зеркало из https://github.com/mozilla/gecko-dev.git
650 строки
25 KiB
C++
650 строки
25 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "MobileViewportManager.h"
|
|
|
|
#include "LayersLogging.h"
|
|
#include "mozilla/PresShell.h"
|
|
#include "mozilla/dom/Document.h"
|
|
#include "mozilla/dom/Event.h"
|
|
#include "mozilla/dom/EventTarget.h"
|
|
#include "nsIFrame.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "nsViewManager.h"
|
|
#include "nsViewportInfo.h"
|
|
#include "UnitTransforms.h"
|
|
|
|
#define MVM_LOG(...)
|
|
// #define MVM_LOG(...) printf_stderr("MVM: " __VA_ARGS__)
|
|
|
|
NS_IMPL_ISUPPORTS(MobileViewportManager, nsIDOMEventListener, nsIObserver)
|
|
|
|
#define DOM_META_ADDED NS_LITERAL_STRING("DOMMetaAdded")
|
|
#define DOM_META_CHANGED NS_LITERAL_STRING("DOMMetaChanged")
|
|
#define FULL_ZOOM_CHANGE NS_LITERAL_STRING("FullZoomChange")
|
|
#define LOAD NS_LITERAL_STRING("load")
|
|
#define BEFORE_FIRST_PAINT NS_LITERAL_CSTRING("before-first-paint")
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::dom;
|
|
using namespace mozilla::layers;
|
|
|
|
MobileViewportManager::MobileViewportManager(MVMContext* aContext)
|
|
: mContext(aContext), mIsFirstPaint(false), mPainted(false) {
|
|
MOZ_ASSERT(mContext);
|
|
|
|
MVM_LOG("%p: creating with context %p\n", this, mContext);
|
|
|
|
mContext->AddEventListener(DOM_META_ADDED, this, false);
|
|
mContext->AddEventListener(DOM_META_CHANGED, this, false);
|
|
mContext->AddEventListener(FULL_ZOOM_CHANGE, this, false);
|
|
mContext->AddEventListener(LOAD, this, true);
|
|
|
|
mContext->AddObserver(this, BEFORE_FIRST_PAINT.Data(), false);
|
|
}
|
|
|
|
MobileViewportManager::~MobileViewportManager() {}
|
|
|
|
void MobileViewportManager::Destroy() {
|
|
MVM_LOG("%p: destroying\n", this);
|
|
|
|
mContext->RemoveEventListener(DOM_META_ADDED, this, false);
|
|
mContext->RemoveEventListener(DOM_META_CHANGED, this, false);
|
|
mContext->RemoveEventListener(FULL_ZOOM_CHANGE, this, false);
|
|
mContext->RemoveEventListener(LOAD, this, true);
|
|
|
|
mContext->RemoveObserver(this, BEFORE_FIRST_PAINT.Data());
|
|
|
|
mContext->Destroy();
|
|
mContext = nullptr;
|
|
}
|
|
|
|
void MobileViewportManager::SetRestoreResolution(
|
|
float aResolution, LayoutDeviceIntSize aDisplaySize) {
|
|
SetRestoreResolution(aResolution);
|
|
ScreenIntSize restoreDisplaySize = ViewAs<ScreenPixel>(
|
|
aDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
mRestoreDisplaySize = Some(restoreDisplaySize);
|
|
}
|
|
|
|
void MobileViewportManager::SetRestoreResolution(float aResolution) {
|
|
mRestoreResolution = Some(aResolution);
|
|
}
|
|
|
|
float MobileViewportManager::ComputeIntrinsicResolution() const {
|
|
if (!mContext) {
|
|
return 1.f;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
|
|
mContext->GetViewportInfo(displaySize), displaySize, mMobileViewportSize);
|
|
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
|
|
return (intrinsicScale / cssToDev).scale;
|
|
}
|
|
|
|
mozilla::CSSToScreenScale MobileViewportManager::ComputeIntrinsicScale(
|
|
const nsViewportInfo& aViewportInfo,
|
|
const mozilla::ScreenIntSize& aDisplaySize,
|
|
const mozilla::CSSSize& aViewportOrContentSize) const {
|
|
CSSToScreenScale intrinsicScale =
|
|
aViewportOrContentSize.IsEmpty()
|
|
? CSSToScreenScale(1.0)
|
|
: MaxScaleRatio(ScreenSize(aDisplaySize), aViewportOrContentSize);
|
|
MVM_LOG("%p: Intrinsic computed zoom is %f\n", this, intrinsicScale.scale);
|
|
return ClampZoom(intrinsicScale, aViewportInfo);
|
|
}
|
|
|
|
void MobileViewportManager::RequestReflow(bool aForceAdjustResolution) {
|
|
MVM_LOG("%p: got a reflow request with force resolution: %d\n", this,
|
|
aForceAdjustResolution);
|
|
RefreshViewportSize(aForceAdjustResolution);
|
|
}
|
|
|
|
void MobileViewportManager::ResolutionUpdated(
|
|
mozilla::ResolutionChangeOrigin aOrigin) {
|
|
MVM_LOG("%p: resolution updated\n", this);
|
|
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
if (!mPainted &&
|
|
aOrigin == mozilla::ResolutionChangeOrigin::MainThreadRestore) {
|
|
// Save the value, so our default zoom calculation
|
|
// can take it into account later on.
