зеркало из https://github.com/mozilla/gecko-dev.git
493 строки
18 KiB
C++
493 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGClipPathFrame.h"
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// Keep others in (case-insensitive) order:
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#include "AutoReferenceChainGuard.h"
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#include "ImgDrawResult.h"
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#include "gfxContext.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/SVGGeometryFrame.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/SVGClipPathElement.h"
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#include "mozilla/dom/SVGGeometryElement.h"
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#include "nsGkAtoms.h"
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame* NS_NewSVGClipPathFrame(mozilla::PresShell* aPresShell,
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mozilla::ComputedStyle* aStyle) {
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return new (aPresShell)
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mozilla::SVGClipPathFrame(aStyle, aPresShell->GetPresContext());
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}
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namespace mozilla {
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NS_IMPL_FRAMEARENA_HELPERS(SVGClipPathFrame)
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void SVGClipPathFrame::ApplyClipPath(gfxContext& aContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix) {
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MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask");
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const DrawTarget* drawTarget = aContext.GetDrawTarget();
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// No need for AutoReferenceChainGuard since simple clip paths by definition
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// don't reference another clip path.
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// Restore current transform after applying clip path:
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gfxContextMatrixAutoSaveRestore autoRestore(&aContext);
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RefPtr<Path> clipPath;
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ISVGDisplayableFrame* singleClipPathChild = nullptr;
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IsTrivial(&singleClipPathChild);
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if (singleClipPathChild) {
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SVGGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild);
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if (pathFrame && pathFrame->StyleVisibility()->IsVisible()) {
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SVGGeometryElement* pathElement =
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static_cast<SVGGeometryElement*>(pathFrame->GetContent());
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gfxMatrix toChildsUserSpace =
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SVGUtils::GetTransformMatrixInUserSpace(pathFrame) *
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(GetClipPathTransform(aClippedFrame) * aMatrix);
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gfxMatrix newMatrix = aContext.CurrentMatrixDouble()
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.PreMultiply(toChildsUserSpace)
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.NudgeToIntegers();
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if (!newMatrix.IsSingular()) {
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aContext.SetMatrixDouble(newMatrix);
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FillRule clipRule =
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SVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule);
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clipPath = pathElement->GetOrBuildPath(drawTarget, clipRule);
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}
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}
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}
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if (clipPath) {
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aContext.Clip(clipPath);
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} else {
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// The spec says clip away everything if we have no children or the
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// clipping path otherwise can't be resolved:
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aContext.Clip(Rect());
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}
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}
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static void ComposeExtraMask(DrawTarget* aTarget, SourceSurface* aExtraMask,
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const Matrix& aExtraMasksTransform) {
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MOZ_ASSERT(aExtraMask);
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Matrix origin = aTarget->GetTransform();
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aTarget->SetTransform(aExtraMasksTransform * aTarget->GetTransform());
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aTarget->MaskSurface(ColorPattern(DeviceColor(0.0, 0.0, 0.0, 1.0)),
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aExtraMask, Point(0, 0),
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DrawOptions(1.0, CompositionOp::OP_IN));
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aTarget->SetTransform(origin);
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}
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void SVGClipPathFrame::PaintClipMask(gfxContext& aMaskContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix,
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SourceSurface* aExtraMask,
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const Matrix& aExtraMasksTransform) {
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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// A clipPath can reference another clipPath, creating a chain of clipPaths
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// that must all be applied. We re-enter this method for each clipPath in a
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// chain, so we need to protect against reference chain related crashes etc.:
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AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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&sRefChainLengthCounter);
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if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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return; // Break reference chain
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}
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DrawTarget* maskDT = aMaskContext.GetDrawTarget();
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MOZ_ASSERT(maskDT->GetFormat() == SurfaceFormat::A8);
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// Paint this clipPath's contents into aMaskDT:
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// We need to set mMatrixForChildren here so that under the PaintSVG calls
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// on our children (below) our GetCanvasTM() method will return the correct
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// transform.
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mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
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// Check if this clipPath is itself clipped by another clipPath:
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SVGClipPathFrame* clipPathThatClipsClipPath;
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// XXX check return value?
