зеркало из https://github.com/mozilla/gecko-dev.git
1717 строки
60 KiB
C++
1717 строки
60 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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// This is also necessary to ensure our definition of M_SQRT1_2 is picked up
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#include "SVGUtils.h"
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#include <algorithm>
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// Keep others in (case-insensitive) order:
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxMatrix.h"
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#include "gfxPlatform.h"
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#include "gfxRect.h"
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#include "gfxUtils.h"
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#include "nsCSSFrameConstructor.h"
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#include "nsDisplayList.h"
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#include "nsFrameList.h"
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#include "nsGkAtoms.h"
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#include "nsIContent.h"
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#include "nsIFrame.h"
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#include "nsIFrameInlines.h"
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#include "nsLayoutUtils.h"
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#include "nsPresContext.h"
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#include "nsStyleStruct.h"
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#include "nsStyleTransformMatrix.h"
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#include "SVGAnimatedLength.h"
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#include "SVGFilterPaintCallback.h"
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#include "SVGPaintServerFrame.h"
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#include "nsTextFrame.h"
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#include "mozilla/CSSClipPathInstance.h"
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#include "mozilla/FilterInstance.h"
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#include "mozilla/ISVGDisplayableFrame.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_svg.h"
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#include "mozilla/SVGClipPathFrame.h"
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#include "mozilla/SVGContainerFrame.h"
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#include "mozilla/SVGContentUtils.h"
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#include "mozilla/SVGContextPaint.h"
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#include "mozilla/SVGForeignObjectFrame.h"
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#include "mozilla/SVGIntegrationUtils.h"
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#include "mozilla/SVGGeometryFrame.h"
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#include "mozilla/SVGMaskFrame.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGOuterSVGFrame.h"
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#include "mozilla/SVGTextFrame.h"
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#include "mozilla/Unused.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/PatternHelpers.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/SVGClipPathElement.h"
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#include "mozilla/dom/SVGGeometryElement.h"
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#include "mozilla/dom/SVGPathElement.h"
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#include "mozilla/dom/SVGUnitTypesBinding.h"
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#include "mozilla/dom/SVGViewportElement.h"
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using namespace mozilla::dom;
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using namespace mozilla::dom::SVGUnitTypes_Binding;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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bool NS_SVGDisplayListHitTestingEnabled() {
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return mozilla::StaticPrefs::svg_display_lists_hit_testing_enabled();
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}
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bool NS_SVGDisplayListPaintingEnabled() {
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return mozilla::StaticPrefs::svg_display_lists_painting_enabled();
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}
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bool NS_SVGNewGetBBoxEnabled() {
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return mozilla::StaticPrefs::svg_new_getBBox_enabled();
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}
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namespace mozilla {
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// we only take the address of this:
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static gfx::UserDataKey sSVGAutoRenderStateKey;
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SVGAutoRenderState::SVGAutoRenderState(DrawTarget* aDrawTarget)
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: mDrawTarget(aDrawTarget),
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mOriginalRenderState(nullptr),
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mPaintingToWindow(false) {
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mOriginalRenderState = aDrawTarget->RemoveUserData(&sSVGAutoRenderStateKey);
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// We always remove ourselves from aContext before it dies, so
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// passing nullptr as the destroy function is okay.
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aDrawTarget->AddUserData(&sSVGAutoRenderStateKey, this, nullptr);
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}
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SVGAutoRenderState::~SVGAutoRenderState() {
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mDrawTarget->RemoveUserData(&sSVGAutoRenderStateKey);
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if (mOriginalRenderState) {
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mDrawTarget->AddUserData(&sSVGAutoRenderStateKey, mOriginalRenderState,
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nullptr);
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}
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}
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void SVGAutoRenderState::SetPaintingToWindow(bool aPaintingToWindow) {
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mPaintingToWindow = aPaintingToWindow;
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}
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/* static */
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bool SVGAutoRenderState::IsPaintingToWindow(DrawTarget* aDrawTarget) {
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void* state = aDrawTarget->GetUserData(&sSVGAutoRenderStateKey);
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if (state) {
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return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow;
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}
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return false;
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}
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nsRect SVGUtils::GetPostFilterInkOverflowRect(nsIFrame* aFrame,
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const nsRect& aPreFilterRect) {
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MOZ_ASSERT(aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT),
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"Called on invalid frame type");
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// Note: we do not return here for eHasNoRefs since we must still handle any
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// CSS filter functions.
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// TODO: We currently pass nullptr instead of an nsTArray* here, but we
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// actually should get the filter frames and then pass them into
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// GetPostFilterBounds below! See bug 1494263.
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// TODO: we should really return an empty rect for eHasRefsSomeInvalid since
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// in that case we disable painting of the element.
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if (!aFrame->StyleEffects()->HasFilters() ||
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SVGObserverUtils::GetAndObserveFilters(aFrame, nullptr) ==
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SVGObserverUtils::eHasRefsSomeInvalid) {
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return aPreFilterRect;
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}
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return FilterInstance::GetPostFilterBounds(aFrame, nullptr, &aPreFilterRect);
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}
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bool SVGUtils::OuterSVGIsCallingReflowSVG(nsIFrame* aFrame) {
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return GetOuterSVGFrame(aFrame)->IsCallingReflowSVG();
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}
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bool SVGUtils::AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame) {
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SVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
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do {
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if (outer->IsCallingReflowSVG()) {
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return true;
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}
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outer = GetOuterSVGFrame(outer->GetParent());
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} while (outer);
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return false;
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}
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void SVGUtils::ScheduleReflowSVG(nsIFrame* aFrame) {
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MOZ_ASSERT(aFrame->IsFrameOfType(nsIFrame::eSVG), "Passed bad frame!");
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// If this is triggered, the callers should be fixed to call us before
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// ReflowSVG is called. If we try to mark dirty bits on frames while we're
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// in the process of removing them, things will get messed up.
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NS_ASSERTION(!OuterSVGIsCallingReflowSVG(aFrame),
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"Do not call under ISVGDisplayableFrame::ReflowSVG!");
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// We don't call SVGObserverUtils::InvalidateRenderingObservers here because
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// we should only be called under InvalidateAndScheduleReflowSVG (which
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// calls InvalidateBounds) or SVGDisplayContainerFrame::InsertFrames
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// (at which point the frame has no observers).
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if (aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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return;
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}
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if (aFrame->HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_FIRST_REFLOW)) {
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// Nothing to do if we're already dirty, or if the outer-<svg>
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// hasn't yet had its initial reflow.
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return;
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}
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SVGOuterSVGFrame* outerSVGFrame = nullptr;
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// We must not add dirty bits to the SVGOuterSVGFrame or else
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// PresShell::FrameNeedsReflow won't work when we pass it in below.
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if (aFrame->IsSVGOuterSVGFrame()) {
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outerSVGFrame = static_cast<SVGOuterSVGFrame*>(aFrame);
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} else {
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aFrame->MarkSubtreeDirty();
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nsIFrame* f = aFrame->GetParent();
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while (f && !f->IsSVGOuterSVGFrame()) {
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if (f->HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) {
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return;
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}
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f->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN);
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f = f->GetParent();
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MOZ_ASSERT(f->IsFrameOfType(nsIFrame::eSVG),
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"IsSVGOuterSVGFrame check above not valid!");
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}
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outerSVGFrame = static_cast<SVGOuterSVGFrame*>(f);
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MOZ_ASSERT(outerSVGFrame && outerSVGFrame->IsSVGOuterSVGFrame(),
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"Did not find SVGOuterSVGFrame!");
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}
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if (outerSVGFrame->HasAnyStateBits(NS_FRAME_IN_REFLOW)) {
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// We're currently under an SVGOuterSVGFrame::Reflow call so there is no
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// need to call PresShell::FrameNeedsReflow, since we have an
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// SVGOuterSVGFrame::DidReflow call pending.
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return;
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}
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nsFrameState dirtyBit =
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(outerSVGFrame == aFrame ? NS_FRAME_IS_DIRTY
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: NS_FRAME_HAS_DIRTY_CHILDREN);
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aFrame->PresShell()->FrameNeedsReflow(outerSVGFrame, IntrinsicDirty::Resize,
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dirtyBit);
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}
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bool SVGUtils::NeedsReflowSVG(nsIFrame* aFrame) {
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MOZ_ASSERT(aFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG uses bits differently!");
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// The flags we test here may change, hence why we have this separate
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// function.
