gecko-dev/image/imgFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_imgFrame_h
#define mozilla_image_imgFrame_h
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Monitor.h"
#include "mozilla/Move.h"
#include "AnimationParams.h"
#include "gfxDrawable.h"
#include "imgIContainer.h"
#include "MainThreadUtils.h"
namespace mozilla {
namespace image {
class ImageRegion;
class DrawableFrameRef;
class RawAccessFrameRef;
enum class Opacity : uint8_t {
FULLY_OPAQUE,
SOME_TRANSPARENCY
};
class imgFrame
{
typedef gfx::Color Color;
typedef gfx::DataSourceSurface DataSourceSurface;
typedef gfx::DrawTarget DrawTarget;
typedef gfx::SamplingFilter SamplingFilter;
typedef gfx::IntPoint IntPoint;
typedef gfx::IntRect IntRect;
typedef gfx::IntSize IntSize;
typedef gfx::SourceSurface SourceSurface;
typedef gfx::SurfaceFormat SurfaceFormat;
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
imgFrame();
/**
* Initialize this imgFrame with an empty surface and prepare it for being
* written to by a decoder.
*
* This is appropriate for use with decoded images, but it should not be used
* when drawing content into an imgFrame, as it may use a different graphics
* backend than normal content drawing.
*/
nsresult InitForDecoder(const nsIntSize& aImageSize,
const nsIntRect& aRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0,
bool aNonPremult = false,
const Maybe<AnimationParams>& aAnimParams = Nothing(),
bool aIsFullFrame = false);
nsresult InitForAnimator(const nsIntSize& aSize,
SurfaceFormat aFormat)
{
nsIntRect frameRect(0, 0, aSize.width, aSize.height);
AnimationParams animParams { frameRect, FrameTimeout::Forever(),
/* aFrameNum */ 1, BlendMethod::OVER,
DisposalMethod::NOT_SPECIFIED };
// We set aIsFullFrame to false because we don't want the compositing frame
// to be allocated into shared memory for WebRender. mIsFullFrame is only
// otherwise used for frames produced by Decoder, so it isn't relevant.
return InitForDecoder(aSize, frameRect, aFormat, /* aPaletteDepth */ 0,
/* aNonPremult */ false, Some(animParams),
/* aIsFullFrame */ false);
}
/**
* Initialize this imgFrame with a new surface and draw the provided
* gfxDrawable into it.
*
* This is appropriate to use when drawing content into an imgFrame, as it
* uses the same graphics backend as normal content drawing. The downside is
* that the underlying surface may not be stored in a volatile buffer on all
* platforms, and raw access to the surface (using RawAccessRef()) may be much
* more expensive than in the InitForDecoder() case.
*
* aBackend specifies the DrawTarget backend type this imgFrame is supposed
* to be drawn to.
*/
nsresult InitWithDrawable(gfxDrawable* aDrawable,
const nsIntSize& aSize,
const SurfaceFormat aFormat,
SamplingFilter aSamplingFilter,
uint32_t aImageFlags,
gfx::BackendType aBackend);
DrawableFrameRef DrawableRef();
/**
* Create a RawAccessFrameRef for the frame.
*
* @param aOnlyFinished If true, only return a valid RawAccessFrameRef if
* imgFrame::Finish has been called.
*/
RawAccessFrameRef RawAccessRef(bool aOnlyFinished = false);
/**
* Make this imgFrame permanently available for raw access.
*
* This is irrevocable, and should be avoided whenever possible, since it
* prevents this imgFrame from being optimized and makes it impossible for its
* volatile buffer to be freed.
*
* It is an error to call this without already holding a RawAccessFrameRef to
* this imgFrame.
*/
void SetRawAccessOnly();
bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
SamplingFilter aSamplingFilter, uint32_t aImageFlags,
float aOpacity);
nsresult ImageUpdated(const nsIntRect& aUpdateRect);
/**
* Mark this imgFrame as completely decoded, and set final options.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*
* @param aFrameOpacity Whether this imgFrame is opaque.
* @param aFinalize Finalize the underlying surface (e.g. so that it
* may be marked as read only if possible).
*/
void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
bool aFinalize = true);
/**
* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
* completely decoded now, it never will be.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*/
void Abort();
/**
* Returns true if this imgFrame has been aborted.
*/
bool IsAborted() const;
/**
* Returns true if this imgFrame is completely decoded.
*/
bool IsFinished() const;
/**
* Blocks until this imgFrame is either completely decoded, or is marked as
* aborted.
*
* Note that calling this on the main thread _blocks the main thread_. Be very
* careful in your use of this method to avoid excessive main thread jank or
* deadlock.
*/
void WaitUntilFinished() const;
/**
* Returns the number of bytes per pixel this imgFrame requires. This is a
* worst-case value that does not take into account the effects of format
* changes caused by Optimize(), since an imgFrame is not optimized throughout
* its lifetime.
