зеркало из https://github.com/mozilla/gecko-dev.git
68 строки
3.5 KiB
JavaScript
68 строки
3.5 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
|
|
http://creativecommons.org/publicdomain/zero/1.0/ */
|
|
|
|
/**
|
|
* Tests if multiple WebGL contexts are correctly handled.
|
|
*/
|
|
|
|
async function ifWebGLSupported() {
|
|
let { target, front } = await initBackend(MULTIPLE_CONTEXTS_URL);
|
|
front.setup({ reload: true });
|
|
|
|
let [firstProgramActor, secondProgramActor] = await getPrograms(front, 2);
|
|
|
|
isnot(firstProgramActor, secondProgramActor,
|
|
"Two distinct program actors were recevide from two separate contexts.");
|
|
|
|
let firstVertexShader = await firstProgramActor.getVertexShader();
|
|
let firstFragmentShader = await firstProgramActor.getFragmentShader();
|
|
let secondVertexShader = await secondProgramActor.getVertexShader();
|
|
let secondFragmentShader = await secondProgramActor.getFragmentShader();
|
|
|
|
isnot(firstVertexShader, secondVertexShader,
|
|
"The two programs should have distinct vertex shaders.");
|
|
isnot(firstFragmentShader, secondFragmentShader,
|
|
"The two programs should have distinct fragment shaders.");
|
|
|
|
let firstVertSource = await firstVertexShader.getText();
|
|
let firstFragSource = await firstFragmentShader.getText();
|
|
let secondVertSource = await secondVertexShader.getText();
|
|
let secondFragSource = await secondFragmentShader.getText();
|
|
|
|
is(firstVertSource, secondVertSource,
|
|
"The vertex shaders should have identical sources.");
|
|
is(firstFragSource, secondFragSource,
|
|
"The vertex shaders should have identical sources.");
|
|
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
|
ok(true, "The two canvases are correctly drawn.");
|
|
|
|
await firstProgramActor.highlight([1, 0, 0, 1]);
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
|
ok(true, "The first canvas was correctly filled after highlighting.");
|
|
|
|
await secondProgramActor.highlight([0, 1, 0, 1]);
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
|
|
ok(true, "The second canvas was correctly filled after highlighting.");
|
|
|
|
await firstProgramActor.unhighlight();
|
|
await secondProgramActor.unhighlight();
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
|
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
|
ok(true, "The two canvases were correctly filled after unhighlighting.");
|
|
|
|
await removeTab(target.tab);
|
|
finish();
|
|
}
|