зеркало из https://github.com/mozilla/gecko-dev.git
347 строки
11 KiB
C++
347 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "TextureImageEGL.h"
|
|
#include "GLLibraryEGL.h"
|
|
#include "GLContext.h"
|
|
#include "GLUploadHelpers.h"
|
|
#include "gfxPlatform.h"
|
|
#include "mozilla/gfx/Types.h"
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
|
|
static GLenum
|
|
GLFormatForImage(gfx::SurfaceFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8:
|
|
return LOCAL_GL_RGBA;
|
|
case gfx::SurfaceFormat::R5G6B5:
|
|
return LOCAL_GL_RGB;
|
|
case gfx::SurfaceFormat::A8:
|
|
return LOCAL_GL_LUMINANCE;
|
|
default:
|
|
NS_WARNING("Unknown GL format for Surface format");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLenum
|
|
GLTypeForImage(gfx::SurfaceFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case gfx::SurfaceFormat::B8G8R8A8:
|
|
case gfx::SurfaceFormat::B8G8R8X8:
|
|
case gfx::SurfaceFormat::A8:
|
|
return LOCAL_GL_UNSIGNED_BYTE;
|
|
case gfx::SurfaceFormat::R5G6B5:
|
|
return LOCAL_GL_UNSIGNED_SHORT_5_6_5;
|
|
default:
|
|
NS_WARNING("Unknown GL format for Surface format");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
TextureImageEGL::TextureImageEGL(GLuint aTexture,
|
|
const gfx::IntSize& aSize,
|
|
GLenum aWrapMode,
|
|
ContentType aContentType,
|
|
GLContext* aContext,
|
|
Flags aFlags,
|
|
TextureState aTextureState,
|
|
TextureImage::ImageFormat aImageFormat)
|
|
: TextureImage(aSize, aWrapMode, aContentType, aFlags)
|
|
, mGLContext(aContext)
|
|
, mUpdateFormat(gfx::ImageFormatToSurfaceFormat(aImageFormat))
|
|
, mEGLImage(nullptr)
|
|
, mTexture(aTexture)
|
|
, mSurface(nullptr)
|
|
, mConfig(nullptr)
|
|
, mTextureState(aTextureState)
|
|
, mBound(false)
|
|
{
|
|
if (mUpdateFormat == gfx::SurfaceFormat::UNKNOWN) {
|
|
mUpdateFormat =
|
|
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType());
|
|
}
|
|
|
|
if (mUpdateFormat == gfx::SurfaceFormat::R5G6B5) {
|
|
mTextureFormat = gfx::SurfaceFormat::R8G8B8X8;
|
|
} else if (mUpdateFormat == gfx::SurfaceFormat::B8G8R8X8) {
|
|
mTextureFormat = gfx::SurfaceFormat::B8G8R8X8;
|
|
} else {
|
|
mTextureFormat = gfx::SurfaceFormat::B8G8R8A8;
|
|
}
|
|
}
|
|
|
|
TextureImageEGL::~TextureImageEGL()
|
|
{
|
|
if (mGLContext->IsDestroyed() || !mGLContext->IsOwningThreadCurrent()) {
|
|
return;
|
|
}
|
|
|
|
// If we have a context, then we need to delete the texture;
|
|
// if we don't have a context (either real or shared),
|
|
// then they went away when the contex was deleted, because it
|
|
// was the only one that had access to it.
|
|
if (mGLContext->MakeCurrent()) {
|
|
mGLContext->fDeleteTextures(1, &mTexture);
|
|
}
|
|
ReleaseTexImage();
|
|
DestroyEGLSurface();
|
|
}
|
|
|
|
void
|
|
TextureImageEGL::GetUpdateRegion(nsIntRegion& aForRegion)
|
|
{
|
|
if (mTextureState != Valid) {
|
|
// if the texture hasn't been initialized yet, force the
|
|
// client to paint everything
|
|
aForRegion = gfx::IntRect(gfx::IntPoint(0, 0), mSize);
|
|
}
|
|
|
|
// We can only draw a rectangle, not subregions due to
|
|
// the way that our texture upload functions work. If
|
|
// needed, we /could/ do multiple texture uploads if we have
|
|
// non-overlapping rects, but that's a tradeoff.
