer.emit("disconnected-from-child:" + prefix, { mm: mm, prefix: prefix });
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
aConnection.cancelForwarding(prefix);
// ... and notify the child process to clean the tab actors.
mm.sendAsyncMessage("debug:disconnect", { prefix: prefix });
} else {
// Otherwise, the app has been closed before the actor
// had a chance to be created, so we are not able to create
// the actor.
deferred.resolve(null);
}
if (actor) {
// The ContentActor within the child process doesn't necessary
// have time to uninitialize itself when the app is closed/killed.
// So ensure telling the client that the related actor is detached.
aConnection.send({ from: actor.actor, type: "tabDetached" });
actor = null;
}
if (netMonitor) {
netMonitor.destroy();
netMonitor = null;
}
if (aOnDestroy) {
aOnDestroy(mm);
}
// Cleanup all listeners
Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
if (!actor) {
mm.removeMessageListener("debug:actor", onActorCreated);
}
events.off(aConnection, "closed", destroy);
DebuggerServer._childMessageManagers.delete(mm);
});
// Listen for app process exit
let onMessageManagerClose = function (subject, topic, data) {
if (subject == mm) {
destroy();
}
};
Services.obs.addObserver(onMessageManagerClose,
"message-manager-close", false);
// Listen for connection close to cleanup things
// when user unplug the device or we lose the connection somehow.
events.on(aConnection, "closed", destroy);
mm.sendAsyncMessage("debug:connect", { prefix: prefix });
return deferred.promise;
},
/**
* Create a new debugger connection for the given transport. Called after
* connectPipe(), from connectToParent, or from an incoming socket
* connection handler.
*
* If present, |aForwardingPrefix| is a forwarding prefix that a parent
* server is using to recognizes messages intended for this server. Ensure
* that all our actors have names beginning with |aForwardingPrefix + '/'|.
* In particular, the root actor's name will be |aForwardingPrefix + '/root'|.
*/
_onConnection: function DS_onConnection(aTransport, aForwardingPrefix, aNoRootActor = false) {
let connID;
if (aForwardingPrefix) {
connID = aForwardingPrefix + "/";
} else {
// Multiple servers can be started at the same time, and when that's the
// case, they are loaded in separate devtools loaders.
// So, use the current loader ID to prefix the connection ID and make it
// unique.
connID = "server" + loader.id + ".conn" + this._nextConnID++ + '.';
}
let conn = new DebuggerServerConnection(connID, aTransport);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
if (!aNoRootActor) {
conn.rootActor = this.createRootActor(conn);
if (aForwardingPrefix)
conn.rootActor.actorID = aForwardingPrefix + "/root";
else
conn.rootActor.actorID = "root";
conn.addActor(conn.rootActor);
aTransport.send(conn.rootActor.sayHello());
}
aTransport.ready();
this.emit("connectionchange", "opened", conn);
return conn;
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed: function DS_connectionClosed(aConnection) {
delete this._connections[aConnection.prefix];
this.emit("connectionchange", "closed", aConnection);
},
// DebuggerServer extension API.
setRootActor: function DS_setRootActor(aFunction) {
this.createRootActor = aFunction;
},
/**
* Registers handlers for new tab-scoped request types defined dynamically.
* This is used for example by add-ons to augment the functionality of the tab
* actor. Note that the name or actorPrefix of the request type is not allowed
* to clash with existing protocol packet properties, like 'title', 'url' or
* 'actor', since that would break the protocol.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserTabActor
* with which it will be associated.
* Only used for deprecated eagerly loaded actors.
* In case of object:
* First argument of RegisteredActorFactory constructor.
* See the it's definition for more info.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
addTabActor: function DS_addTabActor(aActor, aName) {
let name = aName ? aName : aActor.prototype.actorPrefix;
if (["title", "url", "actor"].indexOf(name) != -1) {
throw Error(name + " is not allowed");
}
if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) {
throw Error(name + " already exists");
}
DebuggerServer.tabActorFactories[name] = new RegisteredActorFactory(aActor, name);
},
/**
* Unregisters the handler for the specified tab-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
* When unregistering an existing tab actor remove related tab factory
* as well as all existing instances of the actor.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type.
* In case of object:
* Same object being given to related addTabActor call.
