зеркало из https://github.com/mozilla/gecko-dev.git
909 строки
30 KiB
JavaScript
909 строки
30 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* global Pipe, ScriptableInputStream, uneval */
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// TODO: Get rid of this code once the marionette server loads transport.js as
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// an SDK module (see bug 1000814)
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(function (factory) {
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if (this.module && module.id.indexOf("transport") >= 0) {
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// require
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factory.call(this, require, exports);
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} else if (this.require) {
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// loadSubScript
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factory.call(this, require, this);
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} else {
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// Cu.import
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const Cu = Components.utils;
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const { require } = Cu.import("resource://devtools/shared/Loader.jsm", {});
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factory.call(this, require, this);
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}
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}).call(this, function (require, exports) {
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const { Cc, Cr, CC } = require("chrome");
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const DevToolsUtils = require("devtools/shared/DevToolsUtils");
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const { dumpn, dumpv } = DevToolsUtils;
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const flags = require("devtools/shared/flags");
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const StreamUtils = require("devtools/shared/transport/stream-utils");
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const { Packet, JSONPacket, BulkPacket } =
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require("devtools/shared/transport/packets");
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const promise = require("promise");
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const defer = require("devtools/shared/defer");
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const EventEmitter = require("devtools/shared/event-emitter");
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DevToolsUtils.defineLazyGetter(this, "Pipe", () => {
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return CC("@mozilla.org/pipe;1", "nsIPipe", "init");
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});
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DevToolsUtils.defineLazyGetter(this, "ScriptableInputStream", () => {
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return CC("@mozilla.org/scriptableinputstream;1",
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"nsIScriptableInputStream", "init");
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});
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const PACKET_HEADER_MAX = 200;
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/**
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* An adapter that handles data transfers between the debugger client and
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* server. It can work with both nsIPipe and nsIServerSocket transports so
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* long as the properly created input and output streams are specified.
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* (However, for intra-process connections, LocalDebuggerTransport, below,
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* is more efficient than using an nsIPipe pair with DebuggerTransport.)
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*
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* @param input nsIAsyncInputStream
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* The input stream.
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* @param output nsIAsyncOutputStream
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* The output stream.
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*
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* Given a DebuggerTransport instance dt:
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* 1) Set dt.hooks to a packet handler object (described below).
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* 2) Call dt.ready() to begin watching for input packets.
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* 3) Call dt.send() / dt.startBulkSend() to send packets.
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* 4) Call dt.close() to close the connection, and disengage from the event
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* loop.
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*
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* A packet handler is an object with the following methods:
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*
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* - onPacket(packet) - called when we have received a complete packet.
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* |packet| is the parsed form of the packet --- a JavaScript value, not
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* a JSON-syntax string.
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*
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* - onBulkPacket(packet) - called when we have switched to bulk packet
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* receiving mode. |packet| is an object containing:
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* * actor: Name of actor that will receive the packet
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* * type: Name of actor's method that should be called on receipt
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* * length: Size of the data to be read
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* * stream: This input stream should only be used directly if you can ensure
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* that you will read exactly |length| bytes and will not close the
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* stream when reading is complete
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* * done: If you use the stream directly (instead of |copyTo| below), you
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* must signal completion by resolving / rejecting this deferred.
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* If it's rejected, the transport will be closed. If an Error is
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* supplied as a rejection value, it will be logged via |dumpn|.
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* If you do use |copyTo|, resolving is taken care of for you when
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* copying completes.
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* * copyTo: A helper function for getting your data out of the stream that
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* meets the stream handling requirements above, and has the
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* following signature:
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* @param output nsIAsyncOutputStream
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* The stream to copy to.
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* @return Promise
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* The promise is resolved when copying completes or rejected if any
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* (unexpected) errors occur.
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* This object also emits "progress" events for each chunk that is
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* copied. See stream-utils.js.
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*
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* - onClosed(reason) - called when the connection is closed. |reason| is
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* an optional nsresult or object, typically passed when the transport is
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* closed due to some error in a underlying stream.
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*
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* See ./packets.js and the Remote Debugging Protocol specification for more
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* details on the format of these packets.