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return aFrame->IsSubtreeDirty();
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}
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Size SVGUtils::GetContextSize(const nsIFrame* aFrame) {
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Size size;
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MOZ_ASSERT(aFrame->GetContent()->IsSVGElement(), "bad cast");
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const SVGElement* element = static_cast<SVGElement*>(aFrame->GetContent());
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SVGViewportElement* ctx = element->GetCtx();
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if (ctx) {
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size.width = ctx->GetLength(SVGContentUtils::X);
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size.height = ctx->GetLength(SVGContentUtils::Y);
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}
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return size;
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}
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float SVGUtils::ObjectSpace(const gfxRect& aRect,
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const SVGAnimatedLength* aLength) {
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float axis;
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switch (aLength->GetCtxType()) {
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case SVGContentUtils::X:
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axis = aRect.Width();
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break;
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case SVGContentUtils::Y:
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axis = aRect.Height();
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break;
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case SVGContentUtils::XY:
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axis = float(SVGContentUtils::ComputeNormalizedHypotenuse(
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aRect.Width(), aRect.Height()));
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break;
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default:
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MOZ_ASSERT_UNREACHABLE("unexpected ctx type");
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axis = 0.0f;
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break;
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}
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if (aLength->IsPercentage()) {
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// Multiply first to avoid precision errors:
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return axis * aLength->GetAnimValInSpecifiedUnits() / 100;
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}
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return aLength->GetAnimValue(static_cast<SVGViewportElement*>(nullptr)) *
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axis;
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}
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float SVGUtils::UserSpace(SVGElement* aSVGElement,
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const SVGAnimatedLength* aLength) {
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return aLength->GetAnimValue(aSVGElement);
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}
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float SVGUtils::UserSpace(nsIFrame* aNonSVGContext,
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const SVGAnimatedLength* aLength) {
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return aLength->GetAnimValue(aNonSVGContext);
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}
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float SVGUtils::UserSpace(const UserSpaceMetrics& aMetrics,
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const SVGAnimatedLength* aLength) {
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return aLength->GetAnimValue(aMetrics);
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}
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SVGOuterSVGFrame* SVGUtils::GetOuterSVGFrame(nsIFrame* aFrame) {
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while (aFrame) {
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if (aFrame->IsSVGOuterSVGFrame()) {
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return static_cast<SVGOuterSVGFrame*>(aFrame);
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}
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aFrame = aFrame->GetParent();
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}
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return nullptr;
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}
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nsIFrame* SVGUtils::GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame,
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nsRect* aRect) {
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ISVGDisplayableFrame* svg = do_QueryFrame(aFrame);
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if (!svg) {
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return nullptr;
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}
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SVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
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if (outer == svg) {
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return nullptr;
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}
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if (aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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*aRect = nsRect(0, 0, 0, 0);
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} else {
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uint32_t flags = SVGUtils::eForGetClientRects | SVGUtils::eBBoxIncludeFill |
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SVGUtils::eBBoxIncludeStroke |
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SVGUtils::eBBoxIncludeMarkers;
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auto ctm = nsLayoutUtils::GetTransformToAncestor(RelativeTo{aFrame},
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RelativeTo{outer});
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float initPositionX = NSAppUnitsToFloatPixels(aFrame->GetPosition().x,
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AppUnitsPerCSSPixel()),
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initPositionY = NSAppUnitsToFloatPixels(aFrame->GetPosition().y,
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AppUnitsPerCSSPixel());
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Matrix mm;
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ctm.ProjectTo2D();
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ctm.CanDraw2D(&mm);
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gfxMatrix m = ThebesMatrix(mm);
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float appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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float devPixelPerCSSPixel =
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float(AppUnitsPerCSSPixel()) / appUnitsPerDevPixel;
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// The matrix that GetBBox accepts should operate on "user space",
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// i.e. with CSS pixel unit.
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m = m.PreScale(devPixelPerCSSPixel, devPixelPerCSSPixel);
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// Both SVGUtils::GetBBox and nsLayoutUtils::GetTransformToAncestor
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// will count this displacement, we should remove it here to avoid
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// double-counting.
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m = m.PreTranslate(-initPositionX, -initPositionY);
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gfxRect bbox = SVGUtils::GetBBox(aFrame, flags, &m);
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*aRect = nsLayoutUtils::RoundGfxRectToAppRect(bbox, appUnitsPerDevPixel);
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}
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return outer;
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}
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gfxMatrix SVGUtils::GetCanvasTM(nsIFrame* aFrame) {
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// XXX yuck, we really need a common interface for GetCanvasTM
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if (!aFrame->IsFrameOfType(nsIFrame::eSVG)) {
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return GetCSSPxToDevPxMatrix(aFrame);
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}
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LayoutFrameType type = aFrame->Type();
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if (type == LayoutFrameType::SVGForeignObject) {
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return static_cast<SVGForeignObjectFrame*>(aFrame)->GetCanvasTM();
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}
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if (type == LayoutFrameType::SVGOuterSVG) {
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return GetCSSPxToDevPxMatrix(aFrame);
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}
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SVGContainerFrame* containerFrame = do_QueryFrame(aFrame);
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if (containerFrame) {
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return containerFrame->GetCanvasTM();
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}
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return static_cast<SVGGeometryFrame*>(aFrame)->GetCanvasTM();
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}
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void SVGUtils::NotifyChildrenOfSVGChange(nsIFrame* aFrame, uint32_t aFlags) {
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for (nsIFrame* kid : aFrame->PrincipalChildList()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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SVGFrame->NotifySVGChanged(aFlags);
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} else {
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NS_ASSERTION(kid->IsFrameOfType(nsIFrame::eSVG) ||
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SVGUtils::IsInSVGTextSubtree(kid),
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"SVG frame expected");
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// recurse into the children of container frames e.g. <clipPath>, <mask>
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// in case they have child frames with transformation matrices
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if (kid->IsFrameOfType(nsIFrame::eSVG)) {
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NotifyChildrenOfSVGChange(kid, aFlags);
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}
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}
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}
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}
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// ************************************************************
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class SVGPaintCallback : public SVGFilterPaintCallback {
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public:
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virtual void Paint(gfxContext& aContext, nsIFrame* aTarget,
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const gfxMatrix& aTransform, const nsIntRect* aDirtyRect,
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imgDrawingParams& aImgParams) override {
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ISVGDisplayableFrame* svgFrame = do_QueryFrame(aTarget);
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NS_ASSERTION(svgFrame, "Expected SVG frame here");
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nsIntRect* dirtyRect = nullptr;
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nsIntRect tmpDirtyRect;
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// aDirtyRect is in user-space pixels, we need to convert to
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// outer-SVG-frame-relative device pixels.
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if (aDirtyRect) {
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gfxMatrix userToDeviceSpace = aTransform;
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if (userToDeviceSpace.IsSingular()) {
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return;
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}
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gfxRect dirtyBounds = userToDeviceSpace.TransformBounds(gfxRect(
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aDirtyRect->x, aDirtyRect->y, aDirtyRect->width, aDirtyRect->height));
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dirtyBounds.RoundOut();
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if (gfxUtils::GfxRectToIntRect(dirtyBounds, &tmpDirtyRect)) {
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dirtyRect = &tmpDirtyRect;
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}
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}
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svgFrame->PaintSVG(aContext, SVGUtils::GetCSSPxToDevPxMatrix(aTarget),
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aImgParams, dirtyRect);
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}
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};
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float SVGUtils::ComputeOpacity(nsIFrame* aFrame, bool aHandleOpacity) {
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float opacity = aFrame->StyleEffects()->mOpacity;
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if (opacity != 1.0f &&
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(SVGUtils::CanOptimizeOpacity(aFrame) || !aHandleOpacity)) {
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return 1.0f;
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}
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return opacity;
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}
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void SVGUtils::DetermineMaskUsage(nsIFrame* aFrame, bool aHandleOpacity,
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MaskUsage& aUsage) {
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using ClipPathType = StyleClipPath::Tag;
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aUsage.opacity = ComputeOpacity(aFrame, aHandleOpacity);
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset();
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nsTArray<SVGMaskFrame*> maskFrames;
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// XXX check return value?
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SVGObserverUtils::GetAndObserveMasks(firstFrame, &maskFrames);
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aUsage.shouldGenerateMaskLayer = (maskFrames.Length() > 0);
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SVGClipPathFrame* clipPathFrame;
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// XXX check return value?
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SVGObserverUtils::GetAndObserveClipPath(firstFrame, &clipPathFrame);
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MOZ_ASSERT(!clipPathFrame || svgReset->mClipPath.IsUrl());
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switch (svgReset->mClipPath.tag) {
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case ClipPathType::Url:
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if (clipPathFrame) {
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if (clipPathFrame->IsTrivial()) {
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aUsage.shouldApplyClipPath = true;
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} else {
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aUsage.shouldGenerateClipMaskLayer = true;
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}
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}
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break;
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case ClipPathType::Shape:
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case ClipPathType::Box:
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case ClipPathType::Path:
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aUsage.shouldApplyBasicShapeOrPath = true;
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break;
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case ClipPathType::None:
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MOZ_ASSERT(!aUsage.shouldGenerateClipMaskLayer &&
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!aUsage.shouldApplyClipPath &&
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!aUsage.shouldApplyBasicShapeOrPath);
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break;
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default:
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MOZ_ASSERT_UNREACHABLE("Unsupported clip-path type.");
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break;
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}
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}
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class MixModeBlender {
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public:
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using Factory = gfx::Factory;
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|
|
MixModeBlender(nsIFrame* aFrame, gfxContext* aContext)
|
|
: mFrame(aFrame), mSourceCtx(aContext) {
|
|
MOZ_ASSERT(mFrame && mSourceCtx);
|
|
}
|
|
|
|
bool ShouldCreateDrawTargetForBlend() const {
|
|
return mFrame->StyleEffects()->mMixBlendMode != StyleBlend::Normal;
|
|
}
|
|
|
|
gfxContext* CreateBlendTarget(const gfxMatrix& aTransform) {
|
|
MOZ_ASSERT(ShouldCreateDrawTargetForBlend());
|
|
|
|
// Create a temporary context to draw to so we can blend it back with
|
|
// another operator.
