зеркало из https://github.com/mozilla/gecko-dev.git
957 строки
31 KiB
JavaScript
957 строки
31 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* global Components, GestureSettings, XPCOMUtils, Utils, Promise, Logger */
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/* exported GestureSettings, GestureTracker */
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/******************************************************************************
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All gestures have the following pathways when being resolved(v)/rejected(x):
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Tap -> DoubleTap (x)
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-> Dwell (x)
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-> Swipe (x)
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DoubleTap -> TripleTap (x)
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-> TapHold (x)
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TripleTap -> DoubleTapHold (x)
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Dwell -> DwellEnd (v)
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Swipe -> Explore (x)
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TapHold -> TapHoldEnd (v)
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DoubleTapHold -> DoubleTapHoldEnd (v)
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DwellEnd -> Explore (x)
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TapHoldEnd -> Explore (x)
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DoubleTapHoldEnd -> Explore (x)
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ExploreEnd -> Explore (x)
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Explore -> ExploreEnd (v)
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******************************************************************************/
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'use strict';
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const Cu = Components.utils;
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this.EXPORTED_SYMBOLS = ['GestureSettings', 'GestureTracker']; // jshint ignore:line
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Cu.import('resource://gre/modules/XPCOMUtils.jsm');
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XPCOMUtils.defineLazyModuleGetter(this, 'Utils', // jshint ignore:line
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'resource://gre/modules/accessibility/Utils.jsm');
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XPCOMUtils.defineLazyModuleGetter(this, 'Logger', // jshint ignore:line
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'resource://gre/modules/accessibility/Utils.jsm');
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XPCOMUtils.defineLazyModuleGetter(this, 'setTimeout', // jshint ignore:line
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'resource://gre/modules/Timer.jsm');
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XPCOMUtils.defineLazyModuleGetter(this, 'clearTimeout', // jshint ignore:line
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'resource://gre/modules/Timer.jsm');
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XPCOMUtils.defineLazyModuleGetter(this, 'Promise', // jshint ignore:line
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'resource://gre/modules/Promise.jsm');
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// Default maximum duration of swipe
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const SWIPE_MAX_DURATION = 200;
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// Default maximum amount of time allowed for a gesture to be considered a
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// multitouch
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const MAX_MULTITOUCH = 125;
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// Default maximum consecutive pointer event timeout
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const MAX_CONSECUTIVE_GESTURE_DELAY = 200;
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// Default delay before tap turns into dwell
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const DWELL_THRESHOLD = 250;
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// Minimal swipe distance in inches
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const SWIPE_MIN_DISTANCE = 0.4;
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// Maximum distance the pointer could move during a tap in inches
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const TAP_MAX_RADIUS = 0.2;
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// Directness coefficient. It is based on the maximum 15 degree angle between
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// consequent pointer move lines.
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const DIRECTNESS_COEFF = 1.44;
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// Amount in inches from the edges of the screen for it to be an edge swipe
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const EDGE = 0.1;
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// Multiply timeouts by this constant, x2 works great too for slower users.
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const TIMEOUT_MULTIPLIER = 1;
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// A single pointer down/up sequence periodically precedes the tripple swipe
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// gesture on Android. This delay acounts for that.
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const IS_ANDROID = Utils.MozBuildApp === 'mobile/android' &&
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Utils.AndroidSdkVersion >= 14;
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/**
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* A point object containing distance travelled data.
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* @param {Object} aPoint A point object that looks like: {
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* x: x coordinate in pixels,
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* y: y coordinate in pixels
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* }
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*/
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function Point(aPoint) {
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this.startX = this.x = aPoint.x;
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this.startY = this.y = aPoint.y;
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this.distanceTraveled = 0;
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this.totalDistanceTraveled = 0;
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}
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Point.prototype = {
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/**
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* Update the current point coordiates.
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* @param {Object} aPoint A new point coordinates.
