gecko-dev/gfx/wgpu
Dzmitry Malyshau 8d81c7e769 Bug 1674917 - Update parking_lot to 0.11 r=nika
Differential Revision: https://phabricator.services.mozilla.com/D95610
2020-11-02 22:56:40 +00:00
..
.github Bug 1653161 - Implement Queue.writeBuffer and writeTexture in WebGPU r=jgilbert,webidl,smaug 2020-07-28 22:26:21 +00:00
player Bug 1622846 - WebGPU new mapping API r=webidl,jgilbert,smaug 2020-10-19 17:19:12 +00:00
wgpu-core Bug 1674917 - Update parking_lot to 0.11 r=nika 2020-11-02 22:56:40 +00:00
wgpu-types Bug 1622846 - WebGPU new mapping API r=webidl,jgilbert,smaug 2020-10-19 17:19:12 +00:00
.gitignore Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
CHANGELOG.md Bug 1653161 - Implement Queue.writeBuffer and writeTexture in WebGPU r=jgilbert,webidl,smaug 2020-07-28 22:26:21 +00:00
Cargo.lock Bug 1674917 - Update parking_lot to 0.11 r=nika 2020-11-02 22:56:40 +00:00
Cargo.toml Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
LICENSE
README.md Bug 1622846 - WebGPU new mapping API r=webidl,jgilbert,smaug 2020-10-19 17:19:12 +00:00
bors.toml Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
logo.png
rustfmt.toml

README.md

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress