зеркало из https://github.com/mozilla/gecko-dev.git
591 строка
21 KiB
C++
591 строка
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsSVGImageFrame.h"
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// Keep in (case-insensitive) order:
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "mozilla/gfx/2D.h"
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#include "imgIContainer.h"
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#include "nsContainerFrame.h"
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#include "nsIImageLoadingContent.h"
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#include "nsLayoutUtils.h"
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#include "imgINotificationObserver.h"
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#include "SVGGeometryProperty.h"
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#include "SVGObserverUtils.h"
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#include "nsSVGUtils.h"
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#include "SVGContentUtils.h"
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#include "SVGGeometryFrame.h"
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#include "SVGImageContext.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/dom/MutationEventBinding.h"
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#include "mozilla/dom/SVGImageElement.h"
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#include "nsIReflowCallback.h"
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#include "mozilla/Unused.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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namespace SVGT = SVGGeometryProperty::Tags;
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// ---------------------------------------------------------------------
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// nsQueryFrame methods
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NS_QUERYFRAME_HEAD(nsSVGImageFrame)
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NS_QUERYFRAME_ENTRY(nsSVGImageFrame)
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NS_QUERYFRAME_TAIL_INHERITING(SVGGeometryFrame)
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nsIFrame* NS_NewSVGImageFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
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return new (aPresShell) nsSVGImageFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGImageFrame)
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nsSVGImageFrame::~nsSVGImageFrame() {
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// set the frame to null so we don't send messages to a dead object.
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if (mListener) {
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (imageLoader) {
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imageLoader->RemoveNativeObserver(mListener);
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}
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reinterpret_cast<nsSVGImageListener*>(mListener.get())->SetFrame(nullptr);
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}
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mListener = nullptr;
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}
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void nsSVGImageFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::image),
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"Content is not an SVG image!");
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SVGGeometryFrame::Init(aContent, aParent, aPrevInFlow);
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if (GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
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// Non-display frames are likely to be patterns, masks or the like.
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// Treat them as always visible.
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// This call must happen before the FrameCreated. This is because the
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// primary frame pointer on our content node isn't set until after this
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// function ends, so there is no way for the resulting OnVisibilityChange
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// notification to get a frame. FrameCreated has a workaround for this in
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// that it passes our frame around so it can be accessed. OnVisibilityChange
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// doesn't have that workaround.
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IncApproximateVisibleCount();
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}
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mListener = new nsSVGImageListener(this);
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (!imageLoader) {
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MOZ_CRASH("Why is this not an image loading content?");
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}
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// We should have a PresContext now, so let's notify our image loader that
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// we need to register any image animations with the refresh driver.
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imageLoader->FrameCreated(this);
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imageLoader->AddNativeObserver(mListener);
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}
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/* virtual */
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void nsSVGImageFrame::DestroyFrom(nsIFrame* aDestructRoot,
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PostDestroyData& aPostDestroyData) {
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if (GetStateBits() & NS_FRAME_IS_NONDISPLAY) {
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DecApproximateVisibleCount();
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}
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if (mReflowCallbackPosted) {
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PresShell()->CancelReflowCallback(this);
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mReflowCallbackPosted = false;
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}
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(nsFrame::mContent);
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if (imageLoader) {
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imageLoader->FrameDestroyed(this);
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}
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nsFrame::DestroyFrom(aDestructRoot, aPostDestroyData);
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}
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//----------------------------------------------------------------------
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// nsIFrame methods:
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nsresult nsSVGImageFrame::AttributeChanged(int32_t aNameSpaceID,
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nsAtom* aAttribute,
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int32_t aModType) {
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if (aNameSpaceID == kNameSpaceID_None) {
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if (aAttribute == nsGkAtoms::preserveAspectRatio) {
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// We don't paint the content of the image using display lists, therefore
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// we have to invalidate for this children-only transform changes since
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// there is no layer tree to notice that the transform changed and
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// recomposite.