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*/
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function DebuggerTransport(input, output) {
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EventEmitter.decorate(this);
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this._input = input;
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this._scriptableInput = new ScriptableInputStream(input);
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this._output = output;
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// The current incoming (possibly partial) header, which will determine which
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// type of Packet |_incoming| below will become.
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this._incomingHeader = "";
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// The current incoming Packet object
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this._incoming = null;
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// A queue of outgoing Packet objects
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this._outgoing = [];
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this.hooks = null;
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this.active = false;
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this._incomingEnabled = true;
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this._outgoingEnabled = true;
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this.close = this.close.bind(this);
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}
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DebuggerTransport.prototype = {
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/**
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* Transmit an object as a JSON packet.
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*
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* This method returns immediately, without waiting for the entire
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* packet to be transmitted, registering event handlers as needed to
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* transmit the entire packet. Packets are transmitted in the order
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* they are passed to this method.
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*/
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send: function (object) {
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this.emit("send", object);
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let packet = new JSONPacket(this);
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packet.object = object;
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this._outgoing.push(packet);
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this._flushOutgoing();
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},
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/**
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* Transmit streaming data via a bulk packet.
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*
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* This method initiates the bulk send process by queuing up the header data.
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* The caller receives eventual access to a stream for writing.
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*
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* N.B.: Do *not* attempt to close the stream handed to you, as it will
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* continue to be used by this transport afterwards. Most users should
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* instead use the provided |copyFrom| function instead.
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*
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* @param header Object
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* This is modeled after the format of JSON packets above, but does not
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* actually contain the data, but is instead just a routing header:
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* * actor: Name of actor that will receive the packet
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* * type: Name of actor's method that should be called on receipt
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* * length: Size of the data to be sent
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* @return Promise
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* The promise will be resolved when you are allowed to write to the
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* stream with an object containing:
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* * stream: This output stream should only be used directly if
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* you can ensure that you will write exactly |length|
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* bytes and will not close the stream when writing is
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* complete
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* * done: If you use the stream directly (instead of |copyFrom|
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* below), you must signal completion by resolving /
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* rejecting this deferred. If it's rejected, the
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* transport will be closed. If an Error is supplied as
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* a rejection value, it will be logged via |dumpn|. If
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* you do use |copyFrom|, resolving is taken care of for
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* you when copying completes.
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* * copyFrom: A helper function for getting your data onto the
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* stream that meets the stream handling requirements
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* above, and has the following signature:
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* @param input nsIAsyncInputStream
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* The stream to copy from.
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* @return Promise
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* The promise is resolved when copying completes or
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* rejected if any (unexpected) errors occur.
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* This object also emits "progress" events for each chunk
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* that is copied. See stream-utils.js.
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*/
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startBulkSend: function (header) {
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this.emit("startbulksend", header);
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let packet = new BulkPacket(this);
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packet.header = header;
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this._outgoing.push(packet);
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this._flushOutgoing();
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return packet.streamReadyForWriting;
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},
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/**
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* Close the transport.
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* @param reason nsresult / object (optional)
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* The status code or error message that corresponds to the reason for
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* closing the transport (likely because a stream closed or failed).
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*/
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close: function (reason) {
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this.emit("close", reason);
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this.active = false;
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this._input.close();
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this._scriptableInput.close();
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this._output.close();
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this._destroyIncoming();
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this._destroyAllOutgoing();
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if (this.hooks) {
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this.hooks.onClosed(reason);
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this.hooks = null;
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}
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if (reason) {
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dumpn("Transport closed: " + DevToolsUtils.safeErrorString(reason));
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} else {
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dumpn("Transport closed.");
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}
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},
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/**
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* The currently outgoing packet (at the top of the queue).
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*/
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get _currentOutgoing() {
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return this._outgoing[0];
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},
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/**
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* Flush data to the outgoing stream. Waits until the output stream notifies
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* us that it is ready to be written to (via onOutputStreamReady).
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*/
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_flushOutgoing: function () {
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if (!this._outgoingEnabled || this._outgoing.length === 0) {
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return;
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}
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// If the top of the packet queue has nothing more to send, remove it.
