зеркало из https://github.com/mozilla/gecko-dev.git
444 строки
13 KiB
C++
444 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "RenderD3D11TextureHostOGL.h"
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#include <d3d11.h>
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#include "GLLibraryEGL.h"
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#include "GLContextEGL.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/gfx/Logging.h"
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#include "ScopedGLHelpers.h"
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namespace mozilla {
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namespace wr {
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static EGLint
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GetEGLTextureFormat(gfx::SurfaceFormat aFormat)
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{
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switch (aFormat) {
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case gfx::SurfaceFormat::B8G8R8A8:
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case gfx::SurfaceFormat::B8G8R8X8:
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case gfx::SurfaceFormat::R8G8B8A8:
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case gfx::SurfaceFormat::R8G8B8X8:
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case gfx::SurfaceFormat::A8R8G8B8:
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case gfx::SurfaceFormat::X8R8G8B8:
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return LOCAL_EGL_TEXTURE_RGBA;
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case gfx::SurfaceFormat::R8G8B8:
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case gfx::SurfaceFormat::B8G8R8:
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return LOCAL_EGL_TEXTURE_RGB;
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default:
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gfxCriticalError() << "GetEGLTextureFormat(): unexpected texture format";
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return LOCAL_EGL_TEXTURE_RGBA;
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}
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}
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RenderDXGITextureHostOGL::RenderDXGITextureHostOGL(WindowsHandle aHandle,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize)
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: mHandle(aHandle)
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, mSurface(0)
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, mStream(0)
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, mTextureHandle{0}
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, mFormat(aFormat)
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, mSize(aSize)
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, mLocked(false)
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{
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MOZ_COUNT_CTOR_INHERITED(RenderDXGITextureHostOGL, RenderTextureHostOGL);
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MOZ_ASSERT(mFormat != gfx::SurfaceFormat::NV12 ||
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(mSize.width % 2 == 0 && mSize.height % 2 == 0));
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MOZ_ASSERT(aHandle);
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}
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RenderDXGITextureHostOGL::~RenderDXGITextureHostOGL()
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{
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MOZ_COUNT_DTOR_INHERITED(RenderDXGITextureHostOGL, RenderTextureHostOGL);
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DeleteTextureHandle();
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}
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bool
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RenderDXGITextureHostOGL::EnsureLockable()
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{
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if (mTextureHandle[0]) {
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return true;
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}
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auto* egl = gl::GLLibraryEGL::Get();
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// We use EGLStream to get the converted gl handle from d3d texture. The
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// NV_stream_consumer_gltexture_yuv and ANGLE_stream_producer_d3d_texture
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// could support nv12 and rgb d3d texture format.
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if (!egl->IsExtensionSupported(gl::GLLibraryEGL::NV_stream_consumer_gltexture_yuv) ||
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!egl->IsExtensionSupported(gl::GLLibraryEGL::ANGLE_stream_producer_d3d_texture)) {
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return false;
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}
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// Fetch the D3D11 device.
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EGLDeviceEXT eglDevice = nullptr;
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egl->fQueryDisplayAttribEXT(egl->Display(), LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
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MOZ_ASSERT(eglDevice);
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ID3D11Device* device = nullptr;
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egl->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE, (EGLAttrib*)&device);
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// There's a chance this might fail if we end up on d3d9 angle for some reason.
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if (!device) {
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return false;
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}
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// Get the D3D11 texture from shared handle.
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if (FAILED(device->OpenSharedResource((HANDLE)mHandle,
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__uuidof(ID3D11Texture2D),
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(void**)(ID3D11Texture2D**)getter_AddRefs(mTexture)))) {
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NS_WARNING("RenderDXGITextureHostOGL::Lock(): Failed to open shared texture");
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return false;
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}
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mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex));
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// Create the EGLStream.
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mStream = egl->fCreateStreamKHR(egl->Display(), nullptr);
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MOZ_ASSERT(mStream);
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if (mFormat != gfx::SurfaceFormat::NV12) {
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// The non-nv12 format.