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*/
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update: function Point_update(aPoint) {
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let lastX = this.x;
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let lastY = this.y;
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this.x = aPoint.x;
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this.y = aPoint.y;
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this.distanceTraveled = this.getDistanceToCoord(lastX, lastY);
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this.totalDistanceTraveled += this.distanceTraveled;
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},
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reset: function Point_reset() {
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this.distanceTraveled = 0;
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this.totalDistanceTraveled = 0;
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},
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/**
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* Get distance between the current point coordinates and the given ones.
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* @param {Number} aX A pixel value for the x coordinate.
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* @param {Number} aY A pixel value for the y coordinate.
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* @return {Number} A distance between point's current and the given
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* coordinates.
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*/
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getDistanceToCoord: function Point_getDistanceToCoord(aX, aY) {
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return Math.hypot(this.x - aX, this.y - aY);
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},
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/**
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* Get the direct distance travelled by the point so far.
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*/
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get directDistanceTraveled() {
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return this.getDistanceToCoord(this.startX, this.startY);
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}
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};
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/**
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* An externally accessible collection of settings used in gesture resolition.
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* @type {Object}
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*/
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this.GestureSettings = { // jshint ignore:line
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/**
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* Maximum duration of swipe
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* @type {Number}
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*/
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swipeMaxDuration: SWIPE_MAX_DURATION * TIMEOUT_MULTIPLIER,
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/**
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* Maximum amount of time allowed for a gesture to be considered a multitouch.
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* @type {Number}
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*/
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maxMultitouch: MAX_MULTITOUCH * TIMEOUT_MULTIPLIER,
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/**
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* Maximum consecutive pointer event timeout.
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* @type {Number}
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*/
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maxConsecutiveGestureDelay:
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MAX_CONSECUTIVE_GESTURE_DELAY * TIMEOUT_MULTIPLIER,
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/**
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* A maximum time we wait for a next pointer down event to consider a sequence
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* a multi-action gesture.
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* @type {Number}
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*/
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maxGestureResolveTimeout:
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MAX_CONSECUTIVE_GESTURE_DELAY * TIMEOUT_MULTIPLIER,
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/**
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* Delay before tap turns into dwell
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* @type {Number}
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*/
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dwellThreshold: DWELL_THRESHOLD * TIMEOUT_MULTIPLIER,
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/**
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* Minimum distance that needs to be travelled for the pointer move to be
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* fired.
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* @type {Number}
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*/
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travelThreshold: 0.025
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};
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/**
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* An interface that handles the pointer events and calculates the appropriate
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* gestures.
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* @type {Object}
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*/
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this.GestureTracker = { // jshint ignore:line
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/**
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* Reset GestureTracker to its initial state.
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* @return {[type]} [description]
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*/
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reset: function GestureTracker_reset() {
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if (this.current) {
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this.current.clearTimer();
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}
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delete this.current;
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},
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/**
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* Create a new gesture object and attach resolution handler to it as well as
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* handle the incoming pointer event.
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* @param {Object} aDetail A new pointer event detail.
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* @param {Number} aTimeStamp A new pointer event timeStamp.
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* @param {Function} aGesture A gesture constructor (default: Tap).
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*/
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_init: function GestureTracker__init(aDetail, aTimeStamp, aGesture) {
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// Only create a new gesture on |pointerdown| event.
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if (aDetail.type !== 'pointerdown') {
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return;
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}
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let GestureConstructor = aGesture || (IS_ANDROID ? DoubleTap : Tap);
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this._create(GestureConstructor);
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this._update(aDetail, aTimeStamp);
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},
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/**
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* Handle the incoming pointer event with the existing gesture object(if
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* present) or with the newly created one.
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* @param {Object} aDetail A new pointer event detail.
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* @param {Number} aTimeStamp A new pointer event timeStamp.
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*/
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handle: function GestureTracker_handle(aDetail, aTimeStamp) {
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Logger.gesture(() => {
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return ['Pointer event', Utils.dpi, 'at:', aTimeStamp, JSON.stringify(aDetail)];
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});
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this[this.current ? '_update' : '_init'](aDetail, aTimeStamp);
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},
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/**
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* Create a new gesture object and attach resolution handler to it.
