gecko-dev/layout/reftests/dom/reftest.list

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# various tests involving dynamic insertion using the DOM
# append a single element
== appendsingle.html appendsingle-ref.html
# append several elements
== appendmultiple.html appendmultiple-ref.html
# insert a single element
== insertsingle.html insertsingle-ref.html
# insert several elements
== insertmultiple.html insertmultiple-ref.html
# insert multiple nodes to a parent and one of its children
== inserttoparentandchild-1.html inserttoparentandchild-ref.html
== inserttoparentandchild-2.html inserttoparentandchild-ref.html
# insert a parent with child and then insert more children to the parent
== insertparentandchild.html insertparentandchild-ref.html
# insert nodes to two different parents
== inserttwoparents.html inserttwoparents-ref.html
# multiple content inserts and appends
# multiple range inserts
== insertmultiplemultiple-1.html insertmultiplemultiple-ref.html
# a range insert and an append
== insertmultiplemultiple-2.html insertmultiplemultiple-ref.html
# multiple range inserts and an append
== insertmultiplemultiple-2.html insertmultiplemultiple-ref.html
# testing bindings that have multiple insertion points
== multipleinsertionpoints-ref2.xhtml multipleinsertionpoints-ref.xhtml
# append a single element
skip-if(B2G) == multipleinsertionpoints-appendsingle-1.xhtml multipleinsertionpoints-ref.xhtml # bug 773482
skip-if(B2G) == multipleinsertionpoints-appendsingle-2.xhtml multipleinsertionpoints-ref.xhtml # bug 773482
# append several elements
skip-if(B2G) == multipleinsertionpoints-appendmultiple.xhtml multipleinsertionpoints-ref.xhtml # bug 773482
# insert a single element
skip-if(B2G) == multipleinsertionpoints-insertsingle-1.xhtml multipleinsertionpoints-ref.xhtml # bug 773482
skip-if(B2G) == multipleinsertionpoints-insertsingle-2.xhtml multipleinsertionpoints-ref.xhtml # bug 773482
# insert several elements
skip-if(B2G) == multipleinsertionpoints-insertmultiple.xhtml multipleinsertionpoints-ref.xhtml # bug 773482
# test appending some nodes whose frame construction should be done lazily
# followed by appending a node that might not be done lazily
== multipleappendwithxul.xhtml multipleappendwithxul-ref.xhtml
== multipleappendwithinput.xhtml multipleappendwithinput-ref.xhtml
== multipleappendwitheditable.xhtml multipleappendwitheditable-ref.xhtml