|
|
SetRestoreResolution(mContext->GetResolution());
|
|
}
|
|
RefreshVisualViewportSize();
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
MobileViewportManager::HandleEvent(dom::Event* event) {
|
|
nsAutoString type;
|
|
event->GetType(type);
|
|
|
|
if (type.Equals(DOM_META_ADDED)) {
|
|
HandleDOMMetaAdded();
|
|
} else if (type.Equals(DOM_META_CHANGED)) {
|
|
MVM_LOG("%p: got a dom-meta-changed event\n", this);
|
|
RefreshViewportSize(mPainted);
|
|
} else if (type.Equals(FULL_ZOOM_CHANGE)) {
|
|
MVM_LOG("%p: got a full-zoom-change event\n", this);
|
|
RefreshViewportSize(false);
|
|
} else if (type.Equals(LOAD)) {
|
|
MVM_LOG("%p: got a load event\n", this);
|
|
if (!mPainted) {
|
|
// Load event got fired before the before-first-paint message
|
|
SetInitialViewport();
|
|
}
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
void MobileViewportManager::HandleDOMMetaAdded() {
|
|
MVM_LOG("%p: got a dom-meta-added event\n", this);
|
|
if (mPainted && mContext->IsDocumentLoading()) {
|
|
// It's possible that we get a DOMMetaAdded event after the page
|
|
// has already been painted, but before the document finishes loading.
|
|
// In such a case, we've already run SetInitialViewport() on
|
|
// "before-first-paint", and won't run it again on "load" (because
|
|
// mPainted=true). But that SetInitialViewport() call didn't know the
|
|
// "initial-scale" from this meta viewport tag. To ensure we respect
|
|
// the "initial-scale", call SetInitialViewport() again.
|
|
// Note: It's important that we only do this if mPainted=true. In the
|
|
// usual case, we get the DOMMetaAdded before the first paint, sometimes
|
|
// even before we have a frame tree, and calling SetInitialViewport()
|
|
// before we have a frame tree will skip some important steps (e.g.
|
|
// updating display port margins).
|
|
SetInitialViewport();
|
|
} else {
|
|
RefreshViewportSize(mPainted);
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
MobileViewportManager::Observe(nsISupports* aSubject, const char* aTopic,
|
|
const char16_t* aData) {
|
|
if (!mContext) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (mContext->SubjectMatchesDocument(aSubject) &&
|
|
BEFORE_FIRST_PAINT.EqualsASCII(aTopic)) {
|
|
MVM_LOG("%p: got a before-first-paint event\n", this);
|
|
if (!mPainted) {
|
|
// before-first-paint message arrived before load event
|
|
SetInitialViewport();
|
|
}
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
void MobileViewportManager::SetInitialViewport() {
|
|
MVM_LOG("%p: setting initial viewport\n", this);
|
|
mIsFirstPaint = true;
|
|
mPainted = true;
|
|
RefreshViewportSize(false);
|
|
}
|
|
|
|
CSSToScreenScale MobileViewportManager::ClampZoom(
|
|
const CSSToScreenScale& aZoom, const nsViewportInfo& aViewportInfo) const {
|
|
CSSToScreenScale zoom = aZoom;
|
|
if (IsNaN(zoom.scale)) {
|
|
NS_ERROR("Don't pass NaN to ClampZoom; check caller for 0/0 division");
|
|
zoom = CSSToScreenScale(1.0);
|
|
}
|
|
|
|
if (zoom < aViewportInfo.GetMinZoom()) {
|
|
zoom = aViewportInfo.GetMinZoom();
|
|
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
|
|
}
|
|
if (zoom > aViewportInfo.GetMaxZoom()) {
|
|
zoom = aViewportInfo.GetMaxZoom();
|
|
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
|
|
}
|
|
|
|
// Non-positive zoom factors can produce NaN or negative viewport sizes,
|
|
// so we better be sure we've got a positive zoom factor. Just for good
|
|
// measure, we check our min/max as well as the final clamped value.
