gecko-dev/dom/system/gonk/Volume.h

86 строки
2.9 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_system_volume_h__
#define mozilla_system_volume_h__
#include "VolumeCommand.h"
#include "nsIVolume.h"
#include "nsString.h"
#include "mozilla/Observer.h"
#include "mozilla/RefPtr.h"
#include "nsWhitespaceTokenizer.h"
namespace mozilla {
namespace system {
/***************************************************************************
*
* There is an instance of the Volume class for each volume reported
* from vold.
*
* Each volume originates from the /system/etv/vold.fstab file.
*
***************************************************************************/
class Volume : public RefCounted<Volume>
{
public:
Volume(const nsCSubstring &aVolumeName);
typedef long STATE; // States are now defined in nsIVolume.idl
static const char *StateStr(STATE aState) { return NS_VolumeStateStr(aState); }
const char *StateStr() const { return StateStr(mState); }
STATE State() const { return mState; }
const nsCString &Name() const { return mName; }
const char *NameStr() const { return mName.get(); }
// The mount point is the name of the directory where the volume is mounted.
// (i.e. path that leads to the files stored on the volume).
const nsCString &MountPoint() const { return mMountPoint; }
bool MediaPresent() const { return mMediaPresent; }
typedef mozilla::Observer<Volume *> EventObserver;
typedef mozilla::ObserverList<Volume *> EventObserverList;
// NOTE: that observers must live in the IOThread.
static void RegisterObserver(EventObserver *aObserver);
static void UnregisterObserver(EventObserver *aObserver);
private:
friend class AutoMounter; // Calls StartXxx
friend class VolumeManager; // Calls HandleVoldResponse
friend class VolumeListCallback; // Calls SetMountPoint, SetState
// The StartXxx functions will queue up a command to the VolumeManager.
// You can queue up as many commands as you like, and aCallback will
// be called as each one completes.
void StartMount(VolumeResponseCallback *aCallback);
void StartUnmount(VolumeResponseCallback *aCallback);
void StartShare(VolumeResponseCallback *aCallback);
void StartUnshare(VolumeResponseCallback *aCallback);
void SetState(STATE aNewState);
void SetMediaPresent(bool aMediaPresent);
void SetMountPoint(const nsCSubstring &aMountPoint);
void StartCommand(VolumeCommand *aCommand);
void HandleVoldResponse(int aResponseCode, nsCWhitespaceTokenizer &aTokenizer);
bool mMediaPresent;
STATE mState;
const nsCString mName;
nsCString mMountPoint;
static EventObserverList mEventObserverList;
};
} // system
} // mozilla
#endif // mozilla_system_volumemanager_h__