gecko-dev/widget/windows/nsAppShell.cpp

597 строки
20 KiB
C++

/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/ipc/MessageChannel.h"
#include "mozilla/ipc/WindowsMessageLoop.h"
#include "nsAppShell.h"
#include "nsToolkit.h"
#include "nsThreadUtils.h"
#include "WinUtils.h"
#include "WinTaskbar.h"
#include "WinMouseScrollHandler.h"
#include "nsWindowDefs.h"
#include "nsString.h"
#include "WinIMEHandler.h"
#include "mozilla/widget/AudioSession.h"
#include "mozilla/BackgroundHangMonitor.h"
#include "nsIDOMWakeLockListener.h"
#include "nsIPowerManagerService.h"
#include "mozilla/StaticPtr.h"
#include "nsTHashtable.h"
#include "nsHashKeys.h"
#include "GeckoProfiler.h"
#include "nsComponentManagerUtils.h"
#include "ScreenHelperWin.h"
#include "HeadlessScreenHelper.h"
#include "mozilla/widget/ScreenManager.h"
#include "mozilla/Atomics.h"
#if defined(ACCESSIBILITY)
#include "mozilla/a11y/Compatibility.h"
#include "mozilla/a11y/Platform.h"
#endif // defined(ACCESSIBILITY)
// These are two messages that the code in winspool.drv on Windows 7 explicitly
// waits for while it is pumping other Windows messages, during display of the
// Printer Properties dialog.
#define MOZ_WM_PRINTER_PROPERTIES_COMPLETION 0x5b7a
#define MOZ_WM_PRINTER_PROPERTIES_FAILURE 0x5b7f
using namespace mozilla;
using namespace mozilla::widget;
#define WAKE_LOCK_LOG(...) MOZ_LOG(gWinWakeLockLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
static mozilla::LazyLogModule gWinWakeLockLog("WinWakeLock");
// A wake lock listener that disables screen saver when requested by
// Gecko. For example when we're playing video in a foreground tab we
// don't want the screen saver to turn on.
class WinWakeLockListener final : public nsIDOMMozWakeLockListener
{
public:
NS_DECL_ISUPPORTS
private:
~WinWakeLockListener() {}
NS_IMETHOD Callback(const nsAString& aTopic, const nsAString& aState) override {
if (!aTopic.EqualsASCII("screen") &&
!aTopic.EqualsASCII("audio-playing") &&
!aTopic.EqualsASCII("video-playing")) {
return NS_OK;
}
// we should still hold the lock for background audio.
if (aTopic.EqualsASCII("audio-playing") &&
aState.EqualsASCII("locked-background")) {
return NS_OK;
}
if (aTopic.EqualsASCII("screen") ||
aTopic.EqualsASCII("video-playing")) {
mRequireForDisplay = aState.EqualsASCII("locked-foreground");
}
// Note the wake lock code ensures that we're not sent duplicate
// "locked-foreground" notifications when multiple wake locks are held.
if (aState.EqualsASCII("locked-foreground")) {
WAKE_LOCK_LOG("WinWakeLock: Blocking screen saver");
if (mRequireForDisplay) {
// Prevent the display turning off and block the screen saver.
SetThreadExecutionState(ES_DISPLAY_REQUIRED|ES_CONTINUOUS);
} else {
SetThreadExecutionState(ES_SYSTEM_REQUIRED|ES_CONTINUOUS);
}
} else {
WAKE_LOCK_LOG("WinWakeLock: Unblocking screen saver");
// Unblock display/screen saver turning off.
