зеркало из https://github.com/mozilla/gecko-dev.git
427 строки
16 KiB
C++
427 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGContainerFrame.h"
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// Keep others in (case-insensitive) order:
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#include "ImgDrawResult.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/RestyleManager.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGTextFrame.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/SVGElement.h"
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#include "nsCSSFrameConstructor.h"
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#include "SVGAnimatedTransformList.h"
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using namespace mozilla::dom;
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using namespace mozilla::image;
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nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell,
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mozilla::ComputedStyle* aStyle) {
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nsIFrame* frame = new (aPresShell)
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mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(),
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mozilla::SVGContainerFrame::kClassID);
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// If we were called directly, then the frame is for a <defs> or
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// an unknown element type. In both cases we prevent the content
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// from displaying directly.
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frame->AddStateBits(NS_FRAME_IS_NONDISPLAY);
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return frame;
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}
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namespace mozilla {
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NS_QUERYFRAME_HEAD(SVGContainerFrame)
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NS_QUERYFRAME_ENTRY(SVGContainerFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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NS_QUERYFRAME_HEAD(SVGDisplayContainerFrame)
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NS_QUERYFRAME_ENTRY(SVGDisplayContainerFrame)
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NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame)
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NS_QUERYFRAME_TAIL_INHERITING(SVGContainerFrame)
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NS_IMPL_FRAMEARENA_HELPERS(SVGContainerFrame)
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void SVGContainerFrame::AppendFrames(ChildListID aListID,
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nsFrameList&& aFrameList) {
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InsertFrames(aListID, mFrames.LastChild(), nullptr, std::move(aFrameList));
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}
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void SVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine,
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nsFrameList&& aFrameList) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
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"inserting after sibling frame with different parent");
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mFrames.InsertFrames(this, aPrevFrame, std::move(aFrameList));
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}
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void SVGContainerFrame::RemoveFrame(DestroyContext& aContext,
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ChildListID aListID, nsIFrame* aOldFrame) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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mFrames.DestroyFrame(aContext, aOldFrame);
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}
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bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) {
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if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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// We don't maintain overflow rects.
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// XXX It would have be better if the restyle request hadn't even happened.
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return false;
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}
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return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
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}
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/**
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* Traverses a frame tree, marking any SVGTextFrame frames as dirty
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* and calling InvalidateRenderingObservers() on it.
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*
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* The reason that this helper exists is because SVGTextFrame is special.
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* None of the other SVG frames ever need to be reflowed when they have the
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* NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods
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* (and those of any containers that they can validly be contained within) do
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* not make use of mRect or overflow rects. "em" lengths, etc., are resolved
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* as those elements are painted.
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*
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* SVGTextFrame is different because its anonymous block and inline frames
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* need to be reflowed in order to get the correct metrics when things like
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* inherited font-size of an ancestor changes, or a delayed webfont loads and
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* applies.
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*
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* However, we only need to do this work if we were reflowed with
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* NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When
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* that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally
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* stop, but this helper looks for any SVGTextFrame descendants of such
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* frames and marks them NS_FRAME_IS_DIRTY so that the next time that they
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* are painted their anonymous kid will first get the necessary reflow.
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*/
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/* static */
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void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) {
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if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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return;
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}
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MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
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!aContainer->IsSVGFrame(),
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"it is wasteful to call ReflowSVGNonDisplayText on a container "
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"frame that is not NS_FRAME_IS_NONDISPLAY or not SVG");
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for (nsIFrame* kid : aContainer->PrincipalChildList()) {
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LayoutFrameType type = kid->Type();
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if (type == LayoutFrameType::SVGText) {
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static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText();
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} else if (kid->IsSVGContainerFrame() ||
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type == LayoutFrameType::SVGForeignObject ||
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!kid->IsSVGFrame()) {
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ReflowSVGNonDisplayText(kid);
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}
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}
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}
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void SVGDisplayContainerFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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if (!IsSVGOuterSVGFrame()) {
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AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
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}
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SVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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void SVGDisplayContainerFrame::BuildDisplayList(
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nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) {
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// content could be a XUL element so check for an SVG element
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if (auto* svg = SVGElement::FromNode(GetContent())) {
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if (!svg->HasValidDimensions()) {
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return;
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}
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}
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DisplayOutline(aBuilder, aLists);
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return BuildDisplayListForNonBlockChildren(aBuilder, aLists);
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}
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void SVGDisplayContainerFrame::InsertFrames(
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ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) {
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// memorize first old frame after insertion point
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// XXXbz once again, this would work a lot better if the nsIFrame
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// methods returned framelist iterators....