*/
removeTabActor: function DS_removeTabActor(aActor) {
for (let name in DebuggerServer.tabActorFactories) {
let handler = DebuggerServer.tabActorFactories[name];
if ((handler.name && handler.name == aActor.name) ||
(handler.id && handler.id == aActor.id)) {
delete DebuggerServer.tabActorFactories[name];
for (let connID of Object.getOwnPropertyNames(this._connections)) {
this._connections[connID].rootActor.removeActorByName(name);
}
}
}
},
/**
* Registers handlers for new browser-scoped request types defined
* dynamically. This is used for example by add-ons to augment the
* functionality of the root actor. Note that the name or actorPrefix of the
* request type is not allowed to clash with existing protocol packet
* properties, like 'from', 'tabs' or 'selected', since that would break the
* protocol.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserRootActor
* with which it will be associated.
* Only used for deprecated eagerly loaded actors.
* In case of object:
* First argument of RegisteredActorFactory constructor.
* See the it's definition for more info.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
addGlobalActor: function DS_addGlobalActor(aActor, aName) {
let name = aName ? aName : aActor.prototype.actorPrefix;
if (["from", "tabs", "selected"].indexOf(name) != -1) {
throw Error(name + " is not allowed");
}
if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) {
throw Error(name + " already exists");
}
DebuggerServer.globalActorFactories[name] = new RegisteredActorFactory(aActor, name);
},
/**
* Unregisters the handler for the specified browser-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
* When unregistering an existing global actor remove related global factory
* as well as all existing instances of the actor.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type.
* In case of object:
* Same object being given to related addGlobalActor call.
*/
removeGlobalActor: function DS_removeGlobalActor(aActor) {
for (let name in DebuggerServer.globalActorFactories) {
let handler = DebuggerServer.globalActorFactories[name];
if ((handler.name && handler.name == aActor.name) ||
(handler.id && handler.id == aActor.id)) {
delete DebuggerServer.globalActorFactories[name];
for (let connID of Object.getOwnPropertyNames(this._connections)) {
this._connections[connID].rootActor.removeActorByName(name);
}
}
}
}
};
// Expose these to save callers the trouble of importing DebuggerSocket
DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => {
return Authentication.Authenticators;
});
DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => {
return Authentication.AuthenticationResult;
});
EventEmitter.decorate(DebuggerServer);
if (this.exports) {
exports.DebuggerServer = DebuggerServer;
exports.ActorPool = ActorPool;
exports.OriginalLocation = OriginalLocation;
}
// Needed on B2G (See header note)
this.DebuggerServer = DebuggerServer;
this.ActorPool = ActorPool;
this.OriginalLocation = OriginalLocation;
// When using DebuggerServer.addActors, some symbols are expected to be in
// the scope of the added actor even before the corresponding modules are
// loaded, so let's explicitly bind the expected symbols here.
var includes = ["Components", "Ci", "Cu", "require", "Services", "DebuggerServer",
"ActorPool", "DevToolsUtils"];
includes.forEach(name => {
DebuggerServer[name] = this[name];
});
/**
* Creates a DebuggerServerConnection.
*
* Represents a connection to this debugging global from a client.
* Manages a set of actors and actor pools, allocates actor ids, and
* handles incoming requests.
*
* @param aPrefix string
* All actor IDs created by this connection should be prefixed
* with aPrefix.
* @param aTransport transport
* Packet transport for the debugging protocol.
*/
function DebuggerServerConnection(aPrefix, aTransport)
{
this._prefix = aPrefix;
this._transport = aTransport;
this._transport.hooks = this;
this._nextID = 1;
this._actorPool = new ActorPool(this);
this._extraPools = [this._actorPool];
// Responses to a given actor must be returned the the client
// in the same order as the requests that they're replying to, but
// Implementations might finish serving requests in a different
// order. To keep things in order we generate a promise for each
// request, chained to the promise for the request before it.
// This map stores the latest request promise in the chain, keyed
// by an actor ID string.
this._actorResponses = new Map;
/*
* We can forward packets to other servers, if the actors on that server
* all use a distinct prefix on their names. This is a map from prefixes
* to transports: it maps a prefix P to a transport T if T conveys
* packets to the server whose actors' names all begin with P + "/".
*/
this._forwardingPrefixes = new Map;
}
DebuggerServerConnection.prototype = {
_prefix: null,
get prefix() { return this._prefix },
_transport: null,
get transport() { return this._transport },
/**
* Message manager used to communicate with the parent process,
* set by child.js. Is only defined for connections instantiated
* within a child process.
*/
parentMessageManager: null,
close: function() {
this._transport.close();
},
send: function DSC_send(aPacket) {
this.transport.send(aPacket);
},
/**
* Used when sending a bulk reply from an actor.
* @see DebuggerTransport.prototype.startBulkSend
*/
startBulkSend: function(header) {
return this.transport.startBulkSend(header);
},
allocID: function DSC_allocID(aPrefix) {
return this.prefix + (aPrefix || '') + this._nextID++;
},
/**
* Add a map of actor IDs to the connection.
