зеркало из https://github.com/mozilla/gecko-dev.git
74 строки
2.8 KiB
JavaScript
74 строки
2.8 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if compile or linkage errors are emitted when a shader source
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* gets malformed after being edited.
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*/
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async function ifWebGLSupported() {
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let { target, panel } = await initShaderEditor(SIMPLE_CANVAS_URL);
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let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
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reload(target);
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await promise.all([
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once(gFront, "program-linked"),
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once(panel.panelWin, EVENTS.SOURCES_SHOWN)
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]);
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let vsEditor = await ShadersEditorsView._getEditor("vs");
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let fsEditor = await ShadersEditorsView._getEditor("fs");
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vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
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let error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
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ok(error,
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"The new vertex shader source was compiled with errors.");
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// The implementation has the choice to defer all compile-time errors to link time.
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let infoLog = (error.compile != "") ? error.compile : error.link;
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isnot(infoLog, "",
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"The one of the compile or link info logs should not be empty.");
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is(infoLog.split("ERROR").length - 1, 3,
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"The info log status contains three errors.");
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ok(infoLog.includes("ERROR: 0:8: 'constructor'"),
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"A constructor error is contained in the info log.");
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ok(infoLog.includes("ERROR: 0:8: '='"),
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"A dimension error is contained in the info log.");
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ok(infoLog.includes("ERROR: 0:8: 'assign'"),
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"An assignment error is contained in the info log.");
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fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
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error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
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ok(error,
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"The new fragment shader source was compiled with errors.");
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infoLog = (error.compile != "") ? error.compile : error.link;
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isnot(infoLog, "",
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"The one of the compile or link info logs should not be empty.");
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is(infoLog.split("ERROR").length - 1, 1,
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"The info log contains one error.");
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ok(infoLog.includes("ERROR: 0:6: 'constructor'"),
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"A constructor error is contained in the info log.");
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await ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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await ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
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error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
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ok(!error, "The new vertex shader source was compiled successfully.");
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fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
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error = await panel.panelWin.once(EVENTS.SHADER_COMPILED);
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ok(!error, "The new fragment shader source was compiled successfully.");
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await ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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await ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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await teardown(panel);
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finish();
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}
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