зеркало из https://github.com/mozilla/gecko-dev.git
353 строки
12 KiB
JavaScript
353 строки
12 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* Helpers for using OS Key Store.
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*/
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"use strict";
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var EXPORTED_SYMBOLS = ["OSKeyStore"];
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const { Services } = ChromeUtils.import("resource://gre/modules/Services.jsm");
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const { XPCOMUtils } = ChromeUtils.import(
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"resource://gre/modules/XPCOMUtils.jsm"
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);
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ChromeUtils.defineModuleGetter(
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this,
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"AppConstants",
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"resource://gre/modules/AppConstants.jsm"
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);
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ChromeUtils.defineModuleGetter(
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this,
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"UpdateUtils",
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"resource://gre/modules/UpdateUtils.jsm"
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);
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XPCOMUtils.defineLazyServiceGetter(
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this,
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"nativeOSKeyStore",
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"@mozilla.org/security/oskeystore;1",
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Ci.nsIOSKeyStore
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);
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XPCOMUtils.defineLazyServiceGetter(
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this,
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"osReauthenticator",
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"@mozilla.org/security/osreauthenticator;1",
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Ci.nsIOSReauthenticator
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);
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// Skip reauth during tests, only works in non-official builds.
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const TEST_ONLY_REAUTH = "toolkit.osKeyStore.unofficialBuildOnlyLogin";
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var OSKeyStore = {
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/**
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* On macOS this becomes part of the name label visible on Keychain Acesss as
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* "org.mozilla.nss.keystore.firefox" (where "firefox" is the MOZ_APP_NAME).
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*/
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STORE_LABEL: AppConstants.MOZ_APP_NAME,
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/**
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* Consider the module is initialized as locked. OS might unlock without a
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* prompt.
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* @type {Boolean}
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*/
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_isLocked: true,
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_pendingUnlockPromise: null,
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/**
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* @returns {boolean} True if logged in (i.e. decrypt(reauth = false) will
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* not retrigger a dialog) and false if not.
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* User might log out elsewhere in the OS, so even if this
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* is true a prompt might still pop up.
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*/
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get isLoggedIn() {
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return !this._isLocked;
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},
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/**
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* @returns {boolean} True if there is another login dialog existing and false
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* otherwise.
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*/
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get isUIBusy() {
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return !!this._pendingUnlockPromise;
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},
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/**
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* If the test pref exists, this method will dispatch a observer message and
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* resolves to simulate successful reauth, or rejects to simulate failed reauth.
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*
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* @returns {Promise<undefined>} Resolves when sucessful login, rejects when
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* login fails.
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*/
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async _reauthInTests() {
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// Skip this reauth because there is no way to mock the
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// native dialog in the testing environment, for now.
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log.debug("_ensureReauth: _testReauth: ", this._testReauth);
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switch (this._testReauth) {
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case "pass":
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Services.obs.notifyObservers(
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null,
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"oskeystore-testonly-reauth",
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"pass"
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);
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break;
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case "cancel":
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Services.obs.notifyObservers(
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null,
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"oskeystore-testonly-reauth",
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"cancel"
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);
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throw new Components.Exception(
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"Simulating user cancelling login dialog",
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Cr.NS_ERROR_FAILURE
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);
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default:
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throw new Components.Exception(
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"Unknown test pref value",
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Cr.NS_ERROR_FAILURE
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);
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}
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},
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/**
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* Ensure the store in use is logged in. It will display the OS
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* login prompt or do nothing if it's logged in already. If an existing login
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* prompt is already prompted, the result from it will be used instead.
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*
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* Note: This method must set _pendingUnlockPromise before returning the
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* promise (i.e. the first |await|), otherwise we'll risk re-entry.
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* This is why there aren't an |await| in the method. The method is marked as
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* |async| to communicate that it's async.
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*
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* @param {boolean|string} reauth If set to a string, prompt the reauth login dialog,
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* showing the string on the native OS login dialog.
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* Otherwise `false` will prevent showing the prompt.
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* @param {string} dialogCaption The string will be shown on the native OS
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* login dialog as the dialog caption (usually Product Name).
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* @param {Window?} parentWindow The window of the caller, used to center the
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* OS prompt in the middle of the application window.
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* @param {boolean} generateKeyIfNotAvailable Makes key generation optional
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* because it will currently cause more
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* problems for us down the road on macOS since the application
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* that creates the Keychain item is the only one that gets
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* access to the key in the future and right now that key isn't
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* specific to the channel or profile. This means if a user uses
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* both DevEdition and Release on the same OS account (not
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* unreasonable for a webdev.) then when you want to simply
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* re-auth the user for viewing passwords you may also get a
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* KeyChain prompt to allow the app to access the stored key even
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* though that's not at all relevant for the re-auth. We skip the
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* code here so that we can postpone deciding on how we want to
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* handle this problem (multiple channels) until we actually use
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* the key storage. If we start creating keys on macOS by running
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* this code we'll potentially have to do extra work to cleanup
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* the mess later.
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* @returns {Promise<boolean>} True if it's logged in or no password is set
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* and false if it's still not logged in (prompt
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* canceled or other error).