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SVGObserverUtils::GetAndObserveClipPath(this, &clipPathThatClipsClipPath);
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SVGUtils::MaskUsage maskUsage;
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SVGUtils::DetermineMaskUsage(this, true, maskUsage);
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if (maskUsage.shouldApplyClipPath) {
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clipPathThatClipsClipPath->ApplyClipPath(aMaskContext, aClippedFrame,
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aMatrix);
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} else if (maskUsage.shouldGenerateClipMaskLayer) {
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RefPtr<SourceSurface> maskSurface = clipPathThatClipsClipPath->GetClipMask(
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aMaskContext, aClippedFrame, aMatrix);
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// We want the mask to be untransformed so use the inverse of the current
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// transform as the maskTransform to compensate.
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Matrix maskTransform = aMaskContext.CurrentMatrix();
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maskTransform.Invert();
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aMaskContext.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0, maskSurface,
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maskTransform);
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// The corresponding PopGroupAndBlend call below will mask the
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// blend using |maskSurface|.
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}
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// Paint our children into the mask:
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for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) {
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PaintFrameIntoMask(kid, aClippedFrame, aMaskContext);
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}
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if (maskUsage.shouldGenerateClipMaskLayer) {
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aMaskContext.PopGroupAndBlend();
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} else if (maskUsage.shouldApplyClipPath) {
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aMaskContext.PopClip();
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}
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if (aExtraMask) {
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ComposeExtraMask(maskDT, aExtraMask, aExtraMasksTransform);
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}
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}
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void SVGClipPathFrame::PaintFrameIntoMask(nsIFrame* aFrame,
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nsIFrame* aClippedFrame,
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gfxContext& aTarget) {
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ISVGDisplayableFrame* frame = do_QueryFrame(aFrame);
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if (!frame) {
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return;
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}
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// The CTM of each frame referencing us can be different.
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frame->NotifySVGChanged(ISVGDisplayableFrame::TRANSFORM_CHANGED);
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// Children of this clipPath may themselves be clipped.
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SVGClipPathFrame* clipPathThatClipsChild;
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// XXX check return value?
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if (SVGObserverUtils::GetAndObserveClipPath(aFrame,
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&clipPathThatClipsChild) ==
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SVGObserverUtils::eHasRefsSomeInvalid) {
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return;
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}
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SVGUtils::MaskUsage maskUsage;
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SVGUtils::DetermineMaskUsage(aFrame, true, maskUsage);
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if (maskUsage.shouldApplyClipPath) {
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clipPathThatClipsChild->ApplyClipPath(aTarget, aClippedFrame,
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mMatrixForChildren);
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} else if (maskUsage.shouldGenerateClipMaskLayer) {
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RefPtr<SourceSurface> maskSurface = clipPathThatClipsChild->GetClipMask(
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aTarget, aClippedFrame, mMatrixForChildren);
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// We want the mask to be untransformed so use the inverse of the current
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// transform as the maskTransform to compensate.
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Matrix maskTransform = aTarget.CurrentMatrix();
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maskTransform.Invert();
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aTarget.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0, maskSurface,
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maskTransform);
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// The corresponding PopGroupAndBlend call below will mask the
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// blend using |maskSurface|.
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}
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gfxMatrix toChildsUserSpace = mMatrixForChildren;
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nsIFrame* child = do_QueryFrame(frame);
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nsIContent* childContent = child->GetContent();
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if (childContent->IsSVGElement()) {
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toChildsUserSpace =
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SVGUtils::GetTransformMatrixInUserSpace(child) * mMatrixForChildren;
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}
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// clipPath does not result in any image rendering, so we just use a dummy
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// imgDrawingParams instead of requiring our caller to pass one.
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image::imgDrawingParams imgParams;
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// Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and
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// SVGGeometryFrame::Render checks for that state bit and paints
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// only the geometry (opaque black) if set.