*/
addActorPool: function DSC_addActorPool(aActorPool) {
this._extraPools.push(aActorPool);
},
/**
* Remove a previously-added pool of actors to the connection.
*
* @param ActorPool aActorPool
* The ActorPool instance you want to remove.
* @param boolean aNoCleanup [optional]
* True if you don't want to disconnect each actor from the pool, false
* otherwise.
*/
removeActorPool: function DSC_removeActorPool(aActorPool, aNoCleanup) {
let index = this._extraPools.lastIndexOf(aActorPool);
if (index > -1) {
let pool = this._extraPools.splice(index, 1);
if (!aNoCleanup) {
pool.map(function(p) { p.cleanup(); });
}
}
},
/**
* Add an actor to the default actor pool for this connection.
*/
addActor: function DSC_addActor(aActor) {
this._actorPool.addActor(aActor);
},
/**
* Remove an actor to the default actor pool for this connection.
*/
removeActor: function DSC_removeActor(aActor) {
this._actorPool.removeActor(aActor);
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Look up an actor implementation for an actorID. Will search
* all the actor pools registered with the connection.
*
* @param aActorID string
* Actor ID to look up.
*/
getActor: function DSC_getActor(aActorID) {
let pool = this.poolFor(aActorID);
if (pool) {
return pool.get(aActorID);
}
if (aActorID === "root") {
return this.rootActor;
}
return null;
},
_getOrCreateActor: function(actorID) {
let actor = this.getActor(actorID);
if (!actor) {
this.transport.send({ from: actorID ? actorID : "root",
error: "noSuchActor",
message: "No such actor for ID: " + actorID });
return;
}
// Dynamically-loaded actors have to be created lazily.
if (actor instanceof ObservedActorFactory) {
try {
actor= actor.createActor();
} catch (e) {
this.transport.send(this._unknownError(
"Error occurred while creating actor '" + actor.name,
e));
}
} else if (typeof(actor) !== "object") {
// ActorPools should now contain only actor instances (i.e. objects)
// or ObservedActorFactory instances.
throw new Error("Unexpected actor constructor/function in ActorPool " +
"for actorID=" + actorID + ".");
}
return actor;
},
poolFor: function DSC_actorPool(aActorID) {
for (let pool of this._extraPools) {
if (pool.has(aActorID)) {
return pool;
}
}
return null;
},
_unknownError: function DSC__unknownError(aPrefix, aError) {
let errorString = aPrefix + ": " + DevToolsUtils.safeErrorString(aError);
reportError(errorString);
dumpn(errorString);
return {
error: "unknownError",
message: errorString
};
},
_queueResponse: function(from, type, response) {
let pendingResponse = this._actorResponses.get(from) || resolve(null);
let responsePromise = pendingResponse.then(() => {
return response;
}).then(aResponse => {
if (!aResponse.from) {
aResponse.from = from;
}
this.transport.send(aResponse);
}).then(null, (e) => {
let errorPacket = this._unknownError(
"error occurred while processing '" + type,
e);
errorPacket.from = from;
this.transport.send(errorPacket);
});
this._actorResponses.set(from, responsePromise);
},
/**
* Passes a set of options to the BrowserAddonActors for the given ID.
*
* @param aId string
* The ID of the add-on to pass the options to
* @param aOptions object
* The options.
* @return a promise that will be resolved when complete.
*/
setAddonOptions: function DSC_setAddonOptions(aId, aOptions) {
let addonList = this.rootActor._parameters.addonList;
if (!addonList) {
return resolve();
}
return addonList.getList().then((addonActors) => {
for (let actor of addonActors) {
if (actor.id != aId) {
continue;
}
actor.setOptions(aOptions);
return;
}
});
},
/* Forwarding packets to other transports based on actor name prefixes. */
/*
* Arrange to forward packets to another server. This is how we
* forward debugging connections to child processes.
*
* If we receive a packet for an actor whose name begins with |aPrefix|
* followed by '/', then we will forward that packet to |aTransport|.
*
* This overrides any prior forwarding for |aPrefix|.
*
* @param aPrefix string
* The actor name prefix, not including the '/'.
* @param aTransport object
* A packet transport to which we should forward packets to actors
* whose names begin with |(aPrefix + '/').|
*/
setForwarding: function(aPrefix, aTransport) {
this._forwardingPrefixes.set(aPrefix, aTransport);
},
/*
* Stop forwarding messages to actors whose names begin with
* |aPrefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
*/
cancelForwarding: function(aPrefix) {
this._forwardingPrefixes.delete(aPrefix);
},
sendActorEvent: function (actorID, eventName, event = {}) {
event.from = actorID;
event.type = eventName;
this.send(event);
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function DSC_onPacket(aPacket) {
// If the actor's name begins with a prefix we've been asked to
// forward, do so.
