gecko-dev/gfx/gl/SurfaceTypes.h

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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SURFACE_TYPES_H_
#define SURFACE_TYPES_H_
#include "mozilla/RefPtr.h"
#include "mozilla/Attributes.h"
#include <stdint.h>
namespace mozilla {
namespace layers {
class ISurfaceAllocator;
} // namespace layers
namespace gl {
struct SurfaceCaps final
{
bool any;
bool color, alpha;
bool bpp16;
bool depth, stencil;
bool antialias;
bool premultAlpha;
bool preserve;
// The surface allocator that we want to create this
// for. May be null.
RefPtr<layers::ISurfaceAllocator> surfaceAllocator;
SurfaceCaps();
SurfaceCaps(const SurfaceCaps& other);
~SurfaceCaps();
void Clear();
SurfaceCaps& operator=(const SurfaceCaps& other);
// We can't use just 'RGB' here, since it's an ancient Windows macro.
static SurfaceCaps ForRGB() {
SurfaceCaps caps;
caps.color = true;
return caps;
}
static SurfaceCaps ForRGBA() {
SurfaceCaps caps;
caps.color = true;
caps.alpha = true;
return caps;
}
static SurfaceCaps Any() {
SurfaceCaps caps;
caps.any = true;
return caps;
}
};
enum class SharedSurfaceType : uint8_t {
Unknown = 0,
Basic,
EGLImageShare,
EGLSurfaceANGLE,
DXGLInterop,
DXGLInterop2,
Gralloc,
IOSurface,
GLXDrawable,
SharedGLTexture,
Max
};
enum class AttachmentType : uint8_t {
Screen = 0,
GLTexture,
GLRenderbuffer,
Max
};
} // namespace gl
} /* namespace mozilla */
#endif /* SURFACE_TYPES_H_ */