SetThreadExecutionState(ES_CONTINUOUS);
}
return NS_OK;
}
bool mRequireForDisplay = false;
};
NS_IMPL_ISUPPORTS(WinWakeLockListener, nsIDOMMozWakeLockListener)
StaticRefPtr<WinWakeLockListener> sWakeLockListener;
static void
AddScreenWakeLockListener()
{
nsCOMPtr<nsIPowerManagerService> sPowerManagerService = do_GetService(POWERMANAGERSERVICE_CONTRACTID);
if (sPowerManagerService) {
sWakeLockListener = new WinWakeLockListener();
sPowerManagerService->AddWakeLockListener(sWakeLockListener);
} else {
NS_WARNING("Failed to retrieve PowerManagerService, wakelocks will be broken!");
}
}
static void
RemoveScreenWakeLockListener()
{
nsCOMPtr<nsIPowerManagerService> sPowerManagerService = do_GetService(POWERMANAGERSERVICE_CONTRACTID);
if (sPowerManagerService) {
sPowerManagerService->RemoveWakeLockListener(sWakeLockListener);
sPowerManagerService = nullptr;
sWakeLockListener = nullptr;
}
}
class SingleNativeEventPump final : public nsIThreadObserver
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSITHREADOBSERVER
SingleNativeEventPump()
{
MOZ_ASSERT(!XRE_UseNativeEventProcessing(),
"Should only be used when not properly processing events.");
}
private:
~SingleNativeEventPump() {}
};
NS_IMPL_ISUPPORTS(SingleNativeEventPump, nsIThreadObserver)
NS_IMETHODIMP
SingleNativeEventPump::OnDispatchedEvent() { return NS_OK; }
NS_IMETHODIMP
SingleNativeEventPump::OnProcessNextEvent(nsIThreadInternal* aThread,
bool aMayWait)
{
MSG msg;
bool gotMessage = WinUtils::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
if (gotMessage) {
::TranslateMessage(&msg);
::DispatchMessageW(&msg);
}
return NS_OK;
}
NS_IMETHODIMP
SingleNativeEventPump::AfterProcessNextEvent(nsIThreadInternal* aThread,
bool aMayWait)
{
return NS_OK;
}
namespace mozilla {
namespace widget {
// Native event callback message.
UINT sAppShellGeckoMsgId = RegisterWindowMessageW(L"nsAppShell:EventID");
} }
const wchar_t* kTaskbarButtonEventId = L"TaskbarButtonCreated";
UINT sTaskbarButtonCreatedMsg;
/* static */
UINT nsAppShell::GetTaskbarButtonCreatedMessage() {
return sTaskbarButtonCreatedMsg;
}
namespace mozilla {
namespace crashreporter {
void LSPAnnotate();
} // namespace crashreporter
} // namespace mozilla
using mozilla::crashreporter::LSPAnnotate;
//-------------------------------------------------------------------------
// Note that since we're on x86-ish processors here, ReleaseAcquire is the
// semantics that normal loads and stores would use anyway.
static Atomic<size_t, ReleaseAcquire> sOutstandingNativeEventCallbacks;
/*static*/ LRESULT CALLBACK
nsAppShell::EventWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == sAppShellGeckoMsgId) {
// The app shell might have been destroyed between this message being
// posted and being executed, so be extra careful.
if (!sOutstandingNativeEventCallbacks) {
return TRUE;
}
nsAppShell *as = reinterpret_cast<nsAppShell *>(lParam);
as->NativeEventCallback();
--sOutstandingNativeEventCallbacks;
return TRUE;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
nsAppShell::~nsAppShell()
{
if (mEventWnd) {
// DestroyWindow doesn't do anything when called from a non UI thread.
// Since mEventWnd was created on the UI thread, it must be destroyed on
// the UI thread.
SendMessage(mEventWnd, WM_CLOSE, 0, 0);
}
// Cancel any outstanding native event callbacks.
sOutstandingNativeEventCallbacks = 0;
}
#if defined(ACCESSIBILITY)
static ULONG gUiaMsg;
static HHOOK gUiaHook;
static uint32_t gUiaAttempts;
static const uint32_t kMaxUiaAttempts = 5;
static void InitUIADetection();
static LRESULT CALLBACK
UiaHookProc(int aCode, WPARAM aWParam, LPARAM aLParam)
{
if (aCode < 0) {
return ::CallNextHookEx(nullptr, aCode, aWParam, aLParam);
}
auto cwp = reinterpret_cast<CWPSTRUCT*>(aLParam);
if (gUiaMsg && cwp->message == gUiaMsg) {
if (gUiaAttempts < kMaxUiaAttempts) {
++gUiaAttempts;
Maybe<bool> shouldCallNextHook =
a11y::Compatibility::OnUIAMessage(cwp->wParam, cwp->lParam);
if (shouldCallNextHook.isSome()) {
// We've got an instantiator.
if (!shouldCallNextHook.value()) {
// We're blocking this instantiation. We need to keep this hook set
// so that we can catch any future instantiation attempts.
return 0;
}
// We're allowing the instantiator to proceed, so this hook is no longer
// needed.
if (::UnhookWindowsHookEx(gUiaHook)) {
gUiaHook = nullptr;
}
} else {
// Our hook might be firing after UIA; let's try reinstalling ourselves.
