gecko-dev/layout/base/PresShell.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* a presentation of a document, part 2 */
#ifndef mozilla_PresShell_h
#define mozilla_PresShell_h
#include "MobileViewportManager.h"
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include "mozilla/dom/HTMLDocumentBinding.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/ScrollTypes.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/UniquePtr.h"
#include "nsContentUtils.h" // For AddScriptBlocker().
#include "nsCRT.h"
#include "nsIObserver.h"
#include "nsIPresShell.h"
#include "nsISelectionController.h"
#include "nsIWidget.h"
#include "nsPresContext.h"
#include "nsRefreshDriver.h"
#include "nsStubDocumentObserver.h"
#include "nsThreadUtils.h"
#include "nsWeakReference.h"
#include "TouchManager.h"
#include "ZoomConstraintsClient.h"
class nsIDocShell;
class nsRange;
struct RangePaintInfo;
class nsPresShellEventCB;
class AutoPointerEventTargetUpdater;
namespace mozilla {
namespace dom {
class Element;
class Selection;
} // namespace dom
class EventDispatchingCallback;
class OverflowChangedTracker;
// A set type for tracking visible frames, for use by the visibility code in
// PresShell. The set contains nsIFrame* pointers.
typedef nsTHashtable<nsPtrHashKey<nsIFrame>> VisibleFrames;
// This is actually pref-controlled, but we use this value if we fail
// to get the pref for any reason.
#define PAINTLOCK_EVENT_DELAY 5
class PresShell final : public nsIPresShell,
public nsISelectionController,
public nsIObserver,
public nsSupportsWeakReference {
typedef layers::FocusTarget FocusTarget;
typedef dom::Element Element;
public:
PresShell();
// nsISupports
NS_DECL_ISUPPORTS
static bool AccessibleCaretEnabled(nsIDocShell* aDocShell);
void Init(Document*, nsPresContext*, nsViewManager*);
void Destroy() override;
NS_IMETHOD GetSelectionFromScript(RawSelectionType aRawSelectionType,
dom::Selection** aSelection) override;
dom::Selection* GetSelection(RawSelectionType aRawSelectionType) override;
dom::Selection* GetCurrentSelection(SelectionType aSelectionType) override;
already_AddRefed<nsISelectionController>
GetSelectionControllerForFocusedContent(
nsIContent** aFocusedContent = nullptr) override;
NS_IMETHOD SetDisplaySelection(int16_t aToggle) override;
NS_IMETHOD GetDisplaySelection(int16_t* aToggle) override;
NS_IMETHOD ScrollSelectionIntoView(RawSelectionType aRawSelectionType,
SelectionRegion aRegion,
int16_t aFlags) override;
NS_IMETHOD RepaintSelection(RawSelectionType aRawSelectionType) override;
nsresult Initialize() override;
nsresult ResizeReflow(
nscoord aWidth, nscoord aHeight, nscoord aOldWidth = 0,
nscoord aOldHeight = 0,
ResizeReflowOptions aOptions = ResizeReflowOptions::eBSizeExact) override;
nsresult ResizeReflowIgnoreOverride(
nscoord aWidth, nscoord aHeight, nscoord aOldWidth, nscoord aOldHeight,
ResizeReflowOptions aOptions = ResizeReflowOptions::eBSizeExact) override;
void DoFlushPendingNotifications(FlushType aType) override;
void DoFlushPendingNotifications(ChangesToFlush aType) override;
nsRectVisibility GetRectVisibility(nsIFrame* aFrame, const nsRect& aRect,
nscoord aMinTwips) const override;
nsresult CaptureHistoryState(
nsILayoutHistoryState** aLayoutHistoryState) override;
void UnsuppressPainting() override;
nsresult GetAgentStyleSheets(nsTArray<RefPtr<StyleSheet>>& aSheets) override;
nsresult SetAgentStyleSheets(
const nsTArray<RefPtr<StyleSheet>>& aSheets) override;
nsresult AddOverrideStyleSheet(StyleSheet* aSheet) override;
nsresult RemoveOverrideStyleSheet(StyleSheet* aSheet) override;
MOZ_CAN_RUN_SCRIPT_BOUNDARY
nsresult HandleEventWithTarget(
WidgetEvent* aEvent, nsIFrame* aFrame, nsIContent* aContent,
nsEventStatus* aEventStatus, bool aIsHandlingNativeEvent = false,
nsIContent** aTargetContent = nullptr,
nsIContent* aOverrideClickTarget = nullptr) override {
MOZ_ASSERT(aEvent);
EventHandler eventHandler(*this);
return eventHandler.HandleEventWithTarget(
aEvent, aFrame, aContent, aEventStatus, aIsHandlingNativeEvent,
aTargetContent, aOverrideClickTarget);
}
void ReconstructFrames(void) override;
void Freeze() override;
void Thaw() override;
void FireOrClearDelayedEvents(bool aFireEvents) override;
nsresult RenderDocument(const nsRect& aRect, uint32_t aFlags,
nscolor aBackgroundColor,
gfxContext* aThebesContext) override;
already_AddRefed<SourceSurface> RenderNode(nsINode* aNode,
const Maybe<CSSIntRegion>& aRegion,
const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect,
uint32_t aFlags) override;
already_AddRefed<SourceSurface> RenderSelection(
dom::Selection* aSelection, const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect, uint32_t aFlags) override;
already_AddRefed<nsPIDOMWindowOuter> GetRootWindow() override;
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow()
override;
LayerManager* GetLayerManager() override;
bool AsyncPanZoomEnabled() override;
void SetIgnoreViewportScrolling(bool aIgnore) override;
nsresult SetResolutionAndScaleTo(float aResolution,
ChangeOrigin aOrigin) override;
float GetCumulativeResolution() override;
float GetCumulativeNonRootScaleResolution() override;
void SetRestoreResolution(float aResolution,
LayoutDeviceIntSize aDisplaySize) override;
// Widget notificiations
void WindowSizeMoveDone() override;
void SysColorChanged() override { mPresContext->SysColorChanged(); }
void ThemeChanged() override { mPresContext->ThemeChanged(); }
void BackingScaleFactorChanged() override {
mPresContext->UIResolutionChangedSync();
}
void SynthesizeMouseMove(bool aFromScroll) override;
// nsIViewObserver interface
void Paint(nsView* aViewToPaint, const nsRegion& aDirtyRegion,
uint32_t aFlags) override;
MOZ_CAN_RUN_SCRIPT nsresult HandleEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aEvent,
bool aDontRetargetEvents,
nsEventStatus* aEventStatus) override;
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
WidgetEvent* aEvent,
nsEventStatus* aStatus) override;
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
dom::Event* aEvent,
nsEventStatus* aStatus) override;
bool ShouldIgnoreInvalidation() override;
void WillPaint() override;
void WillPaintWindow() override;
void DidPaintWindow() override;
void ScheduleViewManagerFlush(PaintType aType = PAINT_DEFAULT) override;
void ClearMouseCaptureOnView(nsView* aView) override;
bool IsVisible() override;
void SuppressDisplayport(bool aEnabled) override;
void RespectDisplayportSuppression(bool aEnabled) override;
bool IsDisplayportSuppressed() override;
// caret handling
NS_IMETHOD SetCaretEnabled(bool aInEnable) override;
NS_IMETHOD SetCaretReadOnly(bool aReadOnly) override;
NS_IMETHOD GetCaretEnabled(bool* aOutEnabled) override;
NS_IMETHOD SetCaretVisibilityDuringSelection(bool aVisibility) override;
NS_IMETHOD GetCaretVisible(bool* _retval) override;
NS_IMETHOD SetSelectionFlags(int16_t aInEnable) override;
NS_IMETHOD GetSelectionFlags(int16_t* aOutEnable) override;
using nsIPresShell::GetSelectionFlags;
// nsISelectionController
NS_IMETHOD PhysicalMove(int16_t aDirection, int16_t aAmount,
bool aExtend) override;
NS_IMETHOD CharacterMove(bool aForward, bool aExtend) override;
NS_IMETHOD CharacterExtendForDelete() override;
NS_IMETHOD CharacterExtendForBackspace() override;
NS_IMETHOD WordMove(bool aForward, bool aExtend) override;
NS_IMETHOD WordExtendForDelete(bool aForward) override;
NS_IMETHOD LineMove(bool aForward, bool aExtend) override;
NS_IMETHOD IntraLineMove(bool aForward, bool aExtend) override;
MOZ_CAN_RUN_SCRIPT
NS_IMETHOD PageMove(bool aForward, bool aExtend) override;
NS_IMETHOD ScrollPage(bool aForward) override;
NS_IMETHOD ScrollLine(bool aForward) override;
NS_IMETHOD ScrollCharacter(bool aRight) override;
NS_IMETHOD CompleteScroll(bool aForward) override;
NS_IMETHOD CompleteMove(bool aForward, bool aExtend) override;
NS_IMETHOD SelectAll() override;
NS_IMETHOD CheckVisibility(nsINode* node, int16_t startOffset,
int16_t EndOffset, bool* _retval) override;
nsresult CheckVisibilityContent(nsIContent* aNode, int16_t aStartOffset,
int16_t aEndOffset, bool* aRetval) override;
// nsIDocumentObserver
NS_DECL_NSIDOCUMENTOBSERVER_BEGINLOAD
NS_DECL_NSIDOCUMENTOBSERVER_ENDLOAD
NS_DECL_NSIDOCUMENTOBSERVER_CONTENTSTATECHANGED
NS_DECL_NSIDOCUMENTOBSERVER_DOCUMENTSTATESCHANGED
// nsIMutationObserver
NS_DECL_NSIMUTATIONOBSERVER_CHARACTERDATACHANGED
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTEWILLCHANGE
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
NS_DECL_NSIOBSERVER
#ifdef MOZ_REFLOW_PERF
void DumpReflows() override;
void CountReflows(const char* aName, nsIFrame* aFrame) override;
void PaintCount(const char* aName, gfxContext* aRenderingContext,
nsPresContext* aPresContext, nsIFrame* aFrame,
const nsPoint& aOffset, uint32_t aColor) override;
void SetPaintFrameCount(bool aOn) override;
bool IsPaintingFrameCounts() override;
#endif
#ifdef DEBUG
void ListComputedStyles(FILE* out, int32_t aIndent = 0) override;
void ListStyleSheets(FILE* out, int32_t aIndent = 0) override;
#endif
void DisableNonTestMouseEvents(bool aDisable) override;
void UpdateCanvasBackground() override;
void AddCanvasBackgroundColorItem(
nsDisplayListBuilder& aBuilder, nsDisplayList& aList, nsIFrame* aFrame,
const nsRect& aBounds, nscolor aBackstopColor = NS_RGBA(0, 0, 0, 0),
uint32_t aFlags = 0) override;
void AddPrintPreviewBackgroundItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList, nsIFrame* aFrame,
const nsRect& aBounds) override;
nscolor ComputeBackstopColor(nsView* aDisplayRoot) override;
nsresult SetIsActive(bool aIsActive) override;
bool GetIsViewportOverridden() override {
return (mMobileViewportManager != nullptr);
}
RefPtr<MobileViewportManager> GetMobileViewportManager() const override {
return mMobileViewportManager;
}
void UpdateViewportOverridden(bool aAfterInitialization) override;
bool IsLayoutFlushObserver() override {
return GetPresContext()->RefreshDriver()->IsLayoutFlushObserver(this);
}
void LoadComplete() override;
void AddSizeOfIncludingThis(nsWindowSizes& aWindowSizes) const override;
size_t SizeOfTextRuns(MallocSizeOf aMallocSizeOf) const;
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking public API.
//////////////////////////////////////////////////////////////////////////////
void ScheduleApproximateFrameVisibilityUpdateSoon() override;
void ScheduleApproximateFrameVisibilityUpdateNow() override;
void RebuildApproximateFrameVisibilityDisplayList(
const nsDisplayList& aList) override;
void RebuildApproximateFrameVisibility(nsRect* aRect = nullptr,
bool aRemoveOnly = false) override;
void EnsureFrameInApproximatelyVisibleList(nsIFrame* aFrame) override;
void RemoveFrameFromApproximatelyVisibleList(nsIFrame* aFrame) override;
bool AssumeAllFramesVisible() override;
bool CanDispatchEvent(const WidgetGUIEvent* aEvent = nullptr) const override;
void SetNextPaintCompressed() { mNextPaintCompressed = true; }
bool HasHandledUserInput() const override { return mHasHandledUserInput; }
void FireResizeEvent() override;
void SetKeyPressEventModel(uint16_t aKeyPressEventModel) override {
mForceUseLegacyKeyCodeAndCharCodeValues |=
aKeyPressEventModel ==
dom::HTMLDocument_Binding::KEYPRESS_EVENT_MODEL_SPLIT;
}
static PresShell* GetShellForEventTarget(nsIFrame* aFrame,
nsIContent* aContent);
static PresShell* GetShellForTouchEvent(WidgetGUIEvent* aEvent);
private:
~PresShell();
friend class ::AutoPointerEventTargetUpdater;
/**
* Initialize cached font inflation preference values and do an initial
* computation to determine if font inflation is enabled.
*
* @see nsLayoutUtils::sFontSizeInflationEmPerLine
* @see nsLayoutUtils::sFontSizeInflationMinTwips
* @see nsLayoutUtils::sFontSizeInflationLineThreshold
*/
void SetupFontInflation();
struct RenderingState {
explicit RenderingState(PresShell* aPresShell)
: mResolution(aPresShell->mResolution),
mRenderFlags(aPresShell->mRenderFlags) {}
Maybe<float> mResolution;
RenderFlags mRenderFlags;
};
struct AutoSaveRestoreRenderingState {
explicit AutoSaveRestoreRenderingState(PresShell* aPresShell)
: mPresShell(aPresShell), mOldState(aPresShell) {}
~AutoSaveRestoreRenderingState() {
mPresShell->mRenderFlags = mOldState.mRenderFlags;
mPresShell->mResolution = mOldState.mResolution;
}
PresShell* mPresShell;
RenderingState mOldState;
};
static RenderFlags ChangeFlag(RenderFlags aFlags, bool aOnOff,
eRenderFlag aFlag) {
return aOnOff ? (aFlags | aFlag) : (aFlag & ~aFlag);
}
void SetRenderingState(const RenderingState& aState);
friend class ::nsPresShellEventCB;
bool mCaretEnabled;
// methods for painting a range to an offscreen buffer
// given a display list, clip the items within the list to
// the range
nsRect ClipListToRange(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
nsRange* aRange);
// create a RangePaintInfo for the range aRange containing the
// display list needed to paint the range to a surface
UniquePtr<RangePaintInfo> CreateRangePaintInfo(nsRange* aRange,
nsRect& aSurfaceRect,
bool aForPrimarySelection);
/*
* Paint the items to a new surface and return it.
*
* aSelection - selection being painted, if any
* aRegion - clip region, if any
* aArea - area that the surface occupies, relative to the root frame
* aPoint - reference point, typically the mouse position
* aScreenRect - [out] set to the area of the screen the painted area should
* be displayed at
* aFlags - set RENDER_AUTO_SCALE to scale down large images, but it must not
* be set if a custom image was specified
*/
already_AddRefed<SourceSurface> PaintRangePaintInfo(
const nsTArray<UniquePtr<RangePaintInfo>>& aItems,
dom::Selection* aSelection, const Maybe<CSSIntRegion>& aRegion,
nsRect aArea, const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect, uint32_t aFlags);
// Hide a view if it is a popup
void HideViewIfPopup(nsView* aView);
// Utility method to restore the root scrollframe state
void RestoreRootScrollPosition();
void MaybeReleaseCapturingContent();
class DelayedEvent {
public:
virtual ~DelayedEvent() {}
virtual void Dispatch() {}
virtual bool IsKeyPressEvent() { return false; }
};
class DelayedInputEvent : public DelayedEvent {
public:
void Dispatch() override;
protected:
DelayedInputEvent();
~DelayedInputEvent() override;
WidgetInputEvent* mEvent;
};
class DelayedMouseEvent : public DelayedInputEvent {
public:
explicit DelayedMouseEvent(WidgetMouseEvent* aEvent);
};
class DelayedKeyEvent : public DelayedInputEvent {
public:
explicit DelayedKeyEvent(WidgetKeyboardEvent* aEvent);
bool IsKeyPressEvent() override;
};
// Check if aEvent is a mouse event and record the mouse location for later
// synth mouse moves.
void RecordMouseLocation(WidgetGUIEvent* aEvent);
class nsSynthMouseMoveEvent final : public nsARefreshObserver {
public:
nsSynthMouseMoveEvent(PresShell* aPresShell, bool aFromScroll)
: mPresShell(aPresShell), mFromScroll(aFromScroll) {
NS_ASSERTION(mPresShell, "null parameter");
}
private:
// Private destructor, to discourage deletion outside of Release():
~nsSynthMouseMoveEvent() { Revoke(); }
public:
NS_INLINE_DECL_REFCOUNTING(nsSynthMouseMoveEvent, override)
void Revoke() {
if (mPresShell) {
mPresShell->GetPresContext()->RefreshDriver()->RemoveRefreshObserver(
this, FlushType::Display);
mPresShell = nullptr;
}
}
MOZ_CAN_RUN_SCRIPT
void WillRefresh(TimeStamp aTime) override {
if (mPresShell) {
RefPtr<PresShell> shell = mPresShell;
shell->ProcessSynthMouseMoveEvent(mFromScroll);
}
}
private:
PresShell* mPresShell;
bool mFromScroll;
};
MOZ_CAN_RUN_SCRIPT void ProcessSynthMouseMoveEvent(bool aFromScroll);
void QueryIsActive();
nsresult UpdateImageLockingState();
already_AddRefed<nsIPresShell> GetParentPresShellForEventHandling();
/**
* EventHandler is implementation of nsIPresShell::HandleEvent().