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mGL->fGenTextures(1, mTextureHandle);
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mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
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mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, mTextureHandle[0]);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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MOZ_ALWAYS_TRUE(egl->fStreamConsumerGLTextureExternalAttribsNV(egl->Display(), mStream, nullptr));
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MOZ_ALWAYS_TRUE(egl->fCreateStreamProducerD3DTextureANGLE(egl->Display(), mStream, nullptr));
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} else {
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// The nv12 format.
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// Setup the NV12 stream consumer/producer.
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EGLAttrib consumerAttributes[] = {
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LOCAL_EGL_COLOR_BUFFER_TYPE,
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LOCAL_EGL_YUV_BUFFER_EXT,
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LOCAL_EGL_YUV_NUMBER_OF_PLANES_EXT,
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2,
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LOCAL_EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
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0,
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LOCAL_EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
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1,
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LOCAL_EGL_NONE,
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};
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mGL->fGenTextures(2, mTextureHandle);
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mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
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mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, mTextureHandle[0]);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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mGL->fActiveTexture(LOCAL_GL_TEXTURE1);
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mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, mTextureHandle[1]);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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MOZ_ALWAYS_TRUE(egl->fStreamConsumerGLTextureExternalAttribsNV(egl->Display(), mStream, consumerAttributes));
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MOZ_ALWAYS_TRUE(egl->fCreateStreamProducerD3DTextureANGLE(egl->Display(), mStream, nullptr));
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}
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// Insert the d3d texture.
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MOZ_ALWAYS_TRUE(egl->fStreamPostD3DTextureANGLE(egl->Display(), mStream, (void*)mTexture.get(), nullptr));
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// Now, we could get the gl handle from the stream.
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egl->fStreamConsumerAcquireKHR(egl->Display(), mStream);
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MOZ_ASSERT(egl->fGetError() == LOCAL_EGL_SUCCESS);
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return true;
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}
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wr::WrExternalImage
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RenderDXGITextureHostOGL::Lock(uint8_t aChannelIndex, gl::GLContext* aGL)
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{
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if (mGL.get() != aGL) {
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// Release the texture handle in the previous gl context.
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DeleteTextureHandle();
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mGL = aGL;
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mGL->MakeCurrent();
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}
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if (!EnsureLockable()) {
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return InvalidToWrExternalImage();
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}
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if (!mLocked) {
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if (mKeyedMutex) {
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HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
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if (hr != S_OK) {
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gfxCriticalError() << "RenderDXGITextureHostOGL AcquireSync timeout, hr=" << gfx::hexa(hr);
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return InvalidToWrExternalImage();
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}
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}
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mLocked = true;
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}
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gfx::IntSize size = GetSize(aChannelIndex);
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return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), 0, 0,
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size.width, size.height);
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}
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void
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RenderDXGITextureHostOGL::Unlock()
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{
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if (mLocked) {
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if (mKeyedMutex) {
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mKeyedMutex->ReleaseSync(0);
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}
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mLocked = false;
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}
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}
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void
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RenderDXGITextureHostOGL::ClearCachedResources()
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{
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DeleteTextureHandle();
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mGL = nullptr;
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}
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void
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RenderDXGITextureHostOGL::DeleteTextureHandle()
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{
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if (mTextureHandle[0] == 0) {
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return;
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}
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if (mGL && mGL->MakeCurrent()) {
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mGL->fDeleteTextures(2, mTextureHandle);
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}
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for(int i = 0; i < 2; ++i) {
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mTextureHandle[i] = 0;
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}
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auto* egl = gl::GLLibraryEGL::Get();
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if (mSurface) {
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egl->fDestroySurface(egl->Display(), mSurface);
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mSurface = 0;
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}
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if (mStream) {
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egl->fDestroyStreamKHR(egl->Display(), mStream);
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mStream = 0;
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}
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mTexture = nullptr;
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mKeyedMutex = nullptr;
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}
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GLuint
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RenderDXGITextureHostOGL::GetGLHandle(uint8_t aChannelIndex) const
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{
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MOZ_ASSERT(mFormat != gfx::SurfaceFormat::NV12 || aChannelIndex < 2);
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MOZ_ASSERT(mFormat == gfx::SurfaceFormat::NV12 || aChannelIndex < 1);
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return mTextureHandle[aChannelIndex];
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}
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gfx::IntSize
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RenderDXGITextureHostOGL::GetSize(uint8_t aChannelIndex) const
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{
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MOZ_ASSERT(mFormat != gfx::SurfaceFormat::NV12 || aChannelIndex < 2);
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MOZ_ASSERT(mFormat == gfx::SurfaceFormat::NV12 || aChannelIndex < 1);
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if (aChannelIndex == 0) {
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return mSize;
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} else {
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// The CbCr channel size is a half of Y channel size in NV12 format.
