зеркало из https://github.com/mozilla/gecko-dev.git
570 строки
15 KiB
JavaScript
570 строки
15 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { clearTimeout, setTimeout } = ChromeUtils.import(
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"resource://gre/modules/Timer.jsm"
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);
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const { XPCOMUtils } = ChromeUtils.import(
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"resource://gre/modules/XPCOMUtils.jsm"
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);
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const { assert } = ChromeUtils.import("chrome://marionette/content/assert.js");
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const { element, WebElement } = ChromeUtils.import(
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"chrome://marionette/content/element.js"
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);
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const { JavaScriptError, ScriptTimeoutError } = ChromeUtils.import(
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"chrome://marionette/content/error.js"
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);
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const { Log } = ChromeUtils.import("chrome://marionette/content/log.js");
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XPCOMUtils.defineLazyGetter(this, "log", Log.get);
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this.EXPORTED_SYMBOLS = ["evaluate", "sandbox", "Sandboxes"];
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const ARGUMENTS = "__webDriverArguments";
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const CALLBACK = "__webDriverCallback";
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const COMPLETE = "__webDriverComplete";
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const DEFAULT_TIMEOUT = 10000; // ms
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const FINISH = "finish";
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/** @namespace */
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this.evaluate = {};
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/**
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* Evaluate a script in given sandbox.
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*
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* The the provided `script` will be wrapped in an anonymous function
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* with the `args` argument applied.
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*
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* The arguments provided by the `args<` argument are exposed
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* through the `arguments` object available in the script context,
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* and if the script is executed asynchronously with the `async`
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* option, an additional last argument that is synonymous to the
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* name `resolve` is appended, and can be accessed
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* through `arguments[arguments.length - 1]`.
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*
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* The `timeout` option specifies the duration for how long the
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* script should be allowed to run before it is interrupted and aborted.
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* An interrupted script will cause a {@link ScriptTimeoutError} to occur.
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*
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* The `async` option indicates that the script will not return
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* until the `resolve` callback is invoked,
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* which is analogous to the last argument of the `arguments` object.
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*
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* The `file` option is used in error messages to provide information
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* on the origin script file in the local end.
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*
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* The `line` option is used in error messages, along with `filename`,
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* to provide the line number in the origin script file on the local end.
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*
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* @param {nsISandbox} sb
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* Sandbox the script will be evaluted in.
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* @param {string} script
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* Script to evaluate.
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* @param {Array.<?>=} args
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* A sequence of arguments to call the script with.
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* @param {boolean=} [async=false] async
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* Indicates if the script should return immediately or wait for
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* the callback to be invoked before returning.
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* @param {string=} [file="dummy file"] file
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* File location of the program in the client.
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* @param {number=} [line=0] line
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* Line number of th eprogram in the client.
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* @param {number=} [timeout=DEFAULT_TIMEOUT] timeout
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* Duration in milliseconds before interrupting the script.
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*
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* @return {Promise}
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* A promise that when resolved will give you the return value from
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* the script. Note that the return value requires serialisation before
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* it can be sent to the client.
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*
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* @throws {JavaScriptError}
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* If an {@link Error} was thrown whilst evaluating the script.
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* @throws {ScriptTimeoutError}
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* If the script was interrupted due to script timeout.
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*/
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evaluate.sandbox = function(
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sb,
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script,
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args = [],
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{
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async = false,
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file = "dummy file",
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line = 0,
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timeout = DEFAULT_TIMEOUT,
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} = {}
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) {
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let unloadHandler;
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let marionetteSandbox = sandbox.create(sb.window);
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// timeout handler
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let scriptTimeoutID, timeoutPromise;
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if (timeout !== null) {
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timeoutPromise = new Promise((resolve, reject) => {
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scriptTimeoutID = setTimeout(() => {
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reject(new ScriptTimeoutError(`Timed out after ${timeout} ms`));
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}, timeout);
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});
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}
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let promise = new Promise((resolve, reject) => {
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let src = "";
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sb[COMPLETE] = resolve;
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sb[ARGUMENTS] = sandbox.cloneInto(args, sb);
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// callback function made private
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// so that introspection is possible
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// on the arguments object
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if (async) {
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sb[CALLBACK] = sb[COMPLETE];
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src += `${ARGUMENTS}.push(rv => ${CALLBACK}(rv));`;
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}
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src += `(function() {
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${script}
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}).apply(null, ${ARGUMENTS})`;
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unloadHandler = sandbox.cloneInto(
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() => reject(new JavaScriptError("Document was unloaded")),
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marionetteSandbox
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);
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marionetteSandbox.window.addEventListener("unload", unloadHandler);
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let promises = [
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Cu.evalInSandbox(src, sb, "1.8", file, line),
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timeoutPromise,
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];
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// Wait for the immediate result of calling evalInSandbox, or a timeout.