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* @param {Function} aGesture A gesture constructor.
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* @param {Number} aTimeStamp An original pointer event timeStamp.
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* @param {Array} aPoints All changed points associated with the new pointer
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* event.
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* @param {?String} aLastEvent Last pointer event type.
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*/
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_create: function GestureTracker__create(aGesture, aTimeStamp, aPoints, aLastEvent) {
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this.current = new aGesture(aTimeStamp, aPoints, aLastEvent); /* A constructor name should start with an uppercase letter. */ // jshint ignore:line
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this.current.then(this._onFulfill.bind(this));
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},
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/**
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* Handle the incoming pointer event with the existing gesture object.
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* @param {Object} aDetail A new pointer event detail.
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* @param {Number} aTimeStamp A new pointer event timeStamp.
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*/
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_update: function GestureTracker_update(aDetail, aTimeStamp) {
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this.current[aDetail.type](aDetail.points, aTimeStamp);
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},
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/**
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* A resolution handler function for the current gesture promise.
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* @param {Object} aResult A resolution payload with the relevant gesture id
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* and an optional new gesture contructor.
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*/
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_onFulfill: function GestureTracker__onFulfill(aResult) {
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let {id, gestureType} = aResult;
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let current = this.current;
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// Do nothing if there's no existing gesture or there's already a newer
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// gesture.
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if (!current || current.id !== id) {
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return;
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}
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// Only create a gesture if we got a constructor.
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if (gestureType) {
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this._create(gestureType, current.startTime, current.points,
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current.lastEvent);
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} else {
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this.current.clearTimer();
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delete this.current;
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}
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}
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};
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/**
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* Compile a mozAccessFuGesture detail structure.
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* @param {String} aType A gesture type.
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* @param {Object} aPoints Gesture's points.
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* @param {String} xKey A default key for the x coordinate. Default is
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* 'startX'.
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* @param {String} yKey A default key for the y coordinate. Default is
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* 'startY'.
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* @return {Object} a mozAccessFuGesture detail structure.
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*/
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function compileDetail(aType, aPoints, keyMap = {x: 'startX', y: 'startY'}) {
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let touches = [];
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let maxDeltaX = 0;
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let maxDeltaY = 0;
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for (let identifier in aPoints) {
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let point = aPoints[identifier];
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let touch = {};
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for (let key in keyMap) {
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touch[key] = point[keyMap[key]];
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}
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touches.push(touch);
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let deltaX = point.x - point.startX;
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let deltaY = point.y - point.startY;
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// Determine the maximum x and y travel intervals.
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if (Math.abs(maxDeltaX) < Math.abs(deltaX)) {
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maxDeltaX = deltaX;
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}
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if (Math.abs(maxDeltaY) < Math.abs(deltaY)) {
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maxDeltaY = deltaY;
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}
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// Since the gesture is resolving, reset the points' distance information
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// since they are passed to the next potential gesture.
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point.reset();
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}
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return {
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type: aType,
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touches: touches,
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deltaX: maxDeltaX,
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deltaY: maxDeltaY
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};
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}
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/**
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* A general gesture object.
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* @param {Number} aTimeStamp An original pointer event's timeStamp that started
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* the gesture resolution sequence.
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* @param {Object} aPoints An existing set of points (from previous events).
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* Default is an empty object.
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* @param {?String} aLastEvent Last pointer event type.
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*/
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function Gesture(aTimeStamp, aPoints = {}, aLastEvent = undefined) {
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this.startTime = Date.now();
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Logger.gesture('Creating', this.id, 'gesture.');
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this.points = aPoints;
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this.lastEvent = aLastEvent;
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this._deferred = Promise.defer();
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// Call this._handleResolve or this._handleReject when the promise is
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// fulfilled with either resolve or reject.
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this.promise = this._deferred.promise.then(this._handleResolve.bind(this),
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this._handleReject.bind(this));
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this.startTimer(aTimeStamp);
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}
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Gesture.prototype = {
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/**
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* Get the gesture timeout delay.