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return mSize / 2;
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}
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}
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RenderDXGIYCbCrTextureHostOGL::RenderDXGIYCbCrTextureHostOGL(WindowsHandle (&aHandles)[3],
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gfx::IntSize aSize,
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gfx::IntSize aSizeCbCr)
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: mHandles{ aHandles[0], aHandles[1], aHandles[2] }
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, mSurfaces{0}
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, mStreams{0}
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, mTextureHandles{0}
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, mSize(aSize)
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, mSizeCbCr(aSizeCbCr)
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, mLocked(false)
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{
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MOZ_COUNT_CTOR_INHERITED(RenderDXGIYCbCrTextureHostOGL, RenderTextureHostOGL);
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// Assume the chroma planes are rounded up if the luma plane is odd sized.
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MOZ_ASSERT((mSizeCbCr.width == mSize.width ||
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mSizeCbCr.width == (mSize.width + 1) >> 1) &&
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(mSizeCbCr.height == mSize.height ||
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mSizeCbCr.height == (mSize.height + 1) >> 1));
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MOZ_ASSERT(aHandles[0] && aHandles[1] && aHandles[2]);
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}
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RenderDXGIYCbCrTextureHostOGL::~RenderDXGIYCbCrTextureHostOGL()
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{
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MOZ_COUNT_DTOR_INHERITED(RenderDXGIYCbCrTextureHostOGL, RenderTextureHostOGL);
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DeleteTextureHandle();
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}
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bool
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RenderDXGIYCbCrTextureHostOGL::EnsureLockable()
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{
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if (mTextureHandles[0]) {
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return true;
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}
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auto* egl = gl::GLLibraryEGL::Get();
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// The eglCreatePbufferFromClientBuffer doesn't support R8 format, so we
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// use EGLStream to get the converted gl handle from d3d R8 texture.
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if (!egl->IsExtensionSupported(gl::GLLibraryEGL::NV_stream_consumer_gltexture_yuv) ||
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!egl->IsExtensionSupported(gl::GLLibraryEGL::ANGLE_stream_producer_d3d_texture))
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{
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return false;
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}
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// Fetch the D3D11 device.
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EGLDeviceEXT eglDevice = nullptr;
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egl->fQueryDisplayAttribEXT(egl->Display(), LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
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MOZ_ASSERT(eglDevice);
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ID3D11Device* device = nullptr;
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egl->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE, (EGLAttrib*)&device);
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// There's a chance this might fail if we end up on d3d9 angle for some reason.
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if (!device) {
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return false;
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}
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for (int i = 0; i < 3; ++i) {
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// Get the R8 D3D11 texture from shared handle.
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if (FAILED(device->OpenSharedResource((HANDLE)mHandles[i],
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__uuidof(ID3D11Texture2D),
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(void**)(ID3D11Texture2D**)getter_AddRefs(mTextures[i])))) {
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NS_WARNING("RenderDXGIYCbCrTextureHostOGL::Lock(): Failed to open shared texture");
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return false;
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}
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}
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for (int i = 0; i < 3; ++i) {
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mTextures[i]->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutexs[i]));
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}
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mGL->fGenTextures(3, mTextureHandles);
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for (int i = 0; i < 3; ++i) {
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mGL->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
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mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL_OES, mTextureHandles[i]);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL_OES, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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// Create the EGLStream.