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frame->PaintSVG(aTarget, toChildsUserSpace, imgParams);
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if (maskUsage.shouldGenerateClipMaskLayer) {
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aTarget.PopGroupAndBlend();
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} else if (maskUsage.shouldApplyClipPath) {
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aTarget.PopClip();
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}
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}
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already_AddRefed<SourceSurface> SVGClipPathFrame::GetClipMask(
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gfxContext& aReferenceContext, nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix, SourceSurface* aExtraMask,
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const Matrix& aExtraMasksTransform) {
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RefPtr<DrawTarget> maskDT =
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aReferenceContext.GetDrawTarget()->CreateClippedDrawTarget(
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Rect(), SurfaceFormat::A8);
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if (!maskDT) {
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return nullptr;
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}
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RefPtr<gfxContext> maskContext =
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gfxContext::CreatePreservingTransformOrNull(maskDT);
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if (!maskContext) {
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gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT);
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return nullptr;
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}
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PaintClipMask(*maskContext, aClippedFrame, aMatrix, aExtraMask,
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aExtraMasksTransform);
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RefPtr<SourceSurface> surface = maskDT->Snapshot();
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return surface.forget();
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}
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bool SVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
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const gfxPoint& aPoint) {
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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// A clipPath can reference another clipPath, creating a chain of clipPaths
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// that must all be applied. We re-enter this method for each clipPath in a
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// chain, so we need to protect against reference chain related crashes etc.:
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AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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&sRefChainLengthCounter);
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if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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return false; // Break reference chain
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}
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gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
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if (!matrix.Invert()) {
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return false;
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}
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gfxPoint point = matrix.TransformPoint(aPoint);
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// clipPath elements can themselves be clipped by a different clip path. In
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// that case the other clip path further clips away the element that is being
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// clipped by the original clipPath. If this clipPath is being clipped by a
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// different clip path we need to check if it prevents the original element
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// from receiving events at aPoint:
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SVGClipPathFrame* clipPathFrame;
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// XXX check return value?
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SVGObserverUtils::GetAndObserveClipPath(this, &clipPathFrame);
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if (clipPathFrame &&
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!clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
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return false;
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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gfxPoint pointForChild = point;
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gfxMatrix m = SVGUtils::GetTransformMatrixInUserSpace(kid);
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if (!m.IsIdentity()) {
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if (!m.Invert()) {
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return false;
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}
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pointForChild = m.TransformPoint(point);
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}
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if (SVGFrame->GetFrameForPoint(pointForChild)) {
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return true;
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}
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}
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}
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return false;
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}
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bool SVGClipPathFrame::IsTrivial(ISVGDisplayableFrame** aSingleChild) {
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// If the clip path is clipped then it's non-trivial
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if (SVGObserverUtils::GetAndObserveClipPath(this, nullptr) ==
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SVGObserverUtils::eHasRefsAllValid) {
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return false;
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}
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if (aSingleChild) {
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*aSingleChild = nullptr;
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}
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ISVGDisplayableFrame* foundChild = nullptr;
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for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) {
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ISVGDisplayableFrame* svgChild = do_QueryFrame(kid);
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if (svgChild) {
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// We consider a non-trivial clipPath to be one containing
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// either more than one svg child and/or a svg container
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if (foundChild || svgChild->IsDisplayContainer()) {
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return false;
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}
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// or where the child is itself clipped
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if (SVGObserverUtils::GetAndObserveClipPath(kid, nullptr) ==
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SVGObserverUtils::eHasRefsAllValid) {
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return false;
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}
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foundChild = svgChild;
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}
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}
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if (aSingleChild) {
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*aSingleChild = foundChild;
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}
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return true;
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}
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bool SVGClipPathFrame::IsValid() {
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static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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// A clipPath can reference another clipPath, creating a chain of clipPaths
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// that must all be applied. We re-enter this method for each clipPath in a
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// chain, so we need to protect against reference chain related crashes etc.:
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AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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&sRefChainLengthCounter);
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if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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return false; // Break reference chain
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}
