зеркало из https://github.com/mozilla/gecko-dev.git
270 строки
8.6 KiB
C++
270 строки
8.6 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _ANDROIDFW_VELOCITY_TRACKER_H
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#define _ANDROIDFW_VELOCITY_TRACKER_H
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#include "Input.h"
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#include <utils/Timers.h>
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#include <utils/BitSet.h>
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namespace android {
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class VelocityTrackerStrategy;
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/*
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* Calculates the velocity of pointer movements over time.
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*/
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class VelocityTracker {
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public:
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struct Position {
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float x, y;
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};
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struct Estimator {
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static const size_t MAX_DEGREE = 4;
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// Estimator time base.
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nsecs_t time;
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// Polynomial coefficients describing motion in X and Y.
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float xCoeff[MAX_DEGREE + 1], yCoeff[MAX_DEGREE + 1];
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// Polynomial degree (number of coefficients), or zero if no information is
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// available.
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uint32_t degree;
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// Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).
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float confidence;
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inline void clear() {
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time = 0;
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degree = 0;
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confidence = 0;
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for (size_t i = 0; i <= MAX_DEGREE; i++) {
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xCoeff[i] = 0;
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yCoeff[i] = 0;
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}
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}
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};
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// Creates a velocity tracker using the specified strategy.
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// If strategy is NULL, uses the default strategy for the platform.
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VelocityTracker(const char* strategy = NULL);
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~VelocityTracker();
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// Resets the velocity tracker state.
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void clear();
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// Resets the velocity tracker state for specific pointers.
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// Call this method when some pointers have changed and may be reusing
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// an id that was assigned to a different pointer earlier.
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void clearPointers(BitSet32 idBits);
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// Adds movement information for a set of pointers.
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// The idBits bitfield specifies the pointer ids of the pointers whose positions
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// are included in the movement.
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// The positions array contains position information for each pointer in order by
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// increasing id. Its size should be equal to the number of one bits in idBits.
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void addMovement(nsecs_t eventTime, BitSet32 idBits, const Position* positions);
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// Adds movement information for all pointers in a MotionEvent, including historical samples.
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void addMovement(const MotionEvent* event);
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// Gets the velocity of the specified pointer id in position units per second.
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// Returns false and sets the velocity components to zero if there is
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// insufficient movement information for the pointer.
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bool getVelocity(uint32_t id, float* outVx, float* outVy) const;
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// Gets an estimator for the recent movements of the specified pointer id.
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// Returns false and clears the estimator if there is no information available
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// about the pointer.
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bool getEstimator(uint32_t id, Estimator* outEstimator) const;
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// Gets the active pointer id, or -1 if none.
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inline int32_t getActivePointerId() const { return mActivePointerId; }
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// Gets a bitset containing all pointer ids from the most recent movement.
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inline BitSet32 getCurrentPointerIdBits() const { return mCurrentPointerIdBits; }
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private:
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static const char* DEFAULT_STRATEGY;
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nsecs_t mLastEventTime;
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BitSet32 mCurrentPointerIdBits;
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int32_t mActivePointerId;
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VelocityTrackerStrategy* mStrategy;
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bool configureStrategy(const char* strategy);
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static VelocityTrackerStrategy* createStrategy(const char* strategy);
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};
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/*
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* Implements a particular velocity tracker algorithm.
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*/
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class VelocityTrackerStrategy {
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protected:
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VelocityTrackerStrategy() { }
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public:
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virtual ~VelocityTrackerStrategy() { }
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virtual void clear() = 0;
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virtual void clearPointers(BitSet32 idBits) = 0;
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virtual void addMovement(nsecs_t eventTime, BitSet32 idBits,
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const VelocityTracker::Position* positions) = 0;
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virtual bool getEstimator(uint32_t id, VelocityTracker::Estimator* outEstimator) const = 0;
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};
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/*
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* Velocity tracker algorithm based on least-squares linear regression.
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*/
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class LeastSquaresVelocityTrackerStrategy : public VelocityTrackerStrategy {
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public:
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enum Weighting {
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// No weights applied. All data points are equally reliable.
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WEIGHTING_NONE,
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// Weight by time delta. Data points clustered together are weighted less.
