зеркало из https://github.com/mozilla/gecko-dev.git
1173 строки
28 KiB
C++
1173 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLTYPES_H_
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#define WEBGLTYPES_H_
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#include <limits>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include "GLDefs.h"
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#include "ImageContainer.h"
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#include "mozilla/Casting.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Range.h"
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#include "mozilla/RefCounted.h"
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#include "mozilla/ResultVariant.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/BuildConstants.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/ipc/Shmem.h"
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#include "mozilla/layers/LayersSurfaces.h"
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#include "gfxTypes.h"
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#include "nsTArray.h"
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#include "nsString.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/ipc/SharedMemoryBasic.h"
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// Manual reflection of WebIDL typedefs that are different from their
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// OpenGL counterparts.
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using WebGLsizeiptr = int64_t;
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using WebGLintptr = int64_t;
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using WebGLboolean = bool;
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// -
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namespace mozilla {
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namespace gl {
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class GLContext; // This is going to be needed a lot.
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} // namespace gl
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// -
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// Prevent implicit conversions into calloc and malloc. (mozilla namespace
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// only!)
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template <typename DestT>
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class ForbidNarrowing final {
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DestT mVal;
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public:
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template <typename SrcT>
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MOZ_IMPLICIT ForbidNarrowing(SrcT val) : mVal(val) {
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static_assert(
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std::numeric_limits<SrcT>::min() >= std::numeric_limits<DestT>::min(),
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"SrcT must be narrower than DestT.");
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static_assert(
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std::numeric_limits<SrcT>::max() <= std::numeric_limits<DestT>::max(),
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"SrcT must be narrower than DestT.");
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}
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explicit operator DestT() const { return mVal; }
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};
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inline void* malloc(const ForbidNarrowing<size_t> s) {
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return ::malloc(size_t(s));
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}
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inline void* calloc(const ForbidNarrowing<size_t> n,
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const ForbidNarrowing<size_t> size) {
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return ::calloc(size_t(n), size_t(size));
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}
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// -
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namespace detail {
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template <typename From>
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class AutoAssertCastT final {
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const From mVal;
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public:
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explicit AutoAssertCastT(const From val) : mVal(val) {}
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template <typename To>
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operator To() const {
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return AssertedCast<To>(mVal);
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}
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};
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} // namespace detail
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template <typename From>
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inline auto AutoAssertCast(const From val) {
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return detail::AutoAssertCastT<From>(val);
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}
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namespace webgl {
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template <typename T>
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struct QueueParamTraits;
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class TexUnpackBytes;
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class TexUnpackImage;
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class TexUnpackSurface;
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} // namespace webgl
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class ClientWebGLContext;
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struct WebGLTexPboOffset;
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class WebGLTexture;
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class WebGLBuffer;
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class WebGLFramebuffer;
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class WebGLProgram;
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class WebGLQuery;
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class WebGLRenderbuffer;
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class WebGLSampler;
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class WebGLShader;
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class WebGLSync;
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class WebGLTexture;
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class WebGLTransformFeedback;
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class WebGLVertexArray;
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// -
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class VRefCounted : public RefCounted<VRefCounted> {
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public:
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virtual ~VRefCounted() = default;
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#ifdef MOZ_REFCOUNTED_LEAK_CHECKING
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virtual const char* typeName() const = 0;
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virtual size_t typeSize() const = 0;
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#endif
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};
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// -
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/*
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* Implementing WebGL (or OpenGL ES 2.0) on top of desktop OpenGL requires
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* emulating the vertex attrib 0 array when it's not enabled. Indeed,
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* OpenGL ES 2.0 allows drawing without vertex attrib 0 array enabled, but
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* desktop OpenGL does not allow that.
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*/
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enum class WebGLVertexAttrib0Status : uint8_t {
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Default, // default status - no emulation needed
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EmulatedUninitializedArray, // need an artificial attrib 0 array, but
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// contents may be left uninitialized
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EmulatedInitializedArray // need an artificial attrib 0 array, and contents
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// must be initialized
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};
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/*
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* The formats that may participate, either as source or destination formats,
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* in WebGL texture conversions. This includes:
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* - all the formats accepted by WebGL.texImage2D, e.g. RGBA4444
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* - additional formats provided by extensions, e.g. RGB32F
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* - additional source formats, depending on browser details, used when
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* uploading textures from DOM elements. See gfxImageSurface::Format().
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*/
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enum class WebGLTexelFormat : uint8_t {
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// returned by SurfaceFromElementResultToImageSurface to indicate absence of
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// image data
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None,
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// common value for formats for which format conversions are not supported
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FormatNotSupportingAnyConversion,
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// dummy pseudo-format meaning "use the other format".
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// For example, if SrcFormat=Auto and DstFormat=RGB8, then the source
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// is implicitly treated as being RGB8 itself.
