gecko-dev/dom/canvas/WebGLTypes.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLTYPES_H_
#define WEBGLTYPES_H_
#include <limits>
#include <type_traits>
#include <unordered_map>
#include <vector>
#include "GLDefs.h"
#include "ImageContainer.h"
#include "mozilla/Casting.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/Range.h"
#include "mozilla/RefCounted.h"
#include "mozilla/ResultVariant.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/BuildConstants.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/ipc/Shmem.h"
#include "mozilla/layers/LayersSurfaces.h"
#include "gfxTypes.h"
#include "nsTArray.h"
#include "nsString.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "mozilla/ipc/SharedMemoryBasic.h"
// Manual reflection of WebIDL typedefs that are different from their
// OpenGL counterparts.
using WebGLsizeiptr = int64_t;
using WebGLintptr = int64_t;
using WebGLboolean = bool;
// -
namespace mozilla {
namespace gl {
class GLContext; // This is going to be needed a lot.
} // namespace gl
// -
// Prevent implicit conversions into calloc and malloc. (mozilla namespace
// only!)
template <typename DestT>
class ForbidNarrowing final {
DestT mVal;
public:
template <typename SrcT>
MOZ_IMPLICIT ForbidNarrowing(SrcT val) : mVal(val) {
static_assert(
std::numeric_limits<SrcT>::min() >= std::numeric_limits<DestT>::min(),
"SrcT must be narrower than DestT.");
static_assert(
std::numeric_limits<SrcT>::max() <= std::numeric_limits<DestT>::max(),
"SrcT must be narrower than DestT.");
}
explicit operator DestT() const { return mVal; }
};
inline void* malloc(const ForbidNarrowing<size_t> s) {
return ::malloc(size_t(s));
}
inline void* calloc(const ForbidNarrowing<size_t> n,
const ForbidNarrowing<size_t> size) {
return ::calloc(size_t(n), size_t(size));
}
// -
namespace detail {
template <typename From>
class AutoAssertCastT final {
const From mVal;
public:
explicit AutoAssertCastT(const From val) : mVal(val) {}
template <typename To>
operator To() const {
return AssertedCast<To>(mVal);
}
};
} // namespace detail
template <typename From>
inline auto AutoAssertCast(const From val) {
return detail::AutoAssertCastT<From>(val);
}
namespace webgl {
template <typename T>
struct QueueParamTraits;
class TexUnpackBytes;
class TexUnpackImage;
class TexUnpackSurface;
} // namespace webgl
class ClientWebGLContext;
struct WebGLTexPboOffset;
class WebGLTexture;
class WebGLBuffer;
class WebGLFramebuffer;
class WebGLProgram;
class WebGLQuery;
class WebGLRenderbuffer;
class WebGLSampler;
class WebGLShader;
class WebGLSync;
class WebGLTexture;
class WebGLTransformFeedback;
class WebGLVertexArray;
// -
class VRefCounted : public RefCounted<VRefCounted> {
public:
virtual ~VRefCounted() = default;
#ifdef MOZ_REFCOUNTED_LEAK_CHECKING
virtual const char* typeName() const = 0;
virtual size_t typeSize() const = 0;
#endif
};
// -
/*
* Implementing WebGL (or OpenGL ES 2.0) on top of desktop OpenGL requires
* emulating the vertex attrib 0 array when it's not enabled. Indeed,
* OpenGL ES 2.0 allows drawing without vertex attrib 0 array enabled, but
* desktop OpenGL does not allow that.
*/
enum class WebGLVertexAttrib0Status : uint8_t {
Default, // default status - no emulation needed
EmulatedUninitializedArray, // need an artificial attrib 0 array, but
// contents may be left uninitialized
EmulatedInitializedArray // need an artificial attrib 0 array, and contents
// must be initialized
};
/*
* The formats that may participate, either as source or destination formats,
* in WebGL texture conversions. This includes:
* - all the formats accepted by WebGL.texImage2D, e.g. RGBA4444
* - additional formats provided by extensions, e.g. RGB32F
* - additional source formats, depending on browser details, used when
* uploading textures from DOM elements. See gfxImageSurface::Format().