*/
class MOZ_STACK_CLASS EventHandler final {
public:
EventHandler() = delete;
EventHandler(const EventHandler& aOther) = delete;
explicit EventHandler(PresShell& aPresShell)
: mPresShell(aPresShell), mCurrentEventInfoSetter(nullptr) {}
explicit EventHandler(RefPtr<PresShell>&& aPresShell)
: mPresShell(aPresShell.forget()), mCurrentEventInfoSetter(nullptr) {}
/**
* HandleEvent() may dispatch aGUIEvent. This may redirect the event to
* another PresShell, or the event may be handled by other classes like
* AccessibleCaretEventHub, or discarded. Otherwise, this sets current
* event info of mPresShell and calls HandleEventWithCurrentEventInfo()
* to dispatch the event into the DOM tree.
*
* @param aFrameForPresShell The frame for PresShell. If PresShell
* has root frame, it should be set.
* Otherwise, a frame which contains the
* PresShell should be set instead. I.e.,
* in the latter case, the frame is in
* a parent document.
* @param aGUIEvent Event to be handled. Must be a trusted
* event.
* @param aDontRetargetEvents true if this shouldn't redirect the
* event to different PresShell.
* false if this can redirect the event to
* different PresShell.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent, bool aDontRetargetEvents,
nsEventStatus* aEventStatus);
/**
* HandleEventWithTarget() tries to dispatch aEvent on aContent after
* setting current event target content to aNewEventContent and current
* event frame to aNewEventFrame temporarily. Note that this supports
* WidgetEvent, not WidgetGUIEvent. So, you can dispatch a simple event
* with this.
*
* @param aEvent Event to be dispatched. Must be a
* trusted event.
* @param aNewEventFrame Temporal new event frame.
* @param aNewEventContent Temporal new event content.
* @param aEventStatus [in/out] EventStuatus of aEvent.
* @param aIsHandlingNativeEvent true if aEvent represents a native
* event.
* @param aTargetContent This is used only when aEvent is a
* pointer event. If
* PresShell::mPointerEventTarget is
* changed during dispatching aEvent,
* this is set to the new target.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithTarget(WidgetEvent* aEvent,
nsIFrame* aNewEventFrame,
nsIContent* aNewEventContent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent,
nsIContent** aTargetContent,
nsIContent* aOverrideClickTarget);
/**
* OnPresShellDestroy() is called when every PresShell instance is being
* destroyed.
*/
static inline void OnPresShellDestroy(Document* aDocument);
private:
static bool InZombieDocument(nsIContent* aContent);
static nsIFrame* GetNearestFrameContainingPresShell(
nsIPresShell* aPresShell);
static already_AddRefed<nsIURI> GetDocumentURIToCompareWithBlacklist(
PresShell& aPresShell);
/**
* HandleEventUsingCoordinates() handles aGUIEvent whose
* IsUsingCoordinates() returns true with the following helper methods.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent The handling event. Make sure that
* its IsUsingCoordinates() returns true.
* @param aEventStatus The status of aGUIEvent.
* @param aDontRetargetEvents true if we've already retarget document.
* Otherwise, false.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventUsingCoordinates(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
bool aDontRetargetEvents);
/**
* EventTargetData struct stores a set of a PresShell (event handler),
* a frame (to handle the event) and a content (event target for the frame).
*/
struct MOZ_STACK_CLASS EventTargetData final {
EventTargetData() = delete;
EventTargetData(const EventTargetData& aOther) = delete;
EventTargetData(PresShell* aPresShell, nsIFrame* aFrameToHandleEvent)
: mPresShell(aPresShell), mFrame(aFrameToHandleEvent) {}
void SetPresShellAndFrame(PresShell* aPresShell,
nsIFrame* aFrameToHandleEvent) {
mPresShell = aPresShell;
mFrame = aFrameToHandleEvent;
mContent = nullptr;
}
void SetFrameAndComputePresShell(nsIFrame* aFrameToHandleEvent);
void SetFrameAndComputePresShellAndContent(nsIFrame* aFrameToHandleEvent,
WidgetGUIEvent* aGUIEvent);
void SetContentForEventFromFrame(WidgetGUIEvent* aGUIEvent);
nsPresContext* GetPresContext() const {
return mPresShell ? mPresShell->GetPresContext() : nullptr;
};
EventStateManager* GetEventStateManager() const {
nsPresContext* presContext = GetPresContext();
return presContext ? presContext->EventStateManager() : nullptr;
}
Document* GetDocument() const {
return mPresShell ? mPresShell->GetDocument() : nullptr;
}
nsIContent* GetFrameContent() const;
/**
* MaybeRetargetToActiveDocument() tries retarget aGUIEvent into
* active document if there is. Note that this does not support to
* retarget mContent. Make sure it is nullptr before calling this.
*
* @param aGUIEvent The handling event.
* @return true if retargetted.
*/
bool MaybeRetargetToActiveDocument(WidgetGUIEvent* aGUIEvent);
/**
* ComputeElementFromFrame() computes mContent for aGUIEvent. If
* mContent is set by this method, mContent is always nullptr or an
* Element.
*
* @param aGUIEvent The handling event.
* @return true if caller can keep handling the event.
* Otherwise, false.
* Note that even if this returns true, mContent
* may be nullptr.
*/
bool ComputeElementFromFrame(WidgetGUIEvent* aGUIEvent);
/**
* UpdateTouchEventTarget() updates mFrame, mPresShell and mContent if
* aGUIEvent is a touch event and there is new proper target.
*
* @param aGUIEvent The handled event. If it's not a touch event,
* this method does nothing.
*/
void UpdateTouchEventTarget(WidgetGUIEvent* aGUIEvent);
RefPtr<PresShell> mPresShell;
nsIFrame* mFrame;
nsCOMPtr<nsIContent> mContent;
nsCOMPtr<nsIContent> mOverrideClickTarget;
};
/**
* MaybeFlushPendingNotifications() maybe flush pending notifications if
* aGUIEvent should be handled with the latest layout.
