зеркало из https://github.com/mozilla/gecko-dev.git
727 строки
23 KiB
C++
727 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "SeekTask.h"
|
|
#include "MediaDecoderReaderWrapper.h"
|
|
#include "mozilla/AbstractThread.h"
|
|
#include "mozilla/Assertions.h"
|
|
#include "nsPrintfCString.h"
|
|
|
|
namespace mozilla {
|
|
|
|
extern LazyLogModule gMediaDecoderLog;
|
|
extern LazyLogModule gMediaSampleLog;
|
|
|
|
// avoid redefined macro in unified build
|
|
#undef LOG
|
|
#undef DECODER_LOG
|
|
#undef VERBOSE_LOG
|
|
|
|
#define LOG(m, l, x, ...) \
|
|
MOZ_LOG(m, l, ("[SeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
|
|
#define DECODER_LOG(x, ...) \
|
|
LOG(gMediaDecoderLog, LogLevel::Debug, x, ##__VA_ARGS__)
|
|
#define VERBOSE_LOG(x, ...) \
|
|
LOG(gMediaDecoderLog, LogLevel::Verbose, x, ##__VA_ARGS__)
|
|
#define SAMPLE_LOG(x, ...) \
|
|
LOG(gMediaSampleLog, LogLevel::Debug, x, ##__VA_ARGS__)
|
|
|
|
// Somehow MSVC doesn't correctly delete the comma before ##__VA_ARGS__
|
|
// when __VA_ARGS__ expands to nothing. This is a workaround for it.
|
|
#define DECODER_WARN_HELPER(a, b) NS_WARNING b
|
|
#define DECODER_WARN(x, ...) \
|
|
DECODER_WARN_HELPER(0, (nsPrintfCString("Decoder=%p " x, mDecoderID, ##__VA_ARGS__).get()))
|
|
|
|
/*static*/ already_AddRefed<SeekTask>
|
|
SeekTask::CreateSeekTask(const void* aDecoderID,
|
|
AbstractThread* aThread,
|
|
MediaDecoderReader* aReader,
|
|
MediaDecoderReaderWrapper* aReaderWrapper,
|
|
SeekJob&& aSeekJob,
|
|
const MediaInfo& aInfo,
|
|
const media::TimeUnit& aDuration,
|
|
int64_t aCurrentMediaTime)
|
|
{
|
|
RefPtr<SeekTask> task(new SeekTask(aDecoderID, aThread, aReader,
|
|
aReaderWrapper, Move(aSeekJob), aInfo,
|
|
aDuration, aCurrentMediaTime));
|
|
|
|
return task.forget();
|
|
}
|
|
|
|
SeekTask::SeekTask(const void* aDecoderID,
|
|
AbstractThread* aThread,
|
|
MediaDecoderReader* aReader,
|
|
MediaDecoderReaderWrapper* aReaderWrapper,
|
|
SeekJob&& aSeekJob,
|
|
const MediaInfo& aInfo,
|
|
const media::TimeUnit& aDuration,
|
|
int64_t aCurrentMediaTime)
|
|
: mDecoderID(aDecoderID)
|
|
, mOwnerThread(aThread)
|
|
, mReader(aReader)
|
|
, mReaderWrapper(aReaderWrapper)
|
|
, mSeekJob(Move(aSeekJob))
|
|
, mCurrentTimeBeforeSeek(aCurrentMediaTime)
|
|
, mAudioRate(aInfo.mAudio.mRate)
|
|
, mHasAudio(aInfo.HasAudio())
|
|
, mHasVideo(aInfo.HasVideo())
|
|
, mDropAudioUntilNextDiscontinuity(false)
|
|
, mDropVideoUntilNextDiscontinuity(false)
|
|
, mIsDiscarded(false)
|
|
, mIsAudioQueueFinished(false)
|
|
, mIsVideoQueueFinished(false)
|
|
, mNeedToStopPrerollingAudio(false)
|
|
, mNeedToStopPrerollingVideo(false)
|
|
{
|
|
// Bound the seek time to be inside the media range.