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nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling()
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: GetChildList(aListID).FirstChild();
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nsIFrame* firstNewFrame = aFrameList.FirstChild();
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// Insert the new frames
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SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
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std::move(aFrameList));
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// If we are not a non-display SVG frame and we do not have a bounds update
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// pending, then we need to schedule one for our new children:
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if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN |
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NS_FRAME_IS_NONDISPLAY)) {
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for (nsIFrame* kid = firstNewFrame; kid != nextFrame;
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kid = kid->GetNextSibling()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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// Remove bits so that ScheduleBoundsUpdate will work:
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kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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NS_FRAME_HAS_DIRTY_CHILDREN);
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// No need to invalidate the new kid's old bounds, so we just use
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// SVGUtils::ScheduleBoundsUpdate.
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SVGUtils::ScheduleReflowSVG(kid);
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if (isFirstReflow) {
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// Add back the NS_FRAME_FIRST_REFLOW bit:
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kid->AddStateBits(NS_FRAME_FIRST_REFLOW);
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}
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}
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}
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}
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}
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void SVGDisplayContainerFrame::RemoveFrame(DestroyContext& aContext,
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ChildListID aListID,
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nsIFrame* aOldFrame) {
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SVGObserverUtils::InvalidateRenderingObservers(aOldFrame);
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// SVGContainerFrame::RemoveFrame doesn't call down into
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// nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We
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// need to schedule a repaint and schedule an update to our overflow rects.
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SchedulePaint();
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if (!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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PresContext()->RestyleManager()->PostRestyleEvent(
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mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow);
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}
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SVGContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
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}
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bool SVGDisplayContainerFrame::DoGetParentSVGTransforms(
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gfx::Matrix* aFromParentTransform) const {
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return SVGUtils::GetParentSVGTransforms(this, aFromParentTransform);
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}
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//----------------------------------------------------------------------
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// ISVGDisplayableFrame methods
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void SVGDisplayContainerFrame::PaintSVG(gfxContext& aContext,
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const gfxMatrix& aTransform,
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imgDrawingParams& aImgParams) {
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NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
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PresContext()->Document()->IsSVGGlyphsDocument(),
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"Only painting of non-display SVG should take this code path");
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if (StyleEffects()->IsTransparent()) {
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return;
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}
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gfxMatrix matrix = aTransform;
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if (auto* svg = SVGElement::FromNode(GetContent())) {
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matrix = svg->ChildToUserSpaceTransform() * matrix;
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if (matrix.IsSingular()) {
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return;
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}
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}
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for (auto* kid : mFrames) {
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gfxMatrix m = matrix;
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// PaintFrameWithEffects() expects the transform that is passed to it to
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// include the transform to the passed frame's user space, so add it:
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const nsIContent* content = kid->GetContent();
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if (const SVGElement* element = SVGElement::FromNode(content)) {
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if (!element->HasValidDimensions()) {
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continue; // nothing to paint for kid
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}
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m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m;
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if (m.IsSingular()) {
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continue;
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}
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}
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SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams);
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}
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}
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nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) {
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NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD),
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"Only hit-testing of a clipPath's contents should take this "
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"code path");
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// First we transform aPoint into the coordinate space established by aFrame
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// for its children (e.g. take account of any 'viewBox' attribute):
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gfxPoint point = aPoint;
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if (const auto* svg = SVGElement::FromNode(GetContent())) {
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gfxMatrix m = svg->ChildToUserSpaceTransform();
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if (!m.IsIdentity()) {
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if (!m.Invert()) {
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return nullptr;
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}
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point = m.TransformPoint(point);
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}
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}
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// Traverse the list in reverse order, so that if we get a hit we know that's
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// the topmost frame that intersects the point; then we can just return it.