|
|
IntRect drawRect = ComputeClipExtsInDeviceSpace(aTransform);
|
|
|
|
RefPtr<DrawTarget> targetDT =
|
|
mSourceCtx->GetDrawTarget()->CreateSimilarDrawTarget(
|
|
drawRect.Size(), SurfaceFormat::B8G8R8A8);
|
|
if (!targetDT || !targetDT->IsValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
MOZ_ASSERT(!mTargetCtx,
|
|
"CreateBlendTarget is designed to be used once only.");
|
|
|
|
mTargetCtx = gfxContext::CreateOrNull(targetDT);
|
|
MOZ_ASSERT(mTargetCtx); // already checked the draw target above
|
|
mTargetCtx->SetMatrix(mSourceCtx->CurrentMatrix() *
|
|
Matrix::Translation(-drawRect.TopLeft()));
|
|
|
|
mTargetOffset = drawRect.TopLeft();
|
|
|
|
return mTargetCtx;
|
|
}
|
|
|
|
void BlendToTarget() {
|
|
MOZ_ASSERT(ShouldCreateDrawTargetForBlend());
|
|
MOZ_ASSERT(mTargetCtx,
|
|
"BlendToTarget should be used after CreateBlendTarget.");
|
|
|
|
RefPtr<SourceSurface> targetSurf = mTargetCtx->GetDrawTarget()->Snapshot();
|
|
|
|
gfxContextAutoSaveRestore save(mSourceCtx);
|
|
mSourceCtx->SetMatrix(Matrix()); // This will be restored right after.
|
|
RefPtr<gfxPattern> pattern = new gfxPattern(
|
|
targetSurf, Matrix::Translation(mTargetOffset.x, mTargetOffset.y));
|
|
mSourceCtx->SetPattern(pattern);
|
|
mSourceCtx->Paint();
|
|
}
|
|
|
|
private:
|
|
MixModeBlender() = delete;
|
|
|
|
IntRect ComputeClipExtsInDeviceSpace(const gfxMatrix& aTransform) {
|
|
// These are used if we require a temporary surface for a custom blend
|
|
// mode. Clip the source context first, so that we can generate a smaller
|
|
// temporary surface. (Since we will clip this context in
|
|
// SetupContextMatrix, a pair of save/restore is needed.)
|
|
gfxContextAutoSaveRestore saver(mSourceCtx);
|
|
|
|
if (!mFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
|
|
// aFrame has a valid ink overflow rect, so clip to it before calling
|
|
// PushGroup() to minimize the size of the surfaces we'll composite:
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(mSourceCtx);
|
|
mSourceCtx->Multiply(aTransform);
|
|
nsRect overflowRect = mFrame->InkOverflowRectRelativeToSelf();
|
|
if (mFrame->IsSVGGeometryFrameOrSubclass() ||
|
|
SVGUtils::IsInSVGTextSubtree(mFrame)) {
|
|
// Unlike containers, leaf frames do not include GetPosition() in
|
|
// GetCanvasTM().
|
|
overflowRect = overflowRect + mFrame->GetPosition();
|
|
}
|
|
mSourceCtx->Clip(NSRectToSnappedRect(
|
|
overflowRect, mFrame->PresContext()->AppUnitsPerDevPixel(),
|
|
*mSourceCtx->GetDrawTarget()));
|
|
}
|
|
|
|
// Get the clip extents in device space.
|
|
gfxRect clippedFrameSurfaceRect =
|
|
mSourceCtx->GetClipExtents(gfxContext::eDeviceSpace);
|
|
clippedFrameSurfaceRect.RoundOut();
|
|
|
|
IntRect result;
|
|
ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
|
|
|
|
return Factory::CheckSurfaceSize(result.Size()) ? result : IntRect();
|
|
}
|
|
|
|
nsIFrame* mFrame;
|
|
gfxContext* mSourceCtx;
|
|
RefPtr<gfxContext> mTargetCtx;
|
|
IntPoint mTargetOffset;
|
|
};
|
|
|
|
void SVGUtils::PaintFrameWithEffects(nsIFrame* aFrame, gfxContext& aContext,
|
|
const gfxMatrix& aTransform,
|
|
imgDrawingParams& aImgParams,
|
|
const nsIntRect* aDirtyRect) {
|
|
NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
|
|
aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
|
|
aFrame->PresContext()->Document()->IsSVGGlyphsDocument(),
|
|
"If display lists are enabled, only painting of non-display "
|
|
"SVG should take this code path");
|
|
|
|
ISVGDisplayableFrame* svgFrame = do_QueryFrame(aFrame);
|
|
if (!svgFrame) {
|
|
return;
|
|
}
|
|
|
|
MaskUsage maskUsage;
|
|
DetermineMaskUsage(aFrame, true, maskUsage);
|
|
if (maskUsage.opacity == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
const nsIContent* content = aFrame->GetContent();
|
|
if (content->IsSVGElement() &&
|
|
!static_cast<const SVGElement*>(content)->HasValidDimensions()) {
|
|
return;
|
|
}
|
|
|
|
if (aDirtyRect && !aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
|
|
// Here we convert aFrame's paint bounds to outer-<svg> device space,
|
|
// compare it to aDirtyRect, and return early if they don't intersect.
|
|
// We don't do this optimization for nondisplay SVG since nondisplay
|
|
// SVG doesn't maintain bounds/overflow rects.
|
|
nsRect overflowRect = aFrame->InkOverflowRectRelativeToSelf();
|
|
if (aFrame->IsSVGGeometryFrameOrSubclass() ||
|
|
SVGUtils::IsInSVGTextSubtree(aFrame)) {
|
|
// Unlike containers, leaf frames do not include GetPosition() in
|
|
// GetCanvasTM().
|
|
overflowRect = overflowRect + aFrame->GetPosition();
|
|
}
|
|
int32_t appUnitsPerDevPx = aFrame->PresContext()->AppUnitsPerDevPixel();
|
|
gfxMatrix tm = aTransform;
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
|
|
gfx::Matrix childrenOnlyTM;
|
|
if (static_cast<SVGContainerFrame*>(aFrame)->HasChildrenOnlyTransform(
|
|
&childrenOnlyTM)) {
|
|
// Undo the children-only transform:
|
|
if (!childrenOnlyTM.Invert()) {
|
|
return;
|
|
}
|
|
tm = ThebesMatrix(childrenOnlyTM) * tm;
|
|
}
|
|
}
|
|
nsIntRect bounds =
|
|
TransformFrameRectToOuterSVG(overflowRect, tm, aFrame->PresContext())
|
|
.ToOutsidePixels(appUnitsPerDevPx);
|
|
if (!aDirtyRect->Intersects(bounds)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* SVG defines the following rendering model:
|
|
*
|
|
* 1. Render fill
|
|
* 2. Render stroke
|
|
* 3. Render markers
|
|
* 4. Apply filter
|
|
* 5. Apply clipping, masking, group opacity
|
|
*
|
|
* We follow this, but perform a couple of optimizations:
|
|
*
|
|
* + Use cairo's clipPath when representable natively (single object
|
|
* clip region).
|
|
*f
|
|
* + Merge opacity and masking if both used together.
|
|
*/
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
SVGClipPathFrame* clipPathFrame;
|
|
nsTArray<SVGMaskFrame*> maskFrames;
|
|
// TODO: We currently pass nullptr instead of an nsTArray* here, but we
|
|
// actually should get the filter frames and then pass them into
|
|
// PaintFilteredFrame below! See bug 1494263.
|
|
if (SVGObserverUtils::GetAndObserveFilters(aFrame, nullptr) ==
|
|
SVGObserverUtils::eHasRefsSomeInvalid ||
|
|
SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame) ==
|
|
SVGObserverUtils::eHasRefsSomeInvalid ||
|
|
SVGObserverUtils::GetAndObserveMasks(aFrame, &maskFrames) ==
|
|
SVGObserverUtils::eHasRefsSomeInvalid) {
|
|
// Some resource is invalid. We shouldn't paint anything.
|
|
return;
|
|
}
|
|
|
|
SVGMaskFrame* maskFrame = maskFrames.IsEmpty() ? nullptr : maskFrames[0];
|
|
|
|
MixModeBlender blender(aFrame, &aContext);
|
|
gfxContext* target = blender.ShouldCreateDrawTargetForBlend()
|
|
? blender.CreateBlendTarget(aTransform)
|
|
: &aContext;
|
|
|
|
if (!target) {
|
|
return;
|
|
}
|
|
|
|
/* Check if we need to do additional operations on this child's
|
|
* rendering, which necessitates rendering into another surface. */
|
|
bool shouldGenerateMask =
|
|
(maskUsage.opacity != 1.0f || maskUsage.shouldGenerateClipMaskLayer ||
|
|
maskUsage.shouldGenerateMaskLayer);
|
|
bool shouldPushMask = false;
|
|
|
|
if (shouldGenerateMask) {
|
|
Matrix maskTransform;
|
|
RefPtr<SourceSurface> maskSurface;
|
|
|
|
// maskFrame can be nullptr even if maskUsage.shouldGenerateMaskLayer is
|
|
// true. That happens when a user gives an unresolvable mask-id, such as
|
|
// mask:url()
|
|
// mask:url(#id-which-does-not-exist)
|
|
// Since we only uses SVGUtils with SVG elements, not like mask on an
|
|
// HTML element, we should treat an unresolvable mask as no-mask here.
|
|
if (maskUsage.shouldGenerateMaskLayer && maskFrame) {
|
|
StyleMaskMode maskMode =
|
|
aFrame->StyleSVGReset()->mMask.mLayers[0].mMaskMode;
|
|
SVGMaskFrame::MaskParams params(&aContext, aFrame, aTransform,
|
|
maskUsage.opacity, maskMode, aImgParams);
|
|
// We want the mask to be untransformed so use the inverse of the current
|
|
// transform as the maskTransform to compensate.