InitUIADetection();
}
} else {
// We've maxed out our attempts. Let's unhook.
if (::UnhookWindowsHookEx(gUiaHook)) {
gUiaHook = nullptr;
}
}
}
return ::CallNextHookEx(nullptr, aCode, aWParam, aLParam);
}
static void
InitUIADetection()
{
if (gUiaHook) {
// In this case we want to re-hook so that the hook is always called ahead
// of UIA's hook.
if (::UnhookWindowsHookEx(gUiaHook)) {
gUiaHook = nullptr;
}
}
if (!gUiaMsg) {
// This is the message that UIA sends to trigger a command. UIA's
// CallWndProc looks for this message and then handles the request.
// Our hook gets in front of UIA's hook and examines the message first.
gUiaMsg = ::RegisterWindowMessageW(L"HOOKUTIL_MSG");
}
if (!gUiaHook) {
gUiaHook = ::SetWindowsHookEx(WH_CALLWNDPROC, &UiaHookProc, nullptr,
::GetCurrentThreadId());
}
}
NS_IMETHODIMP
nsAppShell::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData)
{
if (XRE_IsParentProcess() && !strcmp(aTopic, "dll-loaded-main-thread")) {
if (a11y::PlatformDisabledState() != a11y::ePlatformIsDisabled && !gUiaHook) {
nsDependentString dllName(aData);
if (StringEndsWith(dllName, NS_LITERAL_STRING("uiautomationcore.dll"),
nsCaseInsensitiveStringComparator())) {
InitUIADetection();
// Now that we've handled the observer notification, we can remove it
nsCOMPtr<nsIObserverService> obsServ(mozilla::services::GetObserverService());
obsServ->RemoveObserver(this, "dll-loaded-main-thread");
}
}
return NS_OK;
}
return nsBaseAppShell::Observe(aSubject, aTopic, aData);
}
#endif // defined(ACCESSIBILITY)
nsresult
nsAppShell::Init()
{
LSPAnnotate();
mozilla::ipc::windows::InitUIThread();
sTaskbarButtonCreatedMsg = ::RegisterWindowMessageW(kTaskbarButtonEventId);
NS_ASSERTION(sTaskbarButtonCreatedMsg, "Could not register taskbar button creation message");
// The hidden message window is used for interrupting the processing of native
// events, so that we can process gecko events. Therefore, we only need it if
// we are processing native events.
if (XRE_UseNativeEventProcessing()) {
mLastNativeEventScheduled = TimeStamp::NowLoRes();
WNDCLASSW wc;
HINSTANCE module = GetModuleHandle(nullptr);
const wchar_t *const kWindowClass = L"nsAppShell:EventWindowClass";
if (!GetClassInfoW(module, kWindowClass, &wc)) {
wc.style = 0;
wc.lpfnWndProc = EventWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = module;
wc.hIcon = nullptr;
wc.hCursor = nullptr;
wc.hbrBackground = (HBRUSH) nullptr;
wc.lpszMenuName = (LPCWSTR) nullptr;
wc.lpszClassName = kWindowClass;
RegisterClassW(&wc);
}
mEventWnd = CreateWindowW(kWindowClass, L"nsAppShell:EventWindow",
0, 0, 0, 10, 10, HWND_MESSAGE, nullptr, module,
nullptr);
NS_ENSURE_STATE(mEventWnd);
} else {
// We're not generally processing native events, but still using GDI and we
// still have some internal windows, e.g. from calling CoInitializeEx.