|
|
MOZ_ASSERT(aViewportInfo.GetMinZoom() > CSSToScreenScale(0.0f),
|
|
"zoom factor must be positive");
|
|
MOZ_ASSERT(aViewportInfo.GetMaxZoom() > CSSToScreenScale(0.0f),
|
|
"zoom factor must be positive");
|
|
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
|
|
return zoom;
|
|
}
|
|
|
|
CSSToScreenScale MobileViewportManager::ScaleZoomWithDisplayWidth(
|
|
const CSSToScreenScale& aZoom, const float& aDisplayWidthChangeRatio,
|
|
const CSSSize& aNewViewport, const CSSSize& aOldViewport) {
|
|
float inverseCssWidthChangeRatio =
|
|
(aNewViewport.width == 0) ? 1.0f
|
|
: aOldViewport.width / aNewViewport.width;
|
|
CSSToScreenScale newZoom(aZoom.scale * aDisplayWidthChangeRatio *
|
|
inverseCssWidthChangeRatio);
|
|
MVM_LOG("%p: Old zoom was %f, changed by %f * %f to %f\n", this, aZoom.scale,
|
|
aDisplayWidthChangeRatio, inverseCssWidthChangeRatio, newZoom.scale);
|
|
return newZoom;
|
|
}
|
|
|
|
static CSSToScreenScale ResolutionToZoom(LayoutDeviceToLayerScale aResolution,
|
|
CSSToLayoutDeviceScale aCssToDev) {
|
|
return ViewTargetAs<ScreenPixel>(
|
|
aCssToDev * aResolution / ParentLayerToLayerScale(1),
|
|
PixelCastJustification::ScreenIsParentLayerForRoot);
|
|
}
|
|
|
|
static LayoutDeviceToLayerScale ZoomToResolution(
|
|
CSSToScreenScale aZoom, CSSToLayoutDeviceScale aCssToDev) {
|
|
return ViewTargetAs<ParentLayerPixel>(
|
|
aZoom, PixelCastJustification::ScreenIsParentLayerForRoot) /
|
|
aCssToDev * ParentLayerToLayerScale(1);
|
|
}
|
|
|
|
void MobileViewportManager::UpdateResolution(
|
|
const nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize,
|
|
const CSSSize& aViewportOrContentSize,
|
|
const Maybe<float>& aDisplayWidthChangeRatio, UpdateType aType) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
|
|
LayoutDeviceToLayerScale res(mContext->GetResolution());
|
|
CSSToScreenScale zoom = ResolutionToZoom(res, cssToDev);
|
|
// Non-positive zoom factors can produce NaN or negative viewport sizes,
|
|
// so we better be sure we've got a positive zoom factor.
