зеркало из https://github.com/mozilla/gecko-dev.git
219 строки
7.6 KiB
C++
219 строки
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* A class representing three matrices that can be used for style transforms.
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*/
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#ifndef nsStyleTransformMatrix_h_
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#define nsStyleTransformMatrix_h_
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#include "gfxPoint.h"
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#include "mozilla/gfx/Matrix.h"
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#include "mozilla/EnumeratedArray.h"
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#include "nsSize.h"
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#include <limits>
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class nsIFrame;
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class nsPresContext;
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struct gfxQuaternion;
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struct nsRect;
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namespace mozilla {
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struct MotionPathData;
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}
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/**
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* A helper to generate gfxMatrixes from css transform functions.
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*/
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namespace nsStyleTransformMatrix {
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// The operator passed to Servo backend.
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enum class MatrixTransformOperator : uint8_t { Interpolate, Accumulate };
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// Function for applying perspective() transform function. We treat
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// any value smaller than epsilon as perspective(infinity), which
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// follows CSSWG's resolution on perspective(0). See bug 1316236.
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inline void ApplyPerspectiveToMatrix(mozilla::gfx::Matrix4x4& aMatrix,
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float aDepth) {
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if (aDepth >= std::numeric_limits<float>::epsilon()) {
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aMatrix.Perspective(aDepth);
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}
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}
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/**
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* This class provides on-demand access to the 'reference box' for CSS
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* transforms (needed to resolve percentage values in 'transform',
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* 'transform-origin', etc.):
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*
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* http://dev.w3.org/csswg/css-transforms/#reference-box
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*
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* This class helps us to avoid calculating the reference box unless and
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* until it is actually needed. This is important for performance when
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* transforms are applied to SVG elements since the reference box for SVG is
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* much more expensive to calculate (than for elements with a CSS layout box
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* where we can use the nsIFrame's cached mRect), much more common (than on
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* HTML), and yet very rarely have percentage values that require the
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* reference box to be resolved. We also don't want to cause SVG frames to
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* cache lots of ObjectBoundingBoxProperty objects that aren't needed.
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*
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* If UNIFIED_CONTINUATIONS (experimental, and currently broke) is defined,
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* we consider the reference box for non-SVG frames to be the smallest
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* rectangle containing a frame and all of its continuations. For example,
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* if there is a <span> element with several continuations split over
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* several lines, this function will return the rectangle containing all of
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* those continuations. (This behavior is not currently in a spec.)
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*/
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class MOZ_STACK_CLASS TransformReferenceBox final {
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public:
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typedef nscoord (TransformReferenceBox::*DimensionGetter)();
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explicit TransformReferenceBox()
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: mFrame(nullptr),
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mX(0),
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mY(0),
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mWidth(0),
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mHeight(0),
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mIsCached(false) {}
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explicit TransformReferenceBox(const nsIFrame* aFrame)
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: mFrame(aFrame), mX(0), mY(0), mWidth(0), mHeight(0), mIsCached(false) {
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MOZ_ASSERT(mFrame);
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}
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explicit TransformReferenceBox(const nsIFrame* aFrame,
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const nsSize& aFallbackDimensions)
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: mX(0), mY(0), mWidth(0), mHeight(0) {
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mFrame = aFrame;
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mIsCached = false;
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if (!mFrame) {
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Init(aFallbackDimensions);
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}
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}
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void Init(const nsIFrame* aFrame) {
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MOZ_ASSERT(!mFrame && !mIsCached);
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mFrame = aFrame;
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}
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void Init(const nsSize& aDimensions);
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/**
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* The offset of the reference box from the nsIFrame's TopLeft(). This
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* is non-zero only in the case of SVG content. If we can successfully
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* implement UNIFIED_CONTINUATIONS at some point in the future then it
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* may also be non-zero for non-SVG content.
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*/
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nscoord X() {
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EnsureDimensionsAreCached();
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return mX;
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}
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nscoord Y() {
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EnsureDimensionsAreCached();
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return mY;
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}
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/**
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* The size of the reference box.