|
|
aForRegion = nsIntRegion(aForRegion.GetBounds());
|
|
}
|
|
|
|
gfx::DrawTarget*
|
|
TextureImageEGL::BeginUpdate(nsIntRegion& aRegion)
|
|
{
|
|
NS_ASSERTION(!mUpdateDrawTarget, "BeginUpdate() without EndUpdate()?");
|
|
|
|
// determine the region the client will need to repaint
|
|
GetUpdateRegion(aRegion);
|
|
mUpdateRect = aRegion.GetBounds();
|
|
|
|
//printf_stderr("BeginUpdate with updateRect [%d %d %d %d]\n", mUpdateRect.x, mUpdateRect.y, mUpdateRect.width, mUpdateRect.height);
|
|
if (!gfx::IntRect(gfx::IntPoint(0, 0), mSize).Contains(mUpdateRect)) {
|
|
NS_ERROR("update outside of image");
|
|
return nullptr;
|
|
}
|
|
|
|
//printf_stderr("creating image surface %dx%d format %d\n", mUpdateRect.width, mUpdateRect.height, mUpdateFormat);
|
|
|
|
mUpdateDrawTarget = gfx::Factory::CreateDrawTarget(gfx::BackendType::CAIRO,
|
|
gfx::IntSize(mUpdateRect.width, mUpdateRect.height),
|
|
mUpdateFormat);
|
|
|
|
return mUpdateDrawTarget;
|
|
}
|
|
|
|
void
|
|
TextureImageEGL::EndUpdate()
|
|
{
|
|
NS_ASSERTION(!!mUpdateDrawTarget, "EndUpdate() without BeginUpdate()?");
|
|
|
|
//printf_stderr("EndUpdate: slow path");
|
|
|
|
// This is the slower path -- we didn't have any way to set up
|
|
// a fast mapping between our cairo target surface and the GL
|
|
// texture, so we have to upload data.
|
|
|
|
RefPtr<gfx::SourceSurface> updateSurface = nullptr;
|
|
RefPtr<gfx::DataSourceSurface> uploadImage = nullptr;
|
|
gfx::IntSize updateSize(mUpdateRect.width, mUpdateRect.height);
|
|
|
|
NS_ASSERTION(mUpdateDrawTarget->GetSize() == updateSize,
|
|
"Upload image is the wrong size!");
|
|
|
|
updateSurface = mUpdateDrawTarget->Snapshot();
|
|
uploadImage = updateSurface->GetDataSurface();
|
|
|
|
if (!uploadImage) {
|
|
return;
|
|
}
|
|
|
|
mGLContext->MakeCurrent();
|
|
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
|
|
|
|
if (mTextureState != Valid) {
|
|
NS_ASSERTION(mUpdateRect.x == 0 && mUpdateRect.y == 0 &&
|
|
mUpdateRect.Size() == mSize,
|
|
"Bad initial update on non-created texture!");
|
|
|
|
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
|
|
0,
|
|
GLFormatForImage(mUpdateFormat),
|
|
mUpdateRect.width,
|
|
mUpdateRect.height,
|
|
0,
|
|
GLFormatForImage(uploadImage->GetFormat()),
|
|
GLTypeForImage(uploadImage->GetFormat()),
|
|
uploadImage->GetData());
|
|
} else {
|
|
mGLContext->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
|
|
0,
|
|
mUpdateRect.x,
|
|
mUpdateRect.y,
|
|
mUpdateRect.width,
|
|
mUpdateRect.height,
|
|
GLFormatForImage(uploadImage->GetFormat()),
|
|
GLTypeForImage(uploadImage->GetFormat()),
|
|
uploadImage->GetData());
|
|
}
|
|
|
|
mUpdateDrawTarget = nullptr;
|
|
mTextureState = Valid;
|
|
return; // mTexture is bound
|
|
}
|
|
|
|
bool
|
|
TextureImageEGL::DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom /* = gfx::IntPoint(0,0) */)
|
|
{
|
|
gfx::IntRect bounds = aRegion.GetBounds();
|
|
|
|
nsIntRegion region;
|
|
if (mTextureState != Valid) {
|
|
bounds = gfx::IntRect(0, 0, mSize.width, mSize.height);
|
|
region = nsIntRegion(bounds);
|
|
} else {
|
|
region = aRegion;
|
|
}
|
|
|
|
mTextureFormat =
|
|
UploadSurfaceToTexture(mGLContext,
|
|
aSurf,
|
|
region,
|
|
mTexture,
|
|
mTextureState == Created,
|
|
bounds.TopLeft() + gfx::IntPoint(aFrom.x, aFrom.y),
|
|
false);
|
|
|
|
mTextureState = Valid;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TextureImageEGL::BindTexture(GLenum aTextureUnit)
|
|
{
|
|
// Ensure the texture is allocated before it is used.