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if (this._currentOutgoing.done) {
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this._finishCurrentOutgoing();
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}
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if (this._outgoing.length > 0) {
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let threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._output.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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/**
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* Pause this transport's attempts to write to the output stream. This is
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* used when we've temporarily handed off our output stream for writing bulk
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* data.
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*/
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pauseOutgoing: function () {
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this._outgoingEnabled = false;
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},
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/**
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* Resume this transport's attempts to write to the output stream.
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*/
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resumeOutgoing: function () {
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this._outgoingEnabled = true;
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this._flushOutgoing();
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},
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// nsIOutputStreamCallback
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/**
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* This is called when the output stream is ready for more data to be written.
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* The current outgoing packet will attempt to write some amount of data, but
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* may not complete.
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*/
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onOutputStreamReady: DevToolsUtils.makeInfallible(function (stream) {
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if (!this._outgoingEnabled || this._outgoing.length === 0) {
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return;
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}
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try {
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this._currentOutgoing.write(stream);
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} catch (e) {
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if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
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this.close(e.result);
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return;
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}
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throw e;
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}
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this._flushOutgoing();
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}, "DebuggerTransport.prototype.onOutputStreamReady"),
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/**
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* Remove the current outgoing packet from the queue upon completion.
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*/
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_finishCurrentOutgoing: function () {
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if (this._currentOutgoing) {
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this._currentOutgoing.destroy();
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this._outgoing.shift();
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}
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},
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/**
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* Clear the entire outgoing queue.
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*/
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_destroyAllOutgoing: function () {
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for (let packet of this._outgoing) {
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packet.destroy();
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}
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this._outgoing = [];
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},
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/**
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* Initialize the input stream for reading. Once this method has been called,
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* we watch for packets on the input stream, and pass them to the appropriate
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* handlers via this.hooks.
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*/
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ready: function () {
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this.active = true;
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this._waitForIncoming();
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},
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/**
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* Asks the input stream to notify us (via onInputStreamReady) when it is
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* ready for reading.
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*/
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_waitForIncoming: function () {
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if (this._incomingEnabled) {
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let threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._input.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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/**
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* Pause this transport's attempts to read from the input stream. This is
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* used when we've temporarily handed off our input stream for reading bulk
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* data.
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*/
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pauseIncoming: function () {
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this._incomingEnabled = false;
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},
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/**
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* Resume this transport's attempts to read from the input stream.
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*/
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resumeIncoming: function () {
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this._incomingEnabled = true;
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this._flushIncoming();
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this._waitForIncoming();
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},
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// nsIInputStreamCallback
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/**
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* Called when the stream is either readable or closed.
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*/
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onInputStreamReady: DevToolsUtils.makeInfallible(function (stream) {
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try {
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while (stream.available() && this._incomingEnabled &&
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this._processIncoming(stream, stream.available())) {
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// Loop until there is nothing more to process
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}
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this._waitForIncoming();
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} catch (e) {
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if (e.result != Cr.NS_BASE_STREAM_WOULD_BLOCK) {
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this.close(e.result);
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} else {
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throw e;
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}
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}
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}, "DebuggerTransport.prototype.onInputStreamReady"),
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/**
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* Process the incoming data. Will create a new currently incoming Packet if
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* needed. Tells the incoming Packet to read as much data as it can, but
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* reading may not complete. The Packet signals that its data is ready for
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* delivery by calling one of this transport's _on*Ready methods (see
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* ./packets.js and the _on*Ready methods below).
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* @return boolean
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* Whether incoming stream processing should continue for any
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* remaining data.
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*/
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_processIncoming: function (stream, count) {
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dumpv("Data available: " + count);
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if (!count) {
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dumpv("Nothing to read, skipping");
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return false;
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}
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try {
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if (!this._incoming) {
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dumpv("Creating a new packet from incoming");
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if (!this._readHeader(stream)) {
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// Not enough data to read packet type
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return false;
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}
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// Attempt to create a new Packet by trying to parse each possible
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// header pattern.
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this._incoming = Packet.fromHeader(this._incomingHeader, this);
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if (!this._incoming) {
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throw new Error("No packet types for header: " +
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this._incomingHeader);
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}
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}
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if (!this._incoming.done) {
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// We have an incomplete packet, keep reading it.