|
|
maskTransform = aContext.CurrentMatrix();
|
|
maskTransform.Invert();
|
|
|
|
maskSurface = maskFrame->GetMaskForMaskedFrame(params);
|
|
|
|
if (!maskSurface) {
|
|
// Either entire surface is clipped out, or gfx buffer allocation
|
|
// failure in SVGMaskFrame::GetMaskForMaskedFrame.
|
|
return;
|
|
}
|
|
shouldPushMask = true;
|
|
}
|
|
|
|
if (maskUsage.shouldGenerateClipMaskLayer) {
|
|
RefPtr<SourceSurface> clipMaskSurface = clipPathFrame->GetClipMask(
|
|
aContext, aFrame, aTransform, maskSurface, maskTransform);
|
|
if (clipMaskSurface) {
|
|
// We want the mask to be untransformed so use the inverse of the
|
|
// current transform as the maskTransform to compensate.
|
|
maskTransform = aContext.CurrentMatrix();
|
|
maskTransform.Invert();
|
|
maskSurface = clipMaskSurface;
|
|
} else {
|
|
// Either entire surface is clipped out, or gfx buffer allocation
|
|
// failure in SVGClipPathFrame::GetClipMask.
|
|
return;
|
|
}
|
|
shouldPushMask = true;
|
|
}
|
|
|
|
if (!maskUsage.shouldGenerateClipMaskLayer &&
|
|
!maskUsage.shouldGenerateMaskLayer) {
|
|
shouldPushMask = true;
|
|
}
|
|
|
|
// SVG mask multiply opacity into maskSurface already, so we do not bother
|
|
// to apply opacity again.
|
|
if (shouldPushMask) {
|
|
target->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
|
|
maskFrame ? 1.0 : maskUsage.opacity,
|
|
maskSurface, maskTransform);
|
|
}
|
|
}
|
|
|
|
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
|
|
* we can just do normal painting and get it clipped appropriately.
|
|
*/
|
|
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShapeOrPath) {
|
|
if (maskUsage.shouldApplyClipPath) {
|
|
clipPathFrame->ApplyClipPath(aContext, aFrame, aTransform);
|
|
} else {
|
|
CSSClipPathInstance::ApplyBasicShapeOrPathClip(aContext, aFrame,
|
|
aTransform);
|
|
}
|
|
}
|
|
|
|
/* Paint the child */
|
|
|
|
// We know we don't have eHasRefsSomeInvalid due to the check above. We
|
|
// don't test for eHasNoRefs here though since even if we have that we may
|
|
// still have CSS filter functions to handle. We have to check the style.
|
|
if (aFrame->StyleEffects()->HasFilters()) {
|
|
nsRegion* dirtyRegion = nullptr;
|
|
nsRegion tmpDirtyRegion;
|
|
if (aDirtyRect) {
|
|
// aDirtyRect is in outer-<svg> device pixels, but the filter code needs
|
|
// it in frame space.
|
|
gfxMatrix userToDeviceSpace = aTransform;
|
|
if (userToDeviceSpace.IsSingular()) {
|
|
return;
|
|
}
|
|
gfxMatrix deviceToUserSpace = userToDeviceSpace;
|
|
deviceToUserSpace.Invert();
|
|
gfxRect dirtyBounds = deviceToUserSpace.TransformBounds(gfxRect(
|
|
aDirtyRect->x, aDirtyRect->y, aDirtyRect->width, aDirtyRect->height));
|
|
tmpDirtyRegion = nsLayoutUtils::RoundGfxRectToAppRect(
|
|
dirtyBounds, AppUnitsPerCSSPixel()) -
|
|
aFrame->GetPosition();
|
|
dirtyRegion = &tmpDirtyRegion;
|
|
}
|
|
|
|
gfxContextMatrixAutoSaveRestore autoSR(target);
|
|
|
|
// 'target' is currently scaled such that its user space units are CSS
|
|
// pixels (SVG user space units). But PaintFilteredFrame expects it to be
|
|
// scaled in such a way that its user space units are device pixels. So we
|
|
// have to adjust the scale.
|
|
gfxMatrix reverseScaleMatrix = SVGUtils::GetCSSPxToDevPxMatrix(aFrame);
|
|
DebugOnly<bool> invertible = reverseScaleMatrix.Invert();
|
|
target->SetMatrixDouble(reverseScaleMatrix * aTransform *
|
|
target->CurrentMatrixDouble());
|
|
|
|
SVGPaintCallback paintCallback;
|
|
FilterInstance::PaintFilteredFrame(aFrame, target, &paintCallback,
|
|
dirtyRegion, aImgParams);
|
|
} else {
|
|
svgFrame->PaintSVG(*target, aTransform, aImgParams, aDirtyRect);
|
|
}
|
|
|
|
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShapeOrPath) {
|
|
aContext.PopClip();
|
|
}
|
|
|
|
if (shouldPushMask) {
|
|
target->PopGroupAndBlend();
|
|
}
|
|
|
|
if (blender.ShouldCreateDrawTargetForBlend()) {
|
|
MOZ_ASSERT(target != &aContext);
|
|
blender.BlendToTarget();
|
|
}
|
|
}
|
|
|
|
bool SVGUtils::HitTestClip(nsIFrame* aFrame, const gfxPoint& aPoint) {
|
|
// If the clip-path property references non-existent or invalid clipPath
|
|
// element(s) we ignore it.
|
|
SVGClipPathFrame* clipPathFrame;
|
|
SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame);
|
|
if (clipPathFrame) {
|
|
return clipPathFrame->PointIsInsideClipPath(aFrame, aPoint);
|
|
}
|
|
if (aFrame->StyleSVGReset()->HasClipPath()) {
|
|
return CSSClipPathInstance::HitTestBasicShapeOrPathClip(aFrame, aPoint);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
nsIFrame* SVGUtils::HitTestChildren(SVGDisplayContainerFrame* aFrame,
|
|
const gfxPoint& aPoint) {
|
|
// First we transform aPoint into the coordinate space established by aFrame
|
|
// for its children (e.g. take account of any 'viewBox' attribute):
|
|
gfxPoint point = aPoint;
|
|
if (aFrame->GetContent()->IsSVGElement()) { // must check before cast
|
|
gfxMatrix m =
|
|
static_cast<const SVGElement*>(aFrame->GetContent())
|
|
->PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace);
|
|
if (!m.IsIdentity()) {
|
|
if (!m.Invert()) {
|
|
return nullptr;
|
|
}
|
|
point = m.TransformPoint(point);
|
|
}
|
|
}
|
|
|
|
// Traverse the list in reverse order, so that if we get a hit we know that's
|
|
// the topmost frame that intersects the point; then we can just return it.