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InvalidateFrame();
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return NS_OK;
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}
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}
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// Currently our SMIL implementation does not modify the DOM attributes. Once
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// we implement the SVG 2 SMIL behaviour this can be removed
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// SVGImageElement::AfterSetAttr's implementation will be sufficient.
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if (aModType == MutationEvent_Binding::SMIL &&
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aAttribute == nsGkAtoms::href &&
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(aNameSpaceID == kNameSpaceID_XLink ||
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aNameSpaceID == kNameSpaceID_None)) {
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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bool hrefIsSet =
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element->mStringAttributes[SVGImageElement::HREF].IsExplicitlySet() ||
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element->mStringAttributes[SVGImageElement::XLINK_HREF]
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.IsExplicitlySet();
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if (hrefIsSet) {
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element->LoadSVGImage(true, true);
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} else {
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element->CancelImageRequests(true);
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}
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}
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return SVGGeometryFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType);
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}
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void nsSVGImageFrame::OnVisibilityChange(
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Visibility aNewVisibility, const Maybe<OnNonvisible>& aNonvisibleAction) {
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (!imageLoader) {
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SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
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return;
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}
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imageLoader->OnVisibilityChange(aNewVisibility, aNonvisibleAction);
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SVGGeometryFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
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}
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gfx::Matrix nsSVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth,
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int32_t aNativeHeight) {
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float x, y, width, height;
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
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element, &x, &y, &width, &height);
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Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(
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width, height, 0, 0, aNativeWidth, aNativeHeight,
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element->mPreserveAspectRatio);
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return viewBoxTM * gfx::Matrix::Translation(x, y);
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}
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gfx::Matrix nsSVGImageFrame::GetVectorImageTransform() {
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float x, y;
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y>(element, &x, &y);
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// No viewBoxTM needed here -- our height/width overrides any concept of
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// "native size" that the SVG image has, and it will handle viewBox and
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// preserveAspectRatio on its own once we give it a region to draw into.
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return gfx::Matrix::Translation(x, y);
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}
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bool nsSVGImageFrame::GetIntrinsicImageDimensions(
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mozilla::gfx::Size& aSize, mozilla::AspectRatio& aAspectRatio) const {
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if (!mImageContainer) {
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return false;
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}
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int32_t width, height;
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if (NS_FAILED(mImageContainer->GetWidth(&width))) {
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aSize.width = -1;
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} else {
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aSize.width = width;
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}
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if (NS_FAILED(mImageContainer->GetHeight(&height))) {
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aSize.height = -1;
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} else {
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aSize.height = height;
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}
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Maybe<AspectRatio> asp = mImageContainer->GetIntrinsicRatio();
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aAspectRatio = asp.valueOr(AspectRatio{});
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return true;
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}
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bool nsSVGImageFrame::TransformContextForPainting(gfxContext* aGfxContext,
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const gfxMatrix& aTransform) {
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gfx::Matrix imageTransform;
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if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
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imageTransform = GetVectorImageTransform() * ToMatrix(aTransform);
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} else {
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int32_t nativeWidth, nativeHeight;
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if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
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NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
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nativeWidth == 0 || nativeHeight == 0) {
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return false;
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}
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imageTransform = GetRasterImageTransform(nativeWidth, nativeHeight) *
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ToMatrix(aTransform);
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// NOTE: We need to cancel out the effects of Full-Page-Zoom, or else
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// it'll get applied an extra time by DrawSingleUnscaledImage.