// So we use a class that will do a single event pump where previously we
// might have processed multiple events to make sure any occasional messages
// to these windows are processed. This also allows any internal Windows
// messages to be processed to ensure the GDI data remains fresh.
nsCOMPtr<nsIThreadInternal> threadInt =
do_QueryInterface(NS_GetCurrentThread());
if (threadInt) {
threadInt->SetObserver(new SingleNativeEventPump());
}
}
if (XRE_IsParentProcess()) {
ScreenManager& screenManager = ScreenManager::GetSingleton();
if (gfxPlatform::IsHeadless()) {
screenManager.SetHelper(mozilla::MakeUnique<HeadlessScreenHelper>());
} else {
screenManager.SetHelper(mozilla::MakeUnique<ScreenHelperWin>());
ScreenHelperWin::RefreshScreens();
}
#if defined(ACCESSIBILITY)
if (::GetModuleHandleW(L"uiautomationcore.dll")) {
InitUIADetection();
} else {
nsCOMPtr<nsIObserverService> obsServ(mozilla::services::GetObserverService());
obsServ->AddObserver(this, "dll-loaded-main-thread", false);
}
#endif // defined(ACCESSIBILITY)
}
return nsBaseAppShell::Init();
}
NS_IMETHODIMP
nsAppShell::Run(void)
{
// Content processes initialize audio later through PContent using audio
// tray id information pulled from the browser process AudioSession. This
// way the two share a single volume control.
// Note StopAudioSession() is called from nsAppRunner.cpp after xpcom is torn
// down to insure the browser shuts down after child processes.
if (XRE_IsParentProcess()) {
mozilla::widget::StartAudioSession();
}
// Add an observer that disables the screen saver when requested by Gecko.
// For example when we're playing video in the foreground tab.
AddScreenWakeLockListener();
nsresult rv = nsBaseAppShell::Run();
RemoveScreenWakeLockListener();
return rv;
}
NS_IMETHODIMP
nsAppShell::Exit(void)
{
#if defined(ACCESSIBILITY)
if (XRE_IsParentProcess()) {
nsCOMPtr<nsIObserverService> obsServ(mozilla::services::GetObserverService());
obsServ->RemoveObserver(this, "dll-loaded-main-thread");
if (gUiaHook && ::UnhookWindowsHookEx(gUiaHook)) {
gUiaHook = nullptr;
}
}
#endif // defined(ACCESSIBILITY)
return nsBaseAppShell::Exit();
}
void
nsAppShell::DoProcessMoreGeckoEvents()
{
// Called by nsBaseAppShell's NativeEventCallback() after it has finished
// processing pending gecko events and there are still gecko events pending
// for the thread. (This can happen if NS_ProcessPendingEvents reached it's
// starvation timeout limit.) The default behavior in nsBaseAppShell is to
// call ScheduleNativeEventCallback to post a follow up native event callback
// message. This triggers an additional call to NativeEventCallback for more
// gecko event processing.
// There's a deadlock risk here with certain internal Windows modal loops. In
// our dispatch code, we prioritize messages so that input is handled first.
// However Windows modal dispatch loops often prioritize posted messages. If
// we find ourselves in a tight gecko timer loop where NS_ProcessPendingEvents
// takes longer than the timer duration, NS_HasPendingEvents(thread) will
// always be true. ScheduleNativeEventCallback will be called on every
// NativeEventCallback callback, and in a Windows modal dispatch loop, the
// callback message will be processed first -> input gets starved, dead lock.
// To avoid, don't post native callback messages from NativeEventCallback
// when we're in a modal loop. This gets us back into the Windows modal
// dispatch loop dispatching input messages. Once we drop out of the modal
// loop, we use mNativeCallbackPending to fire off a final NativeEventCallback
// if we need it, which insures NS_ProcessPendingEvents gets called and all
// gecko events get processed.
if (mEventloopNestingLevel < 2) {
OnDispatchedEvent();
mNativeCallbackPending = false;
} else {
mNativeCallbackPending = true;
}
}
void
nsAppShell::ScheduleNativeEventCallback()
{
MOZ_ASSERT(mEventWnd,
"We should have created mEventWnd in Init, if this is called.");
// Post a message to the hidden message window
++sOutstandingNativeEventCallbacks;
{
MutexAutoLock lock(mLastNativeEventScheduledMutex);
// Time stamp this event so we can detect cases where the event gets
// dropping in sub classes / modal loops we do not control.
mLastNativeEventScheduled = TimeStamp::NowLoRes();
}
::PostMessage(mEventWnd, sAppShellGeckoMsgId, 0, reinterpret_cast<LPARAM>(this));
}
bool
nsAppShell::ProcessNextNativeEvent(bool mayWait)
{
// Notify ipc we are spinning a (possibly nested) gecko event loop.
mozilla::ipc::MessageChannel::NotifyGeckoEventDispatch();
bool gotMessage = false;
do {
MSG msg;
bool uiMessage = false;
// For avoiding deadlock between our process and plugin process by
// mouse wheel messages, we're handling actually when we receive one of
// following internal messages which is posted by native mouse wheel
// message handler. Any other events, especially native modifier key
// events, should not be handled between native message and posted
// internal message because it may make different modifier key state or
// mouse cursor position between them.
if (mozilla::widget::MouseScrollHandler::IsWaitingInternalMessage()) {
gotMessage = WinUtils::PeekMessage(&msg, nullptr, MOZ_WM_MOUSEWHEEL_FIRST,
MOZ_WM_MOUSEWHEEL_LAST, PM_REMOVE);
NS_ASSERTION(gotMessage,
"waiting internal wheel message, but it has not come");
uiMessage = gotMessage;
}
if (!gotMessage) {
gotMessage = WinUtils::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
uiMessage =
(msg.message >= WM_KEYFIRST && msg.message <= WM_IME_KEYLAST) ||
(msg.message >= NS_WM_IMEFIRST && msg.message <= NS_WM_IMELAST) ||
(msg.message >= WM_MOUSEFIRST && msg.message <= WM_MOUSELAST);
}
if (gotMessage) {
if (msg.message == WM_QUIT) {
::PostQuitMessage(msg.wParam);
Exit();
} else {
// If we had UI activity we would be processing it now so we know we
// have either kUIActivity or kActivityNoUIAVail.
mozilla::BackgroundHangMonitor().NotifyActivity();
if (msg.message >= WM_KEYFIRST && msg.message <= WM_KEYLAST &&
IMEHandler::ProcessRawKeyMessage(msg)) {
continue; // the message is consumed.
}
// Store Printer Properties messages for reposting, because they are not
// processed by a window procedure, but are explicitly waited for in the
// winspool.drv code that will be further up the stack.
if (msg.message == MOZ_WM_PRINTER_PROPERTIES_COMPLETION ||
msg.message == MOZ_WM_PRINTER_PROPERTIES_FAILURE) {
mMsgsToRepost.push_back(msg);
continue;
}
::TranslateMessage(&msg);
::DispatchMessageW(&msg);
}
} else if (mayWait) {
// Block and wait for any posted application message
mozilla::BackgroundHangMonitor().NotifyWait();
{
AUTO_PROFILER_LABEL("nsAppShell::ProcessNextNativeEvent::Wait", IDLE);
AUTO_PROFILER_THREAD_SLEEP;
WinUtils::WaitForMessage();
}
}
} while (!gotMessage && mayWait);
// See DoProcessNextNativeEvent, mEventloopNestingLevel will be
// one when a modal loop unwinds.
if (mNativeCallbackPending && mEventloopNestingLevel == 1)
DoProcessMoreGeckoEvents();
// Check for starved native callbacks. If we haven't processed one
// of these events in NATIVE_EVENT_STARVATION_LIMIT, fire one off.
static const mozilla::TimeDuration nativeEventStarvationLimit =
mozilla::TimeDuration::FromSeconds(NATIVE_EVENT_STARVATION_LIMIT);
TimeDuration timeSinceLastNativeEventScheduled;
{
MutexAutoLock lock(mLastNativeEventScheduledMutex);
timeSinceLastNativeEventScheduled =
TimeStamp::NowLoRes() - mLastNativeEventScheduled;
}
if (timeSinceLastNativeEventScheduled > nativeEventStarvationLimit) {
ScheduleNativeEventCallback();
}
return gotMessage;
}
nsresult
nsAppShell::AfterProcessNextEvent(nsIThreadInternal* /* unused */,
bool /* unused */)
{
if (!mMsgsToRepost.empty()) {
for (MSG msg : mMsgsToRepost) {
::PostMessageW(msg.hwnd, msg.message, msg.wParam, msg.lParam);
}
mMsgsToRepost.clear();
}
return NS_OK;
}