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WEIGHTING_DELTA,
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// Weight such that points within a certain horizon are weighed more than those
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// outside of that horizon.
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WEIGHTING_CENTRAL,
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// Weight such that points older than a certain amount are weighed less.
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WEIGHTING_RECENT,
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};
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// Degree must be no greater than Estimator::MAX_DEGREE.
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LeastSquaresVelocityTrackerStrategy(uint32_t degree, Weighting weighting = WEIGHTING_NONE);
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virtual ~LeastSquaresVelocityTrackerStrategy();
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virtual void clear();
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virtual void clearPointers(BitSet32 idBits);
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virtual void addMovement(nsecs_t eventTime, BitSet32 idBits,
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const VelocityTracker::Position* positions);
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virtual bool getEstimator(uint32_t id, VelocityTracker::Estimator* outEstimator) const;
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private:
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// Sample horizon.
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// We don't use too much history by default since we want to react to quick
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// changes in direction.
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static const nsecs_t HORIZON = 100 * 1000000; // 100 ms
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// Number of samples to keep.
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static const uint32_t HISTORY_SIZE = 20;
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struct Movement {
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nsecs_t eventTime;
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BitSet32 idBits;
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VelocityTracker::Position positions[MAX_POINTERS];
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inline const VelocityTracker::Position& getPosition(uint32_t id) const {
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return positions[idBits.getIndexOfBit(id)];
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}
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};
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float chooseWeight(uint32_t index) const;
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const uint32_t mDegree;
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const Weighting mWeighting;
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uint32_t mIndex;
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Movement mMovements[HISTORY_SIZE];
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};
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/*
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* Velocity tracker algorithm that uses an IIR filter.
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*/
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class IntegratingVelocityTrackerStrategy : public VelocityTrackerStrategy {
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public:
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// Degree must be 1 or 2.
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IntegratingVelocityTrackerStrategy(uint32_t degree);
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~IntegratingVelocityTrackerStrategy();
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virtual void clear();
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virtual void clearPointers(BitSet32 idBits);
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virtual void addMovement(nsecs_t eventTime, BitSet32 idBits,
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const VelocityTracker::Position* positions);
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virtual bool getEstimator(uint32_t id, VelocityTracker::Estimator* outEstimator) const;
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private:
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// Current state estimate for a particular pointer.
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struct State {
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nsecs_t updateTime;
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uint32_t degree;
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float xpos, xvel, xaccel;
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float ypos, yvel, yaccel;
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};
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const uint32_t mDegree;
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BitSet32 mPointerIdBits;
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State mPointerState[MAX_POINTER_ID + 1];
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void initState(State& state, nsecs_t eventTime, float xpos, float ypos) const;
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void updateState(State& state, nsecs_t eventTime, float xpos, float ypos) const;
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void populateEstimator(const State& state, VelocityTracker::Estimator* outEstimator) const;
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};
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/*
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* Velocity tracker strategy used prior to ICS.
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*/
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class LegacyVelocityTrackerStrategy : public VelocityTrackerStrategy {
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public:
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LegacyVelocityTrackerStrategy();
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virtual ~LegacyVelocityTrackerStrategy();
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virtual void clear();
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virtual void clearPointers(BitSet32 idBits);
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virtual void addMovement(nsecs_t eventTime, BitSet32 idBits,
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const VelocityTracker::Position* positions);
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virtual bool getEstimator(uint32_t id, VelocityTracker::Estimator* outEstimator) const;
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private:
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// Oldest sample to consider when calculating the velocity.
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static const nsecs_t HORIZON = 200 * 1000000; // 100 ms
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// Number of samples to keep.
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static const uint32_t HISTORY_SIZE = 20;
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// The minimum duration between samples when estimating velocity.
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static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms
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struct Movement {
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nsecs_t eventTime;
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BitSet32 idBits;
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VelocityTracker::Position positions[MAX_POINTERS];
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inline const VelocityTracker::Position& getPosition(uint32_t id) const {
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return positions[idBits.getIndexOfBit(id)];
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}
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};
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uint32_t mIndex;
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Movement mMovements[HISTORY_SIZE];
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};
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} // namespace android
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#endif // _ANDROIDFW_VELOCITY_TRACKER_H
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