gecko-dev/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js

47 строки
2.2 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that the rendering is updated when a uniform variable is
* changed in one shader of a page with multiple WebGL contexts.
*/
async function ifWebGLSupported() {
let { target, front } = await initBackend(MULTIPLE_CONTEXTS_URL);
front.setup({ reload: true });
let [firstProgramActor, secondProgramActor] = await getPrograms(front, 2);
let firstFragmentShader = await firstProgramActor.getFragmentShader();
let secondFragmentShader = await secondProgramActor.getFragmentShader();
let oldFragSource = await firstFragmentShader.getText();
let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25");
let status = await firstFragmentShader.compile(newFragSource);
ok(!status,
"The first new fragment shader source was compiled without errors.");
await front.waitForFrame();
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
ok(true, "The first fragment shader was changed.");
oldFragSource = await secondFragmentShader.getText();
newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75");
status = await secondFragmentShader.compile(newFragSource);
ok(!status,
"The second new fragment shader source was compiled without errors.");
await front.waitForFrame();
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
await ensurePixelIs(front, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
ok(true, "The second fragment shader was changed.");
await removeTab(target.tab);
finish();
}