*/
enum class WebGLTexelFormat : uint8_t {
// returned by SurfaceFromElementResultToImageSurface to indicate absence of
// image data
None,
// common value for formats for which format conversions are not supported
FormatNotSupportingAnyConversion,
// dummy pseudo-format meaning "use the other format".
// For example, if SrcFormat=Auto and DstFormat=RGB8, then the source
// is implicitly treated as being RGB8 itself.
Auto,
// 1-channel formats
A8,
A16F, // OES_texture_half_float
A32F, // OES_texture_float
R8,
R16F, // OES_texture_half_float
R32F, // OES_texture_float
// 2-channel formats
RA8,
RA16F, // OES_texture_half_float
RA32F, // OES_texture_float
RG8,
RG16F,
RG32F,
// 3-channel formats
RGB8,
RGB565,
RGB11F11F10F,
RGB16F, // OES_texture_half_float
RGB32F, // OES_texture_float
// 4-channel formats
RGBA8,
RGBA5551,
RGBA4444,
RGBA16F, // OES_texture_half_float
RGBA32F, // OES_texture_float
// DOM element source only formats.
RGBX8,
BGRX8,
BGRA8
};
enum class WebGLTexImageFunc : uint8_t {
TexImage,
TexSubImage,
CopyTexImage,
CopyTexSubImage,
CompTexImage,
CompTexSubImage,
};
enum class WebGLTexDimensions : uint8_t { Tex2D, Tex3D };
// Please keep extensions in alphabetic order.
enum class WebGLExtensionID : uint8_t {
ANGLE_instanced_arrays,
EXT_blend_minmax,
EXT_color_buffer_float,
EXT_color_buffer_half_float,
EXT_disjoint_timer_query,
EXT_float_blend,
EXT_frag_depth,
EXT_shader_texture_lod,
EXT_sRGB,
EXT_texture_compression_bptc,
EXT_texture_compression_rgtc,
EXT_texture_filter_anisotropic,
EXT_texture_norm16,
MOZ_debug,
OES_draw_buffers_indexed,
OES_element_index_uint,
OES_fbo_render_mipmap,
OES_standard_derivatives,
OES_texture_float,
OES_texture_float_linear,
OES_texture_half_float,
OES_texture_half_float_linear,
OES_vertex_array_object,
OVR_multiview2,
WEBGL_color_buffer_float,
WEBGL_compressed_texture_astc,
WEBGL_compressed_texture_etc,
WEBGL_compressed_texture_etc1,
WEBGL_compressed_texture_pvrtc,
WEBGL_compressed_texture_s3tc,
WEBGL_compressed_texture_s3tc_srgb,
WEBGL_debug_renderer_info,
WEBGL_debug_shaders,
WEBGL_depth_texture,
WEBGL_draw_buffers,
WEBGL_explicit_present,
WEBGL_lose_context,
Max
};
class UniqueBuffer {
// Like UniquePtr<>, but for void* and malloc/calloc/free.
void* mBuffer;
public:
static inline UniqueBuffer Alloc(const size_t byteSize) {
return {malloc(byteSize)};
}
UniqueBuffer() : mBuffer(nullptr) {}
MOZ_IMPLICIT UniqueBuffer(void* buffer) : mBuffer(buffer) {}
~UniqueBuffer() { free(mBuffer); }
UniqueBuffer(UniqueBuffer&& other) {
this->mBuffer = other.mBuffer;
other.mBuffer = nullptr;
}
UniqueBuffer& operator=(UniqueBuffer&& other) {
free(this->mBuffer);
this->mBuffer = other.mBuffer;
other.mBuffer = nullptr;
return *this;
}
UniqueBuffer& operator=(void* newBuffer) {
free(this->mBuffer);
this->mBuffer = newBuffer;
return *this;
}
explicit operator bool() const { return bool(mBuffer); }
void* get() const { return mBuffer; }
explicit UniqueBuffer(const UniqueBuffer& other) =
delete; // construct using std::move()!