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* @return {Number}
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*/
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_getDelay: function Gesture__getDelay() {
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// If nothing happens withing the
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// GestureSettings.maxConsecutiveGestureDelay, we should not wait for any
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// more pointer events and consider them the part of the same gesture -
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// reject this gesture promise.
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return GestureSettings.maxConsecutiveGestureDelay;
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},
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/**
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* Clear the existing timer.
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*/
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clearTimer: function Gesture_clearTimer() {
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Logger.gesture('clearTimeout', this.type);
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clearTimeout(this._timer);
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delete this._timer;
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},
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/**
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* Start the timer for gesture timeout.
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* @param {Number} aTimeStamp An original pointer event's timeStamp that
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* started the gesture resolution sequence.
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*/
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startTimer: function Gesture_startTimer(aTimeStamp) {
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Logger.gesture('startTimer', this.type);
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this.clearTimer();
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let delay = this._getDelay(aTimeStamp);
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let handler = () => {
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Logger.gesture('timer handler');
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this.clearTimer();
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if (!this._inProgress) {
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this._deferred.reject();
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} else if (this._rejectToOnWait) {
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this._deferred.reject(this._rejectToOnWait);
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}
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};
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if (delay <= 0) {
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handler();
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} else {
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this._timer = setTimeout(handler, delay);
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}
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},
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/**
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* Add a gesture promise resolution callback.
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* @param {Function} aCallback
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*/
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then: function Gesture_then(aCallback) {
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this.promise.then(aCallback);
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},
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/**
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* Update gesture's points. Test the points set with the optional gesture test
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* function.
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* @param {Array} aPoints An array with the changed points from the new
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* pointer event.
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* @param {String} aType Pointer event type.
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* @param {Boolean} aCanCreate A flag that enables including the new points.
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* Default is false.
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* @param {Boolean} aNeedComplete A flag that indicates that the gesture is
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* completing. Default is false.
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* @return {Boolean} Indicates whether the gesture can be complete (it is
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* set to true iff the aNeedComplete is true and there was a change to at
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* least one point that belongs to the gesture).
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*/
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_update: function Gesture__update(aPoints, aType, aCanCreate = false, aNeedComplete = false) {
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let complete;
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let lastEvent;
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for (let point of aPoints) {
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let identifier = point.identifier;
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let gesturePoint = this.points[identifier];
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if (gesturePoint) {
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if (aType === 'pointerdown' && aCanCreate) {
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// scratch the previous pointer with that id.
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this.points[identifier] = new Point(point);
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} else {
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gesturePoint.update(point);
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}
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if (aNeedComplete) {
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// Since the gesture is completing and at least one of the gesture
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// points is updated, set the return value to true.
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complete = true;
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}
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lastEvent = lastEvent || aType;
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} else if (aCanCreate) {
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// Only create a new point if aCanCreate is true.
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this.points[identifier] =
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new Point(point);
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lastEvent = lastEvent || aType;
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}
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}
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this.lastEvent = lastEvent || this.lastEvent;
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// If test function is defined test the points.
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if (this.test) {
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this.test(complete);
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}
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return complete;
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},
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/**
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* Emit a mozAccessFuGesture (when the gesture is resolved).
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* @param {Object} aDetail a compiled mozAccessFuGesture detail structure.
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*/
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_emit: function Gesture__emit(aDetail) {
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let evt = new Utils.win.CustomEvent('mozAccessFuGesture', {
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bubbles: true,
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cancelable: true,
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detail: aDetail
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});
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Utils.win.dispatchEvent(evt);
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},
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/**
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* Handle the pointer down event.
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* @param {Array} aPoints A new pointer down points.
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* @param {Number} aTimeStamp A new pointer down timeStamp.
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*/
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pointerdown: function Gesture_pointerdown(aPoints, aTimeStamp) {
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this._inProgress = true;
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this._update(aPoints, 'pointerdown',
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aTimeStamp - this.startTime < GestureSettings.maxMultitouch);
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},
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/**
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* Handle the pointer move event.
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* @param {Array} aPoints A new pointer move points.