|
|
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
|
|
|
|
Maybe<CSSToScreenScale> newZoom;
|
|
|
|
ScreenIntSize compositionSize = GetCompositionSize(aDisplaySize);
|
|
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
|
|
aViewportInfo, compositionSize, aViewportOrContentSize);
|
|
|
|
if (aType == UpdateType::ViewportSize) {
|
|
const CSSSize& viewportSize = aViewportOrContentSize;
|
|
if (mIsFirstPaint) {
|
|
CSSToScreenScale defaultZoom;
|
|
if (mRestoreResolution) {
|
|
LayoutDeviceToLayerScale restoreResolution(mRestoreResolution.value());
|
|
CSSToScreenScale restoreZoom =
|
|
ResolutionToZoom(restoreResolution, cssToDev);
|
|
if (mRestoreDisplaySize) {
|
|
CSSSize prevViewport =
|
|
mContext->GetViewportInfo(mRestoreDisplaySize.value()).GetSize();
|
|
float restoreDisplayWidthChangeRatio =
|
|
(mRestoreDisplaySize.value().width > 0)
|
|
? (float)compositionSize.width /
|
|
(float)mRestoreDisplaySize.value().width
|
|
: 1.0f;
|
|
|
|
restoreZoom = ScaleZoomWithDisplayWidth(
|
|
restoreZoom, restoreDisplayWidthChangeRatio, viewportSize,
|
|
prevViewport);
|
|
}
|
|
defaultZoom = restoreZoom;
|
|
MVM_LOG("%p: restored zoom is %f\n", this, defaultZoom.scale);
|
|
defaultZoom = ClampZoom(defaultZoom, aViewportInfo);
|
|
} else {
|
|
defaultZoom = aViewportInfo.GetDefaultZoom();
|
|
MVM_LOG("%p: default zoom from viewport is %f\n", this,
|
|
defaultZoom.scale);
|
|
if (!aViewportInfo.IsDefaultZoomValid()) {
|
|
defaultZoom = intrinsicScale;
|
|
}
|
|
}
|
|
MOZ_ASSERT(aViewportInfo.GetMinZoom() <= defaultZoom &&
|
|
defaultZoom <= aViewportInfo.GetMaxZoom());
|
|
|
|
// On first paint, we always consider the zoom to have changed.
|
|
newZoom = Some(defaultZoom);
|
|
} else {
|
|
// If this is not a first paint, then in some cases we want to update the
|
|
// pre- existing resolution so as to maintain how much actual content is
|
|
// visible within the display width. Note that "actual content" may be
|
|
// different with respect to CSS pixels because of the CSS viewport size
|
|
// changing.
|
|
//
|
|
// aDisplayWidthChangeRatio is non-empty if:
|
|
// (a) The meta-viewport tag information changes, and so the CSS viewport
|
|
// might change as a result. If this happens after the content has
|
|
// been painted, we want to adjust the zoom to compensate. OR
|
|
// (b) The display size changed from a nonzero value to another
|
|
// nonzero value. This covers the case where e.g. the device was
|
|
// rotated, and again we want to adjust the zoom to compensate.
|
|
// Note in particular that aDisplayWidthChangeRatio will be None if all
|
|
// that happened was a change in the full-zoom. In this case, we still
|
|
// want to compute a new CSS viewport, but we don't want to update the
|
|
// resolution.
|
|
//
|
|
// Given the above, the algorithm below accounts for all types of changes
|
|
// I can conceive of:
|
|
// 1. screen size changes, CSS viewport does not (pages with no meta
|
|
// viewport or a fixed size viewport)
|
|
// 2. screen size changes, CSS viewport also does (pages with a
|
|
// device-width viewport)
|
|
// 3. screen size remains constant, but CSS viewport changes (meta
|
|
// viewport tag is added or removed)
|
|
// 4. neither screen size nor CSS viewport changes
|
|
if (aDisplayWidthChangeRatio) {
|
|
// One more complication is that our current zoom level may be the
|
|
// result of clamping to either the minimum or maximum zoom level
|
|
// allowed by the viewport. If we naively scale the zoom level with
|
|
// the change in the display width, we might be scaling one of these
|
|
// previously clamped values. What we really want to do is to make
|
|
// scaling of the zoom aware of these minimum and maximum clamping
|
|
// points for the existing content size, so that we keep display
|
|
// width changes completely reversible.
|
|
|
|
// We don't consider here if we are scaling to a zoom value outside
|
|
// of our viewport limits, because we'll clamp to the viewport limits
|
|
// as a final step.
|
|
|
|
// Because of the behavior of ShrinkToDisplaySizeIfNeeded, we are
|
|
// choosing zoom clamping points based on the content size of the
|
|
// scrollable rect, which might different from aViewportOrContentSize.