UniqueBuffer& operator=(const UniqueBuffer& other) =
delete; // assign using std::move()!
};
namespace webgl {
struct FormatUsageInfo;
static constexpr GLenum kErrorPerfWarning = 0x10001;
struct SampleableInfo final {
const char* incompleteReason = nullptr;
uint32_t levels = 0;
const webgl::FormatUsageInfo* usage = nullptr;
bool isDepthTexCompare = false;
bool IsComplete() const { return bool(levels); }
};
enum class AttribBaseType : uint8_t {
Boolean, // Can convert from anything.
Float, // Also includes NormU?Int
Int,
Uint,
};
webgl::AttribBaseType ToAttribBaseType(GLenum);
const char* ToString(AttribBaseType);
enum class UniformBaseType : uint8_t {
Float,
Int,
Uint,
};
const char* ToString(UniformBaseType);
using ObjectId = uint64_t;
enum class BufferKind : uint8_t {
Undefined,
Index,
NonIndex,
};
} // namespace webgl
// -
struct FloatOrInt final // For TexParameter[fi] and friends.
{
const bool isFloat;
const GLfloat f;
const GLint i;
explicit FloatOrInt(GLint x = 0) : isFloat(false), f(x), i(x) {}
explicit FloatOrInt(GLfloat x) : isFloat(true), f(x), i(roundf(x)) {}
FloatOrInt& operator=(const FloatOrInt& x) {
memcpy(this, &x, sizeof(x));
return *this;
}
};
using WebGLTexUnpackVariant =
Variant<UniquePtr<webgl::TexUnpackBytes>,
UniquePtr<webgl::TexUnpackSurface>,
UniquePtr<webgl::TexUnpackImage>, WebGLTexPboOffset>;
using MaybeWebGLTexUnpackVariant = Maybe<WebGLTexUnpackVariant>;
struct WebGLContextOptions {
bool alpha = true;
bool depth = true;
bool stencil = false;
bool premultipliedAlpha = true;
bool antialias = true;
bool preserveDrawingBuffer = false;
bool failIfMajorPerformanceCaveat = false;
bool xrCompatible = false;
dom::WebGLPowerPreference powerPreference =
dom::WebGLPowerPreference::Default;
bool shouldResistFingerprinting = true;
bool enableDebugRendererInfo = false;
WebGLContextOptions();
WebGLContextOptions(const WebGLContextOptions&) = default;
bool operator==(const WebGLContextOptions&) const;
bool operator!=(const WebGLContextOptions& rhs) const {
return !(*this == rhs);
}
};
// -
template <typename _T>
struct avec2 {
using T = _T;
T x = T();
T y = T();
template <typename U, typename V>
static Maybe<avec2> From(const U _x, const V _y) {
const auto x = CheckedInt<T>(_x);
const auto y = CheckedInt<T>(_y);
if (!x.isValid() || !y.isValid()) return {};
return Some(avec2(x.value(), y.value()));
}
template <typename U>
static auto From(const U& val) {
return From(val.x, val.y);
}
template <typename U>
static auto FromSize(const U& val) {
return From(val.width, val.height);
}
avec2() = default;
avec2(const T _x, const T _y) : x(_x), y(_y) {}
bool operator==(const avec2& rhs) const { return x == rhs.x && y == rhs.y; }
bool operator!=(const avec2& rhs) const { return !(*this == rhs); }
#define _(OP) \
avec2 operator OP(const avec2& rhs) const { \
return {x OP rhs.x, y OP rhs.y}; \
} \
avec2 operator OP(const T rhs) const { return {x OP rhs, y OP rhs}; }
_(+)
_(-)
_(*)
_(/)
#undef _
avec2 Clamp(const avec2& min, const avec2& max) const {
return {mozilla::Clamp(x, min.x, max.x), mozilla::Clamp(y, min.y, max.y)};
}
// mozilla::Clamp doesn't work on floats, so be clear that this is a min+max
// helper.