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if (SVGObserverUtils::GetAndObserveClipPath(this, nullptr) ==
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SVGObserverUtils::eHasRefsSomeInvalid) {
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return false;
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) {
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LayoutFrameType kidType = kid->Type();
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if (kidType == LayoutFrameType::SVGUse) {
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for (nsIFrame* grandKid : kid->PrincipalChildList()) {
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LayoutFrameType grandKidType = grandKid->Type();
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if (grandKidType != LayoutFrameType::SVGGeometry &&
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grandKidType != LayoutFrameType::SVGText) {
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return false;
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}
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}
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continue;
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}
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if (kidType != LayoutFrameType::SVGGeometry &&
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kidType != LayoutFrameType::SVGText) {
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return false;
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}
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}
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return true;
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}
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nsresult SVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
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nsAtom* aAttribute,
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int32_t aModType) {
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if (aNameSpaceID == kNameSpaceID_None) {
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if (aAttribute == nsGkAtoms::transform) {
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SVGObserverUtils::InvalidateDirectRenderingObservers(this);
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SVGUtils::NotifyChildrenOfSVGChange(
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this, ISVGDisplayableFrame::TRANSFORM_CHANGED);
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}
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if (aAttribute == nsGkAtoms::clipPathUnits) {
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SVGObserverUtils::InvalidateDirectRenderingObservers(this);
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}
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}
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return SVGContainerFrame::AttributeChanged(aNameSpaceID, aAttribute,
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aModType);
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}
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void SVGClipPathFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath),
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"Content is not an SVG clipPath!");
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AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
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SVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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gfxMatrix SVGClipPathFrame::GetCanvasTM() { return mMatrixForChildren; }
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gfxMatrix SVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame) {
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SVGClipPathElement* content = static_cast<SVGClipPathElement*>(GetContent());
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gfxMatrix tm = content->PrependLocalTransformsTo({}, eChildToUserSpace) *
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SVGUtils::GetTransformMatrixInUserSpace(this);
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SVGAnimatedEnumeration* clipPathUnits =
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&content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
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uint32_t flags = SVGUtils::eBBoxIncludeFillGeometry |
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(aClippedFrame->StyleBorder()->mBoxDecorationBreak ==
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StyleBoxDecorationBreak::Clone
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? SVGUtils::eIncludeOnlyCurrentFrameForNonSVGElement
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: 0);
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return SVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame,
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flags);
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}
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SVGBBox SVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox& aBBox,
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const gfxMatrix& aMatrix,
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uint32_t aFlags) {
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SVGClipPathFrame* clipPathThatClipsClipPath;
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if (SVGObserverUtils::GetAndObserveClipPath(this,
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&clipPathThatClipsClipPath) ==
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SVGObserverUtils::eHasRefsSomeInvalid) {
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return SVGBBox();
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}
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nsIContent* node = GetContent()->GetFirstChild();
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SVGBBox unionBBox, tmpBBox;
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for (; node; node = node->GetNextSibling()) {
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SVGElement* svgNode = static_cast<SVGElement*>(node);
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nsIFrame* frame = svgNode->GetPrimaryFrame();
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if (frame) {
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ISVGDisplayableFrame* svg = do_QueryFrame(frame);
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if (svg) {
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gfxMatrix matrix =
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SVGUtils::GetTransformMatrixInUserSpace(frame) * aMatrix;
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tmpBBox = svg->GetBBoxContribution(gfx::ToMatrix(matrix),
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SVGUtils::eBBoxIncludeFill);
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SVGClipPathFrame* clipPathFrame;
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if (SVGObserverUtils::GetAndObserveClipPath(frame, &clipPathFrame) !=
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SVGObserverUtils::eHasRefsSomeInvalid &&
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clipPathFrame) {
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tmpBBox =
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clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix, aFlags);
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}
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if (!(aFlags & SVGUtils::eDoNotClipToBBoxOfContentInsideClipPath)) {
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tmpBBox.Intersect(aBBox);
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}
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unionBBox.UnionEdges(tmpBBox);
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}
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}
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}
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if (clipPathThatClipsClipPath) {
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tmpBBox = clipPathThatClipsClipPath->GetBBoxForClipPathFrame(aBBox, aMatrix,
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aFlags);
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unionBBox.Intersect(tmpBBox);
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}
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return unionBBox;
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}
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bool SVGClipPathFrame::IsSVGTransformed(Matrix* aOwnTransforms,
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Matrix* aFromParentTransforms) const {
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const auto* e = static_cast<SVGElement const*>(GetContent());
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Matrix m = ToMatrix(e->PrependLocalTransformsTo({}, eUserSpaceToParent));
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if (m.IsIdentity()) {
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return false;
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}
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if (aOwnTransforms) {
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*aOwnTransforms = m;
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}
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return true;
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}
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} // namespace mozilla
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