зеркало из https://github.com/mozilla/gecko-dev.git
294 строки
7.5 KiB
C++
294 строки
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRManager.h"
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#include "VRManagerParent.h"
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#include "gfxVR.h"
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#include "gfxVROpenVR.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/dom/VRDisplay.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/Unused.h"
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#include "gfxPrefs.h"
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#include "gfxVR.h"
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#if defined(XP_WIN)
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#include "gfxVROculus.h"
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#endif
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#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
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#include "gfxVROSVR.h"
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#endif
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#include "ipc/VRLayerParent.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace gfx {
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static StaticRefPtr<VRManager> sVRManagerSingleton;
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/*static*/ void
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VRManager::ManagerInit()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (sVRManagerSingleton == nullptr) {
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sVRManagerSingleton = new VRManager();
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ClearOnShutdown(&sVRManagerSingleton);
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}
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}
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VRManager::VRManager()
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: mInitialized(false)
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{
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MOZ_COUNT_CTOR(VRManager);
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MOZ_ASSERT(sVRManagerSingleton == nullptr);
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RefPtr<VRDisplayManager> mgr;
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/**
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* We must add the VRDisplayManager's to mManagers in a careful order to
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* ensure that we don't detect the same VRDisplay from multiple API's.
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*
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* Oculus comes first, as it will only enumerate Oculus HMD's and is the
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* native interface for Oculus HMD's.
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*
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* OpenvR comes second, as it is the native interface for HTC Vive
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* which is the most common HMD at this time.
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*
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* OSVR will be used if Oculus SDK and OpenVR don't detect any HMDS,
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* to support everyone else.
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*/
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#if defined(XP_WIN)
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// The Oculus runtime is supported only on Windows
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mgr = VRDisplayManagerOculus::Create();
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if (mgr) {
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mManagers.AppendElement(mgr);
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}
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#endif
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#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
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// OpenVR is cross platform compatible
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mgr = VRDisplayManagerOpenVR::Create();
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if (mgr) {
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mManagers.AppendElement(mgr);
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}
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// OSVR is cross platform compatible
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mgr = VRDisplayManagerOSVR::Create();
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if (mgr) {
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mManagers.AppendElement(mgr);
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}
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#endif
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}
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VRManager::~VRManager()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!mInitialized);
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MOZ_COUNT_DTOR(VRManager);
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}
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void
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VRManager::Destroy()
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{
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mVRDisplays.Clear();
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for (uint32_t i = 0; i < mManagers.Length(); ++i) {
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mManagers[i]->Destroy();
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}
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mInitialized = false;
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}
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void
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VRManager::Init()
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{
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for (uint32_t i = 0; i < mManagers.Length(); ++i) {
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mManagers[i]->Init();
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}
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mInitialized = true;
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}
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/* static */VRManager*
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VRManager::Get()
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{
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MOZ_ASSERT(sVRManagerSingleton != nullptr);
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return sVRManagerSingleton;
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}
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void
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VRManager::AddVRManagerParent(VRManagerParent* aVRManagerParent)
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{
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if (mVRManagerParents.IsEmpty()) {
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Init();
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}
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mVRManagerParents.PutEntry(aVRManagerParent);
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}
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void
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VRManager::RemoveVRManagerParent(VRManagerParent* aVRManagerParent)
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{
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mVRManagerParents.RemoveEntry(aVRManagerParent);
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if (mVRManagerParents.IsEmpty()) {
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Destroy();
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}
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}
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void
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VRManager::NotifyVsync(const TimeStamp& aVsyncTimestamp)
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{
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const double kVRDisplayRefreshMaxDuration = 5000; // milliseconds
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bool bHaveEventListener = false;
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for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
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VRManagerParent *vmp = iter.Get()->GetKey();
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Unused << vmp->SendNotifyVSync();
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bHaveEventListener |= vmp->HaveEventListener();
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}
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for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
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gfx::VRDisplayHost* display = iter.UserData();
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display->NotifyVSync();
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}
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if (bHaveEventListener) {
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// If content has set an EventHandler to be notified of VR display events
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// we must continually refresh the VR display enumeration to check
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// for events that we must fire such as Window.onvrdisplayconnect
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// Note that enumeration itself may activate display hardware, such
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// as Oculus, so we only do this when we know we are displaying content
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// that is looking for VR displays.