|
|
nsIFrame* result = nullptr;
|
|
for (nsIFrame* current = aFrame->PrincipalChildList().LastChild(); current;
|
|
current = current->GetPrevSibling()) {
|
|
ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current);
|
|
if (SVGFrame) {
|
|
const nsIContent* content = current->GetContent();
|
|
if (content->IsSVGElement() &&
|
|
!static_cast<const SVGElement*>(content)->HasValidDimensions()) {
|
|
continue;
|
|
}
|
|
// GetFrameForPoint() expects a point in its frame's SVG user space, so
|
|
// we need to convert to that space:
|
|
gfxPoint p = point;
|
|
if (content->IsSVGElement()) { // must check before cast
|
|
gfxMatrix m =
|
|
static_cast<const SVGElement*>(content)->PrependLocalTransformsTo(
|
|
gfxMatrix(), eUserSpaceToParent);
|
|
if (!m.IsIdentity()) {
|
|
if (!m.Invert()) {
|
|
continue;
|
|
}
|
|
p = m.TransformPoint(p);
|
|
}
|
|
}
|
|
result = SVGFrame->GetFrameForPoint(p);
|
|
if (result) break;
|
|
}
|
|
}
|
|
|
|
if (result && !HitTestClip(aFrame, aPoint)) result = nullptr;
|
|
|
|
return result;
|
|
}
|
|
|
|
nsRect SVGUtils::TransformFrameRectToOuterSVG(const nsRect& aRect,
|
|
const gfxMatrix& aMatrix,
|
|
nsPresContext* aPresContext) {
|
|
gfxRect r(aRect.x, aRect.y, aRect.width, aRect.height);
|
|
r.Scale(1.0 / AppUnitsPerCSSPixel());
|
|
return nsLayoutUtils::RoundGfxRectToAppRect(
|
|
aMatrix.TransformBounds(r), aPresContext->AppUnitsPerDevPixel());
|
|
}
|
|
|
|
IntSize SVGUtils::ConvertToSurfaceSize(const gfxSize& aSize,
|
|
bool* aResultOverflows) {
|
|
IntSize surfaceSize(ClampToInt(ceil(aSize.width)),
|
|
ClampToInt(ceil(aSize.height)));
|
|
|
|
*aResultOverflows = surfaceSize.width != ceil(aSize.width) ||
|
|
surfaceSize.height != ceil(aSize.height);
|
|
|
|
if (!Factory::AllowedSurfaceSize(surfaceSize)) {
|
|
surfaceSize.width =
|
|
std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION, surfaceSize.width);
|
|
surfaceSize.height =
|
|
std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION, surfaceSize.height);
|
|
*aResultOverflows = true;
|
|
}
|
|
|
|
return surfaceSize;
|
|
}
|
|
|
|
bool SVGUtils::HitTestRect(const gfx::Matrix& aMatrix, float aRX, float aRY,
|
|
float aRWidth, float aRHeight, float aX, float aY) {
|
|
gfx::Rect rect(aRX, aRY, aRWidth, aRHeight);
|
|
if (rect.IsEmpty() || aMatrix.IsSingular()) {
|
|
return false;
|
|
}
|
|
gfx::Matrix toRectSpace = aMatrix;
|
|
toRectSpace.Invert();
|
|
gfx::Point p = toRectSpace.TransformPoint(gfx::Point(aX, aY));
|
|
return rect.x <= p.x && p.x <= rect.XMost() && rect.y <= p.y &&
|
|
p.y <= rect.YMost();
|
|
}
|
|
|
|
gfxRect SVGUtils::GetClipRectForFrame(nsIFrame* aFrame, float aX, float aY,
|
|
float aWidth, float aHeight) {
|
|
const nsStyleDisplay* disp = aFrame->StyleDisplay();
|
|
const nsStyleEffects* effects = aFrame->StyleEffects();
|
|
|
|
bool clipApplies = disp->mOverflowX == StyleOverflow::Hidden ||
|
|
disp->mOverflowY == StyleOverflow::Hidden;
|
|
|
|
if (!clipApplies || effects->mClip.IsAuto()) {
|
|
return gfxRect(aX, aY, aWidth, aHeight);
|
|
}
|
|
|
|
const auto& rect = effects->mClip.AsRect();
|
|
nsRect coordClipRect = rect.ToLayoutRect();
|
|
nsIntRect clipPxRect = coordClipRect.ToOutsidePixels(
|
|
aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
gfxRect clipRect =
|
|
gfxRect(clipPxRect.x, clipPxRect.y, clipPxRect.width, clipPxRect.height);
|
|
if (rect.right.IsAuto()) {
|
|
clipRect.width = aWidth - clipRect.X();
|
|
}
|
|
if (rect.bottom.IsAuto()) {
|
|
clipRect.height = aHeight - clipRect.Y();
|
|
}
|
|
if (disp->mOverflowX != StyleOverflow::Hidden) {
|
|
clipRect.x = aX;
|
|
clipRect.width = aWidth;
|
|
}
|
|
if (disp->mOverflowY != StyleOverflow::Hidden) {
|
|
clipRect.y = aY;
|
|
clipRect.height = aHeight;
|
|
}
|
|
return clipRect;
|
|
}
|
|
|
|
void SVGUtils::SetClipRect(gfxContext* aContext, const gfxMatrix& aCTM,
|
|
const gfxRect& aRect) {
|
|
if (aCTM.IsSingular()) {
|
|
return;
|
|
}
|
|
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(aContext);
|
|
aContext->Multiply(aCTM);
|
|
aContext->Clip(aRect);
|
|
}
|
|
|
|
gfxRect SVGUtils::GetBBox(nsIFrame* aFrame, uint32_t aFlags,
|
|
const gfxMatrix* aToBoundsSpace) {
|
|
if (aFrame->IsTextFrame()) {
|
|
aFrame = aFrame->GetParent();
|
|
}
|
|
|
|
if (SVGUtils::IsInSVGTextSubtree(aFrame)) {
|
|
// It is possible to apply a gradient, pattern, clipping path, mask or
|
|
// filter to text. When one of these facilities is applied to text
|
|
// the bounding box is the entire text element in all
|
|
// cases.
|
|
nsIFrame* ancestor = GetFirstNonAAncestorFrame(aFrame);
|
|
if (ancestor && SVGUtils::IsInSVGTextSubtree(ancestor)) {
|
|
while (!ancestor->IsSVGTextFrame()) {
|
|
ancestor = ancestor->GetParent();
|
|
}
|
|
}
|
|
aFrame = ancestor;
|
|
}
|
|
|
|
ISVGDisplayableFrame* svg = do_QueryFrame(aFrame);
|
|
const bool hasSVGLayout = aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT);
|
|
if (hasSVGLayout && !svg) {
|
|
// An SVG frame, but not one that can be displayed directly (for
|
|
// example, nsGradientFrame). These can't contribute to the bbox.
|
|
return gfxRect();
|
|
}
|
|
|
|
const bool isOuterSVG = svg && !hasSVGLayout;
|
|
MOZ_ASSERT(!isOuterSVG || aFrame->IsSVGOuterSVGFrame());
|
|
if (!svg || (isOuterSVG && (aFlags & eUseFrameBoundsForOuterSVG))) {
|
|
// An HTML element or an SVG outer frame.
|
|
MOZ_ASSERT(!hasSVGLayout);
|
|
bool onlyCurrentFrame = aFlags & eIncludeOnlyCurrentFrameForNonSVGElement;
|
|
return SVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(
|
|
aFrame,
|
|
/* aUnionContinuations = */ !onlyCurrentFrame);
|
|
}
|
|
|
|
MOZ_ASSERT(svg);
|
|
|
|
if (auto* element = SVGElement::FromNodeOrNull(aFrame->GetContent())) {
|
|
if (!element->HasValidDimensions()) {
|
|
return gfxRect();
|
|
}
|
|
}
|
|
|
|
// Clean out flags which have no effects on returning bbox from now, so that
|
|
// we can cache and reuse ObjectBoundingBoxProperty() in the code below.
|
|
aFlags &= ~eIncludeOnlyCurrentFrameForNonSVGElement;
|
|
aFlags &= ~eUseFrameBoundsForOuterSVG;
|
|
if (!aFrame->IsSVGUseFrame()) {
|
|
aFlags &= ~eUseUserSpaceOfUseElement;
|
|
}
|
|
|
|
if (aFlags == eBBoxIncludeFillGeometry &&
|
|
// We only cache bbox in element's own user space
|
|
!aToBoundsSpace) {
|
|
gfxRect* prop = aFrame->GetProperty(ObjectBoundingBoxProperty());
|
|
if (prop) {
|
|
return *prop;
|
|
}
|
|
}
|
|
|
|
gfxMatrix matrix;
|
|
if (aToBoundsSpace) {
|
|
matrix = *aToBoundsSpace;
|
|
}
|
|
|
|
if (aFrame->IsSVGForeignObjectFrame() ||
|
|
aFlags & SVGUtils::eUseUserSpaceOfUseElement) {
|
|
// The spec says getBBox "Returns the tight bounding box in *current user
|
|
// space*". So we should really be doing this for all elements, but that
|
|
// needs investigation to check that we won't break too much content.
|
|
// NOTE: When changing this to apply to other frame types, make sure to
|
|
// also update SVGUtils::FrameSpaceInCSSPxToUserSpaceOffset.
|
|
MOZ_ASSERT(aFrame->GetContent()->IsSVGElement(), "bad cast");
|
|
SVGElement* element = static_cast<SVGElement*>(aFrame->GetContent());
|
|
matrix = element->PrependLocalTransformsTo(matrix, eChildToUserSpace);
|
|
}
|
|
gfxRect bbox =
|
|
svg->GetBBoxContribution(ToMatrix(matrix), aFlags).ToThebesRect();
|
|
// Account for 'clipped'.
|
|
if (aFlags & SVGUtils::eBBoxIncludeClipped) {
|
|
gfxRect clipRect(0, 0, 0, 0);
|
|
float x, y, width, height;
|
|
gfxMatrix tm;
|
|
gfxRect fillBBox =
|
|
svg->GetBBoxContribution(ToMatrix(tm), SVGUtils::eBBoxIncludeFill)
|
|
.ToThebesRect();
|
|
x = fillBBox.x;
|
|
y = fillBBox.y;
|
|
width = fillBBox.width;
|
|
height = fillBBox.height;
|
|
bool hasClip = aFrame->StyleDisplay()->IsScrollableOverflow();
|
|
if (hasClip) {
|
|
clipRect = SVGUtils::GetClipRectForFrame(aFrame, x, y, width, height);
|
|
if (aFrame->IsSVGForeignObjectFrame() || aFrame->IsSVGUseFrame()) {
|
|
clipRect = matrix.TransformBounds(clipRect);
|
|
}
|
|
}
|
|
SVGClipPathFrame* clipPathFrame;
|
|
if (SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame) ==
|
|
SVGObserverUtils::eHasRefsSomeInvalid) {
|
|
bbox = gfxRect(0, 0, 0, 0);
|
|
} else {
|
|
if (clipPathFrame) {
|
|
SVGClipPathElement* clipContent =
|
|
static_cast<SVGClipPathElement*>(clipPathFrame->GetContent());
|
|
if (clipContent->IsUnitsObjectBoundingBox()) {
|
|
matrix.PreTranslate(gfxPoint(x, y));
|
|
matrix.PreScale(width, height);
|
|
} else if (aFrame->IsSVGForeignObjectFrame()) {
|
|
matrix = gfxMatrix();
|
|
}
|
|
|
|
matrix =
|
|
SVGUtils::GetTransformMatrixInUserSpace(clipPathFrame) * matrix;
|
|
|
|
bbox = clipPathFrame->GetBBoxForClipPathFrame(bbox, matrix, aFlags)
|
|
.ToThebesRect();
|
|
}
|
|
|
|
if (hasClip) {
|
|
bbox = bbox.Intersect(clipRect);
|
|
}
|
|
|
|
if (bbox.IsEmpty()) {
|
|
bbox = gfxRect(0, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (aFlags == eBBoxIncludeFillGeometry &&
|
|
// We only cache bbox in element's own user space
|
|
!aToBoundsSpace) {
|
|
// Obtaining the bbox for objectBoundingBox calculations is common so we
|
|
// cache the result for future calls, since calculation can be expensive:
|
|
aFrame->SetProperty(ObjectBoundingBoxProperty(), new gfxRect(bbox));
|
|
}
|
|
|
|
return bbox;
|
|
}
|
|
|
|
gfxPoint SVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(nsIFrame* aFrame) {
|
|
if (!aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) {
|
|
// The user space for non-SVG frames is defined as the bounding box of the
|
|
// frame's border-box rects over all continuations.