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Auto,
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// 1-channel formats
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A8,
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A16F, // OES_texture_half_float
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A32F, // OES_texture_float
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R8,
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R16F, // OES_texture_half_float
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R32F, // OES_texture_float
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// 2-channel formats
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RA8,
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RA16F, // OES_texture_half_float
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RA32F, // OES_texture_float
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RG8,
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RG16F,
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RG32F,
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// 3-channel formats
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RGB8,
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RGB565,
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RGB11F11F10F,
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RGB16F, // OES_texture_half_float
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RGB32F, // OES_texture_float
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// 4-channel formats
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RGBA8,
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RGBA5551,
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RGBA4444,
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RGBA16F, // OES_texture_half_float
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RGBA32F, // OES_texture_float
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// DOM element source only formats.
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RGBX8,
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BGRX8,
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BGRA8
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};
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enum class WebGLTexImageFunc : uint8_t {
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TexImage,
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TexSubImage,
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CopyTexImage,
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CopyTexSubImage,
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CompTexImage,
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CompTexSubImage,
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};
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enum class WebGLTexDimensions : uint8_t { Tex2D, Tex3D };
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// Please keep extensions in alphabetic order.
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enum class WebGLExtensionID : uint8_t {
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ANGLE_instanced_arrays,
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EXT_blend_minmax,
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EXT_color_buffer_float,
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EXT_color_buffer_half_float,
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EXT_disjoint_timer_query,
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EXT_float_blend,
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EXT_frag_depth,
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EXT_shader_texture_lod,
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EXT_sRGB,
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EXT_texture_compression_bptc,
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EXT_texture_compression_rgtc,
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EXT_texture_filter_anisotropic,
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EXT_texture_norm16,
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MOZ_debug,
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OES_draw_buffers_indexed,
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OES_element_index_uint,
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OES_fbo_render_mipmap,
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OES_standard_derivatives,
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OES_texture_float,
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OES_texture_float_linear,
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OES_texture_half_float,
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OES_texture_half_float_linear,
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OES_vertex_array_object,
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OVR_multiview2,
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WEBGL_color_buffer_float,
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WEBGL_compressed_texture_astc,
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WEBGL_compressed_texture_etc,
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WEBGL_compressed_texture_etc1,
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WEBGL_compressed_texture_pvrtc,
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WEBGL_compressed_texture_s3tc,
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WEBGL_compressed_texture_s3tc_srgb,
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WEBGL_debug_renderer_info,
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WEBGL_debug_shaders,
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WEBGL_depth_texture,
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WEBGL_draw_buffers,
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WEBGL_explicit_present,
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WEBGL_lose_context,
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Max
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};
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class UniqueBuffer {
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// Like UniquePtr<>, but for void* and malloc/calloc/free.
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void* mBuffer;
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public:
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static inline UniqueBuffer Alloc(const size_t byteSize) {
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return {malloc(byteSize)};
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}
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UniqueBuffer() : mBuffer(nullptr) {}
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MOZ_IMPLICIT UniqueBuffer(void* buffer) : mBuffer(buffer) {}
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~UniqueBuffer() { free(mBuffer); }
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UniqueBuffer(UniqueBuffer&& other) {
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this->mBuffer = other.mBuffer;
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other.mBuffer = nullptr;
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}
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UniqueBuffer& operator=(UniqueBuffer&& other) {
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free(this->mBuffer);
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this->mBuffer = other.mBuffer;
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other.mBuffer = nullptr;
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return *this;
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}
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UniqueBuffer& operator=(void* newBuffer) {
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free(this->mBuffer);
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this->mBuffer = newBuffer;
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return *this;
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}
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explicit operator bool() const { return bool(mBuffer); }
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void* get() const { return mBuffer; }
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explicit UniqueBuffer(const UniqueBuffer& other) =
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delete; // construct using std::move()!
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UniqueBuffer& operator=(const UniqueBuffer& other) =
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delete; // assign using std::move()!
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};
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namespace webgl {
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struct FormatUsageInfo;
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static constexpr GLenum kErrorPerfWarning = 0x10001;
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struct SampleableInfo final {
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const char* incompleteReason = nullptr;
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uint32_t levels = 0;
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const webgl::FormatUsageInfo* usage = nullptr;
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bool isDepthTexCompare = false;
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bool IsComplete() const { return bool(levels); }
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};
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enum class AttribBaseType : uint8_t {
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Boolean, // Can convert from anything.
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Float, // Also includes NormU?Int
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Int,
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Uint,
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};
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webgl::AttribBaseType ToAttribBaseType(GLenum);
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const char* ToString(AttribBaseType);
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enum class UniformBaseType : uint8_t {
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Float,
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Int,
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Uint,
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};
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const char* ToString(UniformBaseType);
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using ObjectId = uint64_t;
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enum class BufferKind : uint8_t {
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Undefined,
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Index,
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NonIndex,
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};
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} // namespace webgl
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// -
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struct FloatOrInt final // For TexParameter[fi] and friends.