avec2 ClampMinMax(const avec2& min, const avec2& max) const {
const auto ClampScalar = [](const T v, const T min, const T max) {
return std::max(min, std::min(v, max));
};
return {ClampScalar(x, min.x, max.x), ClampScalar(y, min.y, max.y)};
}
template <typename U>
U StaticCast() const {
return {static_cast<typename U::T>(x), static_cast<typename U::T>(y)};
}
};
template <typename T>
avec2<T> MinExtents(const avec2<T>& a, const avec2<T>& b) {
return {std::min(a.x, b.x), std::min(a.y, b.y)};
}
template <typename T>
avec2<T> MaxExtents(const avec2<T>& a, const avec2<T>& b) {
return {std::max(a.x, b.x), std::max(a.y, b.y)};
}
// -
template <typename _T>
struct avec3 {
using T = _T;
T x = T();
T y = T();
T z = T();
template <typename U, typename V>
static Maybe<avec3> From(const U _x, const V _y, const V _z) {
const auto x = CheckedInt<T>(_x);
const auto y = CheckedInt<T>(_y);
const auto z = CheckedInt<T>(_z);
if (!x.isValid() || !y.isValid() || !z.isValid()) return {};
return Some(avec3(x.value(), y.value(), z.value()));
}
template <typename U>
static auto From(const U& val) {
return From(val.x, val.y, val.z);
}
avec3() = default;
avec3(const T _x, const T _y, const T _z) : x(_x), y(_y), z(_z) {}
bool operator==(const avec3& rhs) const {
return x == rhs.x && y == rhs.y && z == rhs.z;
}
bool operator!=(const avec3& rhs) const { return !(*this == rhs); }
};
using ivec2 = avec2<int32_t>;
using ivec3 = avec3<int32_t>;
using uvec2 = avec2<uint32_t>;
using uvec3 = avec3<uint32_t>;
inline ivec2 AsVec(const gfx::IntSize& s) { return {s.width, s.height}; }
// -
namespace webgl {
struct PackingInfo final {
GLenum format = 0;
GLenum type = 0;
bool operator<(const PackingInfo& x) const {
if (format != x.format) return format < x.format;
return type < x.type;
}
bool operator==(const PackingInfo& x) const {
return (format == x.format && type == x.type);
}
};
struct DriverUnpackInfo final {
GLenum internalFormat = 0;
GLenum unpackFormat = 0;
GLenum unpackType = 0;
PackingInfo ToPacking() const { return {unpackFormat, unpackType}; }
};
struct PixelPackState final {
uint32_t alignment = 4;
uint32_t rowLength = 0;
uint32_t skipRows = 0;
uint32_t skipPixels = 0;
};
struct ReadPixelsDesc final {
ivec2 srcOffset;
uvec2 size;
PackingInfo pi = {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
PixelPackState packState;
};
// -
template <typename E>
class EnumMask {
public:
uint64_t mBits = 0;
private:
struct BitRef final {
EnumMask& bits;
const uint64_t mask;
explicit operator bool() const { return bits.mBits & mask; }
auto& operator=(const bool val) {
if (val) {
bits.mBits |= mask;
} else {
bits.mBits &= ~mask;
}
return *this;
}
};
uint64_t Mask(const E i) const {
return uint64_t{1} << static_cast<uint64_t>(i);
}
public:
BitRef operator[](const E i) { return {*this, Mask(i)}; }
bool operator[](const E i) const { return mBits & Mask(i); }
};
class ExtensionBits : public EnumMask<WebGLExtensionID> {};
// -
enum class ContextLossReason : uint8_t {
None,
Manual,
Guilty,
};
inline bool ReadContextLossReason(const uint8_t val,
ContextLossReason* const out) {