|
|
CSSSize contentSize = aViewportOrContentSize;
|
|
if (Maybe<CSSRect> scrollableRect =
|
|
mContext->CalculateScrollableRectForRSF()) {
|
|
contentSize = scrollableRect->Size();
|
|
}
|
|
|
|
// We scale the sizes, though we only care about the scaled widths.
|
|
ScreenSize minZoomDisplaySize =
|
|
contentSize * aViewportInfo.GetMinZoom();
|
|
ScreenSize maxZoomDisplaySize =
|
|
contentSize * aViewportInfo.GetMaxZoom();
|
|
|
|
float ratio = aDisplayWidthChangeRatio.value();
|
|
ScreenSize newDisplaySize(aDisplaySize);
|
|
ScreenSize oldDisplaySize = newDisplaySize / ratio;
|
|
|
|
// To calculate an adjusted ratio, we use some combination of these
|
|
// four values:
|
|
float a(minZoomDisplaySize.width);
|
|
float b(maxZoomDisplaySize.width);
|
|
float c(oldDisplaySize.width);
|
|
float d(newDisplaySize.width);
|
|
|
|
// The oldDisplaySize value is in one of three "zones":
|
|
// 1) Less than or equal to minZoomDisplaySize.
|
|
// 2) Between minZoomDisplaySize and maxZoomDisplaySize.
|
|
// 3) Greater than or equal to maxZoomDisplaySize.
|
|
|
|
// Depending on which zone each are in, the adjusted ratio is shown in
|
|
// the table below (using the a-b-c-d coding from above):
|
|
|
|
// c +---+
|
|
// | d |
|
|
// 1 | a |
|
|
// +---+
|
|
// | d |
|
|
// 2 | c |
|
|
// +---+
|
|
// | d |
|
|
// 3 | b |
|
|
// +---+
|
|
|
|
// Conveniently, the denominator is c clamped to a..b.
|
|
float denominator = clamped(c, a, b);
|
|
|
|
float adjustedRatio = d / denominator;
|
|
CSSToScreenScale adjustedZoom = ScaleZoomWithDisplayWidth(
|
|
zoom, adjustedRatio, viewportSize, mMobileViewportSize);
|
|
newZoom = Some(ClampZoom(adjustedZoom, aViewportInfo));
|
|
}
|
|
}
|
|
} else { // aType == UpdateType::ContentSize
|
|
MOZ_ASSERT(aType == UpdateType::ContentSize);
|
|
MOZ_ASSERT(aDisplayWidthChangeRatio.isNothing());
|
|
|
|
// We try to scale down the contents only IF the document has no
|
|
// initial-scale AND IF it's not restored documents AND IF the resolution
|
|
// has never been changed by APZ.
|
|
if (!mRestoreResolution && !mContext->IsResolutionUpdatedByApz() &&
|
|
!aViewportInfo.IsDefaultZoomValid()) {
|
|
if (zoom != intrinsicScale) {
|
|
newZoom = Some(intrinsicScale);
|
|
}
|
|
} else {
|
|
// Even in other scenarios, we want to ensure that zoom level is
|
|
// not _smaller_ than the intrinsic scale, otherwise we might be
|
|
// trying to show regions where there is no content to show.
|
|
CSSToScreenScale clampedZoom = zoom;
|
|
|
|
if (clampedZoom < intrinsicScale) {
|
|
clampedZoom = intrinsicScale;
|
|
}
|
|
|
|
// Also clamp to the restrictions imposed by aViewportInfo.
|
|
clampedZoom = ClampZoom(clampedZoom, aViewportInfo);
|
|
|
|
if (clampedZoom != zoom) {
|
|
newZoom = Some(clampedZoom);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the zoom has changed, update the pres shell resolution accordingly.
|
|
// We characterize this as MainThreadAdjustment, because we don't want our
|
|
// change here to be remembered as a restore resolution.
|
|
if (newZoom) {
|
|
// Non-positive zoom factors can produce NaN or negative viewport sizes,
|
|
// so we better be sure we've got a positive zoom factor.