|
|
int64_t end = aDuration.ToMicroseconds();
|
|
NS_ASSERTION(end != -1, "Should know end time by now");
|
|
int64_t seekTime = mSeekJob.mTarget.GetTime().ToMicroseconds();
|
|
seekTime = std::min(seekTime, end);
|
|
seekTime = std::max(int64_t(0), seekTime);
|
|
NS_ASSERTION(seekTime >= 0 && seekTime <= end,
|
|
"Can only seek in range [0,duration]");
|
|
mSeekJob.mTarget.SetTime(media::TimeUnit::FromMicroseconds(seekTime));
|
|
|
|
mDropAudioUntilNextDiscontinuity = HasAudio();
|
|
mDropVideoUntilNextDiscontinuity = HasVideo();
|
|
}
|
|
|
|
SeekTask::~SeekTask()
|
|
{
|
|
MOZ_ASSERT(mIsDiscarded);
|
|
}
|
|
|
|
void
|
|
SeekTask::Resolve(const char* aCallSite)
|
|
{
|
|
SeekTaskResolveValue val;
|
|
val.mSeekedAudioData = mSeekedAudioData;
|
|
val.mSeekedVideoData = mSeekedVideoData;
|
|
val.mIsAudioQueueFinished = mIsAudioQueueFinished;
|
|
val.mIsVideoQueueFinished = mIsVideoQueueFinished;
|
|
val.mNeedToStopPrerollingAudio = mNeedToStopPrerollingAudio;
|
|
val.mNeedToStopPrerollingVideo = mNeedToStopPrerollingVideo;
|
|
|
|
mSeekTaskPromise.Resolve(val, aCallSite);
|
|
}
|
|
|
|
void
|
|
SeekTask::RejectIfExist(const char* aCallSite)
|
|
{
|
|
SeekTaskRejectValue val;
|
|
val.mIsAudioQueueFinished = mIsAudioQueueFinished;
|
|
val.mIsVideoQueueFinished = mIsVideoQueueFinished;
|
|
val.mNeedToStopPrerollingAudio = mNeedToStopPrerollingAudio;
|
|
val.mNeedToStopPrerollingVideo = mNeedToStopPrerollingVideo;
|
|
|
|
mSeekTaskPromise.RejectIfExists(val, aCallSite);
|
|
}
|
|
|
|
void
|
|
SeekTask::AssertOwnerThread() const
|
|
{
|
|
MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
|
|
}
|
|
|
|
bool
|
|
SeekTask::HasAudio() const
|
|
{
|
|
return mHasAudio;
|
|
}
|
|
|
|
bool
|
|
SeekTask::HasVideo() const
|
|
{
|
|
return mHasVideo;
|
|
}
|
|
|
|
TaskQueue*
|
|
SeekTask::DecodeTaskQueue() const
|
|
{
|
|
return mReader->OwnerThread();
|
|
}
|
|
|
|
AbstractThread*
|
|
SeekTask::OwnerThread() const
|
|
{
|
|
return mOwnerThread;
|
|
}
|
|
|
|
void
|
|
SeekTask::Discard()
|
|
{
|
|
// Disconnect MediaDecoder.
|
|
mSeekJob.RejectIfExists(__func__);
|
|
|
|
// Disconnect MDSM.
|
|
RejectIfExist(__func__);
|
|
|
|
// Disconnect MediaDecoderReader.
|
|
mSeekRequest.DisconnectIfExists();
|
|
mAudioDataRequest.DisconnectIfExists();
|
|
mVideoDataRequest.DisconnectIfExists();
|
|
mAudioWaitRequest.DisconnectIfExists();
|
|
mVideoWaitRequest.DisconnectIfExists();
|
|
|
|
mIsDiscarded = true;
|
|
}
|
|
|
|
bool
|
|
SeekTask::NeedToResetMDSM() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
SeekJob&
|
|
SeekTask::GetSeekJob()
|
|
{
|
|
return mSeekJob;
|
|
}
|
|
|
|
bool
|
|
SeekTask::Exists()
|
|
{
|
|
return mSeekJob.Exists();
|
|
}
|
|
|
|
RefPtr<SeekTask::SeekTaskPromise>
|
|
SeekTask::Seek(const media::TimeUnit& aDuration)
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
// Do the seek.
|
|
mSeekRequest.Begin(mReaderWrapper->Seek(mSeekJob.mTarget, aDuration)
|
|
->Then(OwnerThread(), __func__, this,
|
|
&SeekTask::OnSeekResolved, &SeekTask::OnSeekRejected));
|
|
|
|
return mSeekTaskPromise.Ensure(__func__);
|
|
}
|
|
|
|
bool
|
|
SeekTask::IsVideoDecoding() const
|
|
{
|
|
AssertOwnerThread();
|
|
return HasVideo() && !mIsVideoQueueFinished;
|
|
}
|
|
|
|
bool
|
|
SeekTask::IsAudioDecoding() const
|
|
{
|
|
AssertOwnerThread();
|
|
return HasAudio() && !mIsAudioQueueFinished;
|
|
}
|
|
|
|
nsresult
|
|
SeekTask::EnsureAudioDecodeTaskQueued()
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
SAMPLE_LOG("EnsureAudioDecodeTaskQueued isDecoding=%d status=%s",
|
|
IsAudioDecoding(), AudioRequestStatus());
|
|
|
|
if (!IsAudioDecoding() ||
|
|
mAudioDataRequest.Exists() ||
|
|
mAudioWaitRequest.Exists() ||
|
|
mSeekRequest.Exists()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
RequestAudioData();
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
SeekTask::EnsureVideoDecodeTaskQueued()
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
SAMPLE_LOG("EnsureVideoDecodeTaskQueued isDecoding=%d status=%s",
|
|
IsVideoDecoding(), VideoRequestStatus());
|
|
|
|
if (!IsVideoDecoding() ||
|
|
mVideoDataRequest.Exists() ||
|
|
mVideoWaitRequest.Exists() ||
|
|
mSeekRequest.Exists()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
RequestVideoData();
|
|
return NS_OK;
|
|
}
|
|
|
|
const char*
|
|
SeekTask::AudioRequestStatus()
|
|
{
|
|
AssertOwnerThread();
|
|
if (mAudioDataRequest.Exists()) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!mAudioWaitRequest.Exists());
|
|
return "pending";
|
|
} else if (mAudioWaitRequest.Exists()) {
|
|
return "waiting";
|
|
}
|
|
return "idle";
|
|
}
|
|
|
|
const char*
|
|
SeekTask::VideoRequestStatus()
|
|
{
|
|
AssertOwnerThread();
|
|
if (mVideoDataRequest.Exists()) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!mVideoWaitRequest.Exists());
|
|
return "pending";
|
|
} else if (mVideoWaitRequest.Exists()) {
|
|
return "waiting";
|
|
}
|
|
return "idle";
|
|
}
|
|
|
|
void
|
|
SeekTask::RequestAudioData()
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
SAMPLE_LOG("Queueing audio task - queued=%i, decoder-queued=%o",
|
|
!!mSeekedAudioData, mReader->SizeOfAudioQueueInFrames());
|
|
|
|
mAudioDataRequest.Begin(mReaderWrapper->RequestAudioData()
|
|
->Then(OwnerThread(), __func__, this,
|
|
&SeekTask::OnAudioDecoded, &SeekTask::OnAudioNotDecoded));
|
|
}
|
|
|
|
void
|
|
SeekTask::RequestVideoData()
|
|
{
|
|
AssertOwnerThread();
|
|
//These two variables are not used in the SEEKING state.
|
|
const bool skipToNextKeyFrame = false;
|
|
const media::TimeUnit currentTime = media::TimeUnit::FromMicroseconds(0);
|
|
|
|
SAMPLE_LOG("Queueing video task - queued=%i, decoder-queued=%o, skip=%i, time=%lld",
|
|
!!mSeekedVideoData, mReader->SizeOfVideoQueueInFrames(), skipToNextKeyFrame,
|
|
currentTime.ToMicroseconds());
|
|
|
|
mVideoDataRequest.Begin(
|
|
mReaderWrapper->RequestVideoData(skipToNextKeyFrame, currentTime)
|
|
->Then(OwnerThread(), __func__, this,
|
|
&SeekTask::OnVideoDecoded, &SeekTask::OnVideoNotDecoded));
|
|
}
|
|
|
|
nsresult
|
|
SeekTask::DropAudioUpToSeekTarget(MediaData* aSample)
|
|
{
|
|
AssertOwnerThread();
|
|
RefPtr<AudioData> audio(aSample->As<AudioData>());
|
|
MOZ_ASSERT(audio && mSeekJob.Exists() && mSeekJob.mTarget.IsAccurate());
|
|
|
|
CheckedInt64 sampleDuration = FramesToUsecs(audio->mFrames, mAudioRate);
|
|
if (!sampleDuration.isValid()) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
if (audio->mTime + sampleDuration.value() <= mSeekJob.mTarget.GetTime().ToMicroseconds()) {
|
|
// Our seek target lies after the frames in this AudioData. Don't
|
|
// push it onto the audio queue, and keep decoding forwards.
|
|
return NS_OK;
|
|
}
|
|
|
|
if (audio->mTime > mSeekJob.mTarget.GetTime().ToMicroseconds()) {
|
|
// The seek target doesn't lie in the audio block just after the last
|
|
// audio frames we've seen which were before the seek target. This
|
|
// could have been the first audio data we've seen after seek, i.e. the
|
|
// seek terminated after the seek target in the audio stream. Just
|
|
// abort the audio decode-to-target, the state machine will play
|
|
// silence to cover the gap. Typically this happens in poorly muxed
|
|
// files.
|
|
DECODER_WARN("Audio not synced after seek, maybe a poorly muxed file?");
|
|
mSeekedAudioData = audio;
|
|
return NS_OK;
|
|
}
|
|
|
|
// The seek target lies somewhere in this AudioData's frames, strip off
|
|
// any frames which lie before the seek target, so we'll begin playback
|
|
// exactly at the seek target.
|
|
NS_ASSERTION(mSeekJob.mTarget.GetTime().ToMicroseconds() >= audio->mTime,
|
|
"Target must at or be after data start.");
|
|
NS_ASSERTION(mSeekJob.mTarget.GetTime().ToMicroseconds() < audio->mTime + sampleDuration.value(),
|
|
"Data must end after target.");
|
|
|
|
CheckedInt64 framesToPrune =
|
|
UsecsToFrames(mSeekJob.mTarget.GetTime().ToMicroseconds() - audio->mTime, mAudioRate);
|
|
if (!framesToPrune.isValid()) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
if (framesToPrune.value() > audio->mFrames) {
|
|
// We've messed up somehow. Don't try to trim frames, the |frames|
|
|
// variable below will overflow.
|
|
DECODER_WARN("Can't prune more frames that we have!");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
uint32_t frames = audio->mFrames - static_cast<uint32_t>(framesToPrune.value());
|
|
uint32_t channels = audio->mChannels;
|
|
AlignedAudioBuffer audioData(frames * channels);
|
|
if (!audioData) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
memcpy(audioData.get(),
|
|
audio->mAudioData.get() + (framesToPrune.value() * channels),
|
|
frames * channels * sizeof(AudioDataValue));
|
|
CheckedInt64 duration = FramesToUsecs(frames, mAudioRate);
|
|
if (!duration.isValid()) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
RefPtr<AudioData> data(new AudioData(audio->mOffset,
|
|
mSeekJob.mTarget.GetTime().ToMicroseconds(),
|
|
duration.value(),
|
|
frames,
|
|
Move(audioData),
|
|
channels,
|
|
audio->mRate));
|
|
MOZ_ASSERT(!mSeekedAudioData, "Should be the 1st sample after seeking");
|
|
mSeekedAudioData = data;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
SeekTask::DropVideoUpToSeekTarget(MediaData* aSample)
|
|
{
|
|
AssertOwnerThread();
|
|
RefPtr<VideoData> video(aSample->As<VideoData>());
|
|
MOZ_ASSERT(video);
|
|
DECODER_LOG("DropVideoUpToSeekTarget() frame [%lld, %lld]",
|
|
video->mTime, video->GetEndTime());
|
|
MOZ_ASSERT(mSeekJob.Exists());
|
|
const int64_t target = mSeekJob.mTarget.GetTime().ToMicroseconds();
|
|
|
|
// If the frame end time is less than the seek target, we won't want
|
|
// to display this frame after the seek, so discard it.
|
|
if (target >= video->GetEndTime()) {
|
|
DECODER_LOG("DropVideoUpToSeekTarget() pop video frame [%lld, %lld] target=%lld",
|
|
video->mTime, video->GetEndTime(), target);
|
|
mFirstVideoFrameAfterSeek = video;
|
|
} else {
|
|
if (target >= video->mTime && video->GetEndTime() >= target) {
|
|
// The seek target lies inside this frame's time slice. Adjust the frame's
|
|
// start time to match the seek target. We do this by replacing the
|
|
// first frame with a shallow copy which has the new timestamp.