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nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
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gfxFloat pageZoomFactor =
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nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPx);
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imageTransform.PreScale(pageZoomFactor, pageZoomFactor);
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}
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if (imageTransform.IsSingular()) {
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return false;
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}
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aGfxContext->Multiply(ThebesMatrix(imageTransform));
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return true;
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}
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//----------------------------------------------------------------------
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// nsSVGDisplayableFrame methods:
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void nsSVGImageFrame::PaintSVG(gfxContext& aContext,
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const gfxMatrix& aTransform,
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imgDrawingParams& aImgParams,
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const nsIntRect* aDirtyRect) {
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if (!StyleVisibility()->IsVisible()) {
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return;
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}
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float x, y, width, height;
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SVGImageElement* imgElem = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
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imgElem, &x, &y, &width, &height);
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NS_ASSERTION(width > 0 && height > 0,
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"Should only be painting things with valid width/height");
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if (!mImageContainer) {
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nsCOMPtr<imgIRequest> currentRequest;
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (imageLoader)
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imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
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getter_AddRefs(currentRequest));
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if (currentRequest)
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currentRequest->GetImage(getter_AddRefs(mImageContainer));
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}
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if (mImageContainer) {
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gfxContextAutoSaveRestore autoRestorer(&aContext);
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if (StyleDisplay()->IsScrollableOverflow()) {
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gfxRect clipRect =
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nsSVGUtils::GetClipRectForFrame(this, x, y, width, height);
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nsSVGUtils::SetClipRect(&aContext, aTransform, clipRect);
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}
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if (!TransformContextForPainting(&aContext, aTransform)) {
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return;
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}
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// fill-opacity doesn't affect <image>, so if we're allowed to
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// optimize group opacity, the opacity used for compositing the
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// image into the current canvas is just the group opacity.
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float opacity = 1.0f;
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if (nsSVGUtils::CanOptimizeOpacity(this)) {
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opacity = StyleEffects()->mOpacity;
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}
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if (opacity != 1.0f ||
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StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
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aContext.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity);
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}
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nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
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nsRect dirtyRect; // only used if aDirtyRect is non-null
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if (aDirtyRect) {
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NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
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(mState & NS_FRAME_IS_NONDISPLAY),
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"Display lists handle dirty rect intersection test");
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dirtyRect = ToAppUnits(*aDirtyRect, appUnitsPerDevPx);
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// dirtyRect is relative to the outer <svg>, we should transform it
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// down to <image>.
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Rect dir(dirtyRect.x, dirtyRect.y, dirtyRect.width, dirtyRect.height);
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dir.Scale(1.f / AppUnitsPerCSSPixel());
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// FIXME: This isn't correct if there is an inner <svg> enclosing
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// the <image>. But that seems to be a quite obscure usecase, we can
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// add a dedicated utility for that purpose to replace the GetCTM
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// here if necessary.
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auto mat = SVGContentUtils::GetCTM(
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static_cast<SVGImageElement*>(GetContent()), false);
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if (mat.IsSingular()) {
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return;
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}
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mat.Invert();
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dir = mat.TransformRect(dir);
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// x, y offset of <image> is not included in CTM.
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dir.MoveBy(-x, -y);
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dir.Scale(AppUnitsPerCSSPixel());
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dir.Round();
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dirtyRect = nsRect(dir.x, dir.y, dir.width, dir.height);
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}
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uint32_t flags = aImgParams.imageFlags;
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if (mForceSyncDecoding) {
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flags |= imgIContainer::FLAG_SYNC_DECODE;
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}
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if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
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// Package up the attributes of this image element which can override the
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// attributes of mImageContainer's internal SVG document. The 'width' &
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// 'height' values we're passing in here are in CSS units (though they
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// come from width/height *attributes* in SVG). They influence the region
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// of the SVG image's internal document that is visible, in combination
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// with preserveAspectRatio and viewBox.
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const Maybe<SVGImageContext> context(Some(
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SVGImageContext(Some(CSSIntSize::Truncate(width, height)),
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Some(imgElem->mPreserveAspectRatio.GetAnimValue()))));
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// For the actual draw operation to draw crisply (and at the right size),
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// our destination rect needs to be |width|x|height|, *in dev pixels*.
