gecko-dev/gfx/layers/d3d11
Bas Schouten 76892628f3 Bug 1348320: Use UpdateSubResource on crashy intel device/OS version combinations. r=jrmuizel
MozReview-Commit-ID: EdDn4qy1ajP

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extra : rebase_source : fadec88a9586bc40e44d2f91aae5c9c5f8f59a5c
2017-05-01 01:11:24 +00:00
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BlendShaderConstants.h Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
CompositorD3D11.h Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
CompositorD3D11.hlsl Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
CompositorD3D11Shaders.h Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
DeviceAttachmentsD3D11.cpp Pre-initialize DeviceAttachmentsD3D11 on the compositor thread, immediately after the GPU process initializes. (bug 1360766 part 3, r=bas) 2017-04-30 11:38:59 -07:00
DeviceAttachmentsD3D11.h Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
DiagnosticsD3D11.cpp Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
DiagnosticsD3D11.h Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas) 2017-04-10 19:44:46 -07:00
HelpersD3D11.h Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas) 2017-04-10 19:44:46 -07:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
ShaderDefinitionsD3D11.h Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas) 2017-04-30 11:38:58 -07:00
TextureD3D11.cpp Bug 1348320: Use UpdateSubResource on crashy intel device/OS version combinations. r=jrmuizel 2017-05-01 01:11:24 +00:00
TextureD3D11.h Fix DXGITextureHostD3D11 not being able to lock without a compositor. (bug 1350247, r=mattwoodrow) 2017-03-27 14:02:50 -07:00
genshaders.sh Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00