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*/
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pointermove: function Gesture_pointermove(aPoints) {
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this._update(aPoints, 'pointermove');
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},
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/**
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* Handle the pointer up event.
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* @param {Array} aPoints A new pointer up points.
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*/
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pointerup: function Gesture_pointerup(aPoints) {
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let complete = this._update(aPoints, 'pointerup', false, true);
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if (complete) {
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this._deferred.resolve();
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}
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},
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/**
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* A subsequent gesture constructor to resolve the current one to. E.g.
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* tap->doubletap, dwell->dwellend, etc.
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* @type {Function}
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*/
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resolveTo: null,
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/**
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* A unique id for the gesture. Composed of the type + timeStamp.
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*/
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get id() {
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delete this._id;
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this._id = this.type + this.startTime;
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return this._id;
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},
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/**
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* A gesture promise resolve callback. Compile and emit the gesture.
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* @return {Object} Returns a structure to the gesture handler that looks like
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* this: {
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* id: current gesture id,
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* gestureType: an optional subsequent gesture constructor.
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* }
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*/
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_handleResolve: function Gesture__handleResolve() {
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if (this.isComplete) {
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return;
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}
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Logger.gesture('Resolving', this.id, 'gesture.');
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this.isComplete = true;
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this.clearTimer();
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let detail = this.compile();
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if (detail) {
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this._emit(detail);
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}
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return {
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id: this.id,
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|
gestureType: this.resolveTo
|
|
};
|
|
},
|
|
|
|
/**
|
|
* A gesture promise reject callback.
|
|
* @return {Object} Returns a structure to the gesture handler that looks like
|
|
* this: {
|
|
* id: current gesture id,
|
|
* gestureType: an optional subsequent gesture constructor.
|
|
* }
|
|
*/
|
|
_handleReject: function Gesture__handleReject(aRejectTo) {
|
|
if (this.isComplete) {
|
|
return;
|
|
}
|
|
Logger.gesture('Rejecting', this.id, 'gesture.');
|
|
this.isComplete = true;
|
|
this.clearTimer();
|
|
return {
|
|
id: this.id,
|
|
gestureType: aRejectTo
|
|
};
|
|
},
|
|
|
|
/**
|
|
* A default compilation function used to build the mozAccessFuGesture event
|
|
* detail. The detail always includes the type and the touches associated
|
|
* with the gesture.
|
|
* @return {Object} Gesture event detail.
|
|
*/
|
|
compile: function Gesture_compile() {
|
|
return compileDetail(this.type, this.points);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A mixin for an explore related object.
|
|
*/
|
|
function ExploreGesture() {
|
|
this.compile = () => {
|
|
// Unlike most of other gestures explore based gestures compile using the
|
|
// current point position and not the start one.
|
|
return compileDetail(this.type, this.points, {x: 'x', y: 'y'});
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Check the in progress gesture for completion.
|
|
*/
|
|
function checkProgressGesture(aGesture) {
|
|
aGesture._inProgress = true;
|
|
if (aGesture.lastEvent === 'pointerup') {
|
|
if (aGesture.test) {
|
|
aGesture.test(true);
|
|
}
|
|
aGesture._deferred.resolve();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A common travel gesture. When the travel gesture is created, all subsequent
|
|
* pointer events' points are tested for their total distance traveled. If that
|
|
* distance exceeds the _threshold distance, the gesture will be rejected to a
|
|
* _travelTo gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
* @param {Function} aTravelTo A contructor for the gesture to reject to when
|
|
* travelling (default: Explore).
|
|
* @param {Number} aThreshold Travel threshold (default:
|
|
* GestureSettings.travelThreshold).
|
|
*/
|
|
function TravelGesture(aTimeStamp, aPoints, aLastEvent, aTravelTo = Explore, aThreshold = GestureSettings.travelThreshold) {
|
|
Gesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
this._travelTo = aTravelTo;
|
|
this._threshold = aThreshold;
|
|
}
|
|
|
|
TravelGesture.prototype = Object.create(Gesture.prototype);
|
|
|
|
/**
|
|
* Test the gesture points for travel. The gesture will be rejected to
|
|
* this._travelTo gesture iff at least one point crosses this._threshold.