|
|
if (mTextureState == Created) {
|
|
Resize(mSize);
|
|
}
|
|
|
|
mGLContext->fActiveTexture(aTextureUnit);
|
|
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
|
|
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
}
|
|
|
|
void
|
|
TextureImageEGL::Resize(const gfx::IntSize& aSize)
|
|
{
|
|
NS_ASSERTION(!mUpdateDrawTarget, "Resize() while in update?");
|
|
|
|
if (mSize == aSize && mTextureState != Created)
|
|
return;
|
|
|
|
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
|
|
|
|
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
|
|
0,
|
|
GLFormatForImage(mUpdateFormat),
|
|
aSize.width,
|
|
aSize.height,
|
|
0,
|
|
GLFormatForImage(mUpdateFormat),
|
|
GLTypeForImage(mUpdateFormat),
|
|
nullptr);
|
|
|
|
mTextureState = Allocated;
|
|
mSize = aSize;
|
|
}
|
|
|
|
bool
|
|
TextureImageEGL::BindTexImage()
|
|
{
|
|
if (mBound && !ReleaseTexImage())
|
|
return false;
|
|
|
|
EGLBoolean success =
|
|
sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
|
|
(EGLSurface)mSurface,
|
|
LOCAL_EGL_BACK_BUFFER);
|
|
|
|
if (success == LOCAL_EGL_FALSE)
|
|
return false;
|
|
|
|
mBound = true;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
TextureImageEGL::ReleaseTexImage()
|
|
{
|
|
if (!mBound)
|
|
return true;
|
|
|
|
EGLBoolean success =
|
|
sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
|
|
(EGLSurface)mSurface,
|
|
LOCAL_EGL_BACK_BUFFER);
|
|
|
|
if (success == LOCAL_EGL_FALSE)
|
|
return false;
|
|
|
|
mBound = false;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TextureImageEGL::DestroyEGLSurface(void)
|
|
{
|
|
if (!mSurface)
|
|
return;
|
|
|
|
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
|
|
mSurface = nullptr;
|
|
}
|
|
|
|
already_AddRefed<TextureImage>
|
|
CreateTextureImageEGL(GLContext *gl,
|
|
const gfx::IntSize& aSize,
|
|
TextureImage::ContentType aContentType,
|
|
GLenum aWrapMode,
|
|
TextureImage::Flags aFlags,
|
|
TextureImage::ImageFormat aImageFormat)
|
|
{
|
|
nsRefPtr<TextureImage> t = new gl::TiledTextureImage(gl, aSize, aContentType, aFlags, aImageFormat);
|
|
return t.forget();
|
|
}
|
|
|
|
already_AddRefed<TextureImage>
|
|
TileGenFuncEGL(GLContext *gl,
|
|
const gfx::IntSize& aSize,
|
|
TextureImage::ContentType aContentType,
|
|
TextureImage::Flags aFlags,
|
|
TextureImage::ImageFormat aImageFormat)
|
|
{
|
|
gl->MakeCurrent();
|
|
|
|
GLuint texture;
|
|
gl->fGenTextures(1, &texture);
|
|
|
|
nsRefPtr<TextureImageEGL> teximage =
|
|
new TextureImageEGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType,
|
|
gl, aFlags, TextureImage::Created, aImageFormat);
|
|
|
|
teximage->BindTexture(LOCAL_GL_TEXTURE0);
|
|
|
|
GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
|
|
return teximage.forget();
|
|
}
|
|
|
|
} // namespace gl
|
|
} // namespace mozilla
|