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{
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const bool isFloat;
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const GLfloat f;
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const GLint i;
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explicit FloatOrInt(GLint x = 0) : isFloat(false), f(x), i(x) {}
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explicit FloatOrInt(GLfloat x) : isFloat(true), f(x), i(roundf(x)) {}
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FloatOrInt& operator=(const FloatOrInt& x) {
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memcpy(this, &x, sizeof(x));
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return *this;
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}
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};
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using WebGLTexUnpackVariant =
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Variant<UniquePtr<webgl::TexUnpackBytes>,
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UniquePtr<webgl::TexUnpackSurface>,
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UniquePtr<webgl::TexUnpackImage>, WebGLTexPboOffset>;
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using MaybeWebGLTexUnpackVariant = Maybe<WebGLTexUnpackVariant>;
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struct WebGLContextOptions {
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bool alpha = true;
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bool depth = true;
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bool stencil = false;
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bool premultipliedAlpha = true;
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bool antialias = true;
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bool preserveDrawingBuffer = false;
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bool failIfMajorPerformanceCaveat = false;
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bool xrCompatible = false;
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dom::WebGLPowerPreference powerPreference =
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dom::WebGLPowerPreference::Default;
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bool shouldResistFingerprinting = true;
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bool enableDebugRendererInfo = false;
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WebGLContextOptions();
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WebGLContextOptions(const WebGLContextOptions&) = default;
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bool operator==(const WebGLContextOptions&) const;
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bool operator!=(const WebGLContextOptions& rhs) const {
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return !(*this == rhs);
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}
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};
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// -
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template <typename _T>
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struct avec2 {
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using T = _T;
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T x = T();
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T y = T();
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template <typename U, typename V>
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static Maybe<avec2> From(const U _x, const V _y) {
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const auto x = CheckedInt<T>(_x);
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const auto y = CheckedInt<T>(_y);
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if (!x.isValid() || !y.isValid()) return {};
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return Some(avec2(x.value(), y.value()));
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}
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template <typename U>
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static auto From(const U& val) {
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return From(val.x, val.y);
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}
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template <typename U>
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static auto FromSize(const U& val) {
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return From(val.width, val.height);
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}
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avec2() = default;
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avec2(const T _x, const T _y) : x(_x), y(_y) {}
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bool operator==(const avec2& rhs) const { return x == rhs.x && y == rhs.y; }
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bool operator!=(const avec2& rhs) const { return !(*this == rhs); }
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#define _(OP) \
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avec2 operator OP(const avec2& rhs) const { \
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return {x OP rhs.x, y OP rhs.y}; \
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} \
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avec2 operator OP(const T rhs) const { return {x OP rhs, y OP rhs}; }
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_(+)
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_(-)
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_(*)
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_(/)
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#undef _
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avec2 Clamp(const avec2& min, const avec2& max) const {
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return {mozilla::Clamp(x, min.x, max.x), mozilla::Clamp(y, min.y, max.y)};
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}
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// mozilla::Clamp doesn't work on floats, so be clear that this is a min+max
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// helper.
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avec2 ClampMinMax(const avec2& min, const avec2& max) const {
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const auto ClampScalar = [](const T v, const T min, const T max) {
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return std::max(min, std::min(v, max));
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};
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return {ClampScalar(x, min.x, max.x), ClampScalar(y, min.y, max.y)};
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}
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template <typename U>
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U StaticCast() const {
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return {static_cast<typename U::T>(x), static_cast<typename U::T>(y)};
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}
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};
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template <typename T>
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avec2<T> MinExtents(const avec2<T>& a, const avec2<T>& b) {
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return {std::min(a.x, b.x), std::min(a.y, b.y)};
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}
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template <typename T>
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avec2<T> MaxExtents(const avec2<T>& a, const avec2<T>& b) {
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return {std::max(a.x, b.x), std::max(a.y, b.y)};
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}
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// -
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template <typename _T>
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struct avec3 {
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using T = _T;