|
|
*/
|
|
TravelGesture.prototype.test = function TravelGesture_test() {
|
|
if (!this._travelTo) {
|
|
return;
|
|
}
|
|
for (let identifier in this.points) {
|
|
let point = this.points[identifier];
|
|
if (point.totalDistanceTraveled / Utils.dpi > this._threshold) {
|
|
this._deferred.reject(this._travelTo);
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* DwellEnd gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function DwellEnd(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
// If the pointer travels, reject to Explore.
|
|
TravelGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
checkProgressGesture(this);
|
|
}
|
|
|
|
DwellEnd.prototype = Object.create(TravelGesture.prototype);
|
|
DwellEnd.prototype.type = 'dwellend';
|
|
|
|
/**
|
|
* TapHoldEnd gesture. This gesture can be represented as the following diagram:
|
|
* pointerdown-pointerup-pointerdown-*wait*-pointerup.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function TapHoldEnd(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
// If the pointer travels, reject to Explore.
|
|
TravelGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
checkProgressGesture(this);
|
|
}
|
|
|
|
TapHoldEnd.prototype = Object.create(TravelGesture.prototype);
|
|
TapHoldEnd.prototype.type = 'tapholdend';
|
|
|
|
/**
|
|
* DoubleTapHoldEnd gesture. This gesture can be represented as the following
|
|
* diagram:
|
|
* pointerdown-pointerup-pointerdown-pointerup-pointerdown-*wait*-pointerup.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function DoubleTapHoldEnd(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
// If the pointer travels, reject to Explore.
|
|
TravelGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
checkProgressGesture(this);
|
|
}
|
|
|
|
DoubleTapHoldEnd.prototype = Object.create(TravelGesture.prototype);
|
|
DoubleTapHoldEnd.prototype.type = 'doubletapholdend';
|
|
|
|
/**
|
|
* A common tap gesture object.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
* @param {Function} aRejectToOnWait A constructor for the next gesture to
|
|
* reject to in case no pointermove or pointerup happens within the
|
|
* GestureSettings.dwellThreshold.
|
|
* @param {Function} aTravelTo An optional constuctor for the next gesture to
|
|
* reject to in case the the TravelGesture test fails.
|
|
* @param {Function} aRejectToOnPointerDown A constructor for the gesture to
|
|
* reject to if a finger comes down immediately after the tap.
|
|
*/
|
|
function TapGesture(aTimeStamp, aPoints, aLastEvent, aRejectToOnWait, aTravelTo, aRejectToOnPointerDown) {
|
|
this._rejectToOnWait = aRejectToOnWait;
|
|
this._rejectToOnPointerDown = aRejectToOnPointerDown;
|
|
// If the pointer travels, reject to aTravelTo.
|
|
TravelGesture.call(this, aTimeStamp, aPoints, aLastEvent, aTravelTo,
|
|
TAP_MAX_RADIUS);
|
|
}
|
|
|
|
TapGesture.prototype = Object.create(TravelGesture.prototype);
|
|
TapGesture.prototype._getDelay = function TapGesture__getDelay() {
|
|
// If, for TapGesture, no pointermove or pointerup happens within the
|
|
// GestureSettings.dwellThreshold, reject.
|
|
// Note: the original pointer event's timeStamp is irrelevant here.
