зеркало из https://github.com/mozilla/gecko-dev.git
86 строки
3.8 KiB
JavaScript
86 строки
3.8 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if editing a vertex and a fragment shader would permanently store
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* their new source on the backend and reshow it in the frontend when required.
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*/
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async function ifWebGLSupported() {
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let { target, panel } = await initShaderEditor(MULTIPLE_CONTEXTS_URL);
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let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
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reload(target);
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await promise.all([
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once(gFront, "program-linked"),
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once(gFront, "program-linked")
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]);
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await once(panel.panelWin, EVENTS.SOURCES_SHOWN);
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let vsEditor = await ShadersEditorsView._getEditor("vs");
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let fsEditor = await ShadersEditorsView._getEditor("fs");
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is(ShadersListView.selectedIndex, 0,
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"The first program is currently selected.");
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is(vsEditor.getText().indexOf("1);"), 136,
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"The vertex shader editor contains the correct initial text (1).");
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is(fsEditor.getText().indexOf("1);"), 117,
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"The fragment shader editor contains the correct initial text (1).");
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is(vsEditor.getText().indexOf("2.);"), -1,
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"The vertex shader editor contains the correct initial text (2).");
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is(fsEditor.getText().indexOf(".0);"), -1,
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"The fragment shader editor contains the correct initial text (2).");
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vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 });
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await once(panel.panelWin, EVENTS.SHADER_COMPILED);
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fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 });
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await once(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(true, "Vertex and fragment shaders were changed.");
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await ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
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await ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
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await ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
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await ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
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await ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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await ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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await ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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await ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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ok(true, "The vertex and fragment shaders were recompiled successfully.");
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EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
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await once(panel.panelWin, EVENTS.SOURCES_SHOWN);
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is(ShadersListView.selectedIndex, 1,
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"The second program is currently selected.");
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is(vsEditor.getText().indexOf("1);"), 136,
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"The vertex shader editor contains the correct text (1).");
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is(fsEditor.getText().indexOf("1);"), 117,
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"The fragment shader editor contains the correct text (1).");
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is(vsEditor.getText().indexOf("2.);"), -1,
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"The vertex shader editor contains the correct text (2).");
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is(fsEditor.getText().indexOf(".0);"), -1,
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"The fragment shader editor contains the correct text (2).");
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EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target);
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await once(panel.panelWin, EVENTS.SOURCES_SHOWN);
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is(ShadersListView.selectedIndex, 0,
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"The first program is currently selected again.");
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is(vsEditor.getText().indexOf("1);"), -1,
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"The vertex shader editor contains the correct text (3).");
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is(fsEditor.getText().indexOf("1);"), -1,
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"The fragment shader editor contains the correct text (3).");
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is(vsEditor.getText().indexOf("2.);"), 136,
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"The vertex shader editor contains the correct text (4).");
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is(fsEditor.getText().indexOf(".0);"), 116,
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"The fragment shader editor contains the correct text (4).");
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await teardown(panel);
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finish();
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}
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