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T x = T();
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T y = T();
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T z = T();
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template <typename U, typename V>
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static Maybe<avec3> From(const U _x, const V _y, const V _z) {
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const auto x = CheckedInt<T>(_x);
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const auto y = CheckedInt<T>(_y);
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const auto z = CheckedInt<T>(_z);
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if (!x.isValid() || !y.isValid() || !z.isValid()) return {};
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return Some(avec3(x.value(), y.value(), z.value()));
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}
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template <typename U>
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static auto From(const U& val) {
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return From(val.x, val.y, val.z);
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}
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avec3() = default;
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avec3(const T _x, const T _y, const T _z) : x(_x), y(_y), z(_z) {}
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bool operator==(const avec3& rhs) const {
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return x == rhs.x && y == rhs.y && z == rhs.z;
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}
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bool operator!=(const avec3& rhs) const { return !(*this == rhs); }
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};
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using ivec2 = avec2<int32_t>;
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using ivec3 = avec3<int32_t>;
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using uvec2 = avec2<uint32_t>;
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using uvec3 = avec3<uint32_t>;
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inline ivec2 AsVec(const gfx::IntSize& s) { return {s.width, s.height}; }
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// -
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namespace webgl {
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struct PackingInfo final {
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GLenum format = 0;
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GLenum type = 0;
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bool operator<(const PackingInfo& x) const {
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if (format != x.format) return format < x.format;
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return type < x.type;
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}
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bool operator==(const PackingInfo& x) const {
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return (format == x.format && type == x.type);
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}
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};
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struct DriverUnpackInfo final {
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GLenum internalFormat = 0;
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GLenum unpackFormat = 0;
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GLenum unpackType = 0;
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PackingInfo ToPacking() const { return {unpackFormat, unpackType}; }
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};
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struct PixelPackState final {
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uint32_t alignment = 4;
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uint32_t rowLength = 0;
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uint32_t skipRows = 0;
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uint32_t skipPixels = 0;
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};
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struct ReadPixelsDesc final {
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ivec2 srcOffset;
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uvec2 size;
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PackingInfo pi = {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
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PixelPackState packState;
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};
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// -
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template <typename E>
|
|
class EnumMask {
|
|
public:
|
|
uint64_t mBits = 0;
|
|
|
|
private:
|
|
struct BitRef final {
|
|
EnumMask& bits;
|
|
const uint64_t mask;
|
|
|
|
explicit operator bool() const { return bits.mBits & mask; }
|
|
|
|
auto& operator=(const bool val) {
|
|
if (val) {
|
|
bits.mBits |= mask;
|
|
} else {
|
|
bits.mBits &= ~mask;
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
uint64_t Mask(const E i) const {
|
|
return uint64_t{1} << static_cast<uint64_t>(i);
|
|
}
|
|
|
|
public:
|
|
BitRef operator[](const E i) { return {*this, Mask(i)}; }
|
|
bool operator[](const E i) const { return mBits & Mask(i); }
|
|
};
|
|
|
|
class ExtensionBits : public EnumMask<WebGLExtensionID> {};
|
|
|
|
// -
|
|
|
|
enum class ContextLossReason : uint8_t {
|
|
None,
|
|
Manual,
|
|
Guilty,
|
|
};
|
|
|
|
inline bool ReadContextLossReason(const uint8_t val,
|
|
ContextLossReason* const out) {
|
|
if (val > static_cast<uint8_t>(ContextLossReason::Guilty)) {
|
|
return false;
|
|
}
|
|
*out = static_cast<ContextLossReason>(val);
|
|
return true;
|
|
}
|
|
|
|
// -
|
|
|
|
struct InitContextDesc final {
|
|
bool isWebgl2 = false;
|
|
bool resistFingerprinting = false;
|
|
uvec2 size = {};
|
|
WebGLContextOptions options;
|
|
uint32_t principalKey = 0;
|
|
};
|
|
|
|
constexpr uint32_t kMaxTransformFeedbackSeparateAttribs = 4;
|
|
|
|
struct Limits final {
|
|
ExtensionBits supportedExtensions;
|
|
|
|
// WebGL 1
|
|
uint32_t maxTexUnits = 0;
|
|
uint32_t maxTex2dSize = 0;
|
|
uint32_t maxTexCubeSize = 0;
|
|
uint32_t maxVertexAttribs = 0;
|
|
uint32_t maxViewportDim = 0;
|
|
std::array<float, 2> pointSizeRange = {{1, 1}};
|
|
std::array<float, 2> lineWidthRange = {{1, 1}};
|
|
|
|
// WebGL 2
|
|
uint32_t maxTexArrayLayers = 0;
|
|
uint32_t maxTex3dSize = 0;
|
|
uint32_t maxUniformBufferBindings = 0;
|
|
uint32_t uniformBufferOffsetAlignment = 0;
|
|
|
|
// Exts
|
|
bool astcHdr = false;
|
|
uint32_t maxColorDrawBuffers = 1;
|
|
uint64_t queryCounterBitsTimeElapsed = 0;
|
|
uint64_t queryCounterBitsTimestamp = 0;
|
|
uint32_t maxMultiviewLayers = 0;
|
|
};
|
|
|
|
struct InitContextResult final {
|
|
std::string error;
|
|
WebGLContextOptions options;
|
|
webgl::Limits limits;
|
|
EnumMask<layers::SurfaceDescriptor::Type> uploadableSdTypes;
|
|
};
|
|
|
|
// -
|
|
|
|
struct ErrorInfo final {
|
|
GLenum type;
|
|
std::string info;
|
|
};
|
|
|
|
struct ShaderPrecisionFormat final {
|
|
GLint rangeMin = 0;
|
|
GLint rangeMax = 0;
|
|
GLint precision = 0;
|
|
};
|
|
|
|
// -
|
|
|
|
enum class LossStatus {
|
|
Ready,
|
|
|
|
Lost,
|
|
LostForever,
|
|
LostManually,
|
|
};
|
|
|
|
// -
|
|
|
|
struct CompileResult final {
|
|
bool pending = true;
|
|
nsCString log;
|
|
nsCString translatedSource;
|
|
bool success = false;
|
|
};
|
|
|
|
// -
|
|
|
|
struct OpaqueFramebufferOptions final {
|
|
bool depthStencil = true;
|
|
bool antialias = true;
|
|
uint32_t width = 0;
|
|
uint32_t height = 0;
|
|
};
|
|
|
|
// -
|
|
|
|
struct ActiveInfo {
|
|
GLenum elemType = 0; // `type`
|
|
uint32_t elemCount = 0; // `size`
|
|
std::string name;
|
|
};
|
|
|
|
struct ActiveAttribInfo final : public ActiveInfo {
|
|
int32_t location = -1;
|
|
AttribBaseType baseType = AttribBaseType::Float;
|
|
};
|
|
|
|
struct ActiveUniformInfo final : public ActiveInfo {
|
|
std::unordered_map<uint32_t, uint32_t>
|
|
locByIndex; // Uniform array locations are sparse.
