gecko-dev/netwerk/test/unit/test_websocket_offline.js

52 строки
1.4 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// checking to make sure we don't hang as per 1038304
// offline so url isn't impt
var url = "ws://localhost";
var chan;
var offlineStatus;
var listener = {
onAcknowledge(aContext, aSize) {},
onBinaryMessageAvailable(aContext, aMsg) {},
onMessageAvailable(aContext, aMsg) {},
onServerClose(aContext, aCode, aReason) {},
onStart(aContext) {
// onStart is not called when a connection fails
Assert.ok(false);
},
onStop(aContext, aStatusCode) {
Assert.notEqual(aStatusCode, Cr.NS_OK);
Services.io.offline = offlineStatus;
do_test_finished();
},
};
function run_test() {
offlineStatus = Services.io.offline;
Services.io.offline = true;
try {
chan = Cc["@mozilla.org/network/protocol;1?name=ws"].createInstance(
Ci.nsIWebSocketChannel
);
chan.initLoadInfo(
null, // aLoadingNode
Services.scriptSecurityManager.getSystemPrincipal(),
null, // aTriggeringPrincipal
Ci.nsILoadInfo.SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL,
Ci.nsIContentPolicy.TYPE_WEBSOCKET
);
var uri = Services.io.newURI(url);
chan.asyncOpen(uri, url, 0, listener, null);
do_test_pending();
} catch (x) {
dump("throwing " + x);
do_throw(x);
}
}