gecko-dev/dom/base/DOMMatrix.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_DOM_DOMMATRIX_H_
#define MOZILLA_DOM_DOMMATRIX_H_
#include "nsWrapperCache.h"
#include "nsISupports.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"
#include "nsCOMPtr.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
namespace mozilla {
namespace dom {
class GlobalObject;
class DOMMatrix;
class DOMPoint;
class StringOrUnrestrictedDoubleSequence;
struct DOMPointInit;
class DOMMatrixReadOnly : public nsWrapperCache {
public:
explicit DOMMatrixReadOnly(nsISupports* aParent)
: mParent(aParent), mMatrix2D(new gfx::Matrix()) {}
DOMMatrixReadOnly(nsISupports* aParent, const DOMMatrixReadOnly& other)
: mParent(aParent) {
if (other.mMatrix2D) {
mMatrix2D = new gfx::Matrix(*other.mMatrix2D);
} else {
mMatrix3D = new gfx::Matrix4x4(*other.mMatrix3D);
}
}
DOMMatrixReadOnly(nsISupports* aParent, const gfx::Matrix4x4& aMatrix)
: mParent(aParent) {
mMatrix3D = new gfx::Matrix4x4(aMatrix);
}
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMMatrixReadOnly)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMMatrixReadOnly)
nsISupports* GetParentObject() const { return mParent; }
virtual JSObject* WrapObject(JSContext* cx,
JS::Handle<JSObject*> aGivenProto) override;
static already_AddRefed<DOMMatrixReadOnly> Constructor(
const GlobalObject& aGlobal,
const Optional<StringOrUnrestrictedDoubleSequence>& aArg,
ErrorResult& aRv);
#define GetMatrixMember(entry2D, entry3D, default) \
{ \
if (mMatrix3D) { \
return mMatrix3D->entry3D; \
} \
return mMatrix2D->entry2D; \
}
#define Get3DMatrixMember(entry3D, default) \
{ \
if (mMatrix3D) { \
return mMatrix3D->entry3D; \
} \
return default; \
}
double A() const GetMatrixMember(_11, _11, 1.0) double B() const
GetMatrixMember(_12, _12, 0) double C() const
GetMatrixMember(_21, _21, 0) double D() const
GetMatrixMember(_22, _22, 1.0) double E() const
GetMatrixMember(_31, _41, 0) double F() const GetMatrixMember(_32, _42, 0)
double M11() const GetMatrixMember(_11, _11, 1.0) double M12() const
GetMatrixMember(_12, _12, 0) double M13() const
Get3DMatrixMember(_13, 0) double M14() const
Get3DMatrixMember(_14, 0) double M21() const
GetMatrixMember(_21, _21, 0) double M22() const
GetMatrixMember(_22, _22, 1.0) double M23() const
Get3DMatrixMember(_23, 0) double M24() const
Get3DMatrixMember(_24, 0) double M31() const
Get3DMatrixMember(_31, 0) double M32() const
Get3DMatrixMember(_32, 0) double M33() const
Get3DMatrixMember(_33, 1.0) double M34() const
Get3DMatrixMember(_34, 0) double M41() const
GetMatrixMember(_31, _41, 0) double M42() const
GetMatrixMember(_32, _42, 0) double M43() const
Get3DMatrixMember(_43, 0) double M44() const Get3DMatrixMember(_44, 1.0)
#undef GetMatrixMember
#undef Get3DMatrixMember
// Defined here so we can construct DOMMatrixReadOnly objects.
#define Set2DMatrixMember(entry2D, entry3D) \
{ \
if (mMatrix3D) { \
mMatrix3D->entry3D = v; \
} else { \
mMatrix2D->entry2D = v; \
} \
}
#define Set3DMatrixMember(entry3D, default) \
{ \
if (mMatrix3D || (v != default)) { \
Ensure3DMatrix(); \
mMatrix3D->entry3D = v; \
} \
}
void SetA(double v) Set2DMatrixMember(_11, _11) void SetB(double v) Set2DMatrixMember(
_12,
_12) void SetC(double v) Set2DMatrixMember(_21,
_21) void SetD(double
v)
Set2DMatrixMember(_22, _22) void SetE(double v) Set2DMatrixMember(
_31, _41) void SetF(double v) Set2DMatrixMember(_32, _42)
void SetM11(double v) Set2DMatrixMember(_11, _11) void SetM12(
double v) Set2DMatrixMember(_12,
_12) void SetM13(double v)
Set3DMatrixMember(_13, 0) void SetM14(
double v) Set3DMatrixMember(_14,
0) void SetM21(double v)
Set2DMatrixMember(_21, _21) void SetM22(
double
v) Set2DMatrixMember(_22,
_22) void SetM23(double
v)
Set3DMatrixMember(_23, 0) void SetM24(
double
v) Set3DMatrixMember(_24,
0) void SetM31(double
v)
Set3DMatrixMember(_31, 0) void SetM32(
double
v) Set3DMatrixMember(_32,
0) void SetM33(double
v)
Set3DMatrixMember(_33, 1.0) void SetM34(
double v)
Set3DMatrixMember(_34, 0) void SetM41(
double v)
Set2DMatrixMember(
_31,
_41) void SetM42(double v)
Set2DMatrixMember(