|
|
int32_t block_index = -1;
|
|
int32_t block_offset = -1; // In block, offset.
|
|
int32_t block_arrayStride = -1;
|
|
int32_t block_matrixStride = -1;
|
|
bool block_isRowMajor = false;
|
|
};
|
|
|
|
struct ActiveUniformBlockInfo final {
|
|
std::string name;
|
|
// BLOCK_BINDING is dynamic state
|
|
uint32_t dataSize = 0;
|
|
std::vector<uint32_t> activeUniformIndices;
|
|
bool referencedByVertexShader = false;
|
|
bool referencedByFragmentShader = false;
|
|
};
|
|
|
|
struct LinkActiveInfo final {
|
|
std::vector<ActiveAttribInfo> activeAttribs;
|
|
std::vector<ActiveUniformInfo> activeUniforms;
|
|
std::vector<ActiveUniformBlockInfo> activeUniformBlocks;
|
|
std::vector<ActiveInfo> activeTfVaryings;
|
|
};
|
|
|
|
struct LinkResult final {
|
|
bool pending = true;
|
|
nsCString log;
|
|
bool success = false;
|
|
LinkActiveInfo active;
|
|
GLenum tfBufferMode = 0;
|
|
};
|
|
|
|
// -
|
|
|
|
/// 4x32-bit primitives, with a type tag.
|
|
struct TypedQuad final {
|
|
alignas(alignof(float)) uint8_t data[4 * sizeof(float)] = {};
|
|
webgl::AttribBaseType type = webgl::AttribBaseType::Float;
|
|
};
|
|
|
|
/// [1-16]x32-bit primitives, with a type tag.
|
|
struct GetUniformData final {
|
|
alignas(alignof(float)) uint8_t data[4 * 4 * sizeof(float)] = {};
|
|
GLenum type = 0;
|
|
};
|
|
|
|
struct FrontBufferSnapshotIpc final {
|
|
uvec2 surfSize = {};
|
|
Maybe<mozilla::ipc::Shmem> shmem = {};
|
|
};
|
|
|
|
struct ReadPixelsResult {
|
|
gfx::IntRect subrect = {};
|
|
size_t byteStride = 0;
|
|
};
|
|
|
|
struct ReadPixelsResultIpc final : public ReadPixelsResult {
|
|
mozilla::ipc::Shmem shmem = {};
|
|
};
|
|
|
|
struct VertAttribPointerDesc final {
|
|
bool intFunc = false;
|
|
uint8_t channels = 4;
|
|
bool normalized = false;
|
|
uint8_t byteStrideOrZero = 0;
|
|
GLenum type = LOCAL_GL_FLOAT;
|
|
uint64_t byteOffset = 0;
|
|
};
|
|
|
|
struct VertAttribPointerCalculated final {
|
|
uint8_t byteSize = 4 * 4;
|
|
uint8_t byteStride = 4 * 4; // at-most 255
|
|
webgl::AttribBaseType baseType = webgl::AttribBaseType::Float;
|
|
};
|
|
|
|
} // namespace webgl
|
|
|
|
// return value for the InitializeCanvasRenderer message
|
|
struct ICRData {
|
|
gfx::IntSize size;
|
|
bool hasAlpha;
|
|
bool isPremultAlpha;
|
|
};
|
|
|
|
/**
|
|
* Represents a block of memory that it may or may not own. The
|
|
* inner data type must be trivially copyable by memcpy.