if (val > static_cast<uint8_t>(ContextLossReason::Guilty)) {
return false;
}
*out = static_cast<ContextLossReason>(val);
return true;
}
// -
struct InitContextDesc final {
bool isWebgl2 = false;
bool resistFingerprinting = false;
uvec2 size = {};
WebGLContextOptions options;
uint32_t principalKey = 0;
};
constexpr uint32_t kMaxTransformFeedbackSeparateAttribs = 4;
struct Limits final {
ExtensionBits supportedExtensions;
// WebGL 1
uint32_t maxTexUnits = 0;
uint32_t maxTex2dSize = 0;
uint32_t maxTexCubeSize = 0;
uint32_t maxVertexAttribs = 0;
uint32_t maxViewportDim = 0;
std::array<float, 2> pointSizeRange = {{1, 1}};
std::array<float, 2> lineWidthRange = {{1, 1}};
// WebGL 2
uint32_t maxTexArrayLayers = 0;
uint32_t maxTex3dSize = 0;
uint32_t maxUniformBufferBindings = 0;
uint32_t uniformBufferOffsetAlignment = 0;
// Exts
bool astcHdr = false;
uint32_t maxColorDrawBuffers = 1;
uint64_t queryCounterBitsTimeElapsed = 0;
uint64_t queryCounterBitsTimestamp = 0;
uint32_t maxMultiviewLayers = 0;
};
struct InitContextResult final {
std::string error;
WebGLContextOptions options;
webgl::Limits limits;
EnumMask<layers::SurfaceDescriptor::Type> uploadableSdTypes;
};
// -
struct ErrorInfo final {
GLenum type;
std::string info;
};
struct ShaderPrecisionFormat final {
GLint rangeMin = 0;
GLint rangeMax = 0;
GLint precision = 0;
};
// -
enum class LossStatus {
Ready,
Lost,
LostForever,
LostManually,
};
// -
struct CompileResult final {
bool pending = true;
nsCString log;
nsCString translatedSource;
bool success = false;
};
// -
struct OpaqueFramebufferOptions final {
bool depthStencil = true;
bool antialias = true;
uint32_t width = 0;
uint32_t height = 0;
};
// -
struct ActiveInfo {
GLenum elemType = 0; // `type`
uint32_t elemCount = 0; // `size`
std::string name;
};
struct ActiveAttribInfo final : public ActiveInfo {
int32_t location = -1;
AttribBaseType baseType = AttribBaseType::Float;
};
struct ActiveUniformInfo final : public ActiveInfo {
std::unordered_map<uint32_t, uint32_t>
locByIndex; // Uniform array locations are sparse.
int32_t block_index = -1;
int32_t block_offset = -1; // In block, offset.
int32_t block_arrayStride = -1;
int32_t block_matrixStride = -1;
bool block_isRowMajor = false;
};
struct ActiveUniformBlockInfo final {
std::string name;
// BLOCK_BINDING is dynamic state
uint32_t dataSize = 0;
std::vector<uint32_t> activeUniformIndices;
bool referencedByVertexShader = false;
bool referencedByFragmentShader = false;
};
struct LinkActiveInfo final {
std::vector<ActiveAttribInfo> activeAttribs;
std::vector<ActiveUniformInfo> activeUniforms;
std::vector<ActiveUniformBlockInfo> activeUniformBlocks;
std::vector<ActiveInfo> activeTfVaryings;
};
struct LinkResult final {
bool pending = true;
nsCString log;
bool success = false;
LinkActiveInfo active;
GLenum tfBufferMode = 0;
};
// -
/// 4x32-bit primitives, with a type tag.
struct TypedQuad final {
alignas(alignof(float)) uint8_t data[4 * sizeof(float)] = {};
webgl::AttribBaseType type = webgl::AttribBaseType::Float;
};
/// [1-16]x32-bit primitives, with a type tag.