|
|
MOZ_ASSERT(*newZoom > CSSToScreenScale(0.0f),
|
|
"zoom factor must be positive");
|
|
LayoutDeviceToLayerScale resolution = ZoomToResolution(*newZoom, cssToDev);
|
|
MVM_LOG("%p: setting resolution %f\n", this, resolution.scale);
|
|
mContext->SetResolutionAndScaleTo(
|
|
resolution.scale, ResolutionChangeOrigin::MainThreadAdjustment);
|
|
|
|
MVM_LOG("%p: New zoom is %f\n", this, newZoom->scale);
|
|
}
|
|
|
|
// The visual viewport size depends on both the zoom and the display size,
|
|
// and needs to be updated if either might have changed.
|
|
if (newZoom || aType == UpdateType::ViewportSize) {
|
|
UpdateVisualViewportSize(aDisplaySize, newZoom ? *newZoom : zoom);
|
|
}
|
|
}
|
|
|
|
ScreenIntSize MobileViewportManager::GetCompositionSize(
|
|
const ScreenIntSize& aDisplaySize) const {
|
|
if (!mContext) {
|
|
return ScreenIntSize();
|
|
}
|
|
|
|
// FIXME: Bug 1586986 - To update VisualViewport in response to the dynamic
|
|
// toolbar transition we probably need to include the dynamic toolbar
|
|
// _current_ height.
|
|
ScreenIntSize compositionSize(aDisplaySize);
|
|
ScreenMargin scrollbars =
|
|
mContext->ScrollbarAreaToExcludeFromCompositionBounds()
|
|
// Scrollbars are not subject to resolution scaling, so LD pixels =
|
|
// Screen pixels for them.
|
|
* LayoutDeviceToScreenScale(1.0f);
|
|
|
|
compositionSize.width =
|
|
std::max(0.0f, compositionSize.width - scrollbars.LeftRight());
|
|
compositionSize.height =
|
|
std::max(0.0f, compositionSize.height - scrollbars.TopBottom());
|
|
|
|
return compositionSize;
|
|
}
|
|
|
|
void MobileViewportManager::UpdateVisualViewportSize(
|
|
const ScreenIntSize& aDisplaySize, const CSSToScreenScale& aZoom) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
ScreenSize compositionSize = ScreenSize(GetCompositionSize(aDisplaySize));
|
|
|
|
CSSSize compSize = compositionSize / aZoom;
|
|
MVM_LOG("%p: Setting VVPS %s\n", this, Stringify(compSize).c_str());
|
|
mContext->SetVisualViewportSize(compSize);
|
|
}
|
|
|
|
CSSToScreenScale MobileViewportManager::GetZoom() const {
|
|
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
|
|
LayoutDeviceToLayerScale res(mContext->GetResolution());
|
|
return ResolutionToZoom(res, cssToDev);
|
|
}
|
|
|
|
void MobileViewportManager::UpdateVisualViewportSizeByDynamicToolbar(
|
|
ScreenIntCoord aToolbarHeight) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
displaySize.height += aToolbarHeight;
|
|
CSSSize compSize = ScreenSize(GetCompositionSize(displaySize)) / GetZoom();
|
|
|
|
mVisualViewportSizeUpdatedByDynamicToolbar =
|
|
nsSize(nsPresContext::CSSPixelsToAppUnits(compSize.width),
|
|
nsPresContext::CSSPixelsToAppUnits(compSize.height));
|
|
|
|
mContext->PostVisualViewportResizeEventByDynamicToolbar();
|
|
}
|
|
|
|
void MobileViewportManager::UpdateDisplayPortMargins() {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
mContext->UpdateDisplayPortMargins();
|
|
}
|
|
|
|
void MobileViewportManager::RefreshVisualViewportSize() {
|
|
// This function is a subset of RefreshViewportSize, and only updates the
|
|
// visual viewport size.
|
|
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
|
|
UpdateVisualViewportSize(displaySize, GetZoom());
|
|
}
|
|
|
|
void MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution) {
|
|
// This function gets called by the various triggers that may result in a
|
|
// change of the CSS viewport. In some of these cases (e.g. the meta-viewport
|
|
// tag changes) we want to update the resolution and in others (e.g. the full
|
|
// zoom changing) we don't want to update the resolution. See the comment in
|
|
// UpdateResolution for some more detail on this. An important assumption we
|
|
// make here is that this RefreshViewportSize function will be called
|
|
// separately for each trigger that changes. For instance it should never get
|
|
// called such that both the full zoom and the meta-viewport tag have changed;
|
|
// instead it would get called twice - once after each trigger changes. This
|
|
// assumption is what allows the aForceAdjustResolution parameter to work as
|
|
// intended; if this assumption is violated then we will need to add extra
|
|
// complicated logic in UpdateResolution to ensure we only do the resolution
|
|
// update in the right scenarios.