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mStreams[i] = egl->fCreateStreamKHR(egl->Display(), nullptr);
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MOZ_ASSERT(mStreams[i]);
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MOZ_ALWAYS_TRUE(egl->fStreamConsumerGLTextureExternalAttribsNV(egl->Display(), mStreams[i], nullptr));
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MOZ_ALWAYS_TRUE(egl->fCreateStreamProducerD3DTextureANGLE(egl->Display(), mStreams[i], nullptr));
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// Insert the R8 texture.
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MOZ_ALWAYS_TRUE(egl->fStreamPostD3DTextureANGLE(egl->Display(), mStreams[i], (void*)mTextures[i].get(), nullptr));
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// Now, we could get the R8 gl handle from the stream.
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egl->fStreamConsumerAcquireKHR(egl->Display(), mStreams[i]);
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MOZ_ASSERT(egl->fGetError() == LOCAL_EGL_SUCCESS);
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}
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return true;
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}
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wr::WrExternalImage
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RenderDXGIYCbCrTextureHostOGL::Lock(uint8_t aChannelIndex, gl::GLContext* aGL)
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{
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if (mGL.get() != aGL) {
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// Release the texture handle in the previous gl context.
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DeleteTextureHandle();
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mGL = aGL;
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mGL->MakeCurrent();
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}
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if (!EnsureLockable()) {
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return InvalidToWrExternalImage();
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}
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if (!mLocked) {
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if (mKeyedMutexs[0]) {
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for (const auto& mutex : mKeyedMutexs) {
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HRESULT hr = mutex->AcquireSync(0, 10000);
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if (hr != S_OK) {
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gfxCriticalError() << "RenderDXGIYCbCrTextureHostOGL AcquireSync timeout, hr=" << gfx::hexa(hr);
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return InvalidToWrExternalImage();
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}
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}
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}
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mLocked = true;
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}
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gfx::IntSize size = GetSize(aChannelIndex);
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return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), 0, 0,
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size.width, size.height);
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}
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void
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RenderDXGIYCbCrTextureHostOGL::Unlock()
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{
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if (mLocked) {
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if (mKeyedMutexs[0]) {
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for (const auto& mutex : mKeyedMutexs) {
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mutex->ReleaseSync(0);
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}
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}
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mLocked = false;
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}
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}
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void
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RenderDXGIYCbCrTextureHostOGL::ClearCachedResources()
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{
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DeleteTextureHandle();
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mGL = nullptr;
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}
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GLuint
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RenderDXGIYCbCrTextureHostOGL::GetGLHandle(uint8_t aChannelIndex) const
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{
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MOZ_ASSERT(aChannelIndex < 3);
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return mTextureHandles[aChannelIndex];
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}
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gfx::IntSize
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RenderDXGIYCbCrTextureHostOGL::GetSize(uint8_t aChannelIndex) const
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{
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MOZ_ASSERT(aChannelIndex < 3);
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if (aChannelIndex == 0) {
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return mSize;
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} else {
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return mSizeCbCr;
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}
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}
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void
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RenderDXGIYCbCrTextureHostOGL::DeleteTextureHandle()
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{
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if (mTextureHandles[0] == 0) {
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return;
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}
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if (mGL && mGL->MakeCurrent()) {
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mGL->fDeleteTextures(3, mTextureHandles);
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}
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for (int i = 0; i < 3; ++i) {
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mTextureHandles[i] = 0;
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mTextures[i] = nullptr;
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mKeyedMutexs[i] = nullptr;
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auto* egl = gl::GLLibraryEGL::Get();
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if (mSurfaces[i]) {
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egl->fDestroySurface(egl->Display(), mSurfaces[i]);
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mSurfaces[i] = 0;
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}
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if (mStreams[i]) {
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egl->fDestroyStreamKHR(egl->Display(), mStreams[i]);
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mStreams[i] = 0;
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}
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}
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}
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} // namespace wr
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} // namespace mozilla
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