|
|
RefPtr<VideoData> temp = VideoData::ShallowCopyUpdateTimestamp(video.get(), target);
|
|
video = temp;
|
|
}
|
|
mFirstVideoFrameAfterSeek = nullptr;
|
|
|
|
DECODER_LOG("DropVideoUpToSeekTarget() found video frame [%lld, %lld] containing target=%lld",
|
|
video->mTime, video->GetEndTime(), target);
|
|
|
|
MOZ_ASSERT(!mSeekedVideoData, "Should be the 1st sample after seeking");
|
|
mSeekedVideoData = video;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
bool
|
|
SeekTask::IsAudioSeekComplete()
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
SAMPLE_LOG("IsAudioSeekComplete() curTarVal=%d mAudDis=%d aqFin=%d aqSz=%d",
|
|
mSeekJob.Exists(), mDropAudioUntilNextDiscontinuity, mIsAudioQueueFinished, !!mSeekedAudioData);
|
|
return
|
|
!HasAudio() ||
|
|
(Exists() && !mDropAudioUntilNextDiscontinuity &&
|
|
(mIsAudioQueueFinished || mSeekedAudioData));
|
|
}
|
|
|
|
bool
|
|
SeekTask::IsVideoSeekComplete()
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
SAMPLE_LOG("IsVideoSeekComplete() curTarVal=%d mVidDis=%d vqFin=%d vqSz=%d",
|
|
mSeekJob.Exists(), mDropVideoUntilNextDiscontinuity, mIsVideoQueueFinished, !!mSeekedVideoData);
|
|
|
|
return
|
|
!HasVideo() ||
|
|
(Exists() && !mDropVideoUntilNextDiscontinuity &&
|
|
(mIsVideoQueueFinished || mSeekedVideoData));
|
|
}
|
|
|
|
void
|
|
SeekTask::CheckIfSeekComplete()
|
|
{
|
|
AssertOwnerThread();
|
|
|
|
const bool videoSeekComplete = IsVideoSeekComplete();
|
|
if (HasVideo() && !videoSeekComplete) {
|
|
// We haven't reached the target. Ensure we have requested another sample.
|
|
if (NS_FAILED(EnsureVideoDecodeTaskQueued())) {
|
|
DECODER_WARN("Failed to request video during seek");
|
|
RejectIfExist(__func__);
|
|
}
|
|
}
|
|
|
|
const bool audioSeekComplete = IsAudioSeekComplete();
|
|
if (HasAudio() && !audioSeekComplete) {
|
|
// We haven't reached the target. Ensure we have requested another sample.
|
|
if (NS_FAILED(EnsureAudioDecodeTaskQueued())) {
|
|
DECODER_WARN("Failed to request audio during seek");
|
|
RejectIfExist(__func__);
|
|
}
|
|
}
|
|
|
|
SAMPLE_LOG("CheckIfSeekComplete() audioSeekComplete=%d videoSeekComplete=%d",
|
|
audioSeekComplete, videoSeekComplete);
|
|
|
|
if (audioSeekComplete && videoSeekComplete) {
|
|
Resolve(__func__); // Call to MDSM::SeekCompleted();
|
|
}
|
|
}
|
|
|
|
void
|
|
SeekTask::OnSeekResolved(media::TimeUnit)
|
|
{
|
|
AssertOwnerThread();
|
|
mSeekRequest.Complete();
|
|
// We must decode the first samples of active streams, so we can determine
|
|
// the new stream time. So dispatch tasks to do that.
|
|
EnsureAudioDecodeTaskQueued();
|
|
EnsureVideoDecodeTaskQueued();
|
|
}
|
|
|
|
void
|
|
SeekTask::OnSeekRejected(nsresult aResult)
|
|
{
|
|
AssertOwnerThread();
|
|
mSeekRequest.Complete();
|
|
MOZ_ASSERT(NS_FAILED(aResult), "Cancels should also disconnect mSeekRequest");
|
|
RejectIfExist(__func__);
|
|
}
|
|
|
|
void
|
|
SeekTask::OnAudioDecoded(MediaData* aAudioSample)
|
|
{
|
|
AssertOwnerThread();
|
|
RefPtr<MediaData> audio(aAudioSample);
|
|
MOZ_ASSERT(audio);
|
|
mAudioDataRequest.Complete();
|
|
|
|
// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
|
|
// resolved.