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dumpv("Existing packet incomplete, keep reading");
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this._incoming.read(stream, this._scriptableInput);
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}
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} catch (e) {
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let msg = "Error reading incoming packet: (" + e + " - " + e.stack + ")";
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dumpn(msg);
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// Now in an invalid state, shut down the transport.
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this.close();
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return false;
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}
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if (!this._incoming.done) {
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// Still not complete, we'll wait for more data.
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dumpv("Packet not done, wait for more");
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return true;
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}
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// Ready for next packet
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this._flushIncoming();
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return true;
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},
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/**
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* Read as far as we can into the incoming data, attempting to build up a
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* complete packet header (which terminates with ":"). We'll only read up to
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* PACKET_HEADER_MAX characters.
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* @return boolean
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* True if we now have a complete header.
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*/
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_readHeader: function () {
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let amountToRead = PACKET_HEADER_MAX - this._incomingHeader.length;
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this._incomingHeader +=
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StreamUtils.delimitedRead(this._scriptableInput, ":", amountToRead);
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if (flags.wantVerbose) {
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dumpv("Header read: " + this._incomingHeader);
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}
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if (this._incomingHeader.endsWith(":")) {
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if (flags.wantVerbose) {
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dumpv("Found packet header successfully: " + this._incomingHeader);
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}
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return true;
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}
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if (this._incomingHeader.length >= PACKET_HEADER_MAX) {
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throw new Error("Failed to parse packet header!");
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}
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// Not enough data yet.
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return false;
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},
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/**
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* If the incoming packet is done, log it as needed and clear the buffer.
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*/
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_flushIncoming: function () {
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if (!this._incoming.done) {
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return;
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}
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if (flags.wantLogging) {
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dumpn("Got: " + this._incoming);
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}
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this._destroyIncoming();
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},
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/**
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* Handler triggered by an incoming JSONPacket completing it's |read| method.
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* Delivers the packet to this.hooks.onPacket.
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*/
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_onJSONObjectReady: function (object) {
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DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
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// Ensure the transport is still alive by the time this runs.
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if (this.active) {
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this.emit("packet", object);
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this.hooks.onPacket(object);
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}
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}, "DebuggerTransport instance's this.hooks.onPacket"));
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},
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/**
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* Handler triggered by an incoming BulkPacket entering the |read| phase for
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* the stream portion of the packet. Delivers info about the incoming
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* streaming data to this.hooks.onBulkPacket. See the main comment on the
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* transport at the top of this file for more details.
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*/
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_onBulkReadReady: function (...args) {
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DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
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// Ensure the transport is still alive by the time this runs.
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if (this.active) {
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this.emit("bulkpacket", ...args);
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this.hooks.onBulkPacket(...args);
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}
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}, "DebuggerTransport instance's this.hooks.onBulkPacket"));
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},
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/**
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* Remove all handlers and references related to the current incoming packet,
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* either because it is now complete or because the transport is closing.
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*/
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_destroyIncoming: function () {
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if (this._incoming) {
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this._incoming.destroy();
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}
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this._incomingHeader = "";
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this._incoming = null;
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}
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};
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exports.DebuggerTransport = DebuggerTransport;
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/**
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* An adapter that handles data transfers between the debugger client and
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* server when they both run in the same process. It presents the same API as
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* DebuggerTransport, but instead of transmitting serialized messages across a
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* connection it merely calls the packet dispatcher of the other side.
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*
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* @param other LocalDebuggerTransport
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* The other endpoint for this debugger connection.
