gecko-dev/gfx/thebes/gfxUnicodeProperties.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
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* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
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* Contributor(s):
* Jonathan Kew <jfkthame@gmail.com>
*
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* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#include "gfxUnicodeProperties.h"
#include "gfxUnicodePropertyData.cpp"
#include "harfbuzz/hb-unicode.h"
#define UNICODE_BMP_LIMIT 0x10000
#define UNICODE_LIMIT 0x110000
/*
To store properties for a million Unicode codepoints compactly, we use
a three-level array structure, with the Unicode values considered as
three elements: Plane, Page, and Char.
Space optimization happens because multiple Planes can refer to the same
Page array, and multiple Pages can refer to the same Char array holding
the actual values. In practice, most of the higher planes are empty and
thus share the same data; and within the BMP, there are also many pages
that repeat the same data for any given property.
Plane is usually zero, so we skip a lookup in this case, and require
that the Plane 0 pages are always the first set of entries in the Page
array.
The division of the remaining 16 bits into Page and Char fields is
adjusted for each property (by experiment using the generation tool)
to provide the most compact storage, depending on the distribution
of values.
*/
PRUint32
gfxUnicodeProperties::GetMirroredChar(PRUint32 aCh)
{
// all mirrored chars are in plane 0
if (aCh < UNICODE_BMP_LIMIT) {
int v = sMirrorValues[sMirrorPages[0][aCh >> kMirrorCharBits]]
[aCh & ((1 << kMirrorCharBits) - 1)];
// The mirror value is stored as either an offset (if less than
// kSmallMirrorOffset) from the input character code, or as
// an index into the sDistantMirrors list. This allows the
// mirrored codes to be stored as 8-bit values, as most of them
// are references to nearby character codes.
if (v < kSmallMirrorOffset) {
return aCh + v;
}
return sDistantMirrors[v - kSmallMirrorOffset];
}
return aCh;
}
PRUint8
gfxUnicodeProperties::GetCombiningClass(PRUint32 aCh)
{
if (aCh < UNICODE_BMP_LIMIT) {
return sCClassValues[sCClassPages[0][aCh >> kCClassCharBits]]
[aCh & ((1 << kCClassCharBits) - 1)];
}
if (aCh >= UNICODE_LIMIT) {
return 0;
}
return sCClassValues[sCClassPages[sCClassPlanes[(aCh >> 16) - 1]]
[(aCh & 0xffff) >> kCClassCharBits]]
[aCh & ((1 << kCClassCharBits) - 1)];
}
PRUint8
gfxUnicodeProperties::GetGeneralCategory(PRUint32 aCh)
{
if (aCh < UNICODE_BMP_LIMIT) {
return sCatEAWValues[sCatEAWPages[0][aCh >> kCatEAWCharBits]]
[aCh & ((1 << kCatEAWCharBits) - 1)].mCategory;
}
if (aCh >= UNICODE_LIMIT) {
return PRUint8(HB_CATEGORY_UNASSIGNED);
}
return sCatEAWValues[sCatEAWPages[sCatEAWPlanes[(aCh >> 16) - 1]]
[(aCh & 0xffff) >> kCatEAWCharBits]]
[aCh & ((1 << kCatEAWCharBits) - 1)].mCategory;
}
PRUint8
gfxUnicodeProperties::GetEastAsianWidth(PRUint32 aCh)
{
if (aCh < UNICODE_BMP_LIMIT) {
return sCatEAWValues[sCatEAWPages[0][aCh >> kCatEAWCharBits]]
[aCh & ((1 << kCatEAWCharBits) - 1)].mEAW;
}
if (aCh >= UNICODE_LIMIT) {
return 0;
}
return sCatEAWValues[sCatEAWPages[sCatEAWPlanes[(aCh >> 16) - 1]]
[(aCh & 0xffff) >> kCatEAWCharBits]]
[aCh & ((1 << kCatEAWCharBits) - 1)].mEAW;
}
PRInt32
gfxUnicodeProperties::GetScriptCode(PRUint32 aCh)
{
if (aCh < UNICODE_BMP_LIMIT) {
return sScriptValues[sScriptPages[0][aCh >> kScriptCharBits]]
[aCh & ((1 << kScriptCharBits) - 1)];
}
if (aCh >= UNICODE_LIMIT) {
return PRInt32(HB_SCRIPT_UNKNOWN);
}
return sScriptValues[sScriptPages[sScriptPlanes[(aCh >> 16) - 1]]
[(aCh & 0xffff) >> kScriptCharBits]]
[aCh & ((1 << kScriptCharBits) - 1)];
}
gfxUnicodeProperties::HSType
gfxUnicodeProperties::GetHangulSyllableType(PRUint32 aCh)
{
// all Hangul chars are in plane 0
if (aCh < UNICODE_BMP_LIMIT) {
return HSType(sHangulValues[sHangulPages[0][aCh >> kHangulCharBits]]
[aCh & ((1 << kHangulCharBits) - 1)]);
}
return HST_NONE;
}
// TODO: replace this with a properties file or similar;
// expect this to evolve as harfbuzz shaping support matures.
//
// The "shaping type" of each script run, as returned by this
// function, is compared to the bits set in the
// gfx.font_rendering.harfbuzz.scripts
// preference to decide whether to use the harfbuzz shaper.
//
PRInt32
gfxUnicodeProperties::ScriptShapingType(PRInt32 aScriptCode)
{
switch (aScriptCode) {
default:
return SHAPING_DEFAULT; // scripts not explicitly listed here are
// assumed to just use default shaping
case HB_SCRIPT_ARABIC:
case HB_SCRIPT_SYRIAC:
case HB_SCRIPT_NKO:
case HB_SCRIPT_MANDAIC:
return SHAPING_ARABIC; // bidi scripts with Arabic-style shaping
case HB_SCRIPT_HEBREW:
return SHAPING_HEBREW;
case HB_SCRIPT_HANGUL:
return SHAPING_HANGUL;
case HB_SCRIPT_MONGOLIAN: // to be supported by the Arabic shaper?
return SHAPING_MONGOLIAN;
case HB_SCRIPT_THAI: // no complex OT features, but MS engines like to do
// sequence checking
return SHAPING_THAI;
case HB_SCRIPT_BENGALI:
case HB_SCRIPT_DEVANAGARI:
case HB_SCRIPT_GUJARATI:
case HB_SCRIPT_GURMUKHI:
case HB_SCRIPT_KANNADA:
case HB_SCRIPT_MALAYALAM:
case HB_SCRIPT_ORIYA:
case HB_SCRIPT_SINHALA:
case HB_SCRIPT_TAMIL:
case HB_SCRIPT_TELUGU:
case HB_SCRIPT_KHMER:
case HB_SCRIPT_LAO:
case HB_SCRIPT_TIBETAN:
case HB_SCRIPT_NEW_TAI_LUE:
case HB_SCRIPT_TAI_LE:
case HB_SCRIPT_MYANMAR:
case HB_SCRIPT_PHAGS_PA:
case HB_SCRIPT_BATAK:
case HB_SCRIPT_BRAHMI:
return SHAPING_INDIC; // scripts that require Indic or other "special" shaping
}
}