зеркало из https://github.com/mozilla/gecko-dev.git
192 строки
6.1 KiB
C++
192 строки
6.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_MessagePort_h
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#define mozilla_dom_MessagePort_h
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#include "mozilla/Attributes.h"
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#include "mozilla/DOMEventTargetHelper.h"
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#include "nsAutoPtr.h"
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#include "nsTArray.h"
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#ifdef XP_WIN
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#undef PostMessage
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#endif
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class nsIGlobalObject;
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namespace mozilla {
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namespace dom {
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class ClonedMessageData;
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class MessagePortChild;
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class MessagePortIdentifier;
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struct PostMessageOptions;
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class PostMessageRunnable;
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class SharedMessagePortMessage;
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class StrongWorkerRef;
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class MessagePort final : public DOMEventTargetHelper {
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friend class PostMessageRunnable;
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public:
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(MessagePort, DOMEventTargetHelper)
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static already_AddRefed<MessagePort> Create(nsIGlobalObject* aGlobal,
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const nsID& aUUID,
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const nsID& aDestinationUUID,
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ErrorResult& aRv);
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static already_AddRefed<MessagePort> Create(
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nsIGlobalObject* aGlobal, const MessagePortIdentifier& aIdentifier,
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ErrorResult& aRv);
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// For IPC.
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static void ForceClose(const MessagePortIdentifier& aIdentifier);
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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void PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
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const Sequence<JSObject*>& aTransferable, ErrorResult& aRv);
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void PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
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const PostMessageOptions& aOptions, ErrorResult& aRv);
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void Start();
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void Close();
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EventHandlerNonNull* GetOnmessage();
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void SetOnmessage(EventHandlerNonNull* aCallback);
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IMPL_EVENT_HANDLER(messageerror)
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// Non WebIDL methods
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void UnshippedEntangle(MessagePort* aEntangledPort);
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bool CanBeCloned() const { return !mHasBeenTransferredOrClosed; }
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void CloneAndDisentangle(MessagePortIdentifier& aIdentifier);
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void CloseForced();
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// These methods are useful for MessagePortChild
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void Entangled(nsTArray<ClonedMessageData>& aMessages);
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void MessagesReceived(nsTArray<ClonedMessageData>& aMessages);
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void StopSendingDataConfirmed();
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void Closed();
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private:
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enum State {
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// When a port is created by a MessageChannel it is entangled with the
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// other. They both run on the same thread, same event loop and the
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// messages are added to the queues without using PBackground actors.
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// When one of the port is shipped, the state is changed to
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// StateEntangling.
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eStateUnshippedEntangled,
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// If the port is closed or cloned when we are in this state, we go in one
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// of the following 2 steps. EntanglingForClose or ForDisentangle.
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eStateEntangling,
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// We are not fully entangled yet but are already disentangled.
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eStateEntanglingForDisentangle,
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// We are not fully entangled yet but are already closed.
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eStateEntanglingForClose,
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// When entangled() is received we send all the messages in the
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// mMessagesForTheOtherPort to the actor and we change the state to
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// StateEntangled. At this point the port is entangled with the other. We
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// send and receive messages.
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// If the port queue is not enabled, the received messages are stored in
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// the mMessages.
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eStateEntangled,
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// When the port is cloned or disentangled we want to stop receiving
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// messages. We call 'SendStopSendingData' to the actor and we wait for an
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// answer. All the messages received between now and the
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// 'StopSendingDataComfirmed are queued in the mMessages but not
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// dispatched.
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eStateDisentangling,
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// When 'StopSendingDataConfirmed' is received, we can disentangle the port
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// calling SendDisentangle in the actor because we are 100% sure that we
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// don't receive any other message, so nothing will be lost.
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// Disentangling the port we send all the messages from the mMessages
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// though the actor.
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eStateDisentangled,
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// We are here if Close() has been called. We are disentangled but we can
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// still send pending messages.
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eStateDisentangledForClose
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};
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explicit MessagePort(nsIGlobalObject* aGlobal, State aState);
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~MessagePort();
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void DisconnectFromOwner() override;
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void Initialize(const nsID& aUUID, const nsID& aDestinationUUID,
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uint32_t aSequenceID, bool aNeutered, ErrorResult& aRv);
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bool ConnectToPBackground();
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// Dispatch events from the Message Queue using a nsRunnable.
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void Dispatch();
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void DispatchError();
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void StartDisentangling();
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void Disentangle();
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void RemoveDocFromBFCache();
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void CloseInternal(bool aSoftly);
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// This method is meant to keep alive the MessagePort when this object is
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// creating the actor and until the actor is entangled.
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// We release the object when the port is closed or disentangled.
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void UpdateMustKeepAlive();
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bool IsCertainlyAliveForCC() const override { return mIsKeptAlive; }
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RefPtr<StrongWorkerRef> mWorkerRef;
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RefPtr<PostMessageRunnable> mPostMessageRunnable;
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RefPtr<MessagePortChild> mActor;
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RefPtr<MessagePort> mUnshippedEntangledPort;
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nsTArray<RefPtr<SharedMessagePortMessage>> mMessages;
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nsTArray<RefPtr<SharedMessagePortMessage>> mMessagesForTheOtherPort;
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nsAutoPtr<MessagePortIdentifier> mIdentifier;
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State mState;
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bool mMessageQueueEnabled;
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bool mIsKeptAlive;
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// mHasBeenTransferredOrClosed is used to know if this port has been manually
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// closed or transferred via postMessage. Note that if the entangled port is
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// closed, this port is closed as well (see mState) but, just because close()
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// has not been called directly, by spec, this port can still be transferred.
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bool mHasBeenTransferredOrClosed;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_MessagePort_h
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