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*
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* @see DebuggerTransport
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*/
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function LocalDebuggerTransport(other) {
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EventEmitter.decorate(this);
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|
|
this.other = other;
|
|
this.hooks = null;
|
|
|
|
// A packet number, shared between this and this.other. This isn't used by the
|
|
// protocol at all, but it makes the packet traces a lot easier to follow.
|
|
this._serial = this.other ? this.other._serial : { count: 0 };
|
|
this.close = this.close.bind(this);
|
|
}
|
|
|
|
LocalDebuggerTransport.prototype = {
|
|
/**
|
|
* Transmit a message by directly calling the onPacket handler of the other
|
|
* endpoint.
|
|
*/
|
|
send: function (packet) {
|
|
this.emit("send", packet);
|
|
|
|
let serial = this._serial.count++;
|
|
if (flags.wantLogging) {
|
|
// Check 'from' first, as 'echo' packets have both.
|
|
if (packet.from) {
|
|
dumpn("Packet " + serial + " sent from " + uneval(packet.from));
|
|
} else if (packet.to) {
|
|
dumpn("Packet " + serial + " sent to " + uneval(packet.to));
|
|
}
|
|
}
|
|
this._deepFreeze(packet);
|
|
let other = this.other;
|
|
if (other) {
|
|
DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
|
|
// Avoid the cost of JSON.stringify() when logging is disabled.
|
|
if (flags.wantLogging) {
|
|
dumpn("Received packet " + serial + ": " + JSON.stringify(packet, null, 2));
|
|
}
|
|
if (other.hooks) {
|
|
other.emit("packet", packet);
|
|
other.hooks.onPacket(packet);
|
|
}
|
|
}, "LocalDebuggerTransport instance's this.other.hooks.onPacket"));
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Send a streaming bulk packet directly to the onBulkPacket handler of the
|
|
* other endpoint.
|
|
*
|
|
* This case is much simpler than the full DebuggerTransport, since there is
|
|
* no primary stream we have to worry about managing while we hand it off to
|
|
* others temporarily. Instead, we can just make a single use pipe and be
|
|
* done with it.
|
|
*/
|
|
startBulkSend: function ({actor, type, length}) {
|
|
this.emit("startbulksend", {actor, type, length});
|
|
|
|
let serial = this._serial.count++;
|
|
|
|
dumpn("Sent bulk packet " + serial + " for actor " + actor);
|
|
if (!this.other) {
|
|
let error = new Error("startBulkSend: other side of transport missing");
|
|
return promise.reject(error);
|
|
}
|
|
|
|
let pipe = new Pipe(true, true, 0, 0, null);
|
|
|
|
DevToolsUtils.executeSoon(DevToolsUtils.makeInfallible(() => {
|
|
dumpn("Received bulk packet " + serial);
|
|
if (!this.other.hooks) {
|
|
return;
|
|
}
|
|
|
|
// Receiver
|
|
let deferred = defer();
|
|
let packet = {
|
|
actor: actor,
|
|
type: type,
|
|
length: length,
|
|
copyTo: (output) => {
|
|
let copying =
|
|
StreamUtils.copyStream(pipe.inputStream, output, length);
|
|
deferred.resolve(copying);
|
|
return copying;
|
|
},
|
|
stream: pipe.inputStream,
|
|
done: deferred
|
|
};
|
|
|
|
this.other.emit("bulkpacket", packet);
|
|
this.other.hooks.onBulkPacket(packet);
|
|
|
|
// Await the result of reading from the stream
|
|
deferred.promise.then(() => pipe.inputStream.close(), this.close);
|
|
}, "LocalDebuggerTransport instance's this.other.hooks.onBulkPacket"));
|
|
|
|
// Sender
|
|
let sendDeferred = defer();
|
|
|
|
// The remote transport is not capable of resolving immediately here, so we
|
|
// shouldn't be able to either.
|
|
DevToolsUtils.executeSoon(() => {
|
|
let copyDeferred = defer();
|
|
|
|
sendDeferred.resolve({
|
|
copyFrom: (input) => {
|
|
let copying =
|
|
StreamUtils.copyStream(input, pipe.outputStream, length);
|
|
copyDeferred.resolve(copying);
|
|
return copying;
|
|
},
|
|
stream: pipe.outputStream,
|
|
done: copyDeferred
|
|
});
|
|
|
|
// Await the result of writing to the stream
|
|
copyDeferred.promise.then(() => pipe.outputStream.close(), this.close);
|
|
});
|
|
|
|
return sendDeferred.promise;
|
|
},
|
|
|
|
/**
|
|
* Close the transport.
|
|
*/
|
|
close: function () {
|
|
this.emit("close");
|
|
|
|
if (this.other) {
|
|
// Remove the reference to the other endpoint before calling close(), to
|
|
// avoid infinite recursion.