|
|
*/
|
|
template <typename T = uint8_t>
|
|
class RawBuffer final {
|
|
const T* mBegin = nullptr;
|
|
size_t mLen = 0;
|
|
UniqueBuffer mOwned;
|
|
|
|
public:
|
|
using ElementType = T;
|
|
|
|
/**
|
|
* If aTakeData is true, RawBuffer will delete[] the memory when destroyed.
|
|
*/
|
|
explicit RawBuffer(const Range<const T>& data, UniqueBuffer&& owned = {})
|
|
: mBegin(data.begin().get()),
|
|
mLen(data.length()),
|
|
mOwned(std::move(owned)) {}
|
|
|
|
explicit RawBuffer(const size_t len) : mLen(len) {}
|
|
|
|
~RawBuffer() = default;
|
|
|
|
Range<const T> Data() const { return {mBegin, mLen}; }
|
|
const auto& begin() const { return mBegin; }
|
|
const auto& size() const { return mLen; }
|
|
|
|
void Shrink(const size_t newLen) {
|
|
if (mLen <= newLen) return;
|
|
mLen = newLen;
|
|
}
|
|
|
|
RawBuffer() = default;
|
|
|
|
RawBuffer(const RawBuffer&) = delete;
|
|
RawBuffer& operator=(const RawBuffer&) = delete;
|
|
|
|
RawBuffer(RawBuffer&&) = default;
|
|
RawBuffer& operator=(RawBuffer&&) = default;
|
|
};
|
|
|
|
// -
|
|
|
|
struct CopyableRange final : public Range<const uint8_t> {};
|
|
|
|
// -
|
|
|
|
// clang-format off
|
|
|
|
#define FOREACH_ID(X) \
|
|
X(FuncScopeIdError) \
|
|
X(compressedTexImage2D) \
|
|
X(compressedTexImage3D) \
|
|
X(compressedTexSubImage2D) \
|
|
X(compressedTexSubImage3D) \
|
|
X(copyTexSubImage2D) \
|
|
X(copyTexSubImage3D) \
|
|
X(drawArrays) \
|
|
X(drawArraysInstanced) \
|
|
X(drawElements) \
|
|
X(drawElementsInstanced) \
|
|
X(drawRangeElements) \
|
|
X(renderbufferStorage) \
|
|
X(renderbufferStorageMultisample) \
|
|
X(texImage2D) \
|
|
X(texImage3D) \
|
|
X(TexStorage2D) \
|
|
X(TexStorage3D) \
|
|
X(texSubImage2D) \
|
|
X(texSubImage3D) \
|
|
X(vertexAttrib1f) \
|
|
X(vertexAttrib1fv) \
|
|
X(vertexAttrib2f) \
|
|
X(vertexAttrib2fv) \
|
|
X(vertexAttrib3f) \
|
|
X(vertexAttrib3fv) \
|
|
X(vertexAttrib4f) \
|
|
X(vertexAttrib4fv) \
|
|
X(vertexAttribI4i) \
|
|
X(vertexAttribI4iv) \
|
|
X(vertexAttribI4ui) \
|
|
X(vertexAttribI4uiv) \
|
|
X(vertexAttribIPointer) \
|
|
X(vertexAttribPointer)
|
|
|
|
// clang-format on
|
|
|
|
enum class FuncScopeId {
|
|
#define _(X) X,
|
|
FOREACH_ID(_)
|
|
#undef _
|
|
};
|
|
|
|
static constexpr const char* const FUNCSCOPE_NAME_BY_ID[] = {
|
|
#define _(X) #X,
|
|
FOREACH_ID(_)
|
|
#undef _
|
|
};
|
|
|
|
#undef FOREACH_ID
|
|
|
|
inline auto GetFuncScopeName(const FuncScopeId id) {
|
|
return FUNCSCOPE_NAME_BY_ID[static_cast<size_t>(id)];
|
|
}
|
|
|
|
// -
|
|
|
|
template <typename C, typename K>
|
|
inline auto MaybeFind(C& container, const K& key)
|
|
-> decltype(&(container.find(key)->second)) {
|
|
const auto itr = container.find(key);
|
|
if (itr == container.end()) return nullptr;
|
|
return &(itr->second);
|
|
}
|
|
|
|
template <typename C, typename K>
|
|
inline typename C::mapped_type Find(
|
|
const C& container, const K& key,
|
|
const typename C::mapped_type notFound = {}) {
|
|
const auto itr = container.find(key);
|
|
if (itr == container.end()) return notFound;
|
|
return itr->second;
|
|
}
|
|
|
|
// -
|
|
|
|
template <typename T, typename U>
|
|
inline Maybe<T> MaybeAs(const U val) {