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// Only resolve the promise if the scriptPromise was resolved and is not
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// async, because the latter has to call resolve() itself.
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Promise.race(promises).then(
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value => {
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if (!async) {
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resolve(value);
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}
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},
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err => {
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reject(err);
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}
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);
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});
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// This block is mainly for async scripts, which escape the inner promise
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// when calling resolve() on their own. The timeout promise will be re-used
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// to break out after the initially setup timeout.
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return Promise.race([promise, timeoutPromise])
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.catch(err => {
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// Only raise valid errors for both the sync and async scripts.
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if (err instanceof ScriptTimeoutError) {
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throw err;
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}
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throw new JavaScriptError(err);
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})
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.finally(() => {
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clearTimeout(scriptTimeoutID);
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marionetteSandbox.window.removeEventListener("unload", unloadHandler);
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});
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};
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/**
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* Convert any web elements in arbitrary objects to DOM elements by
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* looking them up in the seen element store.
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*
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* @param {Object} obj
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* Arbitrary object containing web elements.
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* @param {element.Store=} seenEls
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* Known element store to look up web elements from. If undefined,
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* the web element references are returned instead.
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* @param {WindowProxy=} win
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* Current browsing context, if `seenEls` is provided.
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*
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* @return {Object}
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* Same object as provided by `obj` with the web elements
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* replaced by DOM elements.
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*
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* @throws {NoSuchElementError}
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* If `seenEls` is given and the web element reference has not
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* been seen before.
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* @throws {StaleElementReferenceError}
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* If `seenEls` is given and the element has gone stale, indicating
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* it is no longer attached to the DOM, or its node document
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* is no longer the active document.
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*/
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evaluate.fromJSON = function(obj, seenEls = undefined, win = undefined) {
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switch (typeof obj) {
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case "boolean":
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case "number":
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case "string":
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default:
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return obj;
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case "object":
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if (obj === null) {
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return obj;
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// arrays
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} else if (Array.isArray(obj)) {
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return obj.map(e => evaluate.fromJSON(e, seenEls, win));
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// web elements
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} else if (WebElement.isReference(obj)) {
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let webEl = WebElement.fromJSON(obj);
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if (seenEls) {
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return seenEls.get(webEl, win);
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}
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return webEl;
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}
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// arbitrary objects
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let rv = {};
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for (let prop in obj) {
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rv[prop] = evaluate.fromJSON(obj[prop], seenEls, win);
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}
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return rv;
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}
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};
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/**
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* Marshal arbitrary objects to JSON-safe primitives that can be
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* transported over the Marionette protocol.
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*
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* The marshaling rules are as follows:
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*
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* - Primitives are returned as is.
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*
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* - Collections, such as `Array<`, `NodeList`, `HTMLCollection`
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* et al. are expanded to arrays and then recursed.
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*
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* - Elements that are not known web elements are added to the
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* `seenEls` element store. Once known, the elements' associated
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* web element representation is returned.
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*
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* - Objects with custom JSON representations, i.e. if they have
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* a callable `toJSON` function, are returned verbatim. This means
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* their internal integrity _are not_ checked. Be careful.
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*
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* - Other arbitrary objects are first tested for cyclic references
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* and then recursed into.
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*
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* @param {Object} obj
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* Object to be marshaled.
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* @param {element.Store} seenEls
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* Element store to use for lookup of web element references.
