gecko-dev/dom/canvas/WebGLContextLossTimer.cpp

53 строки
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
using namespace mozilla;
/* static */ void
WebGLContext::ContextLossCallbackStatic(nsITimer* timer, void* thisPointer)
{
(void)timer;
WebGLContext* context = static_cast<WebGLContext*>(thisPointer);
context->TerminateContextLossTimer();
context->UpdateContextLossStatus();
}
void
WebGLContext::RunContextLossTimer()
{
// If the timer was already running, don't restart it here. Instead,
// wait until the previous call is done, then fire it one more time.
// This is an optimization to prevent unnecessary
// cross-communication between threads.
if (mContextLossTimerRunning) {
mRunContextLossTimerAgain = true;
return;
}
mContextRestorer->InitWithFuncCallback(ContextLossCallbackStatic,
static_cast<void*>(this),
1000,
nsITimer::TYPE_ONE_SHOT);
mContextLossTimerRunning = true;
mRunContextLossTimerAgain = false;
}
void
WebGLContext::TerminateContextLossTimer()
{
if (!mContextLossTimerRunning)
return;
mContextRestorer->Cancel();
mContextLossTimerRunning = false;
if (mRunContextLossTimerAgain) {
RunContextLossTimer();
}
}