struct GetUniformData final {
alignas(alignof(float)) uint8_t data[4 * 4 * sizeof(float)] = {};
GLenum type = 0;
};
struct FrontBufferSnapshotIpc final {
uvec2 surfSize = {};
Maybe<mozilla::ipc::Shmem> shmem = {};
};
struct ReadPixelsResult {
gfx::IntRect subrect = {};
size_t byteStride = 0;
};
struct ReadPixelsResultIpc final : public ReadPixelsResult {
mozilla::ipc::Shmem shmem = {};
};
struct VertAttribPointerDesc final {
bool intFunc = false;
uint8_t channels = 4;
bool normalized = false;
uint8_t byteStrideOrZero = 0;
GLenum type = LOCAL_GL_FLOAT;
uint64_t byteOffset = 0;
};
struct VertAttribPointerCalculated final {
uint8_t byteSize = 4 * 4;
uint8_t byteStride = 4 * 4; // at-most 255
webgl::AttribBaseType baseType = webgl::AttribBaseType::Float;
};
} // namespace webgl
// return value for the InitializeCanvasRenderer message
struct ICRData {
gfx::IntSize size;
bool hasAlpha;
bool isPremultAlpha;
};
/**
* Represents a block of memory that it may or may not own. The
* inner data type must be trivially copyable by memcpy.
*/
template <typename T = uint8_t>
class RawBuffer final {
const T* mBegin = nullptr;
size_t mLen = 0;
UniqueBuffer mOwned;
public:
using ElementType = T;
/**
* If aTakeData is true, RawBuffer will delete[] the memory when destroyed.
*/
explicit RawBuffer(const Range<const T>& data, UniqueBuffer&& owned = {})
: mBegin(data.begin().get()),
mLen(data.length()),
mOwned(std::move(owned)) {}
explicit RawBuffer(const size_t len) : mLen(len) {}
~RawBuffer() = default;
Range<const T> Data() const { return {mBegin, mLen}; }
const auto& begin() const { return mBegin; }
const auto& size() const { return mLen; }
void Shrink(const size_t newLen) {
if (mLen <= newLen) return;
mLen = newLen;
}
RawBuffer() = default;
RawBuffer(const RawBuffer&) = delete;
RawBuffer& operator=(const RawBuffer&) = delete;
RawBuffer(RawBuffer&&) = default;
RawBuffer& operator=(RawBuffer&&) = default;
};
// -
struct CopyableRange final : public Range<const uint8_t> {};
// -
// clang-format off
#define FOREACH_ID(X) \
X(FuncScopeIdError) \
X(compressedTexImage2D) \
X(compressedTexImage3D) \
X(compressedTexSubImage2D) \
X(compressedTexSubImage3D) \
X(copyTexSubImage2D) \
X(copyTexSubImage3D) \
X(drawArrays) \
X(drawArraysInstanced) \
X(drawElements) \
X(drawElementsInstanced) \
X(drawRangeElements) \
X(renderbufferStorage) \
X(renderbufferStorageMultisample) \
X(texImage2D) \
X(texImage3D) \
X(TexStorage2D) \
X(TexStorage3D) \
X(texSubImage2D) \
X(texSubImage3D) \
X(vertexAttrib1f) \
X(vertexAttrib1fv) \
X(vertexAttrib2f) \
X(vertexAttrib2fv) \
X(vertexAttrib3f) \
X(vertexAttrib3fv) \
X(vertexAttrib4f) \
X(vertexAttrib4fv) \
X(vertexAttribI4i) \
X(vertexAttribI4iv) \
X(vertexAttribI4ui) \
X(vertexAttribI4uiv) \
X(vertexAttribIPointer) \
X(vertexAttribPointer)
// clang-format on
enum class FuncScopeId {
#define _(X) X,
FOREACH_ID(_)
#undef _
};
static constexpr const char* const FUNCSCOPE_NAME_BY_ID[] = {
#define _(X) #X,
FOREACH_ID(_)
#undef _
};
#undef FOREACH_ID
inline auto GetFuncScopeName(const FuncScopeId id) {
return FUNCSCOPE_NAME_BY_ID[static_cast<size_t>(id)];
}
// -
template <typename C, typename K>