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*
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* @return {Object}
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* Same object as provided by `obj` with the elements
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* replaced by web elements.
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*
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* @throws {JavaScriptError}
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* If an object contains cyclic references.
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*/
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evaluate.toJSON = function(obj, seenEls) {
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const t = Object.prototype.toString.call(obj);
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// null
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if (t == "[object Undefined]" || t == "[object Null]") {
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return null;
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// primitives
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} else if (
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t == "[object Boolean]" ||
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t == "[object Number]" ||
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t == "[object String]"
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) {
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return obj;
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// Array, NodeList, HTMLCollection, et al.
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} else if (element.isCollection(obj)) {
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assert.acyclic(obj);
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return [...obj].map(el => evaluate.toJSON(el, seenEls));
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// WebElement
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} else if (WebElement.isReference(obj)) {
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return obj;
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// Element (HTMLElement, SVGElement, XULElement, et al.)
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} else if (element.isElement(obj)) {
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return seenEls.add(obj);
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// custom JSON representation
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} else if (typeof obj.toJSON == "function") {
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let unsafeJSON = obj.toJSON();
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return evaluate.toJSON(unsafeJSON, seenEls);
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}
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// arbitrary objects + files
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let rv = {};
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for (let prop in obj) {
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assert.acyclic(obj[prop]);
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try {
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rv[prop] = evaluate.toJSON(obj[prop], seenEls);
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} catch (e) {
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if (e.result == Cr.NS_ERROR_NOT_IMPLEMENTED) {
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log.debug(`Skipping ${prop}: ${e.message}`);
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} else {
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throw e;
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}
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}
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}
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return rv;
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};
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/**
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* Tests if an arbitrary object is cyclic.
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*
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* Element prototypes are by definition acyclic, even when they
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* contain cyclic references. This is because `evaluate.toJSON`
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* ensures they are marshaled as web elements.
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*
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* @param {*} value
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* Object to test for cyclical references.
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*
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* @return {boolean}
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* True if object is cyclic, false otherwise.
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*/
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evaluate.isCyclic = function(value, stack = []) {
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let t = Object.prototype.toString.call(value);
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// null
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if (t == "[object Undefined]" || t == "[object Null]") {
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return false;
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// primitives
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} else if (
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t == "[object Boolean]" ||
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t == "[object Number]" ||
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t == "[object String]"
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) {
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return false;
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// HTMLElement, SVGElement, XULElement, et al.
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} else if (element.isElement(value)) {
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return false;
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// Array, NodeList, HTMLCollection, et al.
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} else if (element.isCollection(value)) {
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if (stack.includes(value)) {
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return true;
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}
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stack.push(value);
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for (let i = 0; i < value.length; i++) {
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if (evaluate.isCyclic(value[i], stack)) {
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return true;
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}
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}
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stack.pop();
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return false;
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}
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// arbitrary objects
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if (stack.includes(value)) {
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return true;
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}
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stack.push(value);
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for (let prop in value) {
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if (evaluate.isCyclic(value[prop], stack)) {
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return true;
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}
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}
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stack.pop();
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return false;
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};
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/**
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* `Cu.isDeadWrapper` does not return true for a dead sandbox that
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* was assosciated with and extension popup. This provides a way to
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* still test for a dead object.
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*
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* @param {Object} obj
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* A potentially dead object.
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* @param {string} prop
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* Name of a property on the object.
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*
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* @returns {boolean}
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* True if <var>obj</var> is dead, false otherwise.
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*/
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evaluate.isDead = function(obj, prop) {
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try {
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obj[prop];
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} catch (e) {
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if (e.message.includes("dead object")) {
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return true;
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}
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throw e;
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}
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return false;
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};
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this.sandbox = {};
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/**
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* Provides a safe way to take an object defined in a privileged scope and
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* create a structured clone of it in a less-privileged scope. It returns
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* a reference to the clone.
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*
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* Unlike for {@link Components.utils.cloneInto}, `obj` may contain
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* functions and DOM elements.
