gecko-dev/gfx/layers/ipc/PLayers.ipdl

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Code.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Jones <jones.chris.g@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* ***** END LICENSE BLOCK ***** */
//include protocol PCompositor;
include protocol PLayer;
include protocol PRenderFrame;
include "IPC/ShadowLayerUtils.h";
using gfx3DMatrix;
using gfxRGBA;
using nsIntPoint;
using nsIntRect;
using nsIntRegion;
using nsIntSize;
using mozilla::GraphicsFilterType;
using mozilla::layers::FrameMetrics;
using mozilla::layers::SurfaceDescriptorX11;
using mozilla::null_t;
using mozilla::WindowsHandle;
/**
* The layers protocol is spoken between thread contexts that manage
* layer (sub)trees. The protocol comprises atomically publishing
* layer subtrees to a "shadow" thread context (which grafts the
* subtree into its own tree), and atomically updating a published
* subtree. ("Atomic" in this sense is wrt painting.)
*/
namespace mozilla {
namespace layers {
// Create a shadow layer for |layer|
struct OpCreateThebesLayer { PLayer layer; };
struct OpCreateContainerLayer { PLayer layer; };
struct OpCreateImageLayer { PLayer layer; };
struct OpCreateColorLayer { PLayer layer; };
struct OpCreateCanvasLayer { PLayer layer; };
struct SurfaceDescriptorD3D10 {
WindowsHandle handle;
};
union SurfaceDescriptor {
Shmem;
SurfaceDescriptorD3D10;
SurfaceDescriptorX11;
};
struct YUVImage {
Shmem Ydata;
Shmem Udata;
Shmem Vdata;
nsIntRect picture;
};
union SharedImage {
SurfaceDescriptor;
YUVImage;
};
struct ThebesBuffer {
SurfaceDescriptor buffer;
nsIntRect rect;
nsIntPoint rotation;
};
union OptionalThebesBuffer { ThebesBuffer; null_t; };
// For the "buffer creation" operations, we send an initial front
// buffer that only contains (transparent) black pixels just so that
// we can swap it back after the first OpPaint without a special case.
struct OpCreateThebesBuffer {
PLayer layer;
OptionalThebesBuffer initialFront;
nsIntRegion frontValidRegion;
};
struct OpDestroyThebesFrontBuffer { PLayer layer; };
struct OpCreateCanvasBuffer {
PLayer layer;
nsIntSize size;
SurfaceDescriptor initialFront;
bool needYFlip;
};
struct OpDestroyCanvasFrontBuffer { PLayer layer; };
struct OpCreateImageBuffer {
PLayer layer;
nsIntSize size;
SharedImage initialFront;
};
struct OpDestroyImageFrontBuffer { PLayer layer; };
// Change a layer's attributes
struct CommonLayerAttributes {
nsIntRegion visibleRegion;
gfx3DMatrix transform;
PRUint32 contentFlags;
float opacity;
bool useClipRect;
nsIntRect clipRect;
bool useTileSourceRect;
nsIntRect tileSourceRect;
bool isFixedPosition;
};
struct ThebesLayerAttributes {
nsIntRegion validRegion;
};
struct ContainerLayerAttributes{ FrameMetrics metrics; };
struct ColorLayerAttributes { gfxRGBA color; };
struct CanvasLayerAttributes { GraphicsFilterType filter; };
struct ImageLayerAttributes { GraphicsFilterType filter; };
union SpecificLayerAttributes {
null_t;
ThebesLayerAttributes;
ContainerLayerAttributes;
ColorLayerAttributes;
CanvasLayerAttributes;
ImageLayerAttributes;
};
struct LayerAttributes {
CommonLayerAttributes common;
SpecificLayerAttributes specific;
};
struct OpSetLayerAttributes {
PLayer layer;
LayerAttributes attrs;
};
// Monkey with the tree structure
struct OpSetRoot { PLayer root; };
struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
struct OpAppendChild { PLayer container; PLayer childLayer; };
struct OpRemoveChild { PLayer container; PLayer childLayer; };
// Paint (buffer update)
struct OpPaintThebesBuffer {
PLayer layer;
ThebesBuffer newFrontBuffer;
nsIntRegion updatedRegion;
};
struct OpPaintCanvas {
PLayer layer;
SurfaceDescriptor newFrontBuffer;
};
struct OpPaintImage {
PLayer layer;
SharedImage newFrontBuffer;
};
// A unit of a changeset; a set of these comprise a changeset
union Edit {
OpCreateThebesLayer;
OpCreateContainerLayer;
OpCreateImageLayer;
OpCreateColorLayer;
OpCreateCanvasLayer;
OpCreateCanvasBuffer;
OpCreateThebesBuffer;
OpCreateImageBuffer;
OpDestroyThebesFrontBuffer;
OpDestroyCanvasFrontBuffer;
OpDestroyImageFrontBuffer;
OpSetLayerAttributes;
OpSetRoot;
OpInsertAfter;
OpAppendChild;
OpRemoveChild;
OpPaintThebesBuffer;
OpPaintCanvas;
OpPaintImage;
};
// Replies to operations
struct OpBufferSwap { PLayer layer; SurfaceDescriptor newBackBuffer; };
struct OpImageSwap { PLayer layer; SharedImage newBackImage; };
struct OpThebesBufferSwap {
PLayer layer;
ThebesBuffer newBackBuffer;
nsIntRegion newValidRegion;
// If the parent took the child's old back buffer and returned its
// old front buffer, |readOnlyFrontBuffer| may (if non-null) contain
// the child's old back buffer (parent's new front buffer). This
// buffer can be used to read back the newly updated region into the
// child's new back buffer. This buffer must be considered
// read-only, but sadly that's not enforced.
OptionalThebesBuffer readOnlyFrontBuffer;
nsIntRegion frontUpdatedRegion;
};
// Unit of a "changeset reply". This is a weird abstraction, probably
// only to be used for buffer swapping.
union EditReply {
OpBufferSwap;
OpThebesBufferSwap;
OpImageSwap;
};
sync protocol PLayers {
manager PRenderFrame /*or PCompositor or PMedia or PPlugin*/;
manages PLayer;
parent:
async PLayer();
sync Update(Edit[] cset)
returns (EditReply[] reply);
async __delete__();
};
} // namespace layers
} // namespace mozilla