*/
uint32_t GetBytesPerPixel() const { return GetIsPaletted() ? 1 : 4; }
const IntSize& GetImageSize() const { return mImageSize; }
const IntRect& GetRect() const { return mFrameRect; }
IntSize GetSize() const { return mFrameRect.Size(); }
const IntRect& GetBlendRect() const { return mBlendRect; }
IntRect GetBoundedBlendRect() const { return mBlendRect.Intersect(mFrameRect); }
FrameTimeout GetTimeout() const { return mTimeout; }
BlendMethod GetBlendMethod() const { return mBlendMethod; }
DisposalMethod GetDisposalMethod() const { return mDisposalMethod; }
bool FormatHasAlpha() const { return mFormat == SurfaceFormat::B8G8R8A8; }
void GetImageData(uint8_t** aData, uint32_t* length) const;
uint8_t* GetImageData() const;
bool GetIsPaletted() const;
void GetPaletteData(uint32_t** aPalette, uint32_t* length) const;
uint32_t* GetPaletteData() const;
uint8_t GetPaletteDepth() const { return mPaletteDepth; }
const IntRect& GetDirtyRect() const { return mDirtyRect; }
void SetDirtyRect(const IntRect& aDirtyRect) { mDirtyRect = aDirtyRect; }
bool IsFullFrame() const { return mIsFullFrame; }
bool GetCompositingFailed() const;
void SetCompositingFailed(bool val);
void SetOptimizable();
void FinalizeSurface();
already_AddRefed<SourceSurface> GetSourceSurface();
void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut,
size_t& aNonHeapSizeOut,
size_t& aExtHandlesOut) const;
private: // methods
~imgFrame();
/**
* Used when the caller desires raw access to the underlying frame buffer.
* If the locking succeeds, the data pointer to the start of the buffer is
* returned, else it returns nullptr.
*
* @param aOnlyFinished If true, only attempt to lock if imgFrame::Finish has
* been called.
*/
uint8_t* LockImageData(bool aOnlyFinished);
nsresult UnlockImageData();
nsresult Optimize(gfx::DrawTarget* aTarget);
void AssertImageDataLocked() const;
bool AreAllPixelsWritten() const;
nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
uint32_t GetImageBytesPerRow() const;
uint32_t GetImageDataLength() const;
void FinalizeSurfaceInternal();
already_AddRefed<SourceSurface> GetSourceSurfaceInternal();
uint32_t PaletteDataLength() const
{
return mPaletteDepth ? (size_t(1) << mPaletteDepth) * sizeof(uint32_t)
: 0;
}
struct SurfaceWithFormat {
RefPtr<gfxDrawable> mDrawable;
SurfaceFormat mFormat;
SurfaceWithFormat()
: mFormat(SurfaceFormat::UNKNOWN)
{
}
SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
: mDrawable(aDrawable), mFormat(aFormat)
{ }
bool IsValid() { return !!mDrawable; }
};
SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode,
bool aDoTile,
ImageRegion& aRegion,
SourceSurface* aSurface);
private: // data
friend class DrawableFrameRef;
friend class RawAccessFrameRef;
friend class UnlockImageDataRunnable;
//////////////////////////////////////////////////////////////////////////////
// Thread-safe mutable data, protected by mMonitor.
//////////////////////////////////////////////////////////////////////////////
mutable Monitor mMonitor;
/**
* Surface which contains either a weak or a strong reference to its
* underlying data buffer. If it is a weak reference, and there are no strong
* references, the buffer may be released due to events such as low memory.
*/
RefPtr<DataSourceSurface> mRawSurface;
/**
* Refers to the same data as mRawSurface, but when set, it guarantees that
* we hold a strong reference to the underlying data buffer.
*/
RefPtr<DataSourceSurface> mLockedSurface;
/**
* Optimized copy of mRawSurface for the DrawTarget that will render it. This
* is unused if the DrawTarget is able to render DataSourceSurface buffers
* directly.
*/
RefPtr<SourceSurface> mOptSurface;
nsIntRect mDecoded;
//! Number of RawAccessFrameRefs currently alive for this imgFrame.
int32_t mLockCount;
bool mAborted;
bool mFinished;
bool mOptimizable;
//////////////////////////////////////////////////////////////////////////////
// Effectively const data, only mutated in the Init methods.
//////////////////////////////////////////////////////////////////////////////
//! The size of the buffer we are decoding to.
IntSize mImageSize;
//! XXX(aosmond): This means something different depending on the context. We
//! should correct this.
//!
//! There are several different contexts for mFrameRect:
//! - If for non-animated image, it will be originate at (0, 0) and matches
//! the dimensions of mImageSize.
//! - If for an APNG, it also matches the above.
//! - If for a GIF which is producing full frames, it matches the above.
//! - If for a GIF which is producing partial frames, it matches mBlendRect.