_32,
_42) void SetM43(double v)
Set3DMatrixMember(
_43,
0) void SetM44(double
v)
Set3DMatrixMember(_44,
1.0)
#undef Set2DMatrixMember
#undef Set3DMatrixMember
already_AddRefed<DOMMatrix> Translate(
double aTx,
double aTy,
double aTz =
0) const;
already_AddRefed<DOMMatrix> Scale(double aScale, double aOriginX = 0,
double aOriginY = 0) const;
already_AddRefed<DOMMatrix> Scale3d(double aScale, double aOriginX = 0,
double aOriginY = 0,
double aOriginZ = 0) const;
already_AddRefed<DOMMatrix> ScaleNonUniform(
double aScaleX, double aScaleY = 1.0, double aScaleZ = 1.0,
double aOriginX = 0, double aOriginY = 0, double aOriginZ = 0) const;
already_AddRefed<DOMMatrix> Rotate(double aAngle, double aOriginX = 0,
double aOriginY = 0) const;
already_AddRefed<DOMMatrix> RotateFromVector(double aX, double aY) const;
already_AddRefed<DOMMatrix> RotateAxisAngle(double aX, double aY, double aZ,
double aAngle) const;
already_AddRefed<DOMMatrix> SkewX(double aSx) const;
already_AddRefed<DOMMatrix> SkewY(double aSy) const;
already_AddRefed<DOMMatrix> Multiply(const DOMMatrix& aOther) const;
already_AddRefed<DOMMatrix> FlipX() const;
already_AddRefed<DOMMatrix> FlipY() const;
already_AddRefed<DOMMatrix> Inverse() const;
bool Is2D() const;
bool IsIdentity() const;
already_AddRefed<DOMPoint> TransformPoint(const DOMPointInit& aPoint) const;
void ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
ErrorResult& aRv) const;
void ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult,
ErrorResult& aRv) const;
void Stringify(nsAString& aResult);
protected:
nsCOMPtr<nsISupports> mParent;
nsAutoPtr<gfx::Matrix> mMatrix2D;
nsAutoPtr<gfx::Matrix4x4> mMatrix3D;
virtual ~DOMMatrixReadOnly() {}
DOMMatrixReadOnly* SetMatrixValue(const nsAString& aTransformList,
ErrorResult& aRv);
void Ensure3DMatrix();
private:
DOMMatrixReadOnly() = delete;
DOMMatrixReadOnly(const DOMMatrixReadOnly&) = delete;
DOMMatrixReadOnly& operator=(const DOMMatrixReadOnly&) = delete;
};
class DOMMatrix : public DOMMatrixReadOnly {
public:
explicit DOMMatrix(nsISupports* aParent) : DOMMatrixReadOnly(aParent) {}
DOMMatrix(nsISupports* aParent, const DOMMatrixReadOnly& other)
: DOMMatrixReadOnly(aParent, other) {}
DOMMatrix(nsISupports* aParent, const gfx::Matrix4x4& aMatrix)
: DOMMatrixReadOnly(aParent, aMatrix) {}
static already_AddRefed<DOMMatrix> Constructor(const GlobalObject& aGlobal,
ErrorResult& aRv);
static already_AddRefed<DOMMatrix> Constructor(
const GlobalObject& aGlobal, const nsAString& aTransformList,
ErrorResult& aRv);
static already_AddRefed<DOMMatrix> Constructor(
const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther,
ErrorResult& aRv);
static already_AddRefed<DOMMatrix> Constructor(const GlobalObject& aGlobal,
const Float32Array& aArray32,
ErrorResult& aRv);
static already_AddRefed<DOMMatrix> Constructor(const GlobalObject& aGlobal,
const Float64Array& aArray64,
ErrorResult& aRv);
static already_AddRefed<DOMMatrix> Constructor(
const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence,
ErrorResult& aRv);
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
DOMMatrix* MultiplySelf(const DOMMatrix& aOther);
DOMMatrix* PreMultiplySelf(const DOMMatrix& aOther);
DOMMatrix* TranslateSelf(double aTx, double aTy, double aTz = 0);
DOMMatrix* ScaleSelf(double aScale, double aOriginX = 0, double aOriginY = 0);
DOMMatrix* Scale3dSelf(double aScale, double aOriginX = 0,
double aOriginY = 0, double aOriginZ = 0);
DOMMatrix* ScaleNonUniformSelf(double aScaleX, double aScaleY = 1,
double aScaleZ = 1, double aOriginX = 0,
double aOriginY = 0, double aOriginZ = 0);
DOMMatrix* RotateSelf(double aAngle, double aOriginX = 0,
double aOriginY = 0);
DOMMatrix* RotateFromVectorSelf(double aX, double aY);
DOMMatrix* RotateAxisAngleSelf(double aX, double aY, double aZ,
double aAngle);
DOMMatrix* SkewXSelf(double aSx);
DOMMatrix* SkewYSelf(double aSy);
DOMMatrix* InvertSelf();
DOMMatrix* SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv);
virtual ~DOMMatrix() {}
};
} // namespace dom
} // namespace mozilla
#endif /*MOZILLA_DOM_DOMMATRIX_H_*/