*
* @param aGUIEvent The handling event.
* @return true if this actually flushes pending
* layout and that has caused changing the
* layout.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeFlushPendingNotifications(WidgetGUIEvent* aGUIEvent);
/**
* GetFrameToHandleNonTouchEvent() returns a frame to handle the event.
* This may flush pending layout if the target is in child PresShell.
*
* @param aRootFrameToHandleEvent The root frame to handle the event.
* @param aGUIEvent The handling event.
* @return The frame which should handle the
* event. nullptr if the caller should
* stop handling the event.
*/
MOZ_CAN_RUN_SCRIPT
nsIFrame* GetFrameToHandleNonTouchEvent(nsIFrame* aRootFrameToHandleEvent,
WidgetGUIEvent* aGUIEvent);
/**
* ComputeEventTargetFrameAndPresShellAtEventPoint() computes event
* target frame at the event point of aGUIEvent and set it to
* aEventTargetData.
*
* @param aRootFrameToHandleEvent The root frame to handle aGUIEvent.
* @param aGUIEvent The handling event.
* @param aEventTargetData [out] Its frame and PresShell will
* be set.
* @return true if the caller can handle the
* event. Otherwise, false.
*/
MOZ_CAN_RUN_SCRIPT
bool ComputeEventTargetFrameAndPresShellAtEventPoint(
nsIFrame* aRootFrameToHandleEvent, WidgetGUIEvent* aGUIEvent,
EventTargetData* aEventTargetData);
/**
* DispatchPrecedingPointerEvent() dispatches preceding pointer event for
* aGUIEvent if Pointer Events is enabled.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent The handled event.
* @param aPointerCapturingContent The content which is capturing pointer
* events if there is. Otherwise, nullptr.
* @param aDontRetargetEvents Set aDontRetargetEvents of
* HandleEvent() which called this method.
* @param aEventTargetData [in/out] Event target data of
* aGUIEvent. If pointer event listeners
* change the DOM tree or reframe the
* target, updated by this method.
* @param aEventStatus [in/out] The event status of aGUIEvent.
* @return true if the caller can handle the
* event. Otherwise, false.
*/
MOZ_CAN_RUN_SCRIPT
bool DispatchPrecedingPointerEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsIContent* aPointerCapturingContent,
bool aDontRetargetEvents,
EventTargetData* aEventTargetData,
nsEventStatus* aEventStatus);
/**
* MaybeDiscardEvent() checks whether it's safe to handle aGUIEvent right
* now. If it's not safe, this may notify somebody of discarding event if
* necessary.
*
* @param aGUIEvent Handling event.
* @return true if it's not safe to handle the event.
*/
bool MaybeDiscardEvent(WidgetGUIEvent* aGUIEvent);
/**
* GetCapturingContentFor() returns capturing content for aGUIEvent.
* If aGUIEvent is not related to capturing, this returns nullptr.
*/
static nsIContent* GetCapturingContentFor(WidgetGUIEvent* aGUIEvent);
/**
* GetRetargetEventDocument() returns a document if aGUIEvent should be
* handled in another document.
*
* @param aGUIEvent Handling event.
* @param aRetargetEventDocument Document which should handle aGUIEvent.
* @return true if caller can keep handling
* aGUIEvent.
*/
bool GetRetargetEventDocument(WidgetGUIEvent* aGUIEvent,
Document** aRetargetEventDocument);
/**
* GetFrameForHandlingEventWith() returns a frame which should be used as
* aFrameForPresShell of HandleEvent(). See @return for the details.
*
* @param aGUIEvent Handling event.
* @param aRetargetDocument Document which aGUIEvent should be
* fired on. Typically, should be result
* of GetRetargetEventDocument().
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @return nullptr if caller should stop handling
* the event.
* aFrameForPresShell if caller should
* keep handling the event by itself.
* Otherwise, caller should handle it with
* another PresShell which is result of
* nsIFrame::PresContext()->GetPresShell().
*/
nsIFrame* GetFrameForHandlingEventWith(WidgetGUIEvent* aGUIEvent,
Document* aRetargetDocument,
nsIFrame* aFrameForPresShell);
/**
* MaybeHandleEventWithAnotherPresShell() may handle aGUIEvent with another
* PresShell.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent Handling event.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aRv [out] Returns error if this gets an
* error handling the event.
* @return false if caller needs to keep handling
* the event by itself.
* true if caller shouldn't keep handling
* the event. Note that when no PresShell
* can handle the event, this returns true.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAnotherPresShell(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsresult* aRv);
MOZ_CAN_RUN_SCRIPT
nsresult RetargetEventToParent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* MaybeHandleEventWithAccessibleCaret() may handle aGUIEvent with
* AccessibleCaretEventHub if it's necessary.
*
* @param aGUIEvent Event may be handled by AccessibleCaretEventHub.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @return true if AccessibleCaretEventHub handled the
* event and caller shouldn't keep handling it.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAccessibleCaret(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* MaybeDiscardOrDelayKeyboardEvent() may discared or put aGUIEvent into
* the delayed event queue if it's a keyboard event and if we should do so.
* If aGUIEvent is not a keyboard event, this does nothing.
*
* @param aGUIEvent The handling event.
* @return true if this method discard the event or
* put it into the delayed event queue.
*/
bool MaybeDiscardOrDelayKeyboardEvent(WidgetGUIEvent* aGUIEvent);
/**
* MaybeDiscardOrDelayMouseEvent() may discard or put aGUIEvent into the
* delayed event queue if it's a mouse event and if we should do so.
* If aGUIEvent is not a mouse event, this does nothing.
* If there is suppressed event listener like debugger of devtools, this
* notifies it of the event after discard or put it into the delayed
* event queue.
*
* @param aFrameToHandleEvent The frame to handle aGUIEvent.
* @param aGUIEvent The handling event.
* @return true if this method discard the event
* or put it into the delayed event queue.
*/
bool MaybeDiscardOrDelayMouseEvent(nsIFrame* aFrameToHandleEvent,
WidgetGUIEvent* aGUIEvent);
/**
* MaybeFlushThrottledStyles() tries to flush pending animation. If it's
* flushed and then aFrameForPresShell is destroyed, returns new frame
* which contains mPresShell.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details. This can be nullptr.
