gecko-dev/gfx/layers/d3d9
David Anderson f3dc22db8d Rename PCompositor to PCompositorBridge. (bug 1258479 part 2, r=mattwoodrow)
--HG--
rename : gfx/layers/ipc/CompositorChild.cpp => gfx/layers/ipc/CompositorBridgeChild.cpp
rename : gfx/layers/ipc/CompositorChild.h => gfx/layers/ipc/CompositorBridgeChild.h
rename : gfx/layers/ipc/CompositorParent.cpp => gfx/layers/ipc/CompositorBridgeParent.cpp
rename : gfx/layers/ipc/CompositorParent.h => gfx/layers/ipc/CompositorBridgeParent.h
2016-03-22 14:08:38 -04:00
..
CompositorD3D9.cpp Rename PCompositor to PCompositorBridge. (bug 1258479 part 2, r=mattwoodrow) 2016-03-22 14:08:38 -04:00
CompositorD3D9.h Rename PCompositor to PCompositorBridge. (bug 1258479 part 2, r=mattwoodrow) 2016-03-22 14:08:38 -04:00
DeviceManagerD3D9.cpp Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
DeviceManagerD3D9.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
LayerManagerD3D9Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
LayerManagerD3D9Shaders.hlsl Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
Nv3DVUtils.cpp Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d9/; r=ehsan 2013-07-20 11:48:55 +03:00
Nv3DVUtils.h Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackLayerD3D9.h Bug 1182996 - Fix and add missing namespace comments. rs=ehsan 2015-07-13 08:25:42 -07:00
TextureD3D9.cpp Backed out changeset 38aa13f30b92 (bug 1245813) for bc7 crashes on a CLOSED TREE 2016-03-22 17:11:21 +01:00
TextureD3D9.h Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro 2016-03-21 15:18:20 +01:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00