|
|
let other = this.other;
|
|
this.other = null;
|
|
other.close();
|
|
}
|
|
if (this.hooks) {
|
|
try {
|
|
this.hooks.onClosed();
|
|
} catch (ex) {
|
|
console.error(ex);
|
|
}
|
|
this.hooks = null;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* An empty method for emulating the DebuggerTransport API.
|
|
*/
|
|
ready: function () {},
|
|
|
|
/**
|
|
* Helper function that makes an object fully immutable.
|
|
*/
|
|
_deepFreeze: function (object) {
|
|
Object.freeze(object);
|
|
for (let prop in object) {
|
|
// Freeze the properties that are objects, not on the prototype, and not
|
|
// already frozen. Note that this might leave an unfrozen reference
|
|
// somewhere in the object if there is an already frozen object containing
|
|
// an unfrozen object.
|
|
if (object.hasOwnProperty(prop) && typeof object === "object" &&
|
|
!Object.isFrozen(object)) {
|
|
this._deepFreeze(object[prop]);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
exports.LocalDebuggerTransport = LocalDebuggerTransport;
|
|
|
|
/**
|
|
* A transport for the debugging protocol that uses nsIMessageManagers to
|
|
* exchange packets with servers running in child processes.
|
|
*
|
|
* In the parent process, |mm| should be the nsIMessageSender for the
|
|
* child process. In a child process, |mm| should be the child process
|
|
* message manager, which sends packets to the parent.
|
|
*
|
|
* |prefix| is a string included in the message names, to distinguish
|
|
* multiple servers running in the same child process.
|
|
*
|
|
* This transport exchanges messages named 'debug:<prefix>:packet', where
|
|
* <prefix> is |prefix|, whose data is the protocol packet.
|
|
*/
|
|
function ChildDebuggerTransport(mm, prefix) {
|
|
EventEmitter.decorate(this);
|
|
|
|
this._mm = mm;
|
|
this._messageName = "debug:" + prefix + ":packet";
|
|
}
|
|
|
|
/*
|
|
* To avoid confusion, we use 'message' to mean something that
|
|
* nsIMessageSender conveys, and 'packet' to mean a remote debugging
|
|
* protocol packet.
|
|
*/
|
|
ChildDebuggerTransport.prototype = {
|
|
constructor: ChildDebuggerTransport,
|
|
|
|
hooks: null,
|
|
|
|
_addListener() {
|
|
this._mm.addMessageListener(this._messageName, this);
|
|
},
|
|
|
|
_removeListener() {
|
|
try {
|
|
this._mm.removeMessageListener(this._messageName, this);
|
|
} catch (e) {
|
|
if (e.result != Cr.NS_ERROR_NULL_POINTER) {
|
|
throw e;
|
|
}
|
|
// In some cases, especially when using messageManagers in non-e10s mode, we reach
|
|
// this point with a dead messageManager which only throws errors but does not
|
|
// seem to indicate in any other way that it is dead.
|
|
}
|
|
},
|
|
|
|
ready: function () {
|
|
this._addListener();
|
|
},
|
|
|
|
close: function () {
|
|
this._removeListener();
|
|
this.emit("close");
|
|
this.hooks.onClosed();
|
|
},
|
|
|
|
receiveMessage: function ({data}) {
|
|
this.emit("packet", data);
|
|
this.hooks.onPacket(data);
|
|
},
|
|
|
|
send: function (packet) {
|
|
this.emit("send", packet);
|
|
try {
|
|
this._mm.sendAsyncMessage(this._messageName, packet);
|
|
} catch (e) {
|
|
if (e.result != Cr.NS_ERROR_NULL_POINTER) {
|
|
throw e;
|
|
}
|
|
// In some cases, especially when using messageManagers in non-e10s mode, we reach
|
|
// this point with a dead messageManager which only throws errors but does not
|
|
// seem to indicate in any other way that it is dead.