* @return Maybe new frame for mPresShell.
* If aFrameForPresShell is not nullptr
* and hasn't been destroyed, returns
* aFrameForPresShell as-is.
*/
MOZ_CAN_RUN_SCRIPT
nsIFrame* MaybeFlushThrottledStyles(nsIFrame* aFrameForPresShell);
/**
* ComputeRootFrameToHandleEvent() returns root frame to handle the event.
* For example, if there is a popup, this returns the popup frame.
* If there is capturing content and it's in a scrolled frame, returns
* the scrolled frame.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for
* the details.
* @param aGUIEvent The handling event.
* @param aCapturingContent Capturing content if there is.
* nullptr, otherwise.
* @param aIsCapturingContentIgnored [out] true if aCapturingContent
* is not nullptr but it should be
* ignored to handle the event.
* @param aIsCaptureRetargeted [out] true if aCapturingContent
* is not nullptr but it's
* retargeted.
* @return Root frame to handle the event.
*/
nsIFrame* ComputeRootFrameToHandleEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsIContent* aCapturingContent,
bool* aIsCapturingContentIgnored,
bool* aIsCaptureRetargeted);
/**
* ComputeRootFrameToHandleEventWithPopup() returns popup frame if there
* is a popup and we should handle the event in it. Otherwise, returns
* aRootFrameToHandleEvent.
*
* @param aRootFrameToHandleEvent Candidate root frame to handle
* the event.
* @param aGUIEvent The handling event.
* @param aCapturingContent Capturing content if there is.
* nullptr, otherwise.
* @param aIsCapturingContentIgnored [out] true if aCapturingContent
* is not nullptr but it should be
* ignored to handle the event.
* @return A popup frame if there is a
* popup and we should handle the
* event in it. Otherwise,
* aRootFrameToHandleEvent.
* I.e., never returns nullptr.
*/
nsIFrame* ComputeRootFrameToHandleEventWithPopup(
nsIFrame* aRootFrameToHandleEvent, WidgetGUIEvent* aGUIEvent,
nsIContent* aCapturingContent, bool* aIsCapturingContentIgnored);
/**
* ComputeRootFrameToHandleEventWithCapturingContent() returns root frame
* to handle event for the capturing content, or aRootFrameToHandleEvent
* if it should be ignored.
*
* @param aRootFrameToHandleEvent Candidate root frame to handle
* the event.
* @param aCapturingContent Capturing content. nullptr is
* not allowed.
* @param aIsCapturingContentIgnored [out] true if aCapturingContent
* is not nullptr but it should be
* ignored to handle the event.
* @param aIsCaptureRetargeted [out] true if aCapturingContent
* is not nullptr but it's
* retargeted.
* @return A popup frame if there is a
* popup and we should handle the
* event in it. Otherwise,
* aRootFrameToHandleEvent.
* I.e., never returns nullptr.
*/
nsIFrame* ComputeRootFrameToHandleEventWithCapturingContent(
nsIFrame* aRootFrameToHandleEvent, nsIContent* aCapturingContent,
bool* aIsCapturingContentIgnored, bool* aIsCaptureRetargeted);
/**
* HandleEventWithPointerCapturingContentWithoutItsFrame() handles
* aGUIEvent with aPointerCapturingContent when it does not have primary
* frame.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent The handling event.
* @param aPointerCapturingContent Current pointer capturing content.
* Must not be nullptr.
* @param aEventStatus [in/out] The event status of aGUIEvent.
* @return Basically, result of
* HandeEventWithTraget().
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithPointerCapturingContentWithoutItsFrame(
nsIFrame* aFrameForPresShell, WidgetGUIEvent* aGUIEvent,
nsIContent* aPointerCapturingContent, nsEventStatus* aEventStatus);
/**
* HandleEventAtFocusedContent() handles aGUIEvent at focused content.
*
* @param aGUIEvent The handling event which should be handled at
* focused content.
* @param aEventStatus [in/out] The event status of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventAtFocusedContent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* ComputeFocusedEventTargetElement() returns event target element for
* aGUIEvent which should be handled with focused content.
* This may set/unset sLastKeyDownEventTarget if necessary.
*
* @param aGUIEvent The handling event.
* @return The element which should be the event
* target of aGUIEvent.
*/
dom::Element* ComputeFocusedEventTargetElement(WidgetGUIEvent* aGUIEvent);
/**
* MaybeHandleEventWithAnotherPresShell() may handle aGUIEvent with another
* PresShell.
*
* @param aEventTargetElement The event target element of aGUIEvent.
* @param aGUIEvent Handling event.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aRv [out] Returns error if this gets an
* error handling the event.
* @return false if caller needs to keep handling
* the event by itself.
* true if caller shouldn't keep handling
* the event. Note that when no PresShell
* can handle the event, this returns true.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAnotherPresShell(dom::Element* aEventTargetElement,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsresult* aRv);
/**
* HandleRetargetedEvent() dispatches aGUIEvent on the PresShell without
* retargetting. This should be used only when caller computes final
* target of aGUIEvent.
*
* @param aGUIEvent Event to be dispatched.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aTarget The final target of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleRetargetedEvent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsIContent* aTarget) {
AutoCurrentEventInfoSetter eventInfoSetter(*this, nullptr, aTarget);
if (!mPresShell->GetCurrentEventFrame()) {
return NS_OK;
}
nsCOMPtr<nsIContent> overrideClickTarget;
return HandleEventWithCurrentEventInfo(aGUIEvent, aEventStatus, true,
overrideClickTarget);
}
/**
* HandleEventWithFrameForPresShell() handles aGUIEvent with the frame
* for mPresShell.
*
* @param aFrameForPresShell The frame for mPresShell.
* @param aGUIEvent The handling event. It shouldn't be
* handled with using coordinates nor
* handled at focused content.