|
|
return GestureSettings.dwellThreshold;
|
|
};
|
|
|
|
TapGesture.prototype.pointerup = function TapGesture_pointerup(aPoints) {
|
|
if (this._rejectToOnPointerDown) {
|
|
let complete = this._update(aPoints, 'pointerup', false, true);
|
|
if (complete) {
|
|
this.clearTimer();
|
|
if (GestureSettings.maxGestureResolveTimeout) {
|
|
this._pointerUpTimer = setTimeout(() => {
|
|
clearTimeout(this._pointerUpTimer);
|
|
delete this._pointerUpTimer;
|
|
this._deferred.resolve();
|
|
}, GestureSettings.maxGestureResolveTimeout);
|
|
} else {
|
|
this._deferred.resolve();
|
|
}
|
|
}
|
|
} else {
|
|
TravelGesture.prototype.pointerup.call(this, aPoints);
|
|
}
|
|
};
|
|
|
|
TapGesture.prototype.pointerdown = function TapGesture_pointerdown(aPoints, aTimeStamp) {
|
|
if (this._pointerUpTimer) {
|
|
clearTimeout(this._pointerUpTimer);
|
|
delete this._pointerUpTimer;
|
|
this._deferred.reject(this._rejectToOnPointerDown);
|
|
} else {
|
|
TravelGesture.prototype.pointerdown.call(this, aPoints, aTimeStamp);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Tap gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function Tap(aTimeStamp, aPoints, aLastEvent) {
|
|
// If the pointer travels, reject to Swipe.
|
|
TapGesture.call(this, aTimeStamp, aPoints, aLastEvent, Dwell, Swipe, DoubleTap);
|
|
}
|
|
|
|
Tap.prototype = Object.create(TapGesture.prototype);
|
|
Tap.prototype.type = 'tap';
|
|
|
|
|
|
/**
|
|
* Double Tap gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function DoubleTap(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
TapGesture.call(this, aTimeStamp, aPoints, aLastEvent, TapHold, null, TripleTap);
|
|
}
|
|
|
|
DoubleTap.prototype = Object.create(TapGesture.prototype);
|
|
DoubleTap.prototype.type = 'doubletap';
|
|
|
|
/**
|
|
* Triple Tap gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function TripleTap(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
TapGesture.call(this, aTimeStamp, aPoints, aLastEvent, DoubleTapHold, null, null);
|
|
}
|
|
|
|
TripleTap.prototype = Object.create(TapGesture.prototype);
|
|
TripleTap.prototype.type = 'tripletap';
|
|
|
|
/**
|
|
* Common base object for gestures that are created as resolved.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function ResolvedGesture(aTimeStamp, aPoints, aLastEvent) {
|
|
Gesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
// Resolve the guesture right away.
|
|
this._deferred.resolve();
|
|
}
|
|
|
|
ResolvedGesture.prototype = Object.create(Gesture.prototype);
|
|
|
|
/**
|
|
* Dwell gesture
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function Dwell(aTimeStamp, aPoints, aLastEvent) {
|
|
ResolvedGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
}
|
|
|
|
Dwell.prototype = Object.create(ResolvedGesture.prototype);
|
|
Dwell.prototype.type = 'dwell';
|
|
Dwell.prototype.resolveTo = DwellEnd;
|
|
|
|
/**
|
|
* TapHold gesture
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function TapHold(aTimeStamp, aPoints, aLastEvent) {
|
|
ResolvedGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
}
|
|
|
|
TapHold.prototype = Object.create(ResolvedGesture.prototype);
|
|
TapHold.prototype.type = 'taphold';
|
|
TapHold.prototype.resolveTo = TapHoldEnd;
|
|
|
|
/**
|
|
* DoubleTapHold gesture
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function DoubleTapHold(aTimeStamp, aPoints, aLastEvent) {
|
|
ResolvedGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
}
|
|
|
|
DoubleTapHold.prototype = Object.create(ResolvedGesture.prototype);
|
|
DoubleTapHold.prototype.type = 'doubletaphold';
|
|
DoubleTapHold.prototype.resolveTo = DoubleTapHoldEnd;
|
|
|
|
/**
|
|
* Explore gesture
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function Explore(aTimeStamp, aPoints, aLastEvent) {
|
|
ExploreGesture.call(this);
|
|
ResolvedGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
}
|
|
|
|
Explore.prototype = Object.create(ResolvedGesture.prototype);
|
|
Explore.prototype.type = 'explore';
|
|
Explore.prototype.resolveTo = ExploreEnd;
|
|
|
|
/**
|
|
* ExploreEnd gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function ExploreEnd(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
ExploreGesture.call(this);
|
|
// If the pointer travels, reject to Explore.
