gecko-dev/gfx/layers/ImageTypes.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_IMAGETYPES_H
#define GFX_IMAGETYPES_H
#include <stdint.h> // for uint32_t
namespace mozilla {
enum class ImageFormat {
/**
* The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
* support this format, because the Ogg video decoder depends on it.
* The maximum image width and height is 16384.
*/
PLANAR_YCBCR,
/**
* The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this
* complete the YUV format family.
*/
NV_IMAGE,
/**
* The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
* shared memory. Some Android hardware video decoders require this format.
* Currently only used on Android.
*/
SHARED_RGB,
/**
* The MOZ2D_SURFACE format creates a SourceSurfaceImage. All backends should
* support this format, because video rendering sometimes requires it.
*
* This format is useful even though a PaintedLayer could be used.
* It makes it easy to render a cairo surface when another Image format
* could be used. It can also avoid copying the surface data in some
* cases.
*/
MOZ2D_SURFACE,
/**
* A MacIOSurface object.
*/
MAC_IOSURFACE,
/**
* An Android SurfaceTexture ID that can be shared across threads and
* processes.
*/
SURFACE_TEXTURE,
/**
* The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a
* IDirect3DTexture9 in RGB32 layout.
*/
D3D9_RGB32_TEXTURE,
/**
* An Image type carries an opaque handle once for each stream.
* The opaque handle would be a platform specific identifier.
*/
OVERLAY_IMAGE,
/**
* A share handle to a ID3D11Texture2D.
*/
D3D11_SHARE_HANDLE_TEXTURE,
/**
* A wrapper of ID3D11Texture2D of IMFSample.
* Expected to be used in GPU process.
*/
D3D11_TEXTURE_IMF_SAMPLE,
/**
* A wrapper around a drawable TextureClient.
*/
TEXTURE_WRAPPER,
/**
* A D3D11 backed YUV image.
*/
D3D11_YCBCR_IMAGE,
/**
* An opaque handle that refers to an Image stored in the GPU
* process.
*/
GPU_VIDEO,
/**
* The DMABUF format creates a SharedDMABUFImage, which stores YUV
* data in DMABUF memory. Used by VAAPI decoder on Linux.
*/
DMABUF,
/**
* A Wrapper of Dcomp surface handle, used by the windows media foundation
* media engine playback.
*/
DCOMP_SURFACE,
};
enum class StereoMode {
MONO,
LEFT_RIGHT,
RIGHT_LEFT,
BOTTOM_TOP,
TOP_BOTTOM,
MAX,
};
namespace layers {
typedef uint32_t ContainerFrameID;
constexpr ContainerFrameID kContainerFrameID_Invalid = 0;
typedef uint32_t ContainerProducerID;
constexpr ContainerProducerID kContainerProducerID_Invalid = 0;
} // namespace layers
} // namespace mozilla
#endif