|
|
|
|
SAMPLE_LOG("OnAudioDecoded [%lld,%lld] disc=%d",
|
|
(audio ? audio->mTime : -1),
|
|
(audio ? audio->GetEndTime() : -1),
|
|
(audio ? audio->mDiscontinuity : 0));
|
|
|
|
if (!Exists()) {
|
|
// We've received a sample from a previous decode. Discard it.
|
|
return;
|
|
}
|
|
|
|
if (audio->mDiscontinuity) {
|
|
mDropAudioUntilNextDiscontinuity = false;
|
|
}
|
|
|
|
if (!mDropAudioUntilNextDiscontinuity) {
|
|
// We must be after the discontinuity; we're receiving samples
|
|
// at or after the seek target.
|
|
if (mSeekJob.mTarget.IsFast() &&
|
|
mSeekJob.mTarget.GetTime().ToMicroseconds() > mCurrentTimeBeforeSeek &&
|
|
audio->mTime < mCurrentTimeBeforeSeek) {
|
|
// We are doing a fastSeek, but we ended up *before* the previous
|
|
// playback position. This is surprising UX, so switch to an accurate
|
|
// seek and decode to the seek target. This is not conformant to the
|
|
// spec, fastSeek should always be fast, but until we get the time to
|
|
// change all Readers to seek to the keyframe after the currentTime
|
|
// in this case, we'll just decode forward. Bug 1026330.
|
|
mSeekJob.mTarget.SetType(SeekTarget::Accurate);
|
|
}
|
|
if (mSeekJob.mTarget.IsFast()) {
|
|
// Non-precise seek; we can stop the seek at the first sample.
|
|
mSeekedAudioData = audio;
|
|
} else {
|
|
// We're doing an accurate seek. We must discard
|
|
// MediaData up to the one containing exact seek target.
|
|
if (NS_FAILED(DropAudioUpToSeekTarget(audio.get()))) {
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
CheckIfSeekComplete();
|
|
}
|
|
|
|
void
|
|
SeekTask::OnAudioNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
|
|
{
|
|
AssertOwnerThread();
|
|
SAMPLE_LOG("OnAduioNotDecoded (aReason=%u)", aReason);
|
|
mAudioDataRequest.Complete();
|
|
|
|
if (aReason == MediaDecoderReader::DECODE_ERROR) {
|
|
// If this is a decode error, delegate to the generic error path.
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
|
|
// If the decoder is waiting for data, we tell it to call us back when the
|
|
// data arrives.
|
|
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
|
|
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
|
|
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
|
|
RefPtr<SeekTask> self = this;
|
|
mAudioWaitRequest.Begin(InvokeAsync(DecodeTaskQueue(), mReader.get(), __func__,
|
|
&MediaDecoderReader::WaitForData,
|
|
MediaData::AUDIO_DATA)
|
|
->Then(OwnerThread(), __func__,
|
|
[self] (MediaData::Type aType) -> void {
|
|
self->mAudioWaitRequest.Complete();
|
|
self->EnsureAudioDecodeTaskQueued();
|
|
},
|
|
[self] (WaitForDataRejectValue aRejection) -> void {
|
|
self->mAudioWaitRequest.Complete();
|
|
}));
|
|
|
|
// We are out of data to decode and will enter buffering mode soon.
|
|
// We want to play the frames we have already decoded, so we stop pre-rolling
|
|
// and ensure that loadeddata is fired as required.
|
|
mNeedToStopPrerollingAudio = true;
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::CANCELED) {
|
|
EnsureAudioDecodeTaskQueued();
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::END_OF_STREAM) {
|
|
mIsAudioQueueFinished = true;
|
|
mDropAudioUntilNextDiscontinuity = false; // To make IsAudioSeekComplete() return TRUE.
|
|
CheckIfSeekComplete();
|
|
}
|
|
}
|
|
|
|
void
|
|
SeekTask::OnVideoDecoded(MediaData* aVideoSample)
|
|
{
|
|
AssertOwnerThread();
|
|
RefPtr<MediaData> video(aVideoSample);
|
|
MOZ_ASSERT(video);
|
|
mVideoDataRequest.Complete();
|
|
|
|
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
|
|
// resolved.