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nsIFrame* result = nullptr;
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for (nsIFrame* current = PrincipalChildList().LastChild(); current;
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current = current->GetPrevSibling()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current);
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if (!SVGFrame) {
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continue;
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}
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const nsIContent* content = current->GetContent();
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if (const auto* svg = SVGElement::FromNode(content)) {
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if (!svg->HasValidDimensions()) {
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continue;
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}
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}
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result = SVGFrame->GetFrameForPoint(point);
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if (result) {
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break;
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}
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}
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if (result && !SVGUtils::HitTestClip(this, aPoint)) {
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result = nullptr;
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}
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return result;
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}
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void SVGDisplayContainerFrame::ReflowSVG() {
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MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
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"This call is probably a wasteful mistake");
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MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
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"ReflowSVG mechanism not designed for this");
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MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-<svg>");
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if (!SVGUtils::NeedsReflowSVG(this)) {
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return;
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}
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// If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame,
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// then our outer-<svg> has previously had its initial reflow. In that case
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// we need to make sure that that bit has been removed from ourself _before_
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// recursing over our children to ensure that they know too. Otherwise, we
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// need to remove it _after_ recursing over our children so that they know
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// the initial reflow is currently underway.
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bool isFirstReflow = HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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bool outerSVGHasHadFirstReflow =
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!GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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if (outerSVGHasHadFirstReflow) {
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RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children
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}
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OverflowAreas overflowRects;
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for (auto* kid : mFrames) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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SVGFrame->ReflowSVG();
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// We build up our child frame overflows here instead of using
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// nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same
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// frame list, and we're iterating over that list now anyway.
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ConsiderChildOverflow(overflowRects, kid);
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} else {
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// Inside a non-display container frame, we might have some
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// SVGTextFrames. We need to cause those to get reflowed in
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// case they are the target of a rendering observer.
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MOZ_ASSERT(
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kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(),
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"expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG");
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if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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SVGContainerFrame* container = do_QueryFrame(kid);
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if (container && container->GetContent()->IsSVGElement()) {
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ReflowSVGNonDisplayText(container);
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}
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}
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}
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}
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// <svg> can create an SVG viewport with an offset due to its
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// x/y/width/height attributes, and <use> can introduce an offset with an
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// empty mRect (any width/height is copied to an anonymous <svg> child).
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// Other than that containers should not set mRect since all other offsets
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// come from transforms, which are accounted for by nsDisplayTransform.
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// Note that we rely on |overflow:visible| to allow display list items to be
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// created for our children.
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MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) ||
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(mContent->IsSVGElement(nsGkAtoms::use) &&
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mRect.Size() == nsSize(0, 0)) ||
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mRect.IsEqualEdges(nsRect()),
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"Only inner-<svg>/<use> is expected to have mRect set");
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if (isFirstReflow) {
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// Make sure we have our filter property (if any) before calling
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// FinishAndStoreOverflow (subsequent filter changes are handled off
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// nsChangeHint_UpdateEffects):
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SVGObserverUtils::UpdateEffects(this);
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}
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FinishAndStoreOverflow(overflowRects, mRect.Size());
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// Remove state bits after FinishAndStoreOverflow so that it doesn't
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// invalidate on first reflow:
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RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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NS_FRAME_HAS_DIRTY_CHILDREN);
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}
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void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) {
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MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
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"Invalidation logic may need adjusting");
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if (aFlags & TRANSFORM_CHANGED) {
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// make sure our cached transform matrix gets (lazily) updated
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mCanvasTM = nullptr;
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}
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SVGUtils::NotifyChildrenOfSVGChange(this, aFlags);
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}
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SVGBBox SVGDisplayContainerFrame::GetBBoxContribution(
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const Matrix& aToBBoxUserspace, uint32_t aFlags) {
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SVGBBox bboxUnion;
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for (nsIFrame* kid : mFrames) {
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ISVGDisplayableFrame* svgKid = do_QueryFrame(kid);
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if (!svgKid) {
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continue;
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}
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// content could be a XUL element
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auto* svg = SVGElement::FromNode(kid->GetContent());
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if (svg && !svg->HasValidDimensions()) {
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continue;
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}
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gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace);
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if (svg) {
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transform = svg->ChildToUserSpaceTransform() *
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SVGUtils::GetTransformMatrixInUserSpace(kid) * transform;
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}
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// We need to include zero width/height vertical/horizontal lines, so we
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// have to use UnionEdges.
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bboxUnion.UnionEdges(
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svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags));
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}
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return bboxUnion;
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}
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gfxMatrix SVGDisplayContainerFrame::GetCanvasTM() {
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if (!mCanvasTM) {
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NS_ASSERTION(GetParent(), "null parent");
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auto* parent = static_cast<SVGContainerFrame*>(GetParent());
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auto* content = static_cast<SVGElement*>(GetContent());
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mCanvasTM = MakeUnique<gfxMatrix>(content->ChildToUserSpaceTransform() *
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parent->GetCanvasTM());
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}
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return *mCanvasTM;
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}
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} // namespace mozilla
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