//
// Note that the presence of a prefix alone doesn't indicate that
// forwarding is needed: in DebuggerServerConnection instances in child
// processes, every actor has a prefixed name.
if (this._forwardingPrefixes.size > 0) {
let to = aPacket.to;
let separator = to.lastIndexOf('/');
while (separator >= 0) {
to = to.substring(0, separator);
let forwardTo = this._forwardingPrefixes.get(aPacket.to.substring(0, separator));
if (forwardTo) {
forwardTo.send(aPacket);
return;
}
separator = to.lastIndexOf('/');
}
}
let actor = this._getOrCreateActor(aPacket.to);
if (!actor) {
return;
}
var ret = null;
// handle "requestTypes" RDP request.
if (aPacket.type == "requestTypes") {
ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) };
} else if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
// Dispatch the request to the actor.
try {
this.currentPacket = aPacket;
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing '" + aPacket.type,
e));
} finally {
this.currentPacket = undefined;
}
} else {
ret = { error: "unrecognizedPacketType",
message: ("Actor " + actor.actorID +
" does not recognize the packet type " +
aPacket.type) };
}
// There will not be a return value if a bulk reply is sent.
if (ret) {
this._queueResponse(aPacket.to, aPacket.type, ret);
}
},
/**
* Called by the DebuggerTransport to dispatch incoming bulk packets as
* appropriate.
*
* @param packet object
* The incoming packet, which contains:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you can
* ensure that you will read exactly |length| bytes and will
* not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the transport
* will be closed. If an Error is supplied as a rejection
* value, it will be logged via |dumpn|. If you do use
* |copyTo|, resolving is taken care of for you when copying
* completes.
* * copyTo: A helper function for getting your data out of the stream
* that meets the stream handling requirements above, and has
* the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or rejected
* if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
onBulkPacket: function(packet) {
let { actor: actorKey, type, length } = packet;
let actor = this._getOrCreateActor(actorKey);
if (!actor) {
return;
}
// Dispatch the request to the actor.
let ret;
if (actor.requestTypes && actor.requestTypes[type]) {
try {
ret = actor.requestTypes[type].call(actor, packet);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing bulk packet '" + type, e));
packet.done.reject(e);
}
} else {
let message = "Actor " + actorKey +
" does not recognize the bulk packet type " + type;
ret = { error: "unrecognizedPacketType",
message: message };
packet.done.reject(new Error(message));
}
// If there is a JSON response, queue it for sending back to the client.
if (ret) {
this._queueResponse(actorKey, type, ret);
}
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DSC_onClosed(aStatus) {
dumpn("Cleaning up connection.");
if (!this._actorPool) {
// Ignore this call if the connection is already closed.
return;
}
events.emit(this, "closed", aStatus);
this._actorPool = null;
this._extraPools.map(function(p) { p.cleanup(); });
this._extraPools = null;
this.rootActor = null;
this._transport = null;
DebuggerServer._connectionClosed(this);
},
/*
* Debugging helper for inspecting the state of the actor pools.
*/
_dumpPools: function DSC_dumpPools() {
dumpn("/-------------------- dumping pools:");
if (this._actorPool) {
dumpn("--------------------- actorPool actors: " +
uneval(Object.keys(this._actorPool._actors)));
}
for (let pool of this._extraPools) {
if (pool !== this._actorPool) {
dumpn("--------------------- extraPool actors: " +
uneval(Object.keys(pool._actors)));
}
}
},
/*
* Debugging helper for inspecting the state of an actor pool.
*/
_dumpPool: function DSC_dumpPools(aPool) {
dumpn("/-------------------- dumping pool:");
dumpn("--------------------- actorPool actors: " +
uneval(Object.keys(aPool._actors)));
},
/**
* In a content child process, ask the DebuggerServer in the parent process
* to execute a given module setup helper.
*
* @param module
* The module to be required
* @param setupParent
* The name of the setup helper exported by the above module
* (setup helper signature: function ({mm}) { ... })
* @return boolean
* true if the setup helper returned successfully
*/
setupInParent: function({ conn, module, setupParent }) {
if (!this.parentMessageManager) {
return false;
}
let { sendSyncMessage } = this.parentMessageManager;
return sendSyncMessage("debug:setup-in-parent", {
module: module,
setupParent: setupParent
});
},
};