|
|
return gfxPoint();
|
|
}
|
|
|
|
// Leaf frames apply their own offset inside their user space.
|
|
if (aFrame->IsSVGGeometryFrameOrSubclass() ||
|
|
SVGUtils::IsInSVGTextSubtree(aFrame)) {
|
|
return nsLayoutUtils::RectToGfxRect(aFrame->GetRect(),
|
|
AppUnitsPerCSSPixel())
|
|
.TopLeft();
|
|
}
|
|
|
|
// For foreignObject frames, SVGUtils::GetBBox applies their local
|
|
// transform, so we need to do the same here.
|
|
if (aFrame->IsSVGForeignObjectFrame()) {
|
|
gfxMatrix transform =
|
|
static_cast<SVGElement*>(aFrame->GetContent())
|
|
->PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace);
|
|
NS_ASSERTION(!transform.HasNonTranslation(),
|
|
"we're relying on this being an offset-only transform");
|
|
return transform.GetTranslation();
|
|
}
|
|
|
|
return gfxPoint();
|
|
}
|
|
|
|
static gfxRect GetBoundingBoxRelativeRect(const SVGAnimatedLength* aXYWH,
|
|
const gfxRect& aBBox) {
|
|
return gfxRect(aBBox.x + SVGUtils::ObjectSpace(aBBox, &aXYWH[0]),
|
|
aBBox.y + SVGUtils::ObjectSpace(aBBox, &aXYWH[1]),
|
|
SVGUtils::ObjectSpace(aBBox, &aXYWH[2]),
|
|
SVGUtils::ObjectSpace(aBBox, &aXYWH[3]));
|
|
}
|
|
|
|
gfxRect SVGUtils::GetRelativeRect(uint16_t aUnits,
|
|
const SVGAnimatedLength* aXYWH,
|
|
const gfxRect& aBBox,
|
|
const UserSpaceMetrics& aMetrics) {
|
|
if (aUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
|
return GetBoundingBoxRelativeRect(aXYWH, aBBox);
|
|
}
|
|
return gfxRect(UserSpace(aMetrics, &aXYWH[0]), UserSpace(aMetrics, &aXYWH[1]),
|
|
UserSpace(aMetrics, &aXYWH[2]),
|
|
UserSpace(aMetrics, &aXYWH[3]));
|
|
}
|
|
|
|
gfxRect SVGUtils::GetRelativeRect(uint16_t aUnits,
|
|
const SVGAnimatedLength* aXYWH,
|
|
const gfxRect& aBBox, nsIFrame* aFrame) {
|
|
if (aUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
|
return GetBoundingBoxRelativeRect(aXYWH, aBBox);
|
|
}
|
|
nsIContent* content = aFrame->GetContent();
|
|
if (content->IsSVGElement()) {
|
|
SVGElement* svgElement = static_cast<SVGElement*>(content);
|
|
return GetRelativeRect(aUnits, aXYWH, aBBox, SVGElementMetrics(svgElement));
|
|
}
|
|
return GetRelativeRect(aUnits, aXYWH, aBBox,
|
|
NonSVGFrameUserSpaceMetrics(aFrame));
|
|
}
|
|
|
|
bool SVGUtils::CanOptimizeOpacity(nsIFrame* aFrame) {
|
|
if (!aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) {
|
|
return false;
|
|
}
|
|
LayoutFrameType type = aFrame->Type();
|
|
if (type != LayoutFrameType::SVGImage &&
|
|
type != LayoutFrameType::SVGGeometry) {
|
|
return false;
|
|
}
|
|
if (aFrame->StyleEffects()->HasFilters()) {
|
|
return false;
|
|
}
|
|
// XXX The SVG WG is intending to allow fill, stroke and markers on <image>
|
|
if (type == LayoutFrameType::SVGImage) {
|
|
return true;
|
|
}
|
|
const nsStyleSVG* style = aFrame->StyleSVG();
|
|
if (style->HasMarker()) {
|
|
return false;
|
|
}
|
|
|
|
if (nsLayoutUtils::HasAnimationOfPropertySet(
|
|
aFrame, nsCSSPropertyIDSet::OpacityProperties())) {
|
|
return false;
|
|
}
|
|
|
|
return !style->HasFill() || !HasStroke(aFrame);
|
|
}
|
|
|
|
gfxMatrix SVGUtils::AdjustMatrixForUnits(const gfxMatrix& aMatrix,
|
|
SVGAnimatedEnumeration* aUnits,
|
|
nsIFrame* aFrame, uint32_t aFlags) {
|
|
if (aFrame && aUnits->GetAnimValue() == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
|
gfxRect bbox = GetBBox(aFrame, aFlags);
|
|
gfxMatrix tm = aMatrix;
|
|
tm.PreTranslate(gfxPoint(bbox.X(), bbox.Y()));
|
|
tm.PreScale(bbox.Width(), bbox.Height());
|
|
return tm;
|
|
}
|
|
return aMatrix;
|
|
}
|
|
|
|
nsIFrame* SVGUtils::GetFirstNonAAncestorFrame(nsIFrame* aStartFrame) {
|
|
for (nsIFrame* ancestorFrame = aStartFrame; ancestorFrame;
|
|
ancestorFrame = ancestorFrame->GetParent()) {
|
|
if (!ancestorFrame->IsSVGAFrame()) {
|
|
return ancestorFrame;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool SVGUtils::GetNonScalingStrokeTransform(nsIFrame* aFrame,
|
|
gfxMatrix* aUserToOuterSVG) {
|
|
if (aFrame->GetContent()->IsText()) {
|
|
aFrame = aFrame->GetParent();
|
|
}
|
|
|
|
if (!aFrame->StyleSVGReset()->HasNonScalingStroke()) {
|
|
return false;
|
|
}
|
|
|
|
MOZ_ASSERT(aFrame->GetContent()->IsSVGElement(), "should be an SVG element");
|
|
|
|
*aUserToOuterSVG = ThebesMatrix(SVGContentUtils::GetCTM(
|
|
static_cast<SVGElement*>(aFrame->GetContent()), true));
|
|
|
|
return aUserToOuterSVG->HasNonTranslation();
|
|
}
|
|
|
|
// The logic here comes from _cairo_stroke_style_max_distance_from_path
|
|
static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
|
|
nsIFrame* aFrame,
|
|
double aStyleExpansionFactor,
|
|
const gfxMatrix& aMatrix) {
|
|
double style_expansion =
|
|
aStyleExpansionFactor * SVGUtils::GetStrokeWidth(aFrame);
|
|
|
|
gfxMatrix matrix = aMatrix;
|
|
|
|
gfxMatrix outerSVGToUser;
|
|
if (SVGUtils::GetNonScalingStrokeTransform(aFrame, &outerSVGToUser)) {
|
|
outerSVGToUser.Invert();
|
|
matrix.PreMultiply(outerSVGToUser);
|
|
}
|
|
|
|
double dx = style_expansion * (fabs(matrix._11) + fabs(matrix._21));
|
|
double dy = style_expansion * (fabs(matrix._22) + fabs(matrix._12));
|
|
|
|
gfxRect strokeExtents = aPathExtents;
|
|
strokeExtents.Inflate(dx, dy);
|
|
return strokeExtents;
|
|
}
|
|
|
|
/*static*/
|
|
gfxRect SVGUtils::PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
|
|
nsTextFrame* aFrame,
|
|
const gfxMatrix& aMatrix) {
|
|
NS_ASSERTION(SVGUtils::IsInSVGTextSubtree(aFrame),
|
|
"expected an nsTextFrame for SVG text");
|
|
return mozilla::PathExtentsToMaxStrokeExtents(aPathExtents, aFrame, 0.5,
|
|
aMatrix);
|
|
}
|
|
|
|
/*static*/
|
|
gfxRect SVGUtils::PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents,
|
|
SVGGeometryFrame* aFrame,
|
|
const gfxMatrix& aMatrix) {
|
|
bool strokeMayHaveCorners =
|
|
!SVGContentUtils::ShapeTypeHasNoCorners(aFrame->GetContent());
|
|
|
|
// For a shape without corners the stroke can only extend half the stroke
|
|
// width from the path in the x/y-axis directions. For shapes with corners
|
|
// the stroke can extend by sqrt(1/2) (think 45 degree rotated rect, or line
|
|
// with stroke-linecaps="square").
|
|
double styleExpansionFactor = strokeMayHaveCorners ? M_SQRT1_2 : 0.5;
|
|
|
|
// The stroke can extend even further for paths that can be affected by
|
|
// stroke-miterlimit.
|
|
// We only need to do this if the limit is greater than 1, but it's probably
|
|
// not worth optimizing for that.