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*/
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nscoord Width() {
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EnsureDimensionsAreCached();
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return mWidth;
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}
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nscoord Height() {
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EnsureDimensionsAreCached();
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return mHeight;
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}
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bool IsEmpty() { return !mFrame; }
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private:
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// We don't really need to prevent copying, but since none of our consumers
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// currently need to copy, preventing copying may allow us to catch some
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// cases where we use pass-by-value instead of pass-by-reference.
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TransformReferenceBox(const TransformReferenceBox&) = delete;
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void EnsureDimensionsAreCached();
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const nsIFrame* mFrame;
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nscoord mX, mY, mWidth, mHeight;
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bool mIsCached;
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};
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float ProcessTranslatePart(
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const mozilla::LengthPercentage& aValue, TransformReferenceBox* aRefBox,
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TransformReferenceBox::DimensionGetter aDimensionGetter = nullptr);
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void ProcessInterpolateMatrix(mozilla::gfx::Matrix4x4& aMatrix,
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const mozilla::StyleTransformOperation& aOp,
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TransformReferenceBox& aBounds);
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void ProcessAccumulateMatrix(mozilla::gfx::Matrix4x4& aMatrix,
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const mozilla::StyleTransformOperation& aOp,
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TransformReferenceBox& aBounds);
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/**
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* Given a StyleTransform containing transform functions, returns a matrix
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* containing the value of those functions.
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*
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* @param aList the transform operation list.
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* @param aBounds The frame's bounding rectangle.
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* @param aAppUnitsPerMatrixUnit The number of app units per device pixel.
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*/
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mozilla::gfx::Matrix4x4 ReadTransforms(const mozilla::StyleTransform& aList,
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TransformReferenceBox& aBounds,
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float aAppUnitsPerMatrixUnit);
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// Generate the gfx::Matrix for CSS Transform Module Level 2.
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// https://drafts.csswg.org/css-transforms-2/#ctm
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mozilla::gfx::Matrix4x4 ReadTransforms(
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const mozilla::StyleTranslate&, const mozilla::StyleRotate&,
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const mozilla::StyleScale&,
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const mozilla::Maybe<mozilla::MotionPathData>& aMotion,
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const mozilla::StyleTransform&, TransformReferenceBox& aRefBox,
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float aAppUnitsPerMatrixUnit);
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/**
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* Given the x and y values, compute the 2d position with respect to the given
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* TransformReferenceBox that these values describe, in CSS pixels.
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*/
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mozilla::CSSPoint Convert2DPosition(const mozilla::LengthPercentage& aX,
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const mozilla::LengthPercentage& aY,
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TransformReferenceBox& aRefBox);
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/**
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* Given the x and y values, compute the 2d position with respect to the given
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* TransformReferenceBox that these values describe, in device pixels.
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*/
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mozilla::gfx::Point Convert2DPosition(const mozilla::LengthPercentage& aX,
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const mozilla::LengthPercentage& aY,
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TransformReferenceBox& aRefBox,
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int32_t aAppUnitsPerDevPixel);
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// Shear type for decomposition.
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enum class ShearType { XY, XZ, YZ, Count };
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using ShearArray = mozilla::EnumeratedArray<ShearType, ShearType::Count, float>;
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/*
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* Implements the 2d transform matrix decomposition algorithm.
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*/
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bool Decompose2DMatrix(const mozilla::gfx::Matrix& aMatrix,
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mozilla::gfx::Point3D& aScale, ShearArray& aShear,
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gfxQuaternion& aRotate,
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mozilla::gfx::Point3D& aTranslate);
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/*
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* Implements the 3d transform matrix decomposition algorithm.
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*/
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bool Decompose3DMatrix(const mozilla::gfx::Matrix4x4& aMatrix,
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mozilla::gfx::Point3D& aScale, ShearArray& aShear,
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gfxQuaternion& aRotate,
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mozilla::gfx::Point3D& aTranslate,
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mozilla::gfx::Point4D& aPerspective);
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} // namespace nsStyleTransformMatrix
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#endif
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