зеркало из https://github.com/mozilla/gecko-dev.git
256 строки
6.9 KiB
C++
256 строки
6.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLContext.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLFramebuffer.h"
|
|
#include "GLContext.h"
|
|
|
|
using namespace mozilla;
|
|
|
|
void
|
|
WebGLContext::Clear(GLbitfield mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
uint32_t m = mask & (LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT);
|
|
if (mask != m)
|
|
return ErrorInvalidValue("clear: invalid mask bits");
|
|
|
|
if (mask == 0) {
|
|
GenerateWarning("Calling gl.clear(0) has no effect.");
|
|
} else if (mRasterizerDiscardEnabled) {
|
|
GenerateWarning("Calling gl.clear() with RASTERIZER_DISCARD enabled has no effects.");
|
|
}
|
|
|
|
if (mBoundDrawFramebuffer) {
|
|
if (!mBoundDrawFramebuffer->CheckAndInitializeAttachments())
|
|
return ErrorInvalidFramebufferOperation("clear: incomplete framebuffer");
|
|
|
|
gl->fClear(mask);
|
|
return;
|
|
} else {
|
|
ClearBackbufferIfNeeded();
|
|
}
|
|
|
|
// Ok, we're clearing the default framebuffer/screen.
|
|
{
|
|
ScopedMaskWorkaround autoMask(*this);
|
|
gl->fClear(mask);
|
|
}
|
|
|
|
Invalidate();
|
|
mShouldPresent = true;
|
|
}
|
|
|
|
static GLfloat
|
|
GLClampFloat(GLfloat val)
|
|
{
|
|
if (val < 0.0)
|
|
return 0.0;
|
|
|
|
if (val > 1.0)
|
|
return 1.0;
|
|
|
|
return val;
|
|
}
|
|
|
|
void
|
|
WebGLContext::ClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
|
|
const bool supportsFloatColorBuffers = (IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) ||
|
|
IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float));
|
|
if (!supportsFloatColorBuffers) {
|
|
r = GLClampFloat(r);
|
|
g = GLClampFloat(g);
|
|
b = GLClampFloat(b);
|
|
a = GLClampFloat(a);
|
|
}
|
|
|
|
gl->fClearColor(r, g, b, a);
|
|
|
|
mColorClearValue[0] = r;
|
|
mColorClearValue[1] = g;
|
|
mColorClearValue[2] = b;
|
|
mColorClearValue[3] = a;
|
|
}
|
|
|
|
void
|
|
WebGLContext::ClearDepth(GLclampf v)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
mDepthClearValue = GLClampFloat(v);
|
|
gl->fClearDepth(v);
|
|
}
|
|
|
|
void
|
|
WebGLContext::ClearStencil(GLint v)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
mStencilClearValue = v;
|
|
gl->fClearStencil(v);
|
|
}
|
|
|
|
void
|
|
WebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboolean a)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
mColorWriteMask[0] = r;
|
|
mColorWriteMask[1] = g;
|
|
mColorWriteMask[2] = b;
|
|
mColorWriteMask[3] = a;
|
|
gl->fColorMask(r, g, b, a);
|
|
}
|
|
|
|
void
|
|
WebGLContext::DepthMask(WebGLboolean b)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
mDepthWriteMask = b;
|
|
gl->fDepthMask(b);
|
|
}
|
|
|
|
void
|
|
WebGLContext::DrawBuffers(const dom::Sequence<GLenum>& buffers)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
const size_t buffersLength = buffers.Length();
|
|
|
|
if (!buffersLength) {
|
|
return ErrorInvalidValue("drawBuffers: invalid <buffers> (buffers must not be empty)");
|
|
}
|
|
|
|
if (!mBoundDrawFramebuffer) {
|
|
// OK: we are rendering in the default framebuffer
|
|
|
|
/* EXT_draw_buffers :
|
|
If the GL is bound to the default framebuffer, then <buffersLength> must be 1
|
|
and the constant must be BACK or NONE. When draw buffer zero is
|
|
BACK, color values are written into the sole buffer for single-
|
|
buffered contexts, or into the back buffer for double-buffered
|
|
contexts. If DrawBuffersEXT is supplied with a constant other than
|
|
BACK and NONE, the error INVALID_OPERATION is generated.
|
|
*/
|
|
if (buffersLength != 1) {
|
|
return ErrorInvalidValue("drawBuffers: invalid <buffers> (main framebuffer: buffers.length must be 1)");
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (buffers[0] == LOCAL_GL_NONE) {
|
|
const GLenum drawBuffersCommand = LOCAL_GL_NONE;
|
|
gl->fDrawBuffers(1, &drawBuffersCommand);
|
|
return;
|
|
}
|
|
else if (buffers[0] == LOCAL_GL_BACK) {
|
|
const GLenum drawBuffersCommand = LOCAL_GL_COLOR_ATTACHMENT0;
|
|
gl->fDrawBuffers(1, &drawBuffersCommand);
|
|
return;
|
|
}
|
|
return ErrorInvalidOperation("drawBuffers: invalid operation (main framebuffer: buffers[0] must be GL_NONE or GL_BACK)");
|
|
}
|
|
|
|
// OK: we are rendering in a framebuffer object
|
|
|
|
if (buffersLength > size_t(mGLMaxDrawBuffers)) {
|
|
/* EXT_draw_buffers :
|
|
The maximum number of draw buffers is implementation-dependent. The
|
|
number of draw buffers supported can be queried by calling
|
|
GetIntegerv with the symbolic constant MAX_DRAW_BUFFERS_EXT. An
|
|
INVALID_VALUE error is generated if <buffersLength> is greater than
|
|
MAX_DRAW_BUFFERS_EXT.
|
|
*/
|
|
return ErrorInvalidValue("drawBuffers: invalid <buffers> (buffers.length > GL_MAX_DRAW_BUFFERS)");
|
|
}
|
|
|
|
for (uint32_t i = 0; i < buffersLength; i++)
|
|
{
|
|
/* EXT_draw_buffers :
|
|
If the GL is bound to a draw framebuffer object, the <i>th buffer listed
|
|
in <bufs> must be COLOR_ATTACHMENT<i>_EXT or NONE. Specifying a
|
|
buffer out of order, BACK, or COLOR_ATTACHMENT<m>_EXT where <m> is
|
|
greater than or equal to the value of MAX_COLOR_ATTACHMENTS_EXT,
|
|
will generate the error INVALID_OPERATION.
|
|
*/
|
|
/* WEBGL_draw_buffers :
|
|
The value of the MAX_COLOR_ATTACHMENTS_WEBGL parameter must be greater than or equal to that of the MAX_DRAW_BUFFERS_WEBGL parameter.
|
|
*/
|
|
if (buffers[i] != LOCAL_GL_NONE &&
|
|
buffers[i] != GLenum(LOCAL_GL_COLOR_ATTACHMENT0 + i)) {
|
|
return ErrorInvalidOperation("drawBuffers: invalid operation (buffers[i] must be GL_NONE or GL_COLOR_ATTACHMENTi)");
|
|
}
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
gl->fDrawBuffers(buffersLength, buffers.Elements());
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilMask(GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
mStencilWriteMaskFront = mask;
|
|
mStencilWriteMaskBack = mask;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilMask(mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilMaskSeparate(GLenum face, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilMaskSeparate: face"))
|
|
return;
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilWriteMaskFront = mask;
|
|
mStencilWriteMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilWriteMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilWriteMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilMaskSeparate(face, mask);
|
|
}
|
|
|
|
|
|
|
|
|