|
|
|
|
SAMPLE_LOG("OnVideoDecoded [%lld,%lld] disc=%d",
|
|
(video ? video->mTime : -1),
|
|
(video ? video->GetEndTime() : -1),
|
|
(video ? video->mDiscontinuity : 0));
|
|
|
|
if (!Exists()) {
|
|
// We've received a sample from a previous decode. Discard it.
|
|
return;
|
|
}
|
|
|
|
if (mDropVideoUntilNextDiscontinuity) {
|
|
if (video->mDiscontinuity) {
|
|
mDropVideoUntilNextDiscontinuity = false;
|
|
}
|
|
}
|
|
|
|
if (!mDropVideoUntilNextDiscontinuity) {
|
|
// We must be after the discontinuity; we're receiving samples
|
|
// at or after the seek target.
|
|
if (mSeekJob.mTarget.IsFast() &&
|
|
mSeekJob.mTarget.GetTime().ToMicroseconds() > mCurrentTimeBeforeSeek &&
|
|
video->mTime < mCurrentTimeBeforeSeek) {
|
|
// We are doing a fastSeek, but we ended up *before* the previous
|
|
// playback position. This is surprising UX, so switch to an accurate
|
|
// seek and decode to the seek target. This is not conformant to the
|
|
// spec, fastSeek should always be fast, but until we get the time to
|
|
// change all Readers to seek to the keyframe after the currentTime
|
|
// in this case, we'll just decode forward. Bug 1026330.
|
|
mSeekJob.mTarget.SetType(SeekTarget::Accurate);
|
|
}
|
|
if (mSeekJob.mTarget.IsFast()) {
|
|
// Non-precise seek. We can stop the seek at the first sample.
|
|
mSeekedVideoData = video;
|
|
} else {
|
|
// We're doing an accurate seek. We still need to discard
|
|
// MediaData up to the one containing exact seek target.
|
|
if (NS_FAILED(DropVideoUpToSeekTarget(video.get()))) {
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
CheckIfSeekComplete();
|
|
}
|
|
|
|
void
|
|
SeekTask::OnVideoNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
|
|
{
|
|
AssertOwnerThread();
|
|
SAMPLE_LOG("OnVideoNotDecoded (aReason=%u)", aReason);
|
|
mVideoDataRequest.Complete();
|
|
|
|
if (aReason == MediaDecoderReader::DECODE_ERROR) {
|
|
// If this is a decode error, delegate to the generic error path.
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
|
|
// If the decoder is waiting for data, we tell it to call us back when the
|
|
// data arrives.
|
|
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
|
|
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
|
|
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
|
|
RefPtr<SeekTask> self = this;
|
|
mVideoWaitRequest.Begin(InvokeAsync(DecodeTaskQueue(), mReader.get(), __func__,
|
|
&MediaDecoderReader::WaitForData,
|
|
MediaData::VIDEO_DATA)
|
|
->Then(OwnerThread(), __func__,
|
|
[self] (MediaData::Type aType) -> void {
|
|
self->mVideoWaitRequest.Complete();
|
|
self->EnsureVideoDecodeTaskQueued();
|
|
},
|
|
[self] (WaitForDataRejectValue aRejection) -> void {
|
|
self->mVideoWaitRequest.Complete();
|
|
}));
|
|
|
|
// We are out of data to decode and will enter buffering mode soon.
|
|
// We want to play the frames we have already decoded, so we stop pre-rolling
|
|
// and ensure that loadeddata is fired as required.
|
|
mNeedToStopPrerollingVideo = true;
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::CANCELED) {
|
|
EnsureVideoDecodeTaskQueued();
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::END_OF_STREAM) {
|
|
|
|
if (Exists() && mFirstVideoFrameAfterSeek) {
|
|
// Null sample. Hit end of stream. If we have decoded a frame,
|
|
// insert it into the queue so that we have something to display.
|
|
// We make sure to do this before invoking VideoQueue().Finish()
|
|
// below.
|
|
mSeekedVideoData = mFirstVideoFrameAfterSeek;
|
|
mFirstVideoFrameAfterSeek = nullptr;
|
|
}
|
|
|
|
mIsVideoQueueFinished = true;
|
|
mDropVideoUntilNextDiscontinuity = false; // To make IsVideoSeekComplete() return TRUE.
|
|
CheckIfSeekComplete();
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|