|
|
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
Maybe<float> displayWidthChangeRatio;
|
|
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
|
|
mContext->GetContentViewerSize()) {
|
|
// See the comment in UpdateResolution for why we're doing this.
|
|
if (mDisplaySize.width > 0) {
|
|
if (aForceAdjustResolution ||
|
|
mDisplaySize.width != newDisplaySize->width) {
|
|
displayWidthChangeRatio =
|
|
Some((float)newDisplaySize->width / (float)mDisplaySize.width);
|
|
}
|
|
} else if (aForceAdjustResolution) {
|
|
displayWidthChangeRatio = Some(1.0f);
|
|
}
|
|
|
|
MVM_LOG("%p: Display width change ratio is %f\n", this,
|
|
displayWidthChangeRatio.valueOr(0.0f));
|
|
mDisplaySize = *newDisplaySize;
|
|
}
|
|
|
|
MVM_LOG("%p: Computing CSS viewport using %d,%d\n", this, mDisplaySize.width,
|
|
mDisplaySize.height);
|
|
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
|
|
// We can't do anything useful here, we should just bail out
|
|
return;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
|
|
|
|
CSSSize viewport = viewportInfo.GetSize();
|
|
MVM_LOG("%p: Computed CSS viewport %s\n", this, Stringify(viewport).c_str());
|
|
|
|
if (!mIsFirstPaint && mMobileViewportSize == viewport) {
|
|
// Nothing changed, so no need to do a reflow
|
|
return;
|
|
}
|
|
|
|
// If it's the first-paint or the viewport changed, we need to update
|
|
// various APZ properties (the zoom and some things that might depend on it)
|
|
MVM_LOG("%p: Updating properties because %d || %d\n", this, mIsFirstPaint,
|
|
mMobileViewportSize != viewport);
|
|
|
|
if (aForceAdjustResolution || mContext->AllowZoomingForDocument()) {
|
|
UpdateResolution(viewportInfo, displaySize, viewport,
|
|
displayWidthChangeRatio, UpdateType::ViewportSize);
|
|
} else {
|
|
// Even without zoom, we need to update that the visual viewport size
|
|
// has changed.
|
|
RefreshVisualViewportSize();
|
|
}
|
|
if (gfxPlatform::AsyncPanZoomEnabled()) {
|
|
UpdateDisplayPortMargins();
|
|
}
|
|
|
|
// Update internal state.
|
|
mMobileViewportSize = viewport;
|
|
|
|
RefPtr<MobileViewportManager> strongThis(this);
|
|
|
|
// Kick off a reflow.
|
|
mContext->Reflow(viewport);
|
|
|
|
// We are going to fit the content to the display width if the initial-scale
|
|
// is not specied and if the content is still wider than the display width.
|
|
ShrinkToDisplaySizeIfNeeded(viewportInfo, displaySize);
|
|
|
|
mIsFirstPaint = false;
|
|
}
|
|
|
|
void MobileViewportManager::ShrinkToDisplaySizeIfNeeded(
|
|
nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
if (!mContext->AllowZoomingForDocument() || mContext->IsInReaderMode()) {
|
|
// If zoom is disabled, we don't scale down wider contents to fit them
|
|
// into device screen because users won't be able to zoom out the tiny
|
|
// contents.
|
|
// We special-case reader mode, because it doesn't allow zooming, but
|
|
// the restriction is often not yet in place at the time this logic
|
|
// runs.
|
|
return;
|
|
}
|
|
|
|
if (Maybe<CSSRect> scrollableRect =
|
|
mContext->CalculateScrollableRectForRSF()) {
|
|
UpdateResolution(aViewportInfo, aDisplaySize, scrollableRect->Size(),
|
|
Nothing(), UpdateType::ContentSize);
|
|
}
|
|
}
|