|
|
bool affectedByMiterlimit = aFrame->GetContent()->IsAnyOfSVGElements(
|
|
nsGkAtoms::path, nsGkAtoms::polyline, nsGkAtoms::polygon);
|
|
|
|
if (affectedByMiterlimit) {
|
|
const nsStyleSVG* style = aFrame->StyleSVG();
|
|
if (style->mStrokeLinejoin == StyleStrokeLinejoin::Miter &&
|
|
styleExpansionFactor < style->mStrokeMiterlimit / 2.0) {
|
|
styleExpansionFactor = style->mStrokeMiterlimit / 2.0;
|
|
}
|
|
}
|
|
|
|
return mozilla::PathExtentsToMaxStrokeExtents(aPathExtents, aFrame,
|
|
styleExpansionFactor, aMatrix);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
/* static */
|
|
nscolor SVGUtils::GetFallbackOrPaintColor(
|
|
const ComputedStyle& aStyle, StyleSVGPaint nsStyleSVG::*aFillOrStroke) {
|
|
const auto& paint = aStyle.StyleSVG()->*aFillOrStroke;
|
|
nscolor color;
|
|
switch (paint.kind.tag) {
|
|
case StyleSVGPaintKind::Tag::PaintServer:
|
|
case StyleSVGPaintKind::Tag::ContextStroke:
|
|
color = paint.fallback.IsColor()
|
|
? paint.fallback.AsColor().CalcColor(aStyle)
|
|
: NS_RGBA(0, 0, 0, 0);
|
|
break;
|
|
case StyleSVGPaintKind::Tag::ContextFill:
|
|
color = paint.fallback.IsColor()
|
|
? paint.fallback.AsColor().CalcColor(aStyle)
|
|
: NS_RGB(0, 0, 0);
|
|
break;
|
|
default:
|
|
color = paint.kind.AsColor().CalcColor(aStyle);
|
|
break;
|
|
}
|
|
if (const auto* styleIfVisited = aStyle.GetStyleIfVisited()) {
|
|
const auto& paintIfVisited = styleIfVisited->StyleSVG()->*aFillOrStroke;
|
|
// To prevent Web content from detecting if a user has visited a URL
|
|
// (via URL loading triggered by paint servers or performance
|
|
// differences between paint servers or between a paint server and a
|
|
// color), we do not allow whether links are visited to change which
|
|
// paint server is used or switch between paint servers and simple
|
|
// colors. A :visited style may only override a simple color with
|
|
// another simple color.
|
|
if (paintIfVisited.kind.IsColor() && paint.kind.IsColor()) {
|
|
nscolor colors[2] = {
|
|
color, paintIfVisited.kind.AsColor().CalcColor(*styleIfVisited)};
|
|
return ComputedStyle::CombineVisitedColors(colors,
|
|
aStyle.RelevantLinkVisited());
|
|
}
|
|
}
|
|
return color;
|
|
}
|
|
|
|
/* static */
|
|
void SVGUtils::MakeFillPatternFor(nsIFrame* aFrame, gfxContext* aContext,
|
|
GeneralPattern* aOutPattern,
|
|
imgDrawingParams& aImgParams,
|
|
SVGContextPaint* aContextPaint) {
|
|
const nsStyleSVG* style = aFrame->StyleSVG();
|
|
if (style->mFill.kind.IsNone()) {
|
|
return;
|
|
}
|
|
|
|
const float opacity = aFrame->StyleEffects()->mOpacity;
|
|
|
|
float fillOpacity = GetOpacity(style->mFillOpacity, aContextPaint);
|
|
if (opacity < 1.0f && SVGUtils::CanOptimizeOpacity(aFrame)) {
|
|
// Combine the group opacity into the fill opacity (we will have skipped
|
|
// creating an offscreen surface to apply the group opacity).
|
|
fillOpacity *= opacity;
|
|
}
|
|
|
|
const DrawTarget* dt = aContext->GetDrawTarget();
|
|
|
|
SVGPaintServerFrame* ps =
|
|
SVGObserverUtils::GetAndObservePaintServer(aFrame, &nsStyleSVG::mFill);
|
|
|
|
if (ps) {
|
|
RefPtr<gfxPattern> pattern =
|
|
ps->GetPaintServerPattern(aFrame, dt, aContext->CurrentMatrixDouble(),
|
|
&nsStyleSVG::mFill, fillOpacity, aImgParams);
|
|
if (pattern) {
|
|
pattern->CacheColorStops(dt);
|
|
aOutPattern->Init(*pattern->GetPattern(dt));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (aContextPaint) {
|
|
RefPtr<gfxPattern> pattern;
|
|
switch (style->mFill.kind.tag) {
|
|
case StyleSVGPaintKind::Tag::ContextFill:
|
|
pattern = aContextPaint->GetFillPattern(
|
|
dt, fillOpacity, aContext->CurrentMatrixDouble(), aImgParams);
|
|
break;
|
|
case StyleSVGPaintKind::Tag::ContextStroke:
|
|
pattern = aContextPaint->GetStrokePattern(
|
|
dt, fillOpacity, aContext->CurrentMatrixDouble(), aImgParams);
|
|
break;
|
|
default:;
|
|
}
|
|
if (pattern) {
|
|
aOutPattern->Init(*pattern->GetPattern(dt));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (style->mFill.fallback.IsNone()) {
|
|
return;
|
|
}
|
|
|
|
// On failure, use the fallback colour in case we have an
|
|
// objectBoundingBox where the width or height of the object is zero.
|
|
// See http://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBox
|
|
sRGBColor color(sRGBColor::FromABGR(
|
|
GetFallbackOrPaintColor(*aFrame->Style(), &nsStyleSVG::mFill)));
|
|
color.a *= fillOpacity;
|
|
aOutPattern->InitColorPattern(ToDeviceColor(color));
|
|
}
|
|
|
|
/* static */
|
|
void SVGUtils::MakeStrokePatternFor(nsIFrame* aFrame, gfxContext* aContext,
|
|
GeneralPattern* aOutPattern,
|
|
imgDrawingParams& aImgParams,
|
|
SVGContextPaint* aContextPaint) {
|
|
const nsStyleSVG* style = aFrame->StyleSVG();
|
|
if (style->mStroke.kind.IsNone()) {
|
|
return;
|
|
}
|
|
|
|
const float opacity = aFrame->StyleEffects()->mOpacity;
|
|
|
|
float strokeOpacity = GetOpacity(style->mStrokeOpacity, aContextPaint);
|
|
if (opacity < 1.0f && SVGUtils::CanOptimizeOpacity(aFrame)) {
|
|
// Combine the group opacity into the stroke opacity (we will have skipped
|
|
// creating an offscreen surface to apply the group opacity).
|
|
strokeOpacity *= opacity;
|
|
}
|
|
|
|
const DrawTarget* dt = aContext->GetDrawTarget();
|
|
|
|
SVGPaintServerFrame* ps =
|
|
SVGObserverUtils::GetAndObservePaintServer(aFrame, &nsStyleSVG::mStroke);
|
|
|
|
if (ps) {
|
|
RefPtr<gfxPattern> pattern = ps->GetPaintServerPattern(
|
|
aFrame, dt, aContext->CurrentMatrixDouble(), &nsStyleSVG::mStroke,
|
|
strokeOpacity, aImgParams);
|
|
if (pattern) {
|
|
pattern->CacheColorStops(dt);
|
|
aOutPattern->Init(*pattern->GetPattern(dt));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (aContextPaint) {
|
|
RefPtr<gfxPattern> pattern;
|
|
switch (style->mStroke.kind.tag) {
|
|
case StyleSVGPaintKind::Tag::ContextFill:
|
|
pattern = aContextPaint->GetFillPattern(
|
|
dt, strokeOpacity, aContext->CurrentMatrixDouble(), aImgParams);
|
|
break;
|
|
case StyleSVGPaintKind::Tag::ContextStroke:
|
|
pattern = aContextPaint->GetStrokePattern(
|
|
dt, strokeOpacity, aContext->CurrentMatrixDouble(), aImgParams);
|
|
break;
|
|
default:;
|
|
}
|
|
if (pattern) {
|
|
aOutPattern->Init(*pattern->GetPattern(dt));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (style->mStroke.fallback.IsNone()) {
|
|
return;
|
|
}
|
|
|
|
// On failure, use the fallback colour in case we have an
|
|
// objectBoundingBox where the width or height of the object is zero.