* @param aEventStatus [in/out] The status of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithFrameForPresShell(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* HandleEventWithCurrentEventInfo() prepares to dispatch aEvent into the
* DOM, dispatches aEvent into the DOM with using current event info of
* mPresShell and notifies EventStateManager of that.
*
* @param aEvent Event to be dispatched.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aIsHandlingNativeEvent true if aGUIEvent represents a native
* event.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithCurrentEventInfo(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent,
nsIContent* aOverrideClickTarget);
/**
* HandlingTimeAccumulator() may accumulate handling time of telemetry
* for each type of events.
*/
class MOZ_STACK_CLASS HandlingTimeAccumulator final {
public:
HandlingTimeAccumulator() = delete;
HandlingTimeAccumulator(const HandlingTimeAccumulator& aOther) = delete;
HandlingTimeAccumulator(const EventHandler& aEventHandler,
const WidgetEvent* aEvent);
~HandlingTimeAccumulator();
private:
const EventHandler& mEventHandler;
const WidgetEvent* mEvent;
TimeStamp mHandlingStartTime;
};
/**
* RecordEventPreparationPerformance() records event preparation performance
* with telemetry only when aEvent is a trusted event.
*
* @param aEvent The handling event which we've finished
* preparing something to dispatch.
*/
void RecordEventPreparationPerformance(const WidgetEvent* aEvent);
/**
* RecordEventHandlingResponsePerformance() records event handling response
* performance with telemetry.
*
* @param aEvent The handled event.
*/
void RecordEventHandlingResponsePerformance(const WidgetEvent* aEvent);
/**
* PrepareToDispatchEvent() prepares to dispatch aEvent.
*
* @param aEvent The handling event.
* @param aEventStatus [in/out] The status of aEvent.
* @param aIsUserInteraction [out] Set to true if the event is user
* interaction. I.e., enough obvious input
* to allow to open popup, etc. Otherwise,
* set to false.
* @param aTouchIsNew [out] Set to true if the event is an
* eTouchMove event and it represents new
* touch. Otherwise, set to false.
* @return true if the caller can dispatch the
* event into the DOM.
*/
MOZ_CAN_RUN_SCRIPT
bool PrepareToDispatchEvent(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
bool* aIsUserInteraction, bool* aTouchIsNew);
/**
* MaybeHandleKeyboardEventBeforeDispatch() may handle aKeyboardEvent
* if it should do something before dispatched into the DOM.
*
* @param aKeyboardEvent The handling keyboard event.
*/
MOZ_CAN_RUN_SCRIPT
void MaybeHandleKeyboardEventBeforeDispatch(
WidgetKeyboardEvent* aKeyboardEvent);
/**
* This and the next two helper methods are used to target and position the
* context menu when the keyboard shortcut is used to open it.
*
* If another menu is open, the context menu is opened relative to the
* active menuitem within the menu, or the menu itself if no item is active.
* Otherwise, if the caret is visible, the menu is opened near the caret.
* Otherwise, if a selectable list such as a listbox is focused, the
* current item within the menu is opened relative to this item.
* Otherwise, the context menu is opened at the topleft corner of the
* view.
*
* Returns true if the context menu event should fire and false if it should
* not.
*/
bool AdjustContextMenuKeyEvent(WidgetMouseEvent* aMouseEvent);
bool PrepareToUseCaretPosition(nsIWidget* aEventWidget,
LayoutDeviceIntPoint& aTargetPt);
/**
* Get the selected item and coordinates in device pixels relative to root
* document's root view for element, first ensuring the element is onscreen.
*/
void GetCurrentItemAndPositionForElement(dom::Element* aFocusedElement,
nsIContent** aTargetToUse,
LayoutDeviceIntPoint& aTargetPt,
nsIWidget* aRootWidget);
nsIContent* GetOverrideClickTarget(WidgetGUIEvent* aGUIEvent,
nsIFrame* aFrame);
/**
* DispatchEvent() tries to dispatch aEvent and notifies aEventStateManager
* of doing it.
*
* @param aEventStateManager EventStateManager which should handle
* the event before/after dispatching
* aEvent into the DOM.
* @param aEvent The handling event.
* @param aTouchIsNew Set this to true when the message is
* eTouchMove and it's newly touched.
* Then, the "touchmove" event becomes
* cancelable.
* @param aEventStatus [in/out] The status of aEvent.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult DispatchEvent(EventStateManager* aEventStateManager,
WidgetEvent* aEvent, bool aTouchIsNew,
nsEventStatus* aEventStatus,
nsIContent* aOverrideClickTarget);
/**
* DispatchEventToDOM() actually dispatches aEvent into the DOM tree.
*
* @param aEvent Event to be dispatched into the DOM tree.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aEventCB The callback kicked when the event moves
* from the default group to the system group.
*/
nsresult DispatchEventToDOM(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
nsPresShellEventCB* aEventCB);
/**
* DispatchTouchEventToDOM() dispatches touch events into the DOM tree.
*
* @param aEvent The source of events to be dispatched into the
* DOM tree.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aEventCB The callback kicked when the events move
* from the default group to the system group.
* @param aTouchIsNew Set this to true when the message is eTouchMove
* and it's newly touched. Then, the "touchmove"
* event becomes cancelable.
*/
void DispatchTouchEventToDOM(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
nsPresShellEventCB* aEventCB,
bool aTouchIsNew);
/**
* FinalizeHandlingEvent() should be called after calling DispatchEvent()
* and then, this cleans up the state of mPresShell and aEvent.
*
* @param aEvent The handled event.
*/
void FinalizeHandlingEvent(WidgetEvent* aEvent);
/**
* AutoCurrentEventInfoSetter() pushes and pops current event info of
* aEventHandler.mPresShell.