inline auto MaybeFind(C& container, const K& key)
-> decltype(&(container.find(key)->second)) {
const auto itr = container.find(key);
if (itr == container.end()) return nullptr;
return &(itr->second);
}
template <typename C, typename K>
inline typename C::mapped_type Find(
const C& container, const K& key,
const typename C::mapped_type notFound = {}) {
const auto itr = container.find(key);
if (itr == container.end()) return notFound;
return itr->second;
}
// -
template <typename T, typename U>
inline Maybe<T> MaybeAs(const U val) {
const auto checked = CheckedInt<T>(val);
if (!checked.isValid()) return {};
return Some(checked.value());
}
// -
inline GLenum ImageToTexTarget(const GLenum imageTarget) {
switch (imageTarget) {
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return LOCAL_GL_TEXTURE_CUBE_MAP;
default:
return imageTarget;
}
}
inline bool IsTexTarget3D(const GLenum texTarget) {
switch (texTarget) {
case LOCAL_GL_TEXTURE_2D_ARRAY:
case LOCAL_GL_TEXTURE_3D:
return true;
default:
return false;
}
}
// -
namespace dom {
class Element;
class ImageBitmap;
class ImageData;
} // namespace dom
struct TexImageSource {
const dom::ArrayBufferView* mView = nullptr;
GLuint mViewElemOffset = 0;
GLuint mViewElemLengthOverride = 0;
const WebGLintptr* mPboOffset = nullptr;
const dom::ImageBitmap* mImageBitmap = nullptr;
const dom::ImageData* mImageData = nullptr;
const dom::Element* mDomElem = nullptr;
ErrorResult* mOut_error = nullptr;
};
struct WebGLPixelStore final {
uint32_t mUnpackImageHeight = 0;
uint32_t mUnpackSkipImages = 0;
uint32_t mUnpackRowLength = 0;
uint32_t mUnpackSkipRows = 0;
uint32_t mUnpackSkipPixels = 0;
uint32_t mUnpackAlignment = 4;
GLenum mColorspaceConversion =
dom::WebGLRenderingContext_Binding::BROWSER_DEFAULT_WEBGL;
bool mFlipY = false;
bool mPremultiplyAlpha = false;
bool mRequireFastPath = false;
static void AssertDefault(gl::GLContext& gl, const bool isWebgl2) {
WebGLPixelStore expected;
MOZ_ASSERT(expected.AssertCurrent(gl, isWebgl2));
Unused << expected;
}
void Apply(gl::GLContext&, bool isWebgl2, const uvec3& uploadSize) const;
bool AssertCurrent(gl::GLContext&, bool isWebgl2) const;
WebGLPixelStore ForUseWith(const GLenum target, const uvec3& uploadSize,
const Maybe<uvec2>& structuredSrcSize) const {
auto ret = *this;
if (!IsTexTarget3D(target)) {
ret.mUnpackSkipImages = 0;
ret.mUnpackImageHeight = 0;
}
if (structuredSrcSize) {
ret.mUnpackRowLength = structuredSrcSize->x;
}
if (!ret.mUnpackRowLength) {
ret.mUnpackRowLength = uploadSize.x;
}
if (!ret.mUnpackImageHeight) {
ret.mUnpackImageHeight = uploadSize.y;
if (!IsTexTarget3D(target)) {
// 2D targets don't enforce skipRows+height<=imageHeight.
ret.mUnpackImageHeight += ret.mUnpackSkipRows;
}
}
return ret;
}
CheckedInt<size_t> UsedPixelsPerRow(const uvec3& size) const {
if (!size.x || !size.y || !size.z) return 0;
return CheckedInt<size_t>(mUnpackSkipPixels) + size.x;
}
CheckedInt<size_t> FullRowsNeeded(const uvec3& size) const {
if (!size.x || !size.y || !size.z) return 0;
// The spec guarantees:
// * SKIP_PIXELS + width <= ROW_LENGTH.
// * SKIP_ROWS + height <= IMAGE_HEIGHT.