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if (mLastRefreshTime.IsNull()) {
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// This is the first vsync, must refresh VR displays
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RefreshVRDisplays();
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} else {
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// We don't have to do this every frame, so check if we
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// have refreshed recently.
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TimeDuration duration = TimeStamp::Now() - mLastRefreshTime;
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if (duration.ToMilliseconds() > kVRDisplayRefreshMaxDuration) {
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RefreshVRDisplays();
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}
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}
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}
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}
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void
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VRManager::NotifyVRVsync(const uint32_t& aDisplayID)
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{
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for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
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Unused << iter.Get()->GetKey()->SendNotifyVRVSync(aDisplayID);
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}
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}
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void
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VRManager::RefreshVRDisplays(bool aMustDispatch)
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{
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nsTArray<RefPtr<gfx::VRDisplayHost> > displays;
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/** We don't wish to enumerate the same display from multiple managers,
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* so stop as soon as we get a display.
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* It is still possible to get multiple displays from a single manager,
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* but do not wish to mix-and-match for risk of reporting a duplicate.
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*
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* XXX - Perhaps there will be a better way to detect duplicate displays
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* in the future.
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*/
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for (uint32_t i = 0; i < mManagers.Length() && displays.Length() == 0; ++i) {
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mManagers[i]->GetHMDs(displays);
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}
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bool displayInfoChanged = false;
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if (displays.Length() != mVRDisplays.Count()) {
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// Catch cases where a VR display has been removed
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displayInfoChanged = true;
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}
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for (const auto& display: displays) {
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if (!GetDisplay(display->GetDisplayInfo().GetDisplayID())) {
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// This is a new display
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displayInfoChanged = true;
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break;
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}
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if (display->CheckClearDisplayInfoDirty()) {
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// This display's info has changed
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displayInfoChanged = true;
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break;
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}
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}
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if (displayInfoChanged) {
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mVRDisplays.Clear();
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for (const auto& display: displays) {
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mVRDisplays.Put(display->GetDisplayInfo().GetDisplayID(), display);
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}
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}
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if (displayInfoChanged || aMustDispatch) {
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DispatchVRDisplayInfoUpdate();
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}
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mLastRefreshTime = TimeStamp::Now();
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}
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void
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VRManager::DispatchVRDisplayInfoUpdate()
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{
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nsTArray<VRDisplayInfo> update;
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GetVRDisplayInfo(update);
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for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
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Unused << iter.Get()->GetKey()->SendUpdateDisplayInfo(update);
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}
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}
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/**
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* Get any VR displays that have already been enumerated without
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* activating any new devices.
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*/
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void
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VRManager::GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo)
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{
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aDisplayInfo.Clear();
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for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
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gfx::VRDisplayHost* display = iter.UserData();
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aDisplayInfo.AppendElement(VRDisplayInfo(display->GetDisplayInfo()));
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}
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}
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RefPtr<gfx::VRDisplayHost>
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VRManager::GetDisplay(const uint32_t& aDisplayID)
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{
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RefPtr<gfx::VRDisplayHost> display;
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if (mVRDisplays.Get(aDisplayID, getter_AddRefs(display))) {
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return display;
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}
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return nullptr;
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}
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void
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VRManager::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
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layers::PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect)
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{
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TextureHost* th = TextureHost::AsTextureHost(aTexture);
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mLastFrame = th;
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RefPtr<VRDisplayHost> display = GetDisplay(aLayer->GetDisplayID());
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if (display) {
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display->SubmitFrame(aLayer, aInputFrameID, aTexture, aLeftEyeRect, aRightEyeRect);
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}
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}
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} // namespace gfx
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} // namespace mozilla
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