|
|
const auto checked = CheckedInt<T>(val);
|
|
if (!checked.isValid()) return {};
|
|
return Some(checked.value());
|
|
}
|
|
|
|
// -
|
|
|
|
inline GLenum ImageToTexTarget(const GLenum imageTarget) {
|
|
switch (imageTarget) {
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
return LOCAL_GL_TEXTURE_CUBE_MAP;
|
|
default:
|
|
return imageTarget;
|
|
}
|
|
}
|
|
|
|
inline bool IsTexTarget3D(const GLenum texTarget) {
|
|
switch (texTarget) {
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
namespace dom {
|
|
class Element;
|
|
class ImageBitmap;
|
|
class ImageData;
|
|
} // namespace dom
|
|
|
|
struct TexImageSource {
|
|
const dom::ArrayBufferView* mView = nullptr;
|
|
GLuint mViewElemOffset = 0;
|
|
GLuint mViewElemLengthOverride = 0;
|
|
|
|
const WebGLintptr* mPboOffset = nullptr;
|
|
|
|
const dom::ImageBitmap* mImageBitmap = nullptr;
|
|
const dom::ImageData* mImageData = nullptr;
|
|
|
|
const dom::Element* mDomElem = nullptr;
|
|
ErrorResult* mOut_error = nullptr;
|
|
};
|
|
|
|
struct WebGLPixelStore final {
|
|
uint32_t mUnpackImageHeight = 0;
|
|
uint32_t mUnpackSkipImages = 0;
|
|
uint32_t mUnpackRowLength = 0;
|
|
uint32_t mUnpackSkipRows = 0;
|
|
uint32_t mUnpackSkipPixels = 0;
|
|
uint32_t mUnpackAlignment = 4;
|
|
GLenum mColorspaceConversion =
|
|
dom::WebGLRenderingContext_Binding::BROWSER_DEFAULT_WEBGL;
|
|
bool mFlipY = false;
|
|
bool mPremultiplyAlpha = false;
|
|
bool mRequireFastPath = false;
|
|
|
|
static void AssertDefault(gl::GLContext& gl, const bool isWebgl2) {
|
|
WebGLPixelStore expected;
|
|
MOZ_ASSERT(expected.AssertCurrent(gl, isWebgl2));
|
|
Unused << expected;
|
|
}
|
|
|
|
void Apply(gl::GLContext&, bool isWebgl2, const uvec3& uploadSize) const;
|
|
bool AssertCurrent(gl::GLContext&, bool isWebgl2) const;
|
|
|
|
WebGLPixelStore ForUseWith(const GLenum target, const uvec3& uploadSize,
|
|
const Maybe<uvec2>& structuredSrcSize) const {
|
|
auto ret = *this;
|
|
|
|
if (!IsTexTarget3D(target)) {
|
|
ret.mUnpackSkipImages = 0;
|
|
ret.mUnpackImageHeight = 0;
|
|
}
|
|
|
|
if (structuredSrcSize) {
|
|
ret.mUnpackRowLength = structuredSrcSize->x;
|
|
}
|
|
|
|
if (!ret.mUnpackRowLength) {
|
|
ret.mUnpackRowLength = uploadSize.x;
|
|
}
|
|
if (!ret.mUnpackImageHeight) {
|
|
ret.mUnpackImageHeight = uploadSize.y;
|
|
|
|
if (!IsTexTarget3D(target)) {
|
|
// 2D targets don't enforce skipRows+height<=imageHeight.
|
|
ret.mUnpackImageHeight += ret.mUnpackSkipRows;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
CheckedInt<size_t> UsedPixelsPerRow(const uvec3& size) const {
|
|
if (!size.x || !size.y || !size.z) return 0;
|
|
return CheckedInt<size_t>(mUnpackSkipPixels) + size.x;
|
|
}
|
|
|
|
CheckedInt<size_t> FullRowsNeeded(const uvec3& size) const {
|
|
if (!size.x || !size.y || !size.z) return 0;
|
|
|
|
// The spec guarantees:
|
|
// * SKIP_PIXELS + width <= ROW_LENGTH.
|
|
// * SKIP_ROWS + height <= IMAGE_HEIGHT.
|
|
MOZ_ASSERT(mUnpackImageHeight);
|
|
auto skipFullRows =
|
|
CheckedInt<size_t>(mUnpackSkipImages) * mUnpackImageHeight;
|
|
skipFullRows += mUnpackSkipRows;
|
|
|
|
// Full rows in the final image, excluding the tail.
