зеркало из https://github.com/mozilla/gecko-dev.git
215 строки
6.9 KiB
JavaScript
215 строки
6.9 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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const ENDED_TIMEOUT_LENGTH = 30000;
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/* The time we wait depends primarily on the canplaythrough event firing
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* Note: this needs to be at least 30s because the
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* B2G emulator in VMs is really slow. */
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const VERIFYPLAYING_TIMEOUT_LENGTH = 60000;
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/**
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* This class manages playback of a HTMLMediaElement with a MediaStream.
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* When constructed by a caller, an object instance is created with
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* a media element and a media stream object.
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*
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* @param {HTMLMediaElement} mediaElement the media element for playback
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* @param {MediaStream} mediaStream the media stream used in
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* the mediaElement for playback
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*/
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function MediaStreamPlayback(mediaElement, mediaStream) {
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this.mediaElement = mediaElement;
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this.mediaStream = mediaStream;
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}
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MediaStreamPlayback.prototype = {
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/**
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* Starts media element with a media stream, runs it until a canplaythrough
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* and timeupdate event fires, and calls stop() on all its tracks.
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*
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* @param {Boolean} isResume specifies if this media element is being resumed
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* from a previous run
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*/
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playMedia(isResume) {
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this.startMedia(isResume);
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return this.verifyPlaying()
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.then(() => this.stopTracksForStreamInMediaPlayback())
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.then(() => this.detachFromMediaElement());
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},
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/**
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* Stops the local media stream's tracks while it's currently in playback in
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* a media element.
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*
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* Precondition: The media stream and element should both be actively
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* being played. All the stream's tracks must be local.
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*/
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stopTracksForStreamInMediaPlayback() {
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var elem = this.mediaElement;
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return Promise.all([
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haveEvent(
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elem,
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"ended",
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wait(ENDED_TIMEOUT_LENGTH, new Error("Timeout"))
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),
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...this.mediaStream
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.getTracks()
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.map(t => (t.stop(), haveNoEvent(t, "ended"))),
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]);
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},
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/**
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* Starts media with a media stream, runs it until a canplaythrough and
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* timeupdate event fires, and detaches from the element without stopping media.
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*
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* @param {Boolean} isResume specifies if this media element is being resumed
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* from a previous run
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*/
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playMediaWithoutStoppingTracks(isResume) {
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this.startMedia(isResume);
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return this.verifyPlaying().then(() => this.detachFromMediaElement());
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},
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/**
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* Starts the media with the associated stream.
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*
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* @param {Boolean} isResume specifies if the media element playback
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* is being resumed from a previous run
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*/
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startMedia(isResume) {
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// If we're playing media element for the first time, check that time is zero.
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if (!isResume) {
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is(
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this.mediaElement.currentTime,
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0,
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"Before starting the media element, currentTime = 0"
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);
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}
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this.canPlayThroughFired = listenUntil(
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this.mediaElement,
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"canplaythrough",
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() => true
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);
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// Hooks up the media stream to the media element and starts playing it
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this.mediaElement.srcObject = this.mediaStream;
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this.mediaElement.play();
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},
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/**
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* Verifies that media is playing.
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*/
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verifyPlaying() {
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var lastElementTime = this.mediaElement.currentTime;
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var mediaTimeProgressed = listenUntil(
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this.mediaElement,
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"timeupdate",
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() => this.mediaElement.currentTime > lastElementTime
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);
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return timeout(
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Promise.all([this.canPlayThroughFired, mediaTimeProgressed]),
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VERIFYPLAYING_TIMEOUT_LENGTH,
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"verifyPlaying timed out"
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).then(() => {
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is(this.mediaElement.paused, false, "Media element should be playing");
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is(
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this.mediaElement.duration,
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Number.POSITIVE_INFINITY,
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"Duration should be infinity"
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);
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// When the media element is playing with a real-time stream, we
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// constantly switch between having data to play vs. queuing up data,
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// so we can only check that the ready state is one of those two values
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ok(
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this.mediaElement.readyState === HTMLMediaElement.HAVE_ENOUGH_DATA ||
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this.mediaElement.readyState === HTMLMediaElement.HAVE_CURRENT_DATA,
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"Ready state shall be HAVE_ENOUGH_DATA or HAVE_CURRENT_DATA"
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);
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is(this.mediaElement.seekable.length, 0, "Seekable length shall be zero");
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is(this.mediaElement.buffered.length, 0, "Buffered length shall be zero");
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is(
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this.mediaElement.seeking,
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false,
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"MediaElement is not seekable with MediaStream"
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);
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ok(
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isNaN(this.mediaElement.startOffsetTime),
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"Start offset time shall not be a number"
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);
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is(
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this.mediaElement.defaultPlaybackRate,
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1,
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"DefaultPlaybackRate should be 1"
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);
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is(this.mediaElement.playbackRate, 1, "PlaybackRate should be 1");
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is(this.mediaElement.preload, "none", 'Preload should be "none"');
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is(this.mediaElement.src, "", "No src should be defined");
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is(
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this.mediaElement.currentSrc,
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"",
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"Current src should still be an empty string"
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);
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});
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},
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/**
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* Detaches from the element without stopping the media.
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*
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* Precondition: The media stream and element should both be actively
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* being played.
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*/
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detachFromMediaElement() {
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this.mediaElement.pause();
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this.mediaElement.srcObject = null;
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},
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};
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// haxx to prevent SimpleTest from failing at window.onload
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function addLoadEvent() {}
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var scriptsReady = Promise.all(
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["/tests/SimpleTest/SimpleTest.js", "head.js"].map(script => {
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var el = document.createElement("script");
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el.src = script;
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document.head.appendChild(el);
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return new Promise(r => (el.onload = r));
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})
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);
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function createHTML(options) {
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return scriptsReady.then(() => realCreateHTML(options));
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}
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// noGum - Helper to detect whether active guM tracks still exist.
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//
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// It relies on the fact that, by spec, device labels from enumerateDevices are
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// only visible during active gum calls. They're also visible when persistent
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// permissions are granted, so turn off media.navigator.permission.disabled
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// (which is normally on otherwise in our tests). Lastly, we must turn on
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// media.navigator.permission.fake otherwise fake devices don't count as active.
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var noGum = () =>
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pushPrefs(
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["media.navigator.permission.disabled", false],
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["media.navigator.permission.fake", true],
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["media.devices.insecure.enabled", true]
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)
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.then(() => navigator.mediaDevices.enumerateDevices())
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.then(
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([device]) =>
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device &&
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is(device.label, "", "Test must leave no active gUM streams behind.")
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);
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var runTest = testFunction =>
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scriptsReady
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.then(() => runTestWhenReady(testFunction))
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.then(() => noGum())
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.then(() => finish());
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