зеркало из https://github.com/mozilla/gecko-dev.git
277 строки
9.6 KiB
C++
277 строки
9.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(AudioLayout_h)
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#define AudioLayout_h
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#include <cstdint>
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#include <initializer_list>
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#include "mozilla/MathAlgorithms.h"
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#include "nsTArray.h"
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namespace mozilla {
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class AudioConfig
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{
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public:
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// Channel definition is conveniently defined to be in the same order as
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// WAVEFORMAT && SMPTE, even though this is unused for now.
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enum Channel
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{
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CHANNEL_INVALID = -1,
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CHANNEL_FRONT_LEFT = 0,
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CHANNEL_FRONT_RIGHT,
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CHANNEL_FRONT_CENTER,
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CHANNEL_LFE,
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CHANNEL_BACK_LEFT,
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CHANNEL_BACK_RIGHT,
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CHANNEL_FRONT_LEFT_OF_CENTER,
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CHANNEL_FRONT_RIGHT_OF_CENTER,
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CHANNEL_BACK_CENTER,
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CHANNEL_SIDE_LEFT,
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CHANNEL_SIDE_RIGHT,
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// From WAVEFORMAT definition.
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CHANNEL_TOP_CENTER,
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CHANNEL_TOP_FRONT_LEFT,
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CHANNEL_TOP_FRONT_CENTER,
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CHANNEL_TOP_FRONT_RIGHT,
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CHANNEL_TOP_BACK_LEFT,
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CHANNEL_TOP_BACK_CENTER,
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CHANNEL_TOP_BACK_RIGHT
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};
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class ChannelLayout
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{
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public:
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// The maximum number of channels a channel map can represent.
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static constexpr uint32_t MAX_CHANNELS = 32;
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typedef uint32_t ChannelMap;
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ChannelLayout() : mChannelMap(UNKNOWN_MAP), mValid(false) { }
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explicit ChannelLayout(uint32_t aChannels)
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: ChannelLayout(aChannels, DefaultLayoutForChannels(aChannels))
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{
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}
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ChannelLayout(uint32_t aChannels, const Channel* aConfig)
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: ChannelLayout()
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{
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if (aChannels == 0 || !aConfig) {
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return;
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}
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mChannels.AppendElements(aConfig, aChannels);
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UpdateChannelMap();
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}
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explicit ChannelLayout(std::initializer_list<Channel> aChannelList)
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: ChannelLayout(aChannelList.size(), aChannelList.begin())
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{
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}
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bool operator==(const ChannelLayout& aOther) const
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{
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return mChannels == aOther.mChannels;
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}
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bool operator!=(const ChannelLayout& aOther) const
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{
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return mChannels != aOther.mChannels;
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}
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const Channel& operator[](uint32_t aIndex) const
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{
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MOZ_ASSERT(mChannels.Length() > aIndex);
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return mChannels[aIndex];
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}
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uint32_t Count() const
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{
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return mChannels.Length();
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}
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ChannelMap Map() const;
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// Calculate the mapping table from the current layout to aOther such that
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// one can easily go from one layout to the other by doing:
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// out[channel] = in[map[channel]].
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// Returns true if the reordering is possible or false otherwise.
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// If true, then aMap, if set, will be updated to contain the mapping table
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// allowing conversion from the current layout to aOther.
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// If aMap is empty, then MappingTable can be used to simply determine if
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// the current layout can be easily reordered to aOther.
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bool MappingTable(const ChannelLayout& aOther, nsTArray<uint8_t>* aMap = nullptr) const;
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bool IsValid() const { return mValid; }
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bool HasChannel(Channel aChannel) const
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{
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return mChannelMap & (1 << aChannel);
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}
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// Return the number of channels found in this ChannelMap.
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static uint32_t Channels(ChannelMap aMap)
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{
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static_assert(sizeof(ChannelMap) == sizeof(uint32_t),
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"Must adjust ChannelMap type");
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return CountPopulation32(aMap);
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}
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static ChannelLayout SMPTEDefault(
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const ChannelLayout& aChannelLayout);
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static ChannelLayout SMPTEDefault(ChannelMap aMap);
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static constexpr ChannelMap UNKNOWN_MAP = 0;
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// Common channel layout definitions.