IntRect mFrameRect;
//! The contents for the frame, as represented in the encoded image. This may
//! differ from mImageSize because it may be a partial frame. For the first
//! frame, this means we need to shift the data in place, and for animated
//! frames, it likely need to combine with a previous frame to get the full
//! contents.
IntRect mBlendRect;
//! This is the region that has changed between this frame and the previous
//! frame of an animation. For the first frame, this will be the same as
//! mFrameRect.
IntRect mDirtyRect;
//! The timeout for this frame.
FrameTimeout mTimeout;
DisposalMethod mDisposalMethod;
BlendMethod mBlendMethod;
SurfaceFormat mFormat;
// The palette and image data for images that are paletted, since Cairo
// doesn't support these images.
// The paletted data comes first, then the image data itself.
// Total length is PaletteDataLength() + GetImageDataLength().
uint8_t* mPalettedImageData;
uint8_t mPaletteDepth;
bool mNonPremult;
//! True if the frame has all of the data stored in it, false if it needs to
//! be combined with another frame (e.g. the previous frame) to be complete.
bool mIsFullFrame;
//////////////////////////////////////////////////////////////////////////////
// Main-thread-only mutable data.
//////////////////////////////////////////////////////////////////////////////
bool mCompositingFailed;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory,
* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
* true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
*/
class DrawableFrameRef final
{
typedef gfx::DataSourceSurface DataSourceSurface;
public:
DrawableFrameRef() { }
explicit DrawableFrameRef(imgFrame* aFrame)
: mFrame(aFrame)
{
MOZ_ASSERT(aFrame);
MonitorAutoLock lock(aFrame->mMonitor);
MOZ_ASSERT(!aFrame->GetIsPaletted(), "Paletted must use RawAccessFrameRef");
if (aFrame->mRawSurface) {
mRef.emplace(aFrame->mRawSurface, DataSourceSurface::READ);
if (!mRef->IsMapped()) {
mFrame = nullptr;
mRef.reset();
}
} else {
MOZ_ASSERT(aFrame->mOptSurface);
}
}
DrawableFrameRef(DrawableFrameRef&& aOther)
: mFrame(aOther.mFrame.forget())
, mRef(std::move(aOther.mRef))
{ }
DrawableFrameRef& operator=(DrawableFrameRef&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
mFrame = aOther.mFrame.forget();
mRef = std::move(aOther.mRef);
return *this;
}
explicit operator bool() const { return bool(mFrame); }
imgFrame* operator->()
{
MOZ_ASSERT(mFrame);
return mFrame;
}
const imgFrame* operator->() const
{
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset()
{
mFrame = nullptr;
mRef.reset();
}
private:
DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
DrawableFrameRef& operator=(const DrawableFrameRef& aOther) = delete;
RefPtr<imgFrame> mFrame;
Maybe<DataSourceSurface::ScopedMap> mRef;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory in a
* format appropriate for access as raw data. If you have a RawAccessFrameRef
* |ref| and |if (ref)| is true, then calls to GetImageData() and
* GetPaletteData() are guaranteed to succeed. This guarantee is stronger than
* DrawableFrameRef, so everything that a valid DrawableFrameRef guarantees is
* also guaranteed by a valid RawAccessFrameRef.
*
* This may be considerably more expensive than is necessary just for drawing,
* so only use this when you need to read or write the raw underlying image data
* that the imgFrame holds.
*
* Once all an imgFrame's RawAccessFrameRefs go out of scope, new
* RawAccessFrameRefs cannot be created.
*/
class RawAccessFrameRef final
{
public:
RawAccessFrameRef() : mData(nullptr) { }
explicit RawAccessFrameRef(imgFrame* aFrame,
bool aOnlyFinished)
: mFrame(aFrame)
, mData(nullptr)
{
MOZ_ASSERT(mFrame, "Need a frame");
mData = mFrame->LockImageData(aOnlyFinished);
if (!mData) {
mFrame = nullptr;
}
}
RawAccessFrameRef(RawAccessFrameRef&& aOther)
: mFrame(aOther.mFrame.forget())
, mData(aOther.mData)
{
aOther.mData = nullptr;
}
~RawAccessFrameRef()
{
if (mFrame) {
mFrame->UnlockImageData();
}
}
RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther)
{
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = aOther.mFrame.forget();
mData = aOther.mData;
aOther.mData = nullptr;
return *this;
}
explicit operator bool() const { return bool(mFrame); }
imgFrame* operator->()
{
MOZ_ASSERT(mFrame);
return mFrame.get();
}
const imgFrame* operator->() const
{
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset()
{
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = nullptr;
mData = nullptr;
}
uint8_t* Data() const { return mData; }
uint32_t PaletteDataLength() const { return mFrame->PaletteDataLength(); }
private:
RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
RawAccessFrameRef& operator=(const RawAccessFrameRef& aOther) = delete;
RefPtr<imgFrame> mFrame;
uint8_t* mData;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_imgFrame_h