*/
struct MOZ_STACK_CLASS AutoCurrentEventInfoSetter final {
explicit AutoCurrentEventInfoSetter(EventHandler& aEventHandler)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(nullptr, nullptr);
}
AutoCurrentEventInfoSetter(EventHandler& aEventHandler, nsIFrame* aFrame,
nsIContent* aContent)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(aFrame, aContent);
}
AutoCurrentEventInfoSetter(EventHandler& aEventHandler,
EventTargetData& aEventTargetData)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(
aEventTargetData.mFrame, aEventTargetData.mContent);
}
~AutoCurrentEventInfoSetter() {
mEventHandler.mPresShell->PopCurrentEventInfo();
mEventHandler.mCurrentEventInfoSetter = nullptr;
}
private:
EventHandler& mEventHandler;
};
/**
* Wrapper methods to access methods of mPresShell.
*/
nsPresContext* GetPresContext() const {
return mPresShell->GetPresContext();
}
Document* GetDocument() const { return mPresShell->GetDocument(); }
nsCSSFrameConstructor* FrameConstructor() const {
return mPresShell->FrameConstructor();
}
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow() {
return mPresShell->GetFocusedDOMWindowInOurWindow();
}
already_AddRefed<nsIPresShell> GetParentPresShellForEventHandling() {
return mPresShell->GetParentPresShellForEventHandling();
}
void PushDelayedEventIntoQueue(UniquePtr<DelayedEvent>&& aDelayedEvent) {
mPresShell->mDelayedEvents.AppendElement(std::move(aDelayedEvent));
}
OwningNonNull<PresShell> mPresShell;
AutoCurrentEventInfoSetter* mCurrentEventInfoSetter;
static TimeStamp sLastInputCreated;
static TimeStamp sLastInputProcessed;
static StaticRefPtr<dom::Element> sLastKeyDownEventTargetElement;
};
PresShell* GetRootPresShell();
nscolor GetDefaultBackgroundColorToDraw();
// The callback for the mPaintSuppressionTimer timer.
static void sPaintSuppressionCallback(nsITimer* aTimer, void* aPresShell);
Document* GetPrimaryContentDocument() override;
void PausePainting() override;
void ResumePainting() override;
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking implementation.
//////////////////////////////////////////////////////////////////////////////
void UpdateApproximateFrameVisibility();
void DoUpdateApproximateFrameVisibility(bool aRemoveOnly);
void ClearApproximatelyVisibleFramesList(
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
static void ClearApproximateFrameVisibilityVisited(nsView* aView,
bool aClear);
static void MarkFramesInListApproximatelyVisible(const nsDisplayList& aList);
void MarkFramesInSubtreeApproximatelyVisible(nsIFrame* aFrame,
const nsRect& aRect,
bool aRemoveOnly = false);
void DecApproximateVisibleCount(
VisibleFrames& aFrames,
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
nsRevocableEventPtr<nsRunnableMethod<PresShell>>
mUpdateApproximateFrameVisibilityEvent;
// A set of frames that were visible or could be visible soon at the time
// that we last did an approximate frame visibility update.
VisibleFrames mApproximatelyVisibleFrames;
nsresult SetResolutionImpl(float aResolution, bool aScaleToResolution,
nsAtom* aOrigin);
// This is used for synthetic mouse events that are sent when what is under
// the mouse pointer may have changed without the mouse moving (eg scrolling,
// change to the document contents).
// It is set only on a presshell for a root document, this value represents
// the last observed location of the mouse relative to that root document. It
// is set to (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if the mouse isn't
// over our window or there is no last observed mouse location for some
// reason.
nsPoint mMouseLocation;
// This is an APZ state variable that tracks the target guid for the last
// mouse event that was processed (corresponding to mMouseLocation). This is
// needed for the synthetic mouse events.
layers::ScrollableLayerGuid mMouseEventTargetGuid;
nsTArray<UniquePtr<DelayedEvent>> mDelayedEvents;
private:
nsRevocableEventPtr<nsSynthMouseMoveEvent> mSynthMouseMoveEvent;
TouchManager mTouchManager;
RefPtr<ZoomConstraintsClient> mZoomConstraintsClient;
RefPtr<MobileViewportManager> mMobileViewportManager;
// This timer controls painting suppression. Until it fires
// or all frames are constructed, we won't paint anything but
// our <body> background and scrollbars.
nsCOMPtr<nsITimer> mPaintSuppressionTimer;
nsCOMPtr<nsITimer> mDelayedPaintTimer;
TimeStamp mLoadBegin; // used to time loads
// Information about live content (which still stay in DOM tree).
// Used in case we need re-dispatch event after sending pointer event,
// when target of pointer event was deleted during executing user handlers.
nsCOMPtr<nsIContent> mPointerEventTarget;
int32_t mActiveSuppressDisplayport;
// The focus sequence number of the last processed input event
uint64_t mAPZFocusSequenceNumber;
// The focus information needed for async keyboard scrolling
FocusTarget mAPZFocusTarget;
bool mDocumentLoading : 1;
bool mNoDelayedMouseEvents : 1;
bool mNoDelayedKeyEvents : 1;
bool mApproximateFrameVisibilityVisited : 1;
bool mNextPaintCompressed : 1;
bool mHasCSSBackgroundColor : 1;
// Whether the last chrome-only escape key event is consumed.
bool mIsLastChromeOnlyEscapeKeyConsumed : 1;
// Whether the widget has received a paint message yet.
bool mHasReceivedPaintMessage : 1;
bool mIsLastKeyDownCanceled : 1;
// Whether we have ever handled a user input event
bool mHasHandledUserInput : 1;
// Whether we should dispatch keypress events even for non-printable keys
// for keeping backward compatibility.
bool mForceDispatchKeyPressEventsForNonPrintableKeys : 1;
// Whether we should set keyCode or charCode value of keypress events whose
// value is zero to the other value or not. When this is set to true, we
// should keep using legacy keyCode and charCode values (i.e., one of them
// is always 0).
bool mForceUseLegacyKeyCodeAndCharCodeValues : 1;
// Whether mForceDispatchKeyPressEventsForNonPrintableKeys and
// mForceUseLegacyKeyCodeAndCharCodeValues are initialized.
bool mInitializedWithKeyPressEventDispatchingBlacklist : 1;
static bool sDisableNonTestMouseEvents;
TimeStamp mLastOSWake;
static bool sProcessInteractable;
};
} // namespace mozilla
#endif // mozilla_PresShell_h