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*/
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sandbox.cloneInto = function(obj, sb) {
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return Cu.cloneInto(obj, sb, { cloneFunctions: true, wrapReflectors: true });
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};
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/**
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* Augment given sandbox by an adapter that has an `exports` map
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* property, or a normal map, of function names and function references.
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*
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* @param {Sandbox} sb
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* The sandbox to augment.
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* @param {Object} adapter
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* Object that holds an `exports` property, or a map, of function
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* names and function references.
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*
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* @return {Sandbox}
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* The augmented sandbox.
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*/
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sandbox.augment = function(sb, adapter) {
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function* entries(obj) {
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for (let key of Object.keys(obj)) {
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yield [key, obj[key]];
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}
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}
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let funcs = adapter.exports || entries(adapter);
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for (let [name, func] of funcs) {
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sb[name] = func;
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}
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return sb;
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};
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/**
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* Creates a sandbox.
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*
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* @param {Window} win
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* The DOM Window object.
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* @param {nsIPrincipal=} principal
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* An optional, custom principal to prefer over the Window. Useful if
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* you need elevated security permissions.
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*
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* @return {Sandbox}
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* The created sandbox.
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*/
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sandbox.create = function(win, principal = null, opts = {}) {
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let p = principal || win;
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opts = Object.assign(
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{
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sameZoneAs: win,
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sandboxPrototype: win,
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wantComponents: true,
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wantXrays: true,
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wantGlobalProperties: ["ChromeUtils"],
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},
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opts
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);
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return new Cu.Sandbox(p, opts);
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};
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/**
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* Creates a mutable sandbox, where changes to the global scope
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* will have lasting side-effects.
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*
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* @param {Window} win
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* The DOM Window object.
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*
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* @return {Sandbox}
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* The created sandbox.
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*/
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sandbox.createMutable = function(win) {
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let opts = {
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wantComponents: false,
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wantXrays: false,
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};
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// Note: We waive Xrays here to match potentially-accidental old behavior.
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return Cu.waiveXrays(sandbox.create(win, null, opts));
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};
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sandbox.createSystemPrincipal = function(win) {
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let principal = Cc["@mozilla.org/systemprincipal;1"].createInstance(
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Ci.nsIPrincipal
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);
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return sandbox.create(win, principal);
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};
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sandbox.createSimpleTest = function(win, harness) {
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let sb = sandbox.create(win);
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sb = sandbox.augment(sb, harness);
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sb[FINISH] = () => sb[COMPLETE](harness.generate_results());
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return sb;
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};
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/**
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* Sandbox storage. When the user requests a sandbox by a specific name,
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* if one exists in the storage this will be used as long as its window
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* reference is still valid.
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*
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* @memberof evaluate
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*/
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this.Sandboxes = class {
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/**
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* @param {function(): Window} windowFn
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|
* A function that returns the references to the current Window
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* object.
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*/
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constructor(windowFn) {
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this.windowFn_ = windowFn;
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this.boxes_ = new Map();
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}
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get window_() {
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return this.windowFn_();
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}
|
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|
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/**
|
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* Factory function for getting a sandbox by name, or failing that,
|
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* creating a new one.
|
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*
|
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* If the sandbox' window does not match the provided window, a new one
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* will be created.
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*
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* @param {string} name
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* The name of the sandbox to get or create.
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* @param {boolean=} [fresh=false] fresh
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* Remove old sandbox by name first, if it exists.
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*
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* @return {Sandbox}
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* A used or fresh sandbox.
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*/
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get(name = "default", fresh = false) {
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let sb = this.boxes_.get(name);
|
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if (sb) {
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if (fresh || evaluate.isDead(sb, "window") || sb.window != this.window_) {
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this.boxes_.delete(name);
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return this.get(name, false);
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}
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} else {
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if (name == "system") {
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sb = sandbox.createSystemPrincipal(this.window_);
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} else {
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|
sb = sandbox.create(this.window_);
|
|
}
|
|
this.boxes_.set(name, sb);
|
|
}
|
|
return sb;
|
|
}
|
|
|
|
/** Clears cache of sandboxes. */
|
|
clear() {
|
|
this.boxes_.clear();
|
|
}
|
|
};
|