|
|
auto usedFullRows = CheckedInt<size_t>(size.z - 1) * mUnpackImageHeight;
|
|
usedFullRows += size.y - 1;
|
|
|
|
return skipFullRows + usedFullRows;
|
|
}
|
|
};
|
|
|
|
struct TexImageData final {
|
|
WebGLPixelStore unpackState;
|
|
|
|
Maybe<uint64_t> pboOffset;
|
|
|
|
RawBuffer<> data;
|
|
|
|
const dom::Element* domElem = nullptr;
|
|
ErrorResult* out_domElemError = nullptr;
|
|
};
|
|
|
|
namespace webgl {
|
|
|
|
struct TexUnpackBlobDesc final {
|
|
GLenum imageTarget = LOCAL_GL_TEXTURE_2D;
|
|
uvec3 size;
|
|
gfxAlphaType srcAlphaType = gfxAlphaType::NonPremult;
|
|
|
|
Maybe<RawBuffer<>> cpuData;
|
|
Maybe<uint64_t> pboOffset;
|
|
|
|
uvec2 imageSize;
|
|
RefPtr<layers::Image> image;
|
|
Maybe<layers::SurfaceDescriptor> sd;
|
|
RefPtr<gfx::DataSourceSurface> dataSurf;
|
|
|
|
WebGLPixelStore unpacking;
|
|
bool applyUnpackTransforms = true;
|
|
|
|
void Shrink(const webgl::PackingInfo&);
|
|
};
|
|
|
|
} // namespace webgl
|
|
|
|
// ---------------------------------------
|
|
// MakeRange
|
|
|
|
template <typename T, size_t N>
|
|
inline Range<const T> MakeRange(T (&arr)[N]) {
|
|
return {arr, N};
|
|
}
|
|
|
|
template <typename T>
|
|
inline Range<const T> MakeRange(const dom::Sequence<T>& seq) {
|
|
return {seq.Elements(), seq.Length()};
|
|
}
|
|
|
|
template <typename T>
|
|
inline Range<const T> MakeRange(const RawBuffer<T>& from) {
|
|
return from.Data();
|
|
}
|
|
|
|
// abv = ArrayBufferView
|
|
template <typename T>
|
|
inline auto MakeRangeAbv(const T& abv)
|
|
-> Range<const typename T::element_type> {
|
|
abv.ComputeState();
|
|
return {abv.Data(), abv.Length()};
|
|
}
|
|
|
|
// -
|
|
|
|
constexpr auto kUniversalAlignment = alignof(std::max_align_t);
|
|
|
|
template <typename T>
|
|
inline size_t AlignmentOffset(const size_t alignment, const T posOrPtr) {
|
|
MOZ_ASSERT(alignment);
|
|
const auto begin = reinterpret_cast<uintptr_t>(posOrPtr);
|
|
const auto wholeMultiples = (begin + (alignment - 1)) / alignment;
|
|
const auto aligned = wholeMultiples * alignment;
|
|
return aligned - begin;
|
|
}
|
|
|
|
template <typename T>
|
|
inline size_t ByteSize(const Range<T>& range) {
|
|
return range.length() * sizeof(T);
|
|
}
|
|
|
|
Maybe<Range<const uint8_t>> GetRangeFromView(const dom::ArrayBufferView& view,
|
|
GLuint elemOffset,
|
|
GLuint elemCountOverride);
|
|
|
|
// -
|
|
|
|
template <typename T>
|
|
RawBuffer<T> RawBufferView(const Range<T>& range) {
|
|
return RawBuffer<T>{range};
|
|
}
|
|
|
|
// -
|
|
|
|
Maybe<webgl::ErrorInfo> CheckBindBufferRange(
|
|
const GLenum target, const GLuint index, const bool isBuffer,
|
|
const uint64_t offset, const uint64_t size, const webgl::Limits& limits);
|
|
|
|
Maybe<webgl::ErrorInfo> CheckFramebufferAttach(const GLenum bindImageTarget,
|
|
const GLenum curTexTarget,
|
|
const uint32_t mipLevel,
|
|
const uint32_t zLayerBase,
|
|
const uint32_t zLayerCount,
|
|
const webgl::Limits& limits);
|
|
|
|
Result<webgl::VertAttribPointerCalculated, webgl::ErrorInfo>
|
|
CheckVertexAttribPointer(bool isWebgl2, const webgl::VertAttribPointerDesc&);
|
|
|
|
uint8_t ElemTypeComponents(GLenum elemType);
|
|
|
|
inline std::string ToString(const nsACString& text) {
|
|
return {text.BeginReading(), text.Length()};
|
|
}
|
|
|
|
inline void Memcpy(const RangedPtr<uint8_t>& destBytes,
|
|
const RangedPtr<const uint8_t>& srcBytes,
|
|
const size_t byteSize) {
|
|
// Trigger range asserts
|
|
(void)(srcBytes + byteSize);
|
|
(void)(destBytes + byteSize);
|
|
|
|
memcpy(destBytes.get(), srcBytes.get(), byteSize);
|
|
}
|
|
|
|
// -
|
|
|
|
namespace webgl {
|
|
|
|
// In theory, this number can be unbounded based on the driver. However, no
|
|
// driver appears to expose more than 8. We might as well stop there too, for
|
|
// now.
|
|
// (http://opengl.gpuinfo.org/gl_stats_caps_single.php?listreportsbycap=GL_MAX_COLOR_ATTACHMENTS)
|
|
inline constexpr size_t kMaxDrawBuffers = 8;
|
|
} // namespace webgl
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|