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LayoutDeviceSize devPxSize(width, height);
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nsRect destRect(nsPoint(), LayoutDevicePixel::ToAppUnits(
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devPxSize, appUnitsPerDevPx));
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// Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case.
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// That method needs our image to have a fixed native width & height,
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// and that's not always true for TYPE_VECTOR images.
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aImgParams.result &= nsLayoutUtils::DrawSingleImage(
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aContext, PresContext(), mImageContainer,
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nsLayoutUtils::GetSamplingFilterForFrame(this), destRect,
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aDirtyRect ? dirtyRect : destRect, context, flags);
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} else { // mImageContainer->GetType() == TYPE_RASTER
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aImgParams.result &= nsLayoutUtils::DrawSingleUnscaledImage(
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aContext, PresContext(), mImageContainer,
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nsLayoutUtils::GetSamplingFilterForFrame(this), nsPoint(0, 0),
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aDirtyRect ? &dirtyRect : nullptr, Nothing(), flags);
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}
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if (opacity != 1.0f ||
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StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
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aContext.PopGroupAndBlend();
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}
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// gfxContextAutoSaveRestore goes out of scope & cleans up our gfxContext
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}
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}
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nsIFrame* nsSVGImageFrame::GetFrameForPoint(const gfxPoint& aPoint) {
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if (!(GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) && !GetHitTestFlags()) {
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return nullptr;
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}
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Rect rect;
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
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element, &rect.x, &rect.y, &rect.width, &rect.height);
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if (!rect.Contains(ToPoint(aPoint))) {
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return nullptr;
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}
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// Special case for raster images -- we only want to accept points that fall
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// in the underlying image's (scaled to fit) native bounds. That region
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// doesn't necessarily map to our <image> element's [x,y,width,height] if the
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// raster image's aspect ratio is being preserved. We have to look up the
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// native image size & our viewBox transform in order to filter out points
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// that fall outside that area. (This special case doesn't apply to vector
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// images because they don't limit their drawing to explicit "native
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// bounds" -- they have an infinite canvas on which to place content.)
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if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) {
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if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) {
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int32_t nativeWidth, nativeHeight;
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if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
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NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
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nativeWidth == 0 || nativeHeight == 0) {
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return nullptr;
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}
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Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(
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rect.width, rect.height, 0, 0, nativeWidth, nativeHeight,
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element->mPreserveAspectRatio);
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if (!nsSVGUtils::HitTestRect(viewBoxTM, 0, 0, nativeWidth, nativeHeight,
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aPoint.x - rect.x, aPoint.y - rect.y)) {
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return nullptr;
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}
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}
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}
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return this;
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}
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//----------------------------------------------------------------------
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// SVGGeometryFrame methods:
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// Lie about our fill/stroke so that covered region and hit detection work
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// properly
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void nsSVGImageFrame::ReflowSVG() {
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NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this),
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"This call is probably a wasteful mistake");
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MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY),
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"ReflowSVG mechanism not designed for this");
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if (!nsSVGUtils::NeedsReflowSVG(this)) {
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return;
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}
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float x, y, width, height;
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
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element, &x, &y, &width, &height);
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Rect extent(x, y, width, height);
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if (!extent.IsEmpty()) {
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mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, AppUnitsPerCSSPixel());
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} else {
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mRect.SetEmpty();
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}
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if (mState & NS_FRAME_FIRST_REFLOW) {
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// Make sure we have our filter property (if any) before calling
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// FinishAndStoreOverflow (subsequent filter changes are handled off
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// nsChangeHint_UpdateEffects):
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SVGObserverUtils::UpdateEffects(this);
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if (!mReflowCallbackPosted) {
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mReflowCallbackPosted = true;
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PresShell()->PostReflowCallback(this);
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}
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}
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nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size());
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nsOverflowAreas overflowAreas(overflow, overflow);
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FinishAndStoreOverflow(overflowAreas, mRect.Size());
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RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
|
|
NS_FRAME_HAS_DIRTY_CHILDREN);
|
|
|
|
// Invalidate, but only if this is not our first reflow (since if it is our
|
|
// first reflow then we haven't had our first paint yet).