|
|
}
|
|
},
|
|
|
|
startBulkSend: function () {
|
|
throw new Error("Can't send bulk data to child processes.");
|
|
},
|
|
|
|
swapBrowser(mm) {
|
|
this._removeListener();
|
|
this._mm = mm;
|
|
this._addListener();
|
|
},
|
|
};
|
|
|
|
exports.ChildDebuggerTransport = ChildDebuggerTransport;
|
|
|
|
// WorkerDebuggerTransport is defined differently depending on whether we are
|
|
// on the main thread or a worker thread. In the former case, we are required
|
|
// by the devtools loader, and isWorker will be false. Otherwise, we are
|
|
// required by the worker loader, and isWorker will be true.
|
|
//
|
|
// Each worker debugger supports only a single connection to the main thread.
|
|
// However, its theoretically possible for multiple servers to connect to the
|
|
// same worker. Consequently, each transport has a connection id, to allow
|
|
// messages from multiple connections to be multiplexed on a single channel.
|
|
|
|
if (!this.isWorker) {
|
|
// Main thread
|
|
(function () {
|
|
/**
|
|
* A transport that uses a WorkerDebugger to send packets from the main
|
|
* thread to a worker thread.
|
|
*/
|
|
function WorkerDebuggerTransport(dbg, id) {
|
|
this._dbg = dbg;
|
|
this._id = id;
|
|
this.onMessage = this._onMessage.bind(this);
|
|
}
|
|
|
|
WorkerDebuggerTransport.prototype = {
|
|
constructor: WorkerDebuggerTransport,
|
|
|
|
ready: function () {
|
|
this._dbg.addListener(this);
|
|
},
|
|
|
|
close: function () {
|
|
this._dbg.removeListener(this);
|
|
if (this.hooks) {
|
|
this.hooks.onClosed();
|
|
}
|
|
},
|
|
|
|
send: function (packet) {
|
|
this._dbg.postMessage(JSON.stringify({
|
|
type: "message",
|
|
id: this._id,
|
|
message: packet
|
|
}));
|
|
},
|
|
|
|
startBulkSend: function () {
|
|
throw new Error("Can't send bulk data from worker threads!");
|
|
},
|
|
|
|
_onMessage: function (message) {
|
|
let packet = JSON.parse(message);
|
|
if (packet.type !== "message" || packet.id !== this._id) {
|
|
return;
|
|
}
|
|
|
|
if (this.hooks) {
|
|
this.hooks.onPacket(packet.message);
|
|
}
|
|
}
|
|
};
|
|
|
|
exports.WorkerDebuggerTransport = WorkerDebuggerTransport;
|
|
}).call(this);
|
|
} else {
|
|
// Worker thread
|
|
(function () {
|
|
/**
|
|
* A transport that uses a WorkerDebuggerGlobalScope to send packets from a
|
|
* worker thread to the main thread.
|
|
*/
|
|
function WorkerDebuggerTransport(scope, id) {
|
|
this._scope = scope;
|
|
this._id = id;
|
|
this._onMessage = this._onMessage.bind(this);
|
|
}
|
|
|
|
WorkerDebuggerTransport.prototype = {
|
|
constructor: WorkerDebuggerTransport,
|
|
|
|
ready: function () {
|
|
this._scope.addEventListener("message", this._onMessage);
|
|
},
|
|
|
|
close: function () {
|
|
this._scope.removeEventListener("message", this._onMessage);
|
|
if (this.hooks) {
|
|
this.hooks.onClosed();
|
|
}
|
|
},
|
|
|
|
send: function (packet) {
|
|
this._scope.postMessage(JSON.stringify({
|
|
type: "message",
|
|
id: this._id,
|
|
message: packet
|
|
}));
|
|
},
|
|
|
|
startBulkSend: function () {
|
|
throw new Error("Can't send bulk data from worker threads!");
|
|
},
|
|
|
|
_onMessage: function (event) {
|
|
let packet = JSON.parse(event.data);
|
|
if (packet.type !== "message" || packet.id !== this._id) {
|
|
return;
|
|
}
|
|
|
|
if (this.hooks) {
|
|
this.hooks.onPacket(packet.message);
|
|
}
|
|
}
|
|
};
|
|
|
|
exports.WorkerDebuggerTransport = WorkerDebuggerTransport;
|
|
}).call(this);
|
|
}
|
|
});
|