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*/
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async ensureLoggedIn(
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reauth = false,
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dialogCaption = "",
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parentWindow = null,
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generateKeyIfNotAvailable = true
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) {
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if (
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(typeof reauth != "boolean" && typeof reauth != "string") ||
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reauth === true ||
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reauth === ""
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) {
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throw new Error(
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"reauth is required to either be `false` or a non-empty string"
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);
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}
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if (this._pendingUnlockPromise) {
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log.debug("ensureLoggedIn: Has a pending unlock operation");
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return this._pendingUnlockPromise;
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}
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log.debug(
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"ensureLoggedIn: Creating new pending unlock promise. reauth: ",
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reauth
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);
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let unlockPromise;
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if (typeof reauth == "string") {
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// Only allow for local builds
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if (
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UpdateUtils.getUpdateChannel(false) == "default" &&
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this._testReauth
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) {
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unlockPromise = this._reauthInTests();
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} else if (
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AppConstants.platform == "win" ||
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(AppConstants.platform == "macosx" &&
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AppConstants.isPlatformAndVersionAtLeast("macosx", "16"))
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) {
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// The OS auth dialog is not supported on macOS < 10.12
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// (Darwin 16) due to various issues (bug 1622304 and bug 1622303).
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// On Windows, this promise rejects when the user cancels login dialog, see bug 1502121.
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// On macOS this resolves to false, so we would need to check it.
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unlockPromise = osReauthenticator
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.asyncReauthenticateUser(reauth, dialogCaption, parentWindow)
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.then(reauthResult => {
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if (typeof reauthResult == "boolean" && !reauthResult) {
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throw new Components.Exception(
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"User canceled OS reauth entry",
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Cr.NS_ERROR_FAILURE
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);
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}
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});
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} else {
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log.debug("ensureLoggedIn: Skipping reauth on unsupported platforms");
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unlockPromise = Promise.resolve();
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}
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} else {
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unlockPromise = Promise.resolve();
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}
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if (generateKeyIfNotAvailable) {
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unlockPromise = unlockPromise.then(async () => {
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if (!(await nativeOSKeyStore.asyncSecretAvailable(this.STORE_LABEL))) {
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log.debug(
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"ensureLoggedIn: Secret unavailable, attempt to generate new secret."
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);
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let recoveryPhrase = await nativeOSKeyStore.asyncGenerateSecret(
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this.STORE_LABEL
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);
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// TODO We should somehow have a dialog to ask the user to write this down,
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// and another dialog somewhere for the user to restore the secret with it.
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// (Intentionally not printing it out in the console)
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log.debug(
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"ensureLoggedIn: Secret generated. Recovery phrase length: " +
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recoveryPhrase.length
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);
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}
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});
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}
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unlockPromise = unlockPromise.then(
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() => {
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log.debug("ensureLoggedIn: Logged in");
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this._pendingUnlockPromise = null;
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this._isLocked = false;
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return true;
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},
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err => {
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log.debug("ensureLoggedIn: Not logged in", err);
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this._pendingUnlockPromise = null;
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this._isLocked = true;
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return false;
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}
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);
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this._pendingUnlockPromise = unlockPromise;
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return this._pendingUnlockPromise;
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},
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/**
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* Decrypts cipherText.
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*
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* Note: In the event of an rejection, check the result property of the Exception
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* object. Handles NS_ERROR_ABORT as user has cancelled the action (e.g.,
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* don't show that dialog), apart from other errors (e.g., gracefully
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* recover from that and still shows the dialog.)
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*
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* @param {string} cipherText Encrypted string including the algorithm details.
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* @param {boolean|string} reauth If set to a string, prompt the reauth login dialog.
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* The string may be shown on the native OS
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* login dialog. Empty strings and `true` are disallowed.
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* @returns {Promise<string>} resolves to the decrypted string, or rejects otherwise.
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*/
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async decrypt(cipherText, reauth = false) {
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if (!(await this.ensureLoggedIn(reauth))) {
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throw Components.Exception(
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"User canceled OS unlock entry",
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Cr.NS_ERROR_ABORT
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);
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}
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let bytes = await nativeOSKeyStore.asyncDecryptBytes(
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this.STORE_LABEL,
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cipherText
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);
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return String.fromCharCode.apply(String, bytes);
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},
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/**
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* Encrypts a string and returns cipher text containing algorithm information used for decryption.
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*
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* @param {string} plainText Original string without encryption.
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* @returns {Promise<string>} resolves to the encrypted string (with algorithm), otherwise rejects.
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*/
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async encrypt(plainText) {
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if (!(await this.ensureLoggedIn())) {
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throw Components.Exception(
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"User canceled OS unlock entry",
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Cr.NS_ERROR_ABORT
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);
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}
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// Convert plain text into a UTF-8 binary string
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plainText = unescape(encodeURIComponent(plainText));
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// Convert it to an array
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let textArr = [];
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for (let char of plainText) {
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textArr.push(char.charCodeAt(0));
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}
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let rawEncryptedText = await nativeOSKeyStore.asyncEncryptBytes(
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this.STORE_LABEL,
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textArr
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);
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// Mark the output with a version number.
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return rawEncryptedText;
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},
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/**
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* Resolve when the login dialogs are closed, immediately if none are open.
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*
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* An existing MP dialog will be focused and will request attention.
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*
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* @returns {Promise<boolean>}
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* Resolves with whether the user is logged in to MP.
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*/
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async waitForExistingDialog() {
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if (this.isUIBusy) {
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return this._pendingUnlockPromise;
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}
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return this.isLoggedIn;
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},
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/**
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* Remove the store. For tests.
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*/
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async cleanup() {
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return nativeOSKeyStore.asyncDeleteSecret(this.STORE_LABEL);
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},
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};
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XPCOMUtils.defineLazyGetter(this, "log", () => {
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let ConsoleAPI = ChromeUtils.import("resource://gre/modules/Console.jsm", {})
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.ConsoleAPI;
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return new ConsoleAPI({
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maxLogLevelPref: "browser.osKeyStore.loglevel",
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prefix: "OSKeyStore",
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});
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});
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XPCOMUtils.defineLazyPreferenceGetter(
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OSKeyStore,
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"_testReauth",
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TEST_ONLY_REAUTH,
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""
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);
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