|
|
if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
|
|
InvalidateFrame();
|
|
}
|
|
}
|
|
|
|
bool nsSVGImageFrame::ReflowFinished() {
|
|
mReflowCallbackPosted = false;
|
|
|
|
// XXX(seth): We don't need this. The purpose of updating visibility
|
|
// synchronously is to ensure that animated images start animating
|
|
// immediately. In the short term, however,
|
|
// nsImageLoadingContent::OnUnlockedDraw() is enough to ensure that
|
|
// animations start as soon as the image is painted for the first time, and in
|
|
// the long term we want to update visibility information from the display
|
|
// list whenever we paint, so we don't actually need to do this. However, to
|
|
// avoid behavior changes during the transition from the old image visibility
|
|
// code, we'll leave it in for now.
|
|
UpdateVisibilitySynchronously();
|
|
|
|
return false;
|
|
}
|
|
|
|
void nsSVGImageFrame::ReflowCallbackCanceled() {
|
|
mReflowCallbackPosted = false;
|
|
}
|
|
|
|
uint16_t nsSVGImageFrame::GetHitTestFlags() {
|
|
uint16_t flags = 0;
|
|
|
|
switch (StyleUI()->mPointerEvents) {
|
|
case StylePointerEvents::None:
|
|
break;
|
|
case StylePointerEvents::Visiblepainted:
|
|
case StylePointerEvents::Auto:
|
|
if (StyleVisibility()->IsVisible()) {
|
|
/* XXX: should check pixel transparency */
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Visiblefill:
|
|
case StylePointerEvents::Visiblestroke:
|
|
case StylePointerEvents::Visible:
|
|
if (StyleVisibility()->IsVisible()) {
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Painted:
|
|
/* XXX: should check pixel transparency */
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
break;
|
|
case StylePointerEvents::Fill:
|
|
case StylePointerEvents::Stroke:
|
|
case StylePointerEvents::All:
|
|
flags |= SVG_HIT_TEST_FILL;
|
|
break;
|
|
default:
|
|
NS_ERROR("not reached");
|
|
break;
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsSVGImageListener implementation
|
|
|
|
NS_IMPL_ISUPPORTS(nsSVGImageListener, imgINotificationObserver)
|
|
|
|
nsSVGImageListener::nsSVGImageListener(nsSVGImageFrame* aFrame)
|
|
: mFrame(aFrame) {}
|
|
|
|
NS_IMETHODIMP
|
|
nsSVGImageListener::Notify(imgIRequest* aRequest, int32_t aType,
|
|
const nsIntRect* aData) {
|
|
if (!mFrame) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::LOAD_COMPLETE) {
|
|
mFrame->InvalidateFrame();
|
|
nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(),
|
|
RestyleHint{0},
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
nsSVGUtils::ScheduleReflowSVG(mFrame);
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::FRAME_UPDATE) {
|
|
// No new dimensions, so we don't need to call
|
|
// nsSVGUtils::InvalidateAndScheduleBoundsUpdate.
|
|
nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(),
|
|
RestyleHint{0},
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
mFrame->InvalidateFrame();
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::SIZE_AVAILABLE) {
|
|
// Called once the resource's dimensions have been obtained.
|
|
nsCOMPtr<imgIContainer> image;
|
|
aRequest->GetImage(getter_AddRefs(image));
|
|
if (image) {
|
|
image->SetAnimationMode(mFrame->PresContext()->ImageAnimationMode());
|
|
mFrame->mImageContainer = std::move(image);
|
|
}
|
|
mFrame->InvalidateFrame();
|
|
nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(),
|
|
RestyleHint{0},
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
nsSVGUtils::ScheduleReflowSVG(mFrame);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|