|
|
TravelGesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
checkProgressGesture(this);
|
|
}
|
|
|
|
ExploreEnd.prototype = Object.create(TravelGesture.prototype);
|
|
ExploreEnd.prototype.type = 'exploreend';
|
|
|
|
/**
|
|
* Swipe gesture.
|
|
* @param {Number} aTimeStamp An original pointer event's timeStamp that started
|
|
* the gesture resolution sequence.
|
|
* @param {Object} aPoints An existing set of points (from previous events).
|
|
* @param {?String} aLastEvent Last pointer event type.
|
|
*/
|
|
function Swipe(aTimeStamp, aPoints, aLastEvent) {
|
|
this._inProgress = true;
|
|
this._rejectToOnWait = Explore;
|
|
Gesture.call(this, aTimeStamp, aPoints, aLastEvent);
|
|
checkProgressGesture(this);
|
|
}
|
|
|
|
Swipe.prototype = Object.create(Gesture.prototype);
|
|
Swipe.prototype.type = 'swipe';
|
|
Swipe.prototype._getDelay = function Swipe__getDelay(aTimeStamp) {
|
|
// Swipe should be completed within the GestureSettings.swipeMaxDuration from
|
|
// the initial pointer down event.
|
|
return GestureSettings.swipeMaxDuration - this.startTime + aTimeStamp;
|
|
};
|
|
|
|
/**
|
|
* Determine wither the gesture was Swipe or Explore.
|
|
* @param {Booler} aComplete A flag that indicates whether the gesture is and
|
|
* will be complete after the test.
|
|
*/
|
|
Swipe.prototype.test = function Swipe_test(aComplete) {
|
|
if (!aComplete) {
|
|
// No need to test if the gesture is not completing or can't be complete.
|
|
return;
|
|
}
|
|
let reject = true;
|
|
// If at least one point travelled for more than SWIPE_MIN_DISTANCE and it was
|
|
// direct enough, consider it a Swipe.
|
|
for (let identifier in this.points) {
|
|
let point = this.points[identifier];
|
|
let directDistance = point.directDistanceTraveled;
|
|
if (directDistance / Utils.dpi >= SWIPE_MIN_DISTANCE ||
|
|
directDistance * DIRECTNESS_COEFF >= point.totalDistanceTraveled) {
|
|
reject = false;
|
|
}
|
|
}
|
|
if (reject) {
|
|
this._deferred.reject(Explore);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Compile a swipe related mozAccessFuGesture event detail.
|
|
* @return {Object} A mozAccessFuGesture detail object.
|
|
*/
|
|
Swipe.prototype.compile = function Swipe_compile() {
|
|
let type = this.type;
|
|
let detail = compileDetail(type, this.points,
|
|
{x1: 'startX', y1: 'startY', x2: 'x', y2: 'y'});
|
|
let deltaX = detail.deltaX;
|
|
let deltaY = detail.deltaY;
|
|
let edge = EDGE * Utils.dpi;
|
|
if (Math.abs(deltaX) > Math.abs(deltaY)) {
|
|
// Horizontal swipe.
|
|
let startPoints = detail.touches.map(touch => touch.x1);
|
|
if (deltaX > 0) {
|
|
detail.type = type + 'right';
|
|
detail.edge = Math.min.apply(null, startPoints) <= edge;
|
|
} else {
|
|
detail.type = type + 'left';
|
|
detail.edge =
|
|
Utils.win.screen.width - Math.max.apply(null, startPoints) <= edge;
|
|
}
|
|
} else {
|
|
// Vertical swipe.
|
|
let startPoints = detail.touches.map(touch => touch.y1);
|
|
if (deltaY > 0) {
|
|
detail.type = type + 'down';
|
|
detail.edge = Math.min.apply(null, startPoints) <= edge;
|
|
} else {
|
|
detail.type = type + 'up';
|
|
detail.edge =
|
|
Utils.win.screen.height - Math.max.apply(null, startPoints) <= edge;
|
|
}
|
|
}
|
|
return detail;
|
|
};
|