MOZ_ASSERT(mUnpackImageHeight);
auto skipFullRows =
CheckedInt<size_t>(mUnpackSkipImages) * mUnpackImageHeight;
skipFullRows += mUnpackSkipRows;
// Full rows in the final image, excluding the tail.
auto usedFullRows = CheckedInt<size_t>(size.z - 1) * mUnpackImageHeight;
usedFullRows += size.y - 1;
return skipFullRows + usedFullRows;
}
};
struct TexImageData final {
WebGLPixelStore unpackState;
Maybe<uint64_t> pboOffset;
RawBuffer<> data;
const dom::Element* domElem = nullptr;
ErrorResult* out_domElemError = nullptr;
};
namespace webgl {
struct TexUnpackBlobDesc final {
GLenum imageTarget = LOCAL_GL_TEXTURE_2D;
uvec3 size;
gfxAlphaType srcAlphaType = gfxAlphaType::NonPremult;
Maybe<RawBuffer<>> cpuData;
Maybe<uint64_t> pboOffset;
uvec2 imageSize;
RefPtr<layers::Image> image;
Maybe<layers::SurfaceDescriptor> sd;
RefPtr<gfx::DataSourceSurface> dataSurf;
WebGLPixelStore unpacking;
bool applyUnpackTransforms = true;
void Shrink(const webgl::PackingInfo&);
};
} // namespace webgl
// ---------------------------------------
// MakeRange
template <typename T, size_t N>
inline Range<const T> MakeRange(T (&arr)[N]) {
return {arr, N};
}
template <typename T>
inline Range<const T> MakeRange(const dom::Sequence<T>& seq) {
return {seq.Elements(), seq.Length()};
}
template <typename T>
inline Range<const T> MakeRange(const RawBuffer<T>& from) {
return from.Data();
}
// abv = ArrayBufferView
template <typename T>
inline auto MakeRangeAbv(const T& abv)
-> Range<const typename T::element_type> {
abv.ComputeState();
return {abv.Data(), abv.Length()};
}
// -
constexpr auto kUniversalAlignment = alignof(std::max_align_t);
template <typename T>
inline size_t AlignmentOffset(const size_t alignment, const T posOrPtr) {
MOZ_ASSERT(alignment);
const auto begin = reinterpret_cast<uintptr_t>(posOrPtr);
const auto wholeMultiples = (begin + (alignment - 1)) / alignment;
const auto aligned = wholeMultiples * alignment;
return aligned - begin;
}
template <typename T>
inline size_t ByteSize(const Range<T>& range) {
return range.length() * sizeof(T);
}
Maybe<Range<const uint8_t>> GetRangeFromView(const dom::ArrayBufferView& view,
GLuint elemOffset,
GLuint elemCountOverride);
// -
template <typename T>
RawBuffer<T> RawBufferView(const Range<T>& range) {
return RawBuffer<T>{range};
}
// -
Maybe<webgl::ErrorInfo> CheckBindBufferRange(
const GLenum target, const GLuint index, const bool isBuffer,
const uint64_t offset, const uint64_t size, const webgl::Limits& limits);
Maybe<webgl::ErrorInfo> CheckFramebufferAttach(const GLenum bindImageTarget,
const GLenum curTexTarget,
const uint32_t mipLevel,
const uint32_t zLayerBase,
const uint32_t zLayerCount,
const webgl::Limits& limits);
Result<webgl::VertAttribPointerCalculated, webgl::ErrorInfo>
CheckVertexAttribPointer(bool isWebgl2, const webgl::VertAttribPointerDesc&);
uint8_t ElemTypeComponents(GLenum elemType);
inline std::string ToString(const nsACString& text) {
return {text.BeginReading(), text.Length()};
}
inline void Memcpy(const RangedPtr<uint8_t>& destBytes,
const RangedPtr<const uint8_t>& srcBytes,
const size_t byteSize) {
// Trigger range asserts
(void)(srcBytes + byteSize);
(void)(destBytes + byteSize);
memcpy(destBytes.get(), srcBytes.get(), byteSize);
}
// -
namespace webgl {
// In theory, this number can be unbounded based on the driver. However, no
// driver appears to expose more than 8. We might as well stop there too, for
// now.
// (http://opengl.gpuinfo.org/gl_stats_caps_single.php?listreportsbycap=GL_MAX_COLOR_ATTACHMENTS)
inline constexpr size_t kMaxDrawBuffers = 8;
} // namespace webgl
} // namespace mozilla
#endif