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static constexpr ChannelMap LMONO_MAP = 1 << CHANNEL_FRONT_CENTER;
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static constexpr ChannelMap LMONO_LFE_MAP =
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE;
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static constexpr ChannelMap LSTEREO_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT;
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static constexpr ChannelMap LSTEREO_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE;
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static constexpr ChannelMap L3F_MAP = 1 << CHANNEL_FRONT_LEFT |
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1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER;
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static constexpr ChannelMap L3F_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE;
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static constexpr ChannelMap L2F1_MAP = 1 << CHANNEL_FRONT_LEFT |
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1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_BACK_CENTER;
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static constexpr ChannelMap L2F1_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
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1 << CHANNEL_BACK_CENTER;
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static constexpr ChannelMap L3F1_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_CENTER;
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static constexpr ChannelMap LSURROUND_MAP = L3F1_MAP;
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static constexpr ChannelMap L3F1_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER;
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static constexpr ChannelMap L2F2_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
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static constexpr ChannelMap L2F2_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
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1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
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static constexpr ChannelMap LQUAD_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT;
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static constexpr ChannelMap LQUAD_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
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1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT;
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static constexpr ChannelMap L3F2_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_SIDE_LEFT |
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1 << CHANNEL_SIDE_RIGHT;
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static constexpr ChannelMap L3F2_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_SIDE_LEFT |
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1 << CHANNEL_SIDE_RIGHT;
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// 3F2_LFE Alias
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static constexpr ChannelMap L5POINT1_SURROUND_MAP = L3F2_LFE_MAP;
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static constexpr ChannelMap L3F2_BACK_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_LEFT |
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1 << CHANNEL_BACK_RIGHT;
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static constexpr ChannelMap L3F2_BACK_LFE_MAP =
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L3F2_BACK_MAP | 1 << CHANNEL_LFE;
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static constexpr ChannelMap L3F3R_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER |
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1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
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static ChannelLayout L3F4_LFE;
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static constexpr ChannelMap L3F4_LFE_MAP =
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1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
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1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_LEFT |
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1 << CHANNEL_BACK_RIGHT | 1 << CHANNEL_SIDE_LEFT |
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1 << CHANNEL_SIDE_RIGHT;
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// 3F4_LFE Alias
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static ChannelLayout L7POINT1_SURROUND;
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static constexpr ChannelMap L7POINT1_SURROUND_MAP = L3F4_LFE_MAP;
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private:
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void UpdateChannelMap();
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const Channel* DefaultLayoutForChannels(uint32_t aChannels) const;
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AutoTArray<Channel, MAX_CHANNELS> mChannels;
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ChannelMap mChannelMap;
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bool mValid;
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};
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enum SampleFormat
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{
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FORMAT_NONE = 0,
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FORMAT_U8,
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FORMAT_S16,
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FORMAT_S24LSB,
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FORMAT_S24,
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FORMAT_S32,
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FORMAT_FLT,
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#if defined(MOZ_SAMPLE_TYPE_FLOAT32)
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FORMAT_DEFAULT = FORMAT_FLT
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#elif defined(MOZ_SAMPLE_TYPE_S16)
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FORMAT_DEFAULT = FORMAT_S16
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#else
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#error "Not supported audio type"
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#endif
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};
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AudioConfig(const ChannelLayout& aChannelLayout,
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uint32_t aRate,
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AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
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bool aInterleaved = true);
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AudioConfig(const ChannelLayout& aChannelLayout,
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uint32_t aChannels,
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uint32_t aRate,
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AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
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bool aInterleaved = true);
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// Will create a channel configuration from default SMPTE ordering.
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AudioConfig(uint32_t aChannels,
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uint32_t aRate,
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AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
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bool aInterleaved = true);
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const ChannelLayout& Layout() const { return mChannelLayout; }
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uint32_t Channels() const
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{
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if (!mChannelLayout.IsValid()) {
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return mChannels;
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}
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return mChannelLayout.Count();
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}
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uint32_t Rate() const { return mRate; }
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SampleFormat Format() const { return mFormat; }
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bool Interleaved() const { return mInterleaved; }
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bool operator==(const AudioConfig& aOther) const
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{
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return mChannelLayout == aOther.mChannelLayout && mRate == aOther.mRate &&
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mFormat == aOther.mFormat && mInterleaved == aOther.mInterleaved;
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}
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bool operator!=(const AudioConfig& aOther) const
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{
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return !(*this == aOther);
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}
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bool IsValid() const
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{
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return mChannelLayout.IsValid() && Format() != FORMAT_NONE && Rate() > 0;
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}
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static const char* FormatToString(SampleFormat aFormat);
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static uint32_t SampleSize(SampleFormat aFormat);
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static uint32_t FormatToBits(SampleFormat aFormat);
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private:
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// Channels configuration.
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ChannelLayout mChannelLayout;
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// Channel count.
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uint32_t mChannels;
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// Sample rate.
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uint32_t mRate;
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// Sample format.
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SampleFormat mFormat;
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bool mInterleaved;
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};
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} // namespace mozilla
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#endif // AudioLayout_h
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