gecko-dev/devtools/client/shadereditor/test/browser_se_shaders-edit-02.js

74 строки
2.8 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests if compile or linkage errors are emitted when a shader source
* gets malformed after being edited.
*/
async function ifWebGLSupported() {
let { target, panel } = await initShaderEditor(SIMPLE_CANVAS_URL);
let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
reload(target);
await promise.all([
once(gFront, "program-linked"),
once(panel.panelWin, EVENTS.SOURCES_SHOWN)
]);
let vsEditor = await ShadersEditorsView._getEditor("vs");
let fsEditor = await ShadersEditorsView._getEditor("fs");
vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
let error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
ok(error,
"The new vertex shader source was compiled with errors.");
// The implementation has the choice to defer all compile-time errors to link time.
let infoLog = (error.compile != "") ? error.compile : error.link;
isnot(infoLog, "",
"The one of the compile or link info logs should not be empty.");
is(infoLog.split("ERROR").length - 1, 3,
"The info log status contains three errors.");
ok(infoLog.includes("ERROR: 0:8: 'constructor'"),
"A constructor error is contained in the info log.");
ok(infoLog.includes("ERROR: 0:8: '='"),
"A dimension error is contained in the info log.");
ok(infoLog.includes("ERROR: 0:8: 'assign'"),
"An assignment error is contained in the info log.");
fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
ok(error,
"The new fragment shader source was compiled with errors.");
infoLog = (error.compile != "") ? error.compile : error.link;
isnot(infoLog, "",
"The one of the compile or link info logs should not be empty.");
is(infoLog.split("ERROR").length - 1, 1,
"The info log contains one error.");
ok(infoLog.includes("ERROR: 0:6: 'constructor'"),
"A constructor error is contained in the info log.");
await ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
ok(!error, "The new vertex shader source was compiled successfully.");
fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
ok(!error, "The new fragment shader source was compiled successfully.");
await ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
await teardown(panel);
finish();
}