|
|
// See http://www.w3.org/TR/SVG11/coords.html#ObjectBoundingBox
|
|
sRGBColor color(sRGBColor::FromABGR(
|
|
GetFallbackOrPaintColor(*aFrame->Style(), &nsStyleSVG::mStroke)));
|
|
color.a *= strokeOpacity;
|
|
aOutPattern->InitColorPattern(ToDeviceColor(color));
|
|
}
|
|
|
|
/* static */
|
|
float SVGUtils::GetOpacity(const StyleSVGOpacity& aOpacity,
|
|
SVGContextPaint* aContextPaint) {
|
|
float opacity = 1.0f;
|
|
switch (aOpacity.tag) {
|
|
case StyleSVGOpacity::Tag::Opacity:
|
|
return aOpacity.AsOpacity();
|
|
case StyleSVGOpacity::Tag::ContextFillOpacity:
|
|
if (aContextPaint) {
|
|
opacity = aContextPaint->GetFillOpacity();
|
|
}
|
|
break;
|
|
case StyleSVGOpacity::Tag::ContextStrokeOpacity:
|
|
if (aContextPaint) {
|
|
opacity = aContextPaint->GetStrokeOpacity();
|
|
}
|
|
break;
|
|
}
|
|
return opacity;
|
|
}
|
|
|
|
bool SVGUtils::HasStroke(nsIFrame* aFrame, SVGContextPaint* aContextPaint) {
|
|
const nsStyleSVG* style = aFrame->StyleSVG();
|
|
return style->HasStroke() && GetStrokeWidth(aFrame, aContextPaint) > 0;
|
|
}
|
|
|
|
float SVGUtils::GetStrokeWidth(nsIFrame* aFrame,
|
|
SVGContextPaint* aContextPaint) {
|
|
const nsStyleSVG* style = aFrame->StyleSVG();
|
|
if (style->mStrokeWidth.IsContextValue()) {
|
|
return aContextPaint ? aContextPaint->GetStrokeWidth() : 1.0f;
|
|
}
|
|
|
|
nsIContent* content = aFrame->GetContent();
|
|
if (content->IsText()) {
|
|
content = content->GetParent();
|
|
}
|
|
|
|
SVGElement* ctx = static_cast<SVGElement*>(content);
|
|
return SVGContentUtils::CoordToFloat(
|
|
ctx, style->mStrokeWidth.AsLengthPercentage());
|
|
}
|
|
|
|
void SVGUtils::SetupStrokeGeometry(nsIFrame* aFrame, gfxContext* aContext,
|
|
SVGContextPaint* aContextPaint) {
|
|
SVGContentUtils::AutoStrokeOptions strokeOptions;
|
|
SVGContentUtils::GetStrokeOptions(
|
|
&strokeOptions, static_cast<SVGElement*>(aFrame->GetContent()),
|
|
aFrame->Style(), aContextPaint);
|
|
|
|
if (strokeOptions.mLineWidth <= 0) {
|
|
return;
|
|
}
|
|
|
|
aContext->SetLineWidth(strokeOptions.mLineWidth);
|
|
aContext->SetLineCap(strokeOptions.mLineCap);
|
|
aContext->SetMiterLimit(strokeOptions.mMiterLimit);
|
|
aContext->SetLineJoin(strokeOptions.mLineJoin);
|
|
aContext->SetDash(strokeOptions.mDashPattern, strokeOptions.mDashLength,
|
|
strokeOptions.mDashOffset);
|
|
}
|
|
|
|
uint16_t SVGUtils::GetGeometryHitTestFlags(nsIFrame* aFrame) {
|
|
uint16_t flags = 0;
|
|
|
|
switch (aFrame->StyleUI()->mPointerEvents) {
|
|
case StylePointerEvents::None:
|
|
break;
|
|
case StylePointerEvents::Auto:
|
|
case StylePointerEvents::Visiblepainted:
|
|
if (aFrame->StyleVisibility()->IsVisible()) {
|
|
if (!aFrame->StyleSVG()->mFill.kind.IsNone())
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
if (!aFrame->StyleSVG()->mStroke.kind.IsNone())
|
|
flags |= SVG_HIT_TEST_STROKE;
|
|
if (!aFrame->StyleSVG()->mStrokeOpacity.IsOpacity() ||
|
|
aFrame->StyleSVG()->mStrokeOpacity.AsOpacity() > 0)
|
|
flags |= SVG_HIT_TEST_CHECK_MRECT;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Visiblefill:
|
|
if (aFrame->StyleVisibility()->IsVisible()) {
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Visiblestroke:
|
|
if (aFrame->StyleVisibility()->IsVisible()) {
|
|
flags |= SVG_HIT_TEST_STROKE;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Visible:
|
|
if (aFrame->StyleVisibility()->IsVisible()) {
|
|
flags |= SVG_HIT_TEST_FILL | SVG_HIT_TEST_STROKE;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Painted:
|
|
if (!aFrame->StyleSVG()->mFill.kind.IsNone()) flags |= SVG_HIT_TEST_FILL;
|
|
if (!aFrame->StyleSVG()->mStroke.kind.IsNone())
|
|
flags |= SVG_HIT_TEST_STROKE;
|
|
if (!aFrame->StyleSVG()->mStrokeOpacity.IsOpacity() ||
|
|
aFrame->StyleSVG()->mStrokeOpacity.AsOpacity() > 0) {
|
|
flags |= SVG_HIT_TEST_CHECK_MRECT;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Fill:
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
break;
|
|
case StylePointerEvents::Stroke:
|
|
flags |= SVG_HIT_TEST_STROKE;
|
|
break;
|
|
case StylePointerEvents::All:
|
|
flags |= SVG_HIT_TEST_FILL | SVG_HIT_TEST_STROKE;
|
|
break;
|
|
default:
|
|
NS_ERROR("not reached");
|
|
break;
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
void SVGUtils::PaintSVGGlyph(Element* aElement, gfxContext* aContext) {
|
|
nsIFrame* frame = aElement->GetPrimaryFrame();
|
|
ISVGDisplayableFrame* svgFrame = do_QueryFrame(frame);
|
|
if (!svgFrame) {
|
|
return;
|
|
}
|
|
gfxMatrix m;
|
|
if (frame->GetContent()->IsSVGElement()) {
|
|
// PaintSVG() expects the passed transform to be the transform to its own
|
|
// SVG user space, so we need to account for any 'transform' attribute:
|
|
m = SVGUtils::GetTransformMatrixInUserSpace(frame);
|
|
}
|
|
|
|
// SVG-in-OpenType is not allowed to paint external resources, so we can
|
|
// just pass a dummy params into PatintSVG.
|
|
imgDrawingParams dummy;
|
|
svgFrame->PaintSVG(*aContext, m, dummy);
|
|
}
|
|
|
|
bool SVGUtils::GetSVGGlyphExtents(Element* aElement,
|
|
const gfxMatrix& aSVGToAppSpace,
|
|
gfxRect* aResult) {
|
|
nsIFrame* frame = aElement->GetPrimaryFrame();
|
|
ISVGDisplayableFrame* svgFrame = do_QueryFrame(frame);
|
|
if (!svgFrame) {
|
|
return false;
|
|
}
|
|
|
|
gfxMatrix transform(aSVGToAppSpace);
|
|
nsIContent* content = frame->GetContent();
|
|
if (content->IsSVGElement()) {
|
|
transform = static_cast<SVGElement*>(content)->PrependLocalTransformsTo(
|
|
aSVGToAppSpace);
|
|
}
|
|
|
|
*aResult =
|
|
svgFrame
|
|
->GetBBoxContribution(gfx::ToMatrix(transform),
|
|
SVGUtils::eBBoxIncludeFill |
|
|
SVGUtils::eBBoxIncludeFillGeometry |
|
|
SVGUtils::eBBoxIncludeStroke |
|
|
SVGUtils::eBBoxIncludeStrokeGeometry |
|
|
SVGUtils::eBBoxIncludeMarkers)
|
|
.ToThebesRect();
|
|
return true;
|
|
}
|
|
|
|
nsRect SVGUtils::ToCanvasBounds(const gfxRect& aUserspaceRect,
|
|
const gfxMatrix& aToCanvas,
|
|
const nsPresContext* presContext) {
|
|
return nsLayoutUtils::RoundGfxRectToAppRect(
|
|
aToCanvas.TransformBounds(aUserspaceRect),
|
|
presContext->AppUnitsPerDevPixel());
|
|
}
|
|
|
|
gfxMatrix SVGUtils::GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame) {
|
|
int32_t appUnitsPerDevPixel =
|
|
aNonSVGFrame->PresContext()->AppUnitsPerDevPixel();
|
|
float devPxPerCSSPx =
|
|
1 / nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPixel);
|
|
|
|
return gfxMatrix(devPxPerCSSPx, 0.0, 0.0, devPxPerCSSPx, 0.0, 0.0);
|
|
}
|
|
|
|
gfxMatrix SVGUtils::GetTransformMatrixInUserSpace(const nsIFrame* aFrame) {
|
|
// We check element instead of aFrame directly because SVG element
|
|
// may have non-SVG frame, <tspan> for example.
|
|
MOZ_ASSERT(aFrame->GetContent() && aFrame->GetContent()->IsSVGElement(),
|
|
"Only use this wrapper for SVG elements");
|
|
|
|
if (!aFrame->IsTransformed()) {
|
|
return {};
|
|
}
|
|
|
|
nsStyleTransformMatrix::TransformReferenceBox refBox(aFrame);
|
|
nsDisplayTransform::FrameTransformProperties properties{
|
|
aFrame, refBox, AppUnitsPerCSSPixel()};
|
|
|
|
// SVG elements can have x/y offset, their default transform origin
|
|
// is the origin of user space, not the top left point of the frame.
|
|
Point3D svgTransformOrigin{
|
|
properties.mToTransformOrigin.x - CSSPixel::FromAppUnits(refBox.X()),
|
|
properties.mToTransformOrigin.y - CSSPixel::FromAppUnits(refBox.Y()),
|
|
properties.mToTransformOrigin.z};
|
|
|
|
Matrix svgTransform;
|
|
Matrix4x4 trans;
|
|
(void)aFrame->IsSVGTransformed(&svgTransform);
|
|
|
|
if (properties.HasTransform()) {
|
|
trans = nsStyleTransformMatrix::ReadTransforms(
|
|
properties.mTranslate, properties.mRotate, properties.mScale,
|
|
properties.mMotion, properties.mTransform, refBox,
|
|
AppUnitsPerCSSPixel());
|
|
} else {
|
|
trans = Matrix4x4::From2D(svgTransform);
|
|
}
|
|
|
|
trans.ChangeBasis(svgTransformOrigin);
|
|
|
|
Matrix mm;
|
|
trans.ProjectTo2D();
|
|
(void)trans.CanDraw2D(&mm);
|
|
|
|
return ThebesMatrix